
Advertise on podcast: Tabletop Games Blog - board game reviews and discussions with a personal touch
Rating
5from
This podcast has
734 episodes
Language
EnglishPublisher
Tabletop Games BlogExplicit
No
Date created
2019/01/18
Latest episode
2026/10/24
Average duration
11 min.
Release period
4 days
Description
Tabletop Games Blog podcast explores board games, card games, dexterity games, and modern hobby games, delivering in-depth reviews, thought pieces, and audio articles for all types of players. Since 2018 it has covered strategy games, family favourites, party games, and indie gems, focusing on gameplay, design, table presence, and player experience. Originally on a strict weekly schedule, from 2025 episodes now release when ready, prioritising quality. Tune in for engaging board game reviews, tabletop gaming discussions, tips, and commentary on the ever-growing world of modern board games.
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Wayfarers of the South Tigris (Digital Eyes)
2026/10/24
Beyond the bustling streets of Baghdad lie ancient landscapes, winding waterways, and a night sky filled with shining stars. A cartographer prepares for the journey, gathering supplies and equipment before setting out to explore the world beyond the city walls. Each discovery adds to a growing body of knowledge, but the journey requires careful planning. Resources must be managed, observations recorded, and findings brought back to the House of Wisdom. The challenge lies not simply in discovering new things, but in deciding which discoveries deserve attention and how best to put them to use. These cartographers were known as the Wayfarers of the South Tigris by S J Macdonald and Shem Phillips from Garphill Games with art by Mihajlo Dimitrievski.
Read the full review here: https://tabletopgamesblog.com/2026/10/24/wayfarers-of-the-south-tigris-digital-eyes/
Useful Links
Wayfarers of the South Tigris: https://www.garphill.com/products/wayfarers-of-the-south-tigris?_pos=1&_psq=wayfa&_psid=89da18443&_ss=eRulebook: https://www.garphill.com/cdn/shop/files/WayfarersRulebook.pdf?v=5861180849789671665Rules video: Garphill Games: https://www.garphill.com/BGG listing: https://boardgamegeek.com/boardgame/350316/wayfarers-of-the-south-tigrisRaiders of the North Sea review: https://tabletopgamesblog.com/2023/05/27/raiders-of-the-north-sea-digital-eyes/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: Cinematic Desert 4Produced by Sascha EndeLink: https://ende.app/en/song/12562-cinematic-desert-4
Music: Iran Vol. 1Produced by Sascha EndeLink: https://ende.app/en/song/13724-iran-vol-1
Music: Iran Vol. 2Produced by Sascha EndeLink: https://ende.app/en/song/13725-iran-vol-2
Music: Cinematic Desert 3Produced by Sascha EndeLink: https://ende.app/en/song/12561-cinematic-desert-3
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo courtesy of Garphill Games)
Teaching Matters - designing games for the first play (Topic Discussion)
2026/10/20
A board game designer can spend years refining a game. They know the game inside out and understand every rule intimately. Yet, when you open a game for the first time, you don't have access to their knowledge. Players have to learn how a game works all by themselves. A game design can be sound, yet it's still difficult to learn and teach. A clear rulebook certainly helps, but often it all begins with the design itself. Following on from my article about dealing with complexity as a board game designer, this article looks at how a good design can help with a game's teach.
