
Advertise on podcast: Game Dev Advice: The Game Developer's Podcast
Rating
5from
This podcast has
78 episodes
Language
EnglishExplicit
Yes
Date created
2019/01/20
Latest episode
2026/08/20
Average duration
72 min.
Release period
61 days
Description
🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com for more.
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Check latest episodes from Game Dev Advice: The Game Developer's Podcast podcast
Stop Waiting for Perfect, Start Shipping Games | Frank Force
2026/08/20
Frank Force joins us to talk about how game developers can ship faster, learn better, and avoid getting trapped by perfectionism.
He shares lessons from AAA development at studios like Volition, Midway Games, and others including milestone pressure, polish, crunch, and speedrun-style bug hunting on PsiOps. He also breaks down his current push to release Pyroot, a C++/DirectX Metroidvania he started 6–7 years ago, on Steam Early Access.
The conversation dives into why Frank believes browser-based development, JavaScript, game jams, and sharing work early can be powerful ways to build skills and a portfolio. He challenges the idea that web development can't produce “real” games and explains why low-friction tools can make it easier to experiment, iterate, and actually finish projects.
Frank also gets into sizecoding and creative programming through JS1K, JS13K and Dwitter, the origins and growth of his open-source LittleJS game engine, procedural audio with ZZFX, and the mindset of removing rather than adding.
Plus, he shares how AI is already helping game developers find bugs, prototype ideas, and give small teams more leverage, while also discussing his concerns about sunk-cost thinking, exploitative player psychology, and where the industry may be heading.
Topics include:
• Breaking into game development
• Building a portfolio
• Shipping games instead of endlessly polishing
• JavaScript and browser-based game development
• AAA development lessons
• Indie game development
• Game jams and rapid iteration
• Sizecoding, JS1K, JS13K and Dwitter
• LittleJS and open-source development
• Procedural audio and ZZFX
• AI tools for game developers
• Going indie full time━━━━━━
TIMESTAMPS
━━━━━━
00:00 - Career Advice Myth
00:36 - Meet Frank Force
00:56 - Pyroot Early Access
02:53 - AAA Lessons and Crunch
05:12 - Speedrunning for QA
05:43 - JavaScript Game Dev
09:02 - Ship Fast Share Early
12:03 - Advance Inside Studios
14:36 - Breaking In and Portfolios
18:03 - Sunk Cost Trap
19:27 - AI for Game Development
34:33 - Industry Concerns and Hope
38:57 - Size Coding JS1K
41:44 - Recreational Programming
41:57 - Code Golf vs Sizecoding
43:24 - Demo Scene Culture
44:31 - JavaScript Sizecoding Shift
45:26 - Procedural Assets Challenge
46:13 - Remove Not Add Mindset
48:05 - JS13K Sweet Spot
51:27 - Dwitter Raycasting Magic
54:23 - LittleJS Origin Story
57:10 - Open Source Community Growth
58:47 - Driven Wild and Self Promotion
01:00:48 - ZZFX Sound Without Assets
01:03:03 - Optical Illusion Breakthrough
01:06:25 - Make Stuff and Share It
01:09:11 - Going Indie Full Time
01:13:18 - Generative Art NFT Detour
01:17:12 - Monetizing Web Games
01:20:15 - Advice and AI Tools
01:22:47 - Final Thanks
━━━━━━━━━
ABOUT THE GUEST
━━━━━━━━━
Frank Force has been building real-time interactive software for over 25 years, from AAA titles like DOOM and Red Faction: Guerrilla to LittleJS, his open source game engine with over 4,000 stars on GitHub. He runs Frank Force Games in Austin, Texas, where he works on engines, graphics, games, and tools, and writes an unreasonable number of very tiny programs.
━━━━━━━━━
LINKS & RESOURCES
━━━━━━━━━
https://frankforce.com/ - Frank's website with links to projects and longform writeups
https://killedbyapixel.itch.io/dr1v3n-wild - Frank's arcade driving game (started as a 13k game)
https://killedbyapixel.github.io/LittleJSArcade/ - 50+ open source games made with LittleJS
https://cosmodial.3d2k.com/ - Cosmodial is Frank's newly released open source star atlas
https://js13kgames.com/ - JS13k games the 13k size JavaScript coding competition
━━━━━━━━━
GAME DEV ADVICE
━━━━━━━━━
Whether you're a student, aspiring game developer, or industry veteran, you'll find practical takeaways and real stories from inside the world of game development.
