
Advertise on podcast: Deconstructor of Fun
Rating
4.4from
This podcast has
777 episodes
Language
EnglishPublisher
Deconstructor of FunExplicit
No
Date created
2017/05/26
Latest episode
2026/04/23
Average duration
64 min.
Release period
3 days
Description
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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TWIG #380: Game Pass Gets Cheaper, China's Mobile Dominance & Division Resurgence Reviewed
2026/04/23
Game Pass just got cheaper, China is rewriting the mobile market, and Ubisoft ships one of the most polished mobile games in years.
Topics Covered:
● Xbox drops Game Pass Ultimate by 23% and pulls Call of Duty from day one, but none of it actually fixes what's broken
● Chinese, Hong Kong, and Singapore publishers now own 30% of Western mobile revenue, up from 16% in 2019
● Pokémon Go surged 52% in downloads during its 30th anniversary, and why it's bigger than just one marketing event
● Why the US should stop competing on mobile content and start owning platforms like Roblox, Steam, and Unreal instead
● Division Resurgence is a genuinely great game with no audience in the West and one last hope, China
● Disney quietly pulls 30 licensed games from Steam with no explanation
CHAPTERS:
01:56 Phil’s China Trip Takeaways
04:19 Joachim Shoutout and Sponsor
06:52 Xbox Game Pass Price Cut News
10:55 Call of Duty Math Debate
15:52 Mobile Market Q1 Snapshot
19:53 Top Games and Pokemon Spike
22:49 China Dominance and New Hubs
36:43 EU: Stop Killing Games
41:21 Does Preservation Matter
43:55 Division Resurgence Numbers
45:18 Why Shooters Need China
49:42 PC Port and Controls
51:02 Mobile vs Console Culture
53:29 What Makes a Platform
54:16 Mods Create Mega Hits
59:21 Japan Builds Game IP
01:01:53 Licensing vs Hybrid Bets
01:03:09 Disney Steam Purge
01:04:01 Hasbro Hybrid Critique
01:06:33 Final Wrap and Thanks
TWIG JR: Gen Alpha's Honest Take on Roblox, Brain Rot & Growing Up as a Gamer
2026/04/22
Two kids. Zero filter. All the takes. Rocky and Mickey are back for Twig Jr., and they didn't hold back. From aging out of Roblox to explaining brain rot to calling out in-game money grabs, this is how Gen Alpha actually thinks about games.
Topics Covered:
● Roblox's highs and lows and what's actually gone downhill
● Friend Slop and how it's replacing traditional multiplayer
● Brain-rot games and why kids are starting to walk away
● Why Rocky and Mickey have mostly quit mobile gaming
● Discord vs iMessage and how Gen Alpha talks while gaming
● Graphics vs style and why fidelity isn't everything
UA Monthly #3: Freecash Ban, Unity Kills ironSource & Vector’s Rise
2026/04/22
The mobile gaming ecosystem is shifting fast this month. We break down the shocking deplatforming of Freecash, a $500M+ rewarded ad network, and what it signals for the future of user acquisition. Then we dive into Unity’s major strategic pivot: shutting down ironSource and going all-in on Vector. Is Vector actually working, or just great marketing?
Topics Covered:
● Freecash ban: what happened and why it matters
● The future of rewarded ad networks
● Unity shutting down ironSource
● Vector performance, growth, and real-world results
● The ongoing battle with AppLovin
Left VC to Become a Founder Again. Here's What They Don't Tell You About Running a Fund
2026/04/20
We sit down with Joakim Achren, serial entrepreneur, former GP at F4 Fund, and now AI-first founder, to talk about why he walked away from venture capital and what he's building next.Topics Covered:● The founder-turned-VC trap: why it sounds like a natural progression but has a flaw nobody warns you about
● Micro-fund economics: a $10M fund pays you less than a startup salary, and you spend half your time fundraising for the next one
● Why industry clout doesn't move LP capital, and the relationship mistake that cost him the raise
● Gaming VC right now: why LPs burned in the COVID boom aren't writing new checks
● The three-legged stool of VC — LPs, founders, co-investors — and why you're competing and cooperating with the same people simultaneously
● How Claude Code became his entire publishing company and let him ship a book solo
● Distribution is the last human moat: why creativity and authenticity are what AI keeps failing at
● The AI productivity trap: working 18-hour days, thinking less, producing more mediocre output faster
● Why he wrote a sleep book for founders, and what chronic bad sleep does to your brain in the long term
Joakim's new book available now: https://sleepagain.co
TWIG #379: Roblox's Age Problem, Xbox Game Pass & Pokemon's 30th Takeover
2026/04/16
A lot happened this week in games. Kids are outsmarting Roblox's age verification, Xbox is cracking under its own pricing, and Pokémon is running laps around everyone else's marketing. Topics Covered:
● Roblox age tiers: Three new segments, parental controls, and why lawsuits from 8 states still aren't the biggest threat● AAA dominance debate: Is the top 20 really losing ground, or is Newzoo misleading everyone?● Xbox Game Pass: A leaked memo, two price hikes in 15 months, and ad-supported tiers on the horizon● Borderlands Mobile: A surprise US stealth launch with no monetization and onboarding straight out of 2018● Pokémon's 30th: Five games in nine months, a Super Bowl ad, Tiffany collabs, and a masterclass in franchise marketing● Destiny Rising: NetEase guts its monetization after an 80% revenue drop - too little too late?