Read the full article here: https://tabletopgamesblog.com/2026/10/20/teaching-matters-designing-games-for-the-first-play-topic-discussion/
Useful Links
Peter Hayward's designer diary for Triangulation: https://boardgamegeek.com/blog/1/blogpost/189870/designer-diary-triangulationCostly Complexity – the limits of complexity in board games article: https://tabletopgamesblog.com/2026/10/13/costly-complexity-the-limits-of-complexity-in-board-games-topic-discussion/Georgios Panagiotidis's article Technically Correct Is Not the Same as Good: https://lestmyopinions.com/2026/10/05/technically-correct-is-not-the-same-as-good/Dan Palmer's article Learning from Board Game Design: https://danpalmer.me/2020-05-18-board-game-design/Wingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/Justin Bell's post Please Pass the Combo: https://boardgamegeek.com/blog/1/blogpost/191750/please-pass-the-comboMartino Chiacchiera's designer diary for Koi: https://boardgamegeek.com/thread/3548548/designer-diary-pt-1-and-pt2Aerjen Tamminga's account of developing Pleasant Dreams: https://cardboardedison.com/blog/2016/10/18/the-process-pleasant-dreams-aerjen-tamminga
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: Sunday Morning CoffeeProduced by Sascha EndeLink: https://ende.app/en/song/13693-sunday-morning-coffee
Music: Relaxing Lofi - EnaProduced by Sascha EndeLink: https://ende.app/en/song/12224-relaxing-lofi-ena
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Vitaly Gariev on Unsplash)
Fourth Wing: Rise of the Wingleader (Saturday Review)
2026/10/17
At Basgiath War College, ambition is as dangerous as the skies. You face trials where strength alone will not secure your place among the dragon riders. Allies matter, but so does knowing when to press an advantage and when to hold back. Every challenge tests your nerve, every decision risks your standing, and every rival is a potential threat. You must seize opportunities, outmanoeuvre your opponents, and prove you have what it takes to lead. The stakes could hardly be higher, for you are no ordinary cadet. You are part of the Fourth Wing: Rise of the Wingleader by Dexter Stevens from Goliath Games.
Read the full review here: https://tabletopgamesblog.com/2026/10/17/fourth-wing-rise-of-the-wingleader-saturday-review/
Useful Links
Fourth Wing: Rise of the Wingleader: https://www.vividtoysandgames.co.uk/product/fourth-wing-board-game/Goliath Games: https://www.vividtoysandgames.co.uk/BGG listing: https://boardgamegeek.com/boardgame/473402/fourth-wing-rise-of-the-wingleaderFourth Wing Wikipedia article: https://en.wikipedia.org/wiki/Fourth_Wing
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music by BensoundLicense code: Q2DOJ9Q8U3WDU8HSArtist: : Lunar Years
Music by: Bensound.com/royalty-free-musicLicense code: OKUJFCL1RPDI7NBHArtist: : Benjamin Tissot
Royalty Free Music: Bensound.comLicense code: QCFN8KCYEVGNY0VEArtist: : Lunar Years
Music: Rise Of LegendsProduced by Sascha EndeLink: https://ende.app/en/song/12192-rise-of-legends
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
Costly Complexity - the limits of complexity in board games (Topic Discussion)
2026/10/13
There comes a time when you look at the rules for a new board game, when it suddenly stops feeling exciting and starts feeling intimidating. The rules are too long and convoluted, the main game board is cluttered, and every mechanism seems to have another exception. Complexity itself can be very appealing when it creates meaningful choices and rewards repeated play. However, complexity is also a kind of burden for the people playing the game. More complexity means more time to learn a game, more effort to remember everything, and more focus when playing it. In this article, I use episode 364 of Ludology as my starting point for examining where complexity adds interest to a game and where it simply makes it unnecessarily hard to play.
Read the full article here: https://tabletopgamesblog.com/2026/10/13/costly-complexity-the-limits-of-complexity-in-board-games-topic-discussion/
Useful Links
Ludology 364: The Cost of Complexity: https://ludology.libsyn.com/ludology-364-the-cost-of-complexityBoard Game Design Lab: Writing Rules: https://boardgamedesignlab.com/writing-rules/Cardboard Edison: Best Practices 2026: https://cardboardedison.com/blog/2026/1/11/9agspyjczvqx2oa4yozay38xwr8tokThe Deep Blue – depth in board games article: https://tabletopgamesblog.com/2022/08/23/the-deep-blue-depth-in-board-games-topic-discussion/Board Game Design Lab: Design Theory: https://boardgamedesignlab.com/design-theory/Cardboard Edison: The Process: The Expanse by Geoff Engelstein: https://cardboardedison.com/blog/the-process-the-expanse
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: "Technology", "Corporate Motivation" and "Documentary" by AShamaluevMusic.Website: https://www.ashamaluevmusic.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Susan Q Yin on Unsplash)
Wingspan Pocket (Saturday Review)
2026/10/10
The early morning air is filled with birdsong. Colourful feathers catch the first rays of sunlight, while movement in the undergrowth reveals birds searching for food, possibly for the early worm. As a patient observer, you see a world of remarkable diversity, where every bird adds something unique to the landscape. Your trusty guide helps you identify every bird you see and every song you hear. It's like having a Wingspan Pocket by Elizabeth Hargrave from Stonemaier Games, with art by Ana Maria Martinez Jaramillo and Natalia Rojas.