👉 Subscribe: / @gamedevadvice
👉 Spotify & Apple Podcasts: https://open.spotify.com/show/5NChfUV... & https://podcasts.apple.com/us/podcast...
👉 Patreon / Career Coaching: / gamedevadvice
👉 Hotline: (224) 484-7733
👉 Email: [email protected]
👉 Website: www.gamedevadvice.com
👉 Watch this on YouTube here: https://youtu.be/bUrujIj-Mok
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Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios
2026/04/25
Kirk Becker and Hunter Fortuin of Rushdown Studios join JP for a wide-ranging conversation on breaking into games, advancing your career, building a co-dev studio, AI's real impact, and what 2026 looks like from inside the industry.
KEY TOPICS
• Breaking into the games industry in 2026
• The "brag book" strategy for career advancement
• Networking, portfolios, and increasing your surface area of luck
• Co-development studio culture and ownership mindset
• AI in game dev: what's real, what's hype, and what to do about it
• Why NOT hiring junior talent due to AI is a long-term danger
• UEFN, Roblox, Godot, and the new wave of accessible game development tools
• Sustainable game development vs. big-budget gambles
TIMESTAMPS
0:30 — Introductions & where in the world are you?
0:39 — Current roles at Rushdown Studios
1:17 — What early career work taught Hunter the most
2:24 — Career advice that turned out to be wrong
10:41 — Mistakes game devs make when trying to advance their career
24:32 — AI: Why every game dev needs to learn to leverage it now
24:47 — What's overhyped vs. what AI actually does well
26:03 — JP's take: using AI every day & the retired engineer who wakes up excited to build
28:22 — When did joining/starting Rushdown feel like the right move?
39:44 — The most dangerous sentence in game development
40:28 — How Rushdown protects team health & sustainability
46:42 — Hard lessons learned from managing and leading teams
49:58 — What concerns you most about the games industry in 2026?
53:52 — AI: The real risk — will executives use it to stop hiring junior talent?
55:57 — AI: "It's like having an intern with a PhD in everything" — Kirk's take
57:02 — AI in practice: yelling at a computer & the Simpsons meme moment
58:26 — A game dev renaissance? Why AI + small teams = reason to be optimistic
1:03:45 — Funniest early career mistake (Kirk's League of Legends potato mode story)
1:05:35 — Final advice: build relationships before you need them + go try AI tools yourself
ABOUT THE GUESTS
Hunter Fortuin has worked in games for over a decade and has worn a lot of hats, though his specialty is in online multiplayer games. Having worked in co-development for all of his time in the industry he's gotten to see the good, the bad, and the ugly across many different studios. He's currently acting as Technical Director at Rushdown Studios where he works to support indie, AA, and AAA titles.
Kirk Becker is the Studio Director and Co-Founder of Rushdown Studios, a U.S.-based co-development studio focused on multiplayer games. He co-founded Rushdown in 2021 alongside fellow industry veterans after years of programming together on games like PUBG, League of Legends, and more. He leads the studio based in Saratoga Springs, NY.
LINKS & RESOURCES
Rushdown Studios: https://www.rushdownstudios.com
UEFN / Fortnite Creative: https://www.fortnite.com/developer
Clair Obscur: Expedition 33: https://www.expedition33.com
Godot Engine: https://www.godotengine.org
Claude AI: https://www.claude.ai
Look North World: https://www.looknorth.world
Amir Satvat: https://www.asgc.gg
FOLLOW GAME DEV ADVICE
Website: www.gamedevadvice.com
Patreon: https://www.patreon.com/gamedevadvice
Hotline: (224) 484-7733
Email: [email protected]
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Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios
2025/11/03
In this episode, Jeff Linville — co-founder of Ritual Studios — returns to Game Dev Advice to talk about the journey behind his band-inspired RPG Fretless: The Wrath of Riffson. From starting a studio with college friends to launching worldwide with French publisher Playdigious, Jeff shares the hard-won lessons of taking the leap into full-time indie development.