CHAPTERS:
02:26 Boss Mode Nomination
04:49 Twig Jr Roblox Shill
09:04 AAA Dominance Debate
15:47 Roblox Age Tiers
18:21 Roblox Safety and Workarounds
22:45 Roblox Stock and Regulation Risk
28:50 AI Tools and Kids Next
32:01 Xbox Internal Memo Leak
37:57 Borderlands Mobile Stealth Drop
42:21 Gameplay Praise Franchise Doubts
46:29 Pokemon Champions Cross Platform Push
51:20 Pokemon 30th Marketing Blitz
55:57 Destiny Rising Monetization Pivot
58:14 Wrap Up Life Updates Florida
What Newzoo's 2026 PC & Console Report Actually Says
2026/04/13
We sit down with Ben Porter, Director of Consulting at Newzoo, to go through their 80-page 2026 PC & Console report page by page.Topics Covered:
● Newzoo calls it an Inflection Point but we call it winner-takes-more on a flat engagement base● Roblox is the #1 most played franchise on PC & Console with 50%+ playtime growth YoY but is it even a game?● The Roblox generation actively avoids AAA narrative games and what that means for traditional developers● Free-to-play is dying on consoles while premium live service titles like Arc Raiders and Helldivers steal the spotlight● Game Pass is great for playtime, terrible for premium revenue and the data proves it● The $30-$50 mid-price sweet spot is quietly becoming the most interesting battleground in gaming● 43% of PC growth came from China which wasn't even in the report
TWIG #378: Mario Smashes the Box Office, Take-Two Cuts AI, and Monopoly Go Goes Social
2026/04/09
This week, we go two-on-two for a lighter, looser TWIG, but there’s nothing light about the topics.We break down the biggest shifts across film, platforms, AI, and where attention is really going. Topics Covered:● Don’t ever put Mario in the corner; he crushed it at the Box Office● Aream and Investgame report ● Take Two takes an Axe to its AI team and lets them go in advance of GTA6● Monopoly Go launches a chat App and it wasn’t an April Fools Day joke as it hits #2 in top social downloads in the US+Bonus: The life of a consultant vs. the life of a corporate employee
Shooter Monthly #6: RADICAL Marathon Solutions, Deadlock’s Secret Design, & Fortnite Extraction Mode!?
2026/04/07
What to do, what to do about Marathon? The crew considers radical shock therapy with surprising answers and solutions. Deadlock pushes systems design to its logical extreme in a few shooters that are just starting to play with, but does it actually have an audience? Take bets now.We discuss:● Deadlock’s systems-first design philosophy◦ Layered stat architecture across weapon, vitality, and spirit◦ Scaling curves that turn every component into a progression vector◦ The role of the Action and X-Y-Z plane crosshairs● Marathon’s core tension: retention without acquisition◦ Strong engagement signals versus weak top-of-funnel growth◦ Why extraction shooters remain a constrained TAM◦ Arc Raiders reframing the genre through accessibility◦ Why tuning economy variables won’t solve an acquisition problem● Extraction as a product, not a feature◦ Why the loop requires full-system commitment, not a side mode◦ The importance of PvE readability and social cooperation◦ Session design, server economics, and continuous player insertion
Can You Build a Real Business on Roblox?