Read the full review here: https://tabletopgamesblog.com/2026/10/10/wingspan-pocket-saturday-review/
Useful Links
Wingspan Pocket: https://stonemaiergames.com/games/wingspan/wingspan-pocket/Rulebook: https://www.dropbox.com/scl/fo/ulyfze69rb24tsgip7mn7/AG2of3zBv7-xoO_7FIv94sU/Wingspan%20Pocket/WS-Pocket_Rulebook_r14.pdf?rlkey=0ejidzd7lktoa5hyrbkmy9xse&dl=0Rules video: https://youtu.be/l6IsfY1vDZA?si=fOTmryLzVkX_aemgStonemaier Games: https://stonemaiergames.com/BGG listing: https://boardgamegeek.com/boardgame/473508/wingspan-pocketReforest review: https://tabletopgamesblog.com/2026/10/03/reforest-saturday-review/Wingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Sound Effects: ZapSplat (https://www.zapsplat.com/)
Music: "Soulful", "Sun Rays" and "Garden" by AShamaluevMusic.Website: https://www.ashamaluevmusic.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
Pristine Neoprene - the pros and cons of neoprene (Topic Discussion)
2026/10/06
A board game can feel very different depending on what surface it is played on. Cards slide differently across different surfaces, dice make different noises, and even picking up a small wooden token can become either effortless or frustratingly fiddly. A kitchen or dining room table has been doing the job perfectly well for generations, but a soft, printed mat can make the same game feel rather more special. Neoprene has become increasingly common, bringing cushioning, durability and a little sense of luxury to the table. Yet a gaming mat's life begins long before it reaches your table, and it may not end until a long time after we stop using it. So in this article, I want to look at neoprene's environmental cost across its full lifecycle.
Read the full article here: https://tabletopgamesblog.com/2026/10/06/pristine-neoprene-the-pros-and-cons-of-neoprene-topic-discussion/
Useful Links
Oath review: https://tabletopgamesblog.com/2021/11/27/oath-chronicles-of-empire-and-exile-saturday-review/Molly House review: https://tabletopgamesblog.com/2025/05/24/molly-house-saturday-review/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Horizons (Loop) by Corporate Music Zone | https://corporate-music-zone.bandcamp.comRoyalty Free Music by https://www.free-stock-music.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Susan Flynn on Unsplash)
Reforest (Saturday Review)
2026/10/03
The mountain was bare in places, green in others, but it was slowly filling with life. Small plants pushed through the soil, adventurously spreading across the lower slopes before taller growth began reaching upwards. Every new plant was different. While some thrived in sun, others lived in dappled shade. Rebuilding the mountain fauna was never going to be easy, but it was time to Reforest by Sébastien Bernier-Wong from Firestarter Games with art by Janine van Fram.
Read the full review here: https://tabletopgamesblog.com/2026/10/03/reforest-saturday-review/
Useful Links
Reforest: https://firestarter.games/products/reforest/Rulebook: https://boardgamegeek.com/filepage/283343/reforest-rules-2nd-edRules video: https://youtu.be/zg-uqLw_LBM?si=9muDl4YHxACm1OLPFirestarter Games: https://firestarter.games/BGG listing: https://boardgamegeek.com/boardgame/387276/reforestWingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Sound effects: bbc.co.uk – © copyright 2026 BBC
Music: bensound.comLicense code: CNGV9U5O0VZXO6H0Artist: : Benjamin Lazzarus
Royalty Free Music: Bensound.com/royalty-free-musicLicense code: 22TOPDMLMLKXXSQKArtist: : Diffie Bosman
Music: bensound.comLicense code: AMQQFVJRNOWE1U8QArtist: : TURNIQUE
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
Reality Realisation - how board games represent reality (Topic Discussion)
2026/09/29
Board games that represent real historical events face a problem that fiction can largely avoid. The designer can't start with a blank page. Players are going to expect that the game somehow mirrors what actually happened in the past. Yet, a board game can't faithfully reproduce an entire historical period. The designer has to select and simplify, turning the subject into rules and mechanisms. A historical board game can't ever be completely accurate. The question really is how designers decide which parts of reality belong in the game, which can be abstracted, and which should be left out. In this article, I look at this question from the perspectives of five designers, each with a different answer to the problem.
