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Rating
4.6from
This podcast has
84 episodes
Language
EnglishPublisher
The Space-Biff! Space-Cast!Explicit
No
Date created
2018/07/14
Latest episode
2026/09/22
Average duration
82 min.
Release period
37 days
Description
This time it's board games. Other than the books.
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Check latest episodes from Space-Biff! Space-Cast! podcast
Space-Cast! #60. Baba Is Bluebeard
2026/09/22
BABA IS YOU is one of the most mind-bending puzzle video games of recent memory. Now, thank to Peter C. Hayward, it's also a board game. On today's Space-Cast!, we discuss the peculiar adaptation of Arvi Teikari's video game, from its inception in That Time You Killed Me and sickbed time-wasting to its gradual development and Hayward's long-term plans to become a screenwriter.
Space-Cast! #59. Mostly Awake
2026/08/28
For today's Space-Cast!, we're revisiting a review from five years ago, investigating some excellent indie games, and discussing the ups and downs (but mostly ups) of self-publishing. Our guide for this journey is none other than Connor Wake, creator of Umbra Via, Out of Sorts, That's the Spirit!, and many others.
Space-Cast! #58. Postmarks
2026/07/30
For over five years (but fewer than seven), Postmark Games has published high-quality, low-cost print-and-play games. Oh, you need examples? How about roll-and-move titles like Voyages, Aquamarine, and Waypoints? Or ditties like Battle Card, Scribbly Gum and Koala Rescue Club? Or even 52 Realms: Adventures? Now the company is working on their first coin-flip title, Master of Coin. For today's Space-Cast!, we're joined by Rory Muldoon, half of the Postmark team, to discuss the beginnings, current status, and future of the company. How does one build a business on games that players print for themselves? Maybe we'll find out!
Space-Cast! #57. Rebuilding Rebuilding
2026/07/01
Every so often, a game system not only gets a second try, but entirely wallops its original incarnation. That's the case with Quinn Brander's Rebuilding Chicago, which remakes Rebuilding Seattle with such aplomb that I called it "pretty much perfect." (I called it that to myself, right now, so I could quote it.) For today's Space-Cast!, we're joined by Quinn to discuss how he improved a game that's still on store shelves, what some folks might prefer about the original, and the little touches that go into making a successful sequel.
Space-Cast! #56. Keep Your Shirt Tucked In
2026/05/21
Ever wanted to play a game that would make you feel strange feelings about your childhood religion? Heyo, Greg Loring-Albright's Keep the Faith is the title for you! In this conversation, Greg joins us to discuss whether board games or role-playing games are better, our respective religious traumas and hopes, and how a board game might prove illuminating of historical forces. You know, light chit-chat!
Space-Cast! #55. Burnt Poop
2026/04/15
Poop! Spies! What do they have in common? Both are featured in board games designed by Jon Teixeira Moffat, naturally. On today's Space-Cast!, we're joined by Jon to discuss the long development of both Night Soil and Burned, the hidden cost of labor, and cinematic hidden movement games.
Space-Cast! #54. Shazain!
2026/03/17
Governance and Liberty — in translation, those are the titles of Shasn and Azadi, Zain Memon's peculiar but timely board games about politics. Today, we're joined by Memon himself to discuss both titles, plus the function of play as our most ancient form of education, the value of cynicism and evil in games, and what else the auteur has been working on lately.
Space-Cast! #53. Scratch & Listen
2026/02/04
Most people know Zach Barth as the founder of Zachtronics, purveyor of digital playthings such as SpaceChem, Opus Magnum, and EXAPUNKS. But we are not most people. Instead, we're here to speak with Zach about his analog games: The Lucky Seven (and the Depot expansion), Chemistry Set, and the scratch-off puzzle pack Zach Attack! That's right. We've got the good stuff.
Space-Cast! #52. The Fellowship of the Trick
2025/12/23
Transforming a work of literature into a trick-taking game is no mean feat, especially when that work is as influential as The Lord of the Rings. Today, we're joined by Bryan Bornmueller, creator of the trick-taking versions of both The Fellowship of the Ring and The Two Towers. Listen in as we discuss our background with both Tolkien and trick-taking, the difficulties of adaptation, and what's coming next.
Space-Cast! #51. Mori, Zucchini, Napoleon
2025/12/04
Ah, Napoleon. Old Boney. Roll'n'Bones. The Bone Zone. The guy's got a lot of nicknames, and even more board games! The latest, and one of the most intriguing, is Battlefields of the Napoleonic Wars, codesigned by Paolo Mori and Alessandro Zucchini. Today on the Space-Cast!, we dive into the creation of this approachable hex-and-counter title, including its creators' aversion to combat results tables, their choice of battles, and why they decided to publish under their own label.
Space-Cast! #50. City of Six Amabels
2025/10/07
Not many board games are as mysterious as City of Six Moons. Is it a puzzle? A working board game? A grift? To answer those questions and many more, today we're joined by Amabel Holland to discuss her oddest title yet, the joys and perils of translation, and her recent efforts to preserve board games that have fallen out of fashion.
Space-Cast! #49. A Vantage on Vantage
2025/08/06
By now you've likely heard of Vantage, the ambition first-person exploration game about surviving and thriving on an alien planet. For today's Space-Cast!, we're joined by Jamey Stegmaier to discuss the eight-year inception, development, and eventual appearance of this wonderful and strange artifact. Along the way, we discuss Vantage's inspirations, how design constraints can engender greater freedom, and games within games.
Space-Cast! #48. Compiling
2025/07/24
Computers! They're always doing pesky things like falling in love. For today's episode, we're joined by Michael Yang to discuss Compile, his hit lane-battler that sees two rival programs compete to expand their nascent sentience. Along the way we discuss the game's inception during the pandemic, the joys of nailing that first pitch, and the heartbreak of having your publisher dissolved by venture capital.
Space-Cast! #47. Bun Bangers
2025/06/20
Hot Streak! Off-brand mascots and gambling degeneracy have never been more in fashion. For today's Space-Cast!, we're joined by Jon Perry to discuss his mascot-racing board game, its connections to the digital collection UFO 50, and the particulars of adaptation and artistic medium. Now that's a mouthful!
Space-Cast! #46. Screaming Sherlock
2025/04/30
Is Jono Naito-Tetro a designer? A collective? A publisher? ALL OF THE ABOVE? On today's Space-Cast!, we sit down with Jono to chat about a wide range of exciting titles. From the creative crime-sleuthing of Here Lies to the garbled transmissions of Signal and the unexpected antagonists of Scream Park, join us as we dig into what makes DVC Games one of the most exciting independent publishers operating today.
Podcast reviews
Read Space-Biff! Space-Cast! podcast reviews
Fin Coe 2025/05/20
Unlike Any Other Gaming Criticism
No one blends philosophy and coverage like Dan does, and his interviews are sublime.
writethesky 2022/10/20
Writer and Podcaster?!?!?!
Thoughtful questions interested just as much in the game design as the game designer. A real treat every time an episode drops.
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