We go into what it really takes to form a studio, ship a first game, and survive the chaos between passion and business reality.
Topics We Cover
• Founding Ritual Studios after meeting at Columbia College Chicago
• How Fretless mixes music, RPG, and deck-building mechanics
• The moment they quit their jobs to “really do it” and chase a publishing deal
• Lessons learned about funding, taxes, lawyers, and running a real company
• Building a standout pitch deck and landing a deal with Playdigious in France
• Managing bugs, Steam feedback, and localization into seven languages
• Outsourcing art and engineering — and why it’s harder than it sounds
• Choosing FMOD over Wwise for advanced Unity audio integration
• Why getting your game playable early is key
• How Cardio Ex shaped Jeff’s music-driven sound design
• Thoughts on AI tools in audio, from noise cleanup to creative limits
• Favorite soundtracks: Hyper Light Drifter and Guild Wars 1
• Current go-to games: Pillars of Eternity and Lord of the Rings Online
• Reflections on Mortal Kombat, Midway Games, and player nostalgia
• Advice for anyone going indie: “Be ready for it — it’s a business.”
🎥 Making-Of Documentary
Making a Musical Indie Game from Scratch (30 min): https://youtu.be/3USobO6qRHE?si=aEhUEI0dwQbMqki2
🎮 Play / Follow
• Fretless – The Wrath of Riffson (Steam): https://store.steampowered.com/app/2429050/Fretless__The_Wrath_of_Riffson/
• Ritual Studios (Bluesky): https://bsky.app/profile/ritualstudios.bsky.social
• Ritual Studios (Instagram): https://www.instagram.com/ritualgamestudios/?hl=en
• Fretless Original Soundtrack (Spotify): https://open.spotify.com/album/1VXVxtFzJOUYJypudcF9DN?
• Jeff Linville @Dovetail (Linktr.ee): https://linktr.ee/dovetailmusic
• Rob Scallon (YouTube): https://www.youtube.com/RobScallon
• Playdigious (Bluesky): https://bsky.app/profile/playdigious.bsky.social
Bio
Jeff Linville is Co-Founder of Ritual Studios, a Chicago-based indie studio that published their acclaimed debut, Fretless: The Wrath of Riffson, in July 2025. With 8+ years in game audio and production, Jeff has worked on Fretless, Cardio Ex, and more.
🕹️ Game Dev Advice
Whether you’re a student, aspiring dev, or industry veteran, you’ll find practical takeaways and stories from inside game development.
Start Here
• Subscribe on YouTube: https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg
• Listen on Spotify: https://open.spotify.com/show/5NChfUVhFxV9NCoUVp4uD0
• Apple Podcasts: https://podcasts.apple.com/us/podcast/game-dev-advice-the-game-developers-podcast/id1450096263
• Patreon (Gain Wisdom coaching): https://www.patreon.com/gamedevadvice
• Hotline: (224) 484-7733
• Email: [email protected]
• Website: https://www.gamedevadvice.com
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From Disney’s “Where’s My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph
2025/08/29
In this episode, we dive deep into Tim’s creative journey behind Disney’s hit mobile game Where’s My Water? and what it really takes to break into and succeed in the game industry. From starting out in QA testing to leading creative teams at Disney, and later becoming a successful solo indie developer, Tim’s conversation is packed with insights, stories, and advice for anyone passionate about making games.
We cover topics every developer, designer, and indie creator will relate to:
The making of Where’s My Water? and how it became a global success
Transitioning from QA tester to game designer and creative leadership
Using unique skills (like Japanese language fluency) to break into the industry
Why communication and flexibility are key to creative careers
The challenge of finishing projects and navigating free-to-play models
How to handle fears, impostor syndrome, and career advancement in gaming
Current trends shaping the industry, from indie development to AI in games
Streaming game development on Twitch and building community
Indie game recommendations you should play now
Whether you’re a student, aspiring game developer, or industry veteran, you’ll find practical takeaways and entertaining stories from inside the world of game development.