2026/04/06
Roblox has over 150 million daily active users, a million concurrent hits, and some of the fastest game iteration cycles in the industry. So why do so many Roblox games still fail to become real businesses? We sit down with Nick Tornow, SVP of Engine and Creator Engineering at Roblox, and Zach Letter, CEO of WonderWorks, to unpack how discovery really works on the platform, why small teams are outperforming traditional studios, and what it actually takes to build a sustainable Roblox company in 2025.Questions we answer in this episode:● Is Roblox a place to build hits or a place to build real companies?● What do outsiders still misunderstand most about Roblox in 2025?● Why are small teams able to ship hit Roblox games in just 5–6 weeks?● How does Roblox discovery actually work, and which metrics matter most?● Why is user acquisition so different on Roblox compared to mobile gaming?● What kinds of games are working now that didn’t work a few years ago?● Can traditional mobile or AAA studios succeed on Roblox, or do they need to become “Roblox-native” first?● How important are community, influencers, and social co-play to growth?● Why is ad revenue still such a small monetization pillar for most Roblox studios?● What will a successful Roblox studio look like three years from now?Michail Katkoff | Nick Tornow | Zach Letter
TWIG #377: Epic for Sale, Unity Cuts Deep, and Merge Keeps Printing
2026/04/02
The industry isn’t slowing down. This week, we break down the biggest shifts across games.
Topics Covered:
● Disney and Epic: Why the speculation is picking up and what a bigger Disney move into games could look like● Unity’s latest shift: A strong earnings beat, the shutdown of Ironsource, and the sale of Supersonic● Studio closures and shutdowns: What the latest cuts across VR, live service, and Embracer say about the market● The Merge 2 rise: Why the category keeps growing and the debate over what’s really driving the revenue● Cookie Run’s next step: Franchise expansion and the challenge of turning one hit into something bigger● New soft-launch shooters: Ex-Supercell teams, familiar patterns, and questions about where action games fit on mobile
Plus ++We also get into Tim Sweeney’s role in Epic’s future, Unity versus AppLovin in ad tech, card systems, soft-launch design, and Kress’s latest reality check on mobile.
CHAPTERS:
01:14 Mario Movie Backlash
03:45 Leroy Jenkins Capital
06:52 Housekeeping And Corrections
09:10 Disney Buying Epic Rumor
12:12 Tim Sweeney Control Fight
14:55 Entertainment Gaming Graveyard
17:46 Unity Dumps IronSource
23:22 Vector Versus AppLovin Scale
26:35 Shutdowns And VR Reality Check
30:46 Matthew Ball Metaverse Spat
33:38 Embracer Wildland Canceled
36:50 Merge Two Boom Explained
42:29 Cards Drive Revenue Debate
50:48 Cookie Run Franchise Bet
56:50 Soft Launch Shooter Doubts
01:00:22 Field Day Hands On Review
01:06:06 Kress's Mobile Reality Rant
01:10:16 Episode Wrap Up
TWIG #376: Epic Layoffs, Roblox Tax & Google’s New Strategy
2026/03/27
The games industry is hitting another inflection point, and the "old rules" of growth are being rewritten. This week, we’re unpacking:
● Google’s "Level Up" Program: Is it actually a win for devs, or just more platform gatekeeping? We look at Sidekick and the new UA economics.
● The Epic Pivot: Layoffs, the UEFN "platform" gamble, and what the future of Fortnite actually looks like.
● Roblox’s New Play: Their latest brand integration strategy is a massive shift for creator monetization.
● The Newzoo Reality Check: PC is back, player behavior is shifting, and "mid-priced premium" is the new sweet spot.
Plus ++ We dive deep into UA multiplier theory, why CPIs are lying to you, and where real growth is actually hiding in 2026.
CHAPTERS:
00:26 Show Intro and Agenda
01:36 Quick Shills and Updates
04:05 Google Level Up Explained
07:27 Messaging Mess and Sidekick AI
09:06 UA Multiplier and CPI Debate
11:55 Sidekick Skepticism Extortion
14:39 Epic Layoffs Breakdown
19:05 Why Epic Lost Focus
26:14 Star Wars UEFN Toolkit
33:36 Newzoo Report Key Trends
37:31 Report Critique And TAM Reality
42:29 Premium Mid Price Debate
47:39 Roblox Brand Deal Revenue Cut
51:14 Creator Backlash And Platform Control
56:25 Why The Brand Tax Might Help
01:01:04 Final Debate And Wrap Up
UA Monthly #2: AppLovin's Social Network, Google Fee Cuts & Unity D28
2026/03/25
The mobile ecosystem is experiencing some massive shifts this month. We dive into the real implications of Unity Vector's new D28 campaign, break down what Google’s recent fee cut actually means for your studio's growth trajectory, and unpack the wild news of AppLovin stepping out of the ad-network shadows to build its very own social network. Topics Covered:● Unity Vector's D28 campaign and its implications● Google's fee cut impact on growth● AppLovin's plans to build a social network
Michail Katkoff | Josh Chandley | John Wright
The Epic Settlement: Google's "Level Up" Program & The Future of DTC
2026/03/23
It's been 2030 days since Google pulled Fortnite, and the Epic vs. Google settlement is finally here. We sit down with AppCharge CMO Gil Tovly to read the fine print of Google’s new 15% fee, unpack the mandatory AI sidekicks in the "Level Up" program, and figure out if this is actually a win for developers going direct-to-consumer.