Read the full article here: https://tabletopgamesblog.com/2026/09/29/reality-realisation-how-board-games-represent-reality-topic-discussion/
Useful Links
Votes for Women review: https://tabletopgamesblog.com/2024/02/10/votes-for-women-digital-eyes/Pax Pamir 2e review: https://tabletopgamesblog.com/2022/08/27/pax-pamir-second-edition-saturday-review/Sebastian Bae, "Designing Littoral Commander: Indo-Pacific, a professional educational wargame": https://sdhist.com/designing-littoral-commander-indo-pacific-a-professional-educational-wargame/Mark Herman, "Empire of the Sun: Monograph on U.S. Air Operations versus Japanese Fleet Bases - Truk example": https://medium.com/%40markherman54/empire-of-the-sun-ca2287fe3effThe Players' Aid interview with Tory Brown, Designer of Votes for Women from Fort Circle Games: https://theplayersaid.com/2020/09/07/interview-with-tory-brown-designer-of-votes-for-women-from-fort-circle-games-currently-on-kickstarter/Game Design Deep Dive interview with Cole Wehrle: https://www.buzzsprout.com/1993070/episodes/12096335SDHistCon, "Designer roundtable: Gaming the unpleasant": https://sdhist.com/designer-roundtable-gaming-the-unpleasant/Amabel Holland, "Theme & Mechanisms": https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/theme-mechanisms
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: "I Want To Go Out" from the soundtrack to SILO: Season 1 by Atli Örvarsson, copyright by Apple Video Programming LLC
Music: "Fate", "Fragile Hope" and "Our World" by AShamaluevMusic.Website: https://www.ashamaluevmusic.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Birmingham Museums Trust on Unsplash)
Russian Railroads (Digital Eyes)
2026/09/26
The rails started in Moscow, carrying workers and materials towards St Petersburg on one line and to Kiev on the other. A third railway was the most ambitious project, pushing across the vastness of Siberia, with its countless obstacles before the track would eventually reach Vladivostok. Building these tracks was a monumental undertaking, demanding workers, materials, money and, above all, patience. Progress was slow at first, but then it gathered momentum. We were building the Russian Railroads by Helmut Ohley and Leonhard "Lonny" Orgler from Hans im Glück with art by Martin Hoffmann and Claus Stephan.
Read the full review here: https://tabletopgamesblog.com/2026/09/26/russian-railroads-digital-eyes/
Useful Links
Russian Railroads (part of Ultimate Railroads): https://www.hans-im-glueck.de/en/game/ultimate-railroads-2/Rulebook (for Ultimate Railroads, which includes Russian Railroads): https://www.hans-im-glueck.de/wp-content/uploads/2023/06/ultimate_railroads_rulebook-v2_en.pdfRules video: https://youtu.be/hkI3CVH72Tg?si=Al1PSqRWFIxa6Um6Hans im Glück: https://www.hans-im-glueck.de/en/home-en/BGG listing: https://boardgamegeek.com/boardgame/144733/russian-railroads
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Sound effects: bbc.co.uk – © copyright 2026 BBC
Music: BahnstreikProduced by Sascha EndeLink: https://ende.app/en/song/404-bahnstreik
Music: Cinematic Trailer 003Produced by Sascha EndeLink: https://ende.app/en/song/12306-cinematic-trailer-003
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
Political Correction - why we forgive problematic games (Topic Discussion)
2026/09/22
As we all know, there are a good number of board games that haven't aged well, if I may put it like that. In the past, games happily made colonialism their central setting and gameplay, gave women little or no place in their worlds, or treated cultures through the eyes of the oppressor. Yet, these games remain in people's collections and come back to the table. In this article, rather than asking whether we should still play these problematic games, I explore why we don't just choose different games from the large swathe of new releases.