🎮 Want to learn how to build your own career in games? Start here:
👉 Subscribe for more Game Dev Advice: https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg
👉 Listen on Spotify & Apple Podcasts: https://open.spotify.com/show/5NChfUVhFxV9NCoUVp4uD0 & https://podcasts.apple.com/us/podcast/game-dev-advice-the-game-developers-podcast/id1450096263
👉 Patreon: career coaching through Gain Wisdom: https://www.patreon.com/gamedevadvice
👉 Game Dev Advice hotline: (224) 484-7733
👉 Email: [email protected]
👉 Website: www.gamedevadvice.com
Bio:
Tim has been making games for more than 20 years now, at companies like Disney, Universal, and now as an independent creator under his own studio, Walaber Entertainment. At Disney, he was the lead designer of the hit mobile game "Where's My Water?", as well as the creator of the "JellyCar" series of games. As an indie, he has released multiple games such as "Pro Gymnast Simulator", "JellyCar Worlds", "Parking Garage Rally Circuit", and "Replicube". He also streams live game development several times a week on twitch.tv/walaber.
Connect With Links:
* website: https://walaber.com
* Twitch: https://twitch.tv/walaber
* Bluesky: https://bsky.app/profile/walaber.com
Games He’s Playing* Öoo on Steam: https://store.steampowered.com/app/2721890/oo/
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Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir
2025/06/27
In this episode of Game Dev Advice, writer and comedian Mike Drucker shares his journey across the worlds of television, video games, and comedy. Starting as an assistant and researcher at Saturday Night Live, Mike moved into game localization at Nintendo—where he even played basketball with Reggie Fils-Aimé—before joining The Tonight Show Starring Jimmy Fallon as a writer and then Full Frontal with Samantha Bee. He dives into the creative challenges of translating humor across mediums, from crafting jokes for a global audience to building narrative in games.
We also discuss his book, Good Game, No Rematch, a funny and heartfelt exploration of growing up with games, self-doubt, and finding meaning in pop culture. Mike shares behind-the-scenes stories from working at IGN, creating mock news shows, and writing for Mystery Science Theater 3000. Packed with industry insights and honest advice for aspiring writers, this conversation highlights the importance of joy, resilience, and staying passionate in your craft.
Bio:
Mike Drucker is an Emmy-nominated, Writers Guild Award–winning comedian, writer, and producer based in New York. He’s written for The Tonight Show Starring Jimmy Fallon, Full Frontal with Samantha Bee, Bill Nye Saves the World, and more. At Nintendo of America, he worked on Kid Icarus: Uprising and Mario Party 9. His latest book, Good Game, No Rematch, blends humor and heart in a memoir about growing up, video games, and pop culture.
Show Links:
*Good Game, No Rematch - https://www.amazon.com/dp/1668015477
*Late Night with Seth Meyers interview - https://www.youtube.com/watch?v=ltVPFFSgUkE
*Chrono Trigger – https://en.wikipedia.org/wiki/Chrono_Trigger en.wikipedia.org+5en.wikipedia.org+5en.wikipedia.org+5
*Persona 5 – https://en.wikipedia.org/wiki/Persona_5 en.wikipedia.org+12en.wikipedia.org+12megamitensei.fandom.com+12
*Clair Obscur: Expedition 33 – https://en.wikipedia.org/wiki/Clair_Obscur:_Expedition_33
*IGN’s Up at Noon - https://www.youtube.com/watch?v=l6fBaggwNcg
*Mystery Science Theater 3000 - https://www.youtube.com/@MST3K
*Bill Nye Saves Saves the World - https://www.youtube.com/watch?v=g-_HKOcYBK8
*The Onion Book of Known Knowledge - https://www.amazon.com/Onion-Book-Known-Knowledge-Encyclopaedia/dp/0316133264/
Connect With Links:
Mike Drucker on Bluesky - https://bsky.app/profile/mikedrucker.bsky.social
Mike Drucker on Instagram - https://www.instagram.com/mikedruckerisdead/
Mike Drucker on TikTok - https://www.tiktok.com/@mikedruckerisdead
Game Dev Advice Links:
* Website: show notes, links, stuff - https://www.gamedevadvice.com
* Patreon: career coaching through the Gain Wisdom membership - https://www.patreon.com/gamedevadvice
* YouTube: main channel link - https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg
* Game Dev Advice hotline: (224) 484-7733
* Email: reach out - [email protected]
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Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books
2025/05/04
In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on notable projects such Warhammer Combat Cards, Epic Mickey 2, and Angry Birds Transformers. He offers insights on remote work, the importance of team dynamics, and the lessons he has learned about people skills and communication. Stuart also discusses his latest venture, a book titled 'Designing Video Games,' which aims to guide newcomers through the complexities of the industry. Alongside this, he has authored two books on the history of first-person shooters, 'I'm Too Young to Die' and 'Hurt Me Plenty,' with a third in the works. He touches on the challenges and rewards of game development, reflecting on the necessity of taking risks, the difficulties of maintaining work-life balance, and the evolving landscape influenced by technological advancements like AI. The conversation wraps up with Stuart sharing anecdotes from his career, advice for aspiring developers, and his excitement for current gaming projects, highlighting his ongoing passion for the industry.
Bio:
Stuart Maine has been a game designer and writer for 28 years across console, PC, and mobile. He’s worked on licensed titles at studios large and small, and co-founded and later sold the indie studio Well Played Games. Stuart also writes books, including two on the history of first-person shooters (I'm Too Young To Die, 2022, and Hurt Me Plenty, 2025, with Bitmap Books) and Designing Video Games (2025, with White Owl), a guide for breaking into the industry. He also tutors on John Yorke’s Story for Video Games course.
Show Links:
* Two Desperados: https://twodesperados.com
* Well Played Games: https://www.wellplayed.games
* John Yorke’s Story for Video Games course (Stu’s a tutor): https://www.johnyorkestory.com/course/story-for-video-games/
* White Owl Books: https://www.whiteowlbooks.co.uk/
* Designing Video Games: https://www.amazon.com/dp/1399038664 or
https://www.pen-and-sword.co.uk/Designing-Video-Games-Hardback/p/52503
* Bitmap Books: https://www.bitmapbooks.com
* I'm Too Young to Die: https://www.bitmapbooks.com/collections/video-game-history/products/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002
* Hurt Me Plenty: https://www.bitmapbooks.com/collections/video-game-history/products/hurt-me-plenty-the-ultimate-guide-to-first-person-shooters-2003-2010
* Warhammer Combat Cards: https://www.combatcards.com
* Atomfall: https://store.steampowered.com/app/801800/Atomfall/
* Love & Pies: https://www.loveandpies.com
* G-Police: Weapons of Justice: https://en.wikipedia.org/wiki/G-Police:_Weapons_of_Justice
* Epic Mickey 2: https://en.wikipedia.org/wiki/Epic_Mickey_2:_The_Power_of_Two
* Blitz Games: https://en.wikipedia.org/wiki/Blitz_Games_Studios
* Bullfrog Productions: https://en.wikipedia.org/wiki/Bullfrog_Productions
Connect With Links:
* Stuart Maine on Twitter/X: https://x.com/maine_stuart
* Stuart Maine on LinkedIn: https://www.linkedin.com/in/stuart-m-280155205/
Game Dev Advice Links:
* Website: show notes, links, stuff - https://www.gamedevadvice.com
* Patreon: career coaching through the Gain Wisdom membership - https://www.patreon.com/gamedevadvice
* YouTube: main channel link - https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg
* Game Dev Advice hotline: (224) 484-7733* Email: reach out - [email protected]
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Building a Successful Indie Studio with No Industry Experience, Betting on Steam, Game Jams, Finishing Crashlands 2, Recording 500+ Podcasts, Stacking the Dice, and Storefront Featuring—Adam Coster, CEO of Butterscotch Shenanigans
2025/03/03
In this episode, Adam Coster, CEO of Butterscotch Shenanigans, shares his unique journey of joining and growing the indie studio with his brothers Sam and Seth. Adam discusses their beginnings in 2012, the steep challenges they faced, and how a personal family crisis redefined their mission to bring joy through games.