Questions we answer in this episode:
● What is the real cost of Google's new 15% fee structure?
● What exactly is the "Level Up" program and why are top studios hesitating to join?
● Do developers really have to integrate an AI sidekick into their games?
● What does the settlement mean for existing users versus new users?
● Does this change the math on building direct-to-consumer web shops?
● When (if ever) will Apple follow Google’s lead and lower their App Store fees?
● Is the Epic settlement a monumental win for the industry or just an anti-climactic sellout?
Michail Katkoff | Gil Tovly
TWiG #375: GDC 2026 Post-Mortem, Epic’s Surrender & Google Play’s Legal Rebirth
2026/03/20
The Deconstructor of Fun crew is back from San Francisco, recovering from a whirlwind GDC week to break down the massive shifts hitting the industry. No prep, no scripts. Just the real conversation on whether the "lowest attendance since 2011" is a sign of a dying conference or just a more efficient executive retreat.Questions we answer in this episode:● What is the "one word" to describe the GDC 2026 vibe?● Is the 30% drop in attendance a death knell or a much-needed "senior-only" filter?● Did Tim Sweeney actually win his fight against Google, or is a 5% discount just "mice nuts"?● How will the new Google Play fee structure actually work?● Did anyone actually see a compelling AI-native game on the show floor this week?● Why is it so expensive to run real-time LLMs in a live game?● Why is a hardcore Korean MMO giant like NCSoft splurging $200M on a German rewarded-play platform?● What is the LinkedIn engagement "hack" that everyone needs to stop doing immediately?Jen Donahoe | Phil Black | Eric Kress | Mishka Katkoff
TWIG #374 GDC 2025: The Honest Debrief
2026/03/19
The full Deconstructor of Fun crew, all six of us, recorded live and on-site in San Francisco at the end of GDC week. No prep, no scripts. Just the real conversations from a week of side events, back channels, and late nights.
Questions we answer in this episode:
What's the one word that captures the mood of GDC 2025?Is GDC still relevant?What's the wildest rumor that we heard?Why is everyone at GDC publicly obsessed with AI?Did anyone actually see a compelling AI-native game this week? Where is investment money actually flowing in games right now? What's the one thing the industry needs to hear right now that nobody is saying out loud?
Mishka Katkoff | Jen Donahoe | Eric Kress | Adam Telfer | Laura Toranto | Phil Black
Podcast reviews
Read Deconstructor of Fun podcast reviews
Elliott K27S 2024/04/25
Everyone get a headset mic
Great content. Audio goes up and down depending on who is taking and if that person moves towards the microphone while speaking.
Insider content on ...
BigBetter 2025/10/31
Ever wonder what the far right thinks about gaming?
From promoting authoritarian states in unmarked ads, to mocking the homeless as not real people, to blaming Joe Biden for the EU existing (?!?) and no...
Jrd929 2025/09/26
Underwhelming
For such a good newsletter the hosts are actually pretty weak in podcast form. Chore to listen to.
NC099 2025/08/29
Fun and insightful
Need to drop Ethan though
Demons_ 2025/06/07
Great info, hosts are hit or miss
The show breaks down weekly game industry news, giving high level takes and opinions on the goings on of the industry and the moves made by some of th...
Brandon-USA 2024/08/25
An excellent weekly recap for the games industry.
I have been listening to TWIG for many years now and I have always appreciated the great insights that are shared each week. Also, Kress is my spirit ...
Serge155 2024/07/15
Great hot takes on gaming business
I’ve struggled to get past the PR and flood of news in the gaming industry before subscribing to this podcast. The hosts give multiple perspectives o...
the fourty 2023/11/24
the fatty
no tenias porque mentirme solo me ubieras dicho la verdad y punto
Shunobi 2023/07/03
Five star
Five star!!
Genuinelygen 2023/07/25
Was an avid listener ….
I love the information and banter between hosts . They all have different perspectives and a unique contribution to the games industry . However, I ju...
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