Read the full article here: https://tabletopgamesblog.com/2026/09/22/political-correction-why-we-forgive-problematic-games-topic-discussion/
Useful Links
BoardGameGeek: “How Puerto Rico 1897 Came to Be, an Interview with Jason Perez”: https://boardgamegeek.com/blog/1/blogpost/133975/how-puerto-rico-1897-came-to-be-an-interview-withPuerto Rico 1897: https://www.ravensburger.us/en-US/products/games/strategy-games/puerto-rico-1897-27348Votes for Women review: https://tabletopgamesblog.com/2024/02/10/votes-for-women-digital-eyes/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Chill Vibes by Alex-Productions | https://onsound.eu/Royalty Free Music by https://www.free-stock-music.comCreative Commons / Attribution 3.0 Unported License (CC BY 3.0)https://creativecommons.org/licenses/by/3.0/deed.en_US
Urban Rainfall Rhythms by | e s c p | https://www.escp.spacehttps://escp-music.bandcamp.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by T on Unsplash)
Go Big (Saturday Review)
2026/09/19
Three 7s have just landed on the table, worth a potential 21 points - if they survive, that is. Their owner already looks like the victory is in the bag. Yet, they're a bit too sure of themselves. Of course, somebody plays three 6s and wipes their 7s off the table and their smile off their face. Yet, the 6s are also short-lived and replaced by a triple 5. So it continues until someone lands a safe triple 1. Suddenly, everyone's supposedly enormous scores have vanished. Yet, three 1s are only 3 points. That wasn't enough. It was time to Go Big by Antony Proietti from Sinister Fish Games with art by Archie Edwards.
Read the full review here: https://tabletopgamesblog.com/2026/09/19/go-big-saturday-review/
Useful Links
Go Big: https://sinisterfish.com/product/go-bigRulebook: https://sinisterfish.com/wp-content/uploads/2026/02/Go-Big-Rulebook.pdf?location=61Sinister Fish Games: https://sinisterfish.com/BGG listing: https://boardgamegeek.com/boardgame/453535/go-bigScout review: https://tabletopgamesblog.com/2022/07/02/scout-saturday-review/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Rise by Corporate Music Zone | https://corporate-music-zone.bandcamp.comRoyalty Free Music by https://www.free-stock-music.com
Presentation by Mixaund | https://mixaund.bandcamp.comRoyalty Free Music by https://www.free-stock-music.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
Downtime Chat - allowing for social interaction in board games (Topic Discussion)
2026/09/15
Waiting for your turn is very common in board games. One person has all the fun while everyone else just watches. Too much waiting is often described as a flaw in game design, particularly when players have nothing useful to do and gradually lose interest in what's happening. Modern board games tend to avoid downtime, yet waiting isn't necessarily wasted time. Sometimes it gives us something to think about, sometimes it leaves us with nothing to do, and sometimes it gives us something that a game cannot provide on its own: a chance to talk.
Read the full article here: https://tabletopgamesblog.com/2026/09/15/downtime-chat-allowing-for-social-interaction-in-board-games-topic-discussion/
Useful Links
Filip Wiltgren, “Down Time vs. Dead Time in Sequential Games”, Game Developer, 2015: https://www.gamedeveloper.com/design/down-time-vs-dead-time-in-sequential-gamesBrass: Birmingham review: https://tabletopgamesblog.com/2023/04/01/brass-birmingham-deluxe-saturday-review/Five Tribes review: https://tabletopgamesblog.com/2020/08/08/five-tribes-saturday-review/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Lazy Aftermoon by | e s c p | https://www.escp.spacehttps://escp-music.bandcamp.com
Forest by | e s c p | https://www.escp.spacehttps://escp-music.bandcamp.com
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Levi Meir Clancy on Unsplash)
Bus & Stop (Saturday Review)
2026/09/12
The morning rush is already gathering. Passengers wait patiently at the stop, each with somewhere to be, while your little bus rolls into position. You have room for ten, perhaps eleven if you are feeling optimistic, although optimism has consequences when every seat matters. A group of passengers heads for the tennis courts, another bunch has somewhere else to go, and the temptation to wait for one more traveller is almost irresistible. Sometimes patience pays handsomely. Sometimes the bus simply gets fuller. Yet, for you as the driver, it's always the same: Bus & Stop by Saashi from Saashi & Saashi with art by Takako Takarai.
Read the full review here: https://tabletopgamesblog.com/2026/09/12/bus-stop-saturday-review/
Useful Links
Bus & Stop: https://saashiandsaashi.com/en/products/bus_and_stopSaashi & Saashi: https://saashiandsaashi.com/enBGG listing: https://boardgamegeek.com/boardgame/418581/bus-and-stop
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music by: BensoundLicense code: XPIVKPWBBTUA657IArtist: : Benjamin Tissot
Music by: Bensound.com/royalty-free-musicLicense code: ZO1PFCMP01AQTKB2Artist: : Benjamin Tissot
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo courtesy of Saash & Saashi)
Artistic Board Games - how board games are more than visually pleasing (Topic Discussion)
2026/09/08
Art is often something we look at, listen to or watch, while board games are discussed in terms of entertainment, strategy and social interaction. Yet, board games are created through imagination, skill and deliberate choices. Board game designers can shape emotions, represent ideas and create systems that shape how players experience a perspective. Of course, the artwork in a board game is art in the traditional sense, but that is not what I want to explore in this article. Instead, I want to look at how board games themselves, their mechanisms and systems, function as a form of artistic expression in their own right.
Read the full article here: https://tabletopgamesblog.com/2026/09/08/artistic-board-games-how-board-games-are-more-than-visually-pleasing-topic-discussion/
Useful Links
Oxford Dictionary of English's definition of "art": https://www.oxfordreference.com/display/10.1093/acref/9780199571123.001.0001/m_en_gb0041510?d=%2F10.1093%2Facref%2F9780199571123.001.0001%2Fm_en_gb0041510&p=emailAQmRX9Y8JWyEkWingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/Natalia Rojas interview: https://tabletopgamesblog.com/2020/11/11/natalia-rojas-let-me-illustrate/Nemesis review: https://tabletopgamesblog.com/2022/06/18/nemesis-saturday-review/Undaunted: Normandy review: https://tabletopgamesblog.com/2022/07/23/undaunted-normandy-saturday-review/Brass: Birmingham review: https://tabletopgamesblog.com/2023/04/01/brass-birmingham-deluxe-saturday-review/
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Easy by Ron Gelinas Chill Beats | https://open.spotify.com/artist/03JYfsI9Ke7JFuxHD239m2Royalty Free Music by https://www.free-stock-music.com
Downtown Glow by Ghostrifter Official feat. Devyzed | https://soundcloud.com/ghostrifter-officialhttps://soundcloud.com/devyzedRoyalty Free Music by https://www.free-stock-music.comCreative Commons / Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
(Photo by Anna Kolosyuk on Unsplash)
Obsession (Digital Eyes)
2026/09/05
The morning begins with the sound of servants moving furniture. The dining room needs preparing, invitations need sending, and someone has decided that the garden requires attention before our guests arrive. Money is finally coming into the estate again, although there never seems to be quite enough of it. Reputation is returning too, slowly, helped along by carefully chosen gatherings and the right people at the right tables. Somewhere between arranging another lavish afternoon and wondering whether we can afford the room needed to host it, I realise that running a country estate is an Obsession by Dan Hallagan from Kayenta Games with art by Dan Hallagan.
Read the full review here: https://tabletopgamesblog.com/2026/09/05/obsession-digital-eyes/
Useful Links
Obsession: https://www.kayentapublishing.com/obsessionRulebook: https://boardgamegeek.com/filepage/206031/obsession-2nd-edition-rulebookRules video: https://youtu.be/62cHHe624QU?si=o7sAKX-SSvS_HOU5Kayenta Games: https://www.kayentapublishing.com/BGG listing: https://boardgamegeek.com/boardgame/231733/obsession
Music
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: Downton Abbey - The Suite - From “Downton Abbey” Soundtrack - The Chamber Orchestra Of London
Music: Mini Fairytales ThemeProduced by Sascha EndeLink: https://ende.app/en/song/6325-mini-fairytales-theme
Music: Cinema Blockbuster Trailer 14 (very light)Produced by Sascha EndeLink: https://ende.app/en/song/4664-cinema-blockbuster-trailer-14-very-light
Support
If you want to support this podcast financially, please check out the links below:
Ko-Fi: https://ko-fi.com/TabletopGamesBlog
Patreon: https://www.patreon.com/tabletopgamesblog
Website: https://tabletopgamesblog.com/support/
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