He then shares insights into their different projects, including the highly anticipated sequel Crashlands 2, set for release in April. Balancing roles at the studio, the evolving game industry, and the impact of subscription services, Adam offers a candid look at the realities of indie game development. He also provides useful, actionable advice for aspiring game developers and discusses the potential and limitations of incorporating AI into game dev. Join us as we explore the fascinating intersection of science, family, and grassroots game development to share joy.
Bio:
Adam Coster's love for science carried him through a PhD in Cellular & Molecular Biology. Turns out it wasn't science he was into, but solving hard problems in general. Building a company from scratch in the highly-competitive and rapidly-changing games industry certainly fit that bill, and so Adam joined the team immediately after defending his dissertation. Adam creates all of the web technology that powers Butterscotch Shenanigan’s games and studio, crunches numbers to figure out how the industry works, leads our business development efforts, and makes sure that the team has what it needs to make great games.
Show Links:
* Crashlands 2 - trailer
* Crashlands 2 - Steam
* Global Game Jam - website
* PopCon Indy - website
* GameMaker game engine - website
* Battle Chef Brigade Deluxe - Steam
* Butterscotch Shenanigans - podcast
* Scientists Warn Trump’s NIH Cuts Will Drop ‘Atom Bomb’ On Health Research - HuffPost
* The Creator of ‘NBA Jam’ Admits That The Pistons Are A Cheat - SBNation
* What Is ‘Balatro’ And Why Is Everyone Addicted To It? - Forbes
Connect With Links:
* Adam Coster - website
* Adam Coster - LinkedIn
* Adam Coster - Bluesky
* Butterscotch Shenanigans - website
* Butterscotch Shenanigans - games
* Butterscotch Shenanigans - YouTube
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - career coaching through the Gain Wisdom membership
* Game Dev Advice hotline: (224) 484-7733
* website - show notes, links, stuff
* [email protected] - reach out!
* Subscribe and go to the website for full show notes with links
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Navigating Game Industry Challenges, Job Hunting After a Layoff, the Rise of Consulting Firms, Celebrity Stories, and Starting a New Company—Adam Boyes, Founder of Vivrato
2025/02/04
In this episode, industry veteran Adam Boyes discusses the complexities of the video games industry, from the challenges of sustaining AAA games to navigating market dynamics and the impact of large-scale layoffs.
He shares insights from his journey founding Vivrato and highlights the importance of innovation and thoughtful leadership. The conversation also covers practical advice for aspiring game developers and industry professionals, emphasizing the need for strategic thinking and resilience.
Hear behind-the-scenes stories, including memorable moments with celebrities like Sammy Sosa and Lawrence Taylor, and gain a deeper understanding of what it takes to thrive in the ever-evolving world of video games. The conversation also covers practical advice for aspiring game developers and industry professionals, emphasizing the need for strategic thinking, resilience, and curated searching.
Bio:
As co-CEO of Iron Galaxy Studios, Adam Boyes steered the company’s strategic direction, partnerships, and commitment to a people-first culture. Prior, as Sony Interactive Entertainment America’s Vice President of Third Party Relations & Developer Technology Group, he cultivated groundbreaking collaborations that propelled PlayStation’s revenue to record levels. With leadership roles at Midway Games, Capcom, and his own consulting venture, Beefy Media, Boyes championed open communication, stable growth, and premium gaming experiences in a rapidly evolving industry. His deep passion for the games industry fuels his new journey with Vivrato, where he is focused on inspiring people and forging innovative solutions that transcend traditional boundaries.
Show Links:
* Adam interview - VentureBeat website
* Chicago’s Deep Tunnel (the flood story) - Slate website
* MLB Slugfest: Loaded - wikipedia
* DICE Summit - website
* MDEV - website
Connect With Links:
* Vivrato - website
* Vivrato - LinkedIn
* Adam Boyes - LinkedIn
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - career coaching through the Gain Wisdom membership
* Game Dev Advice hotline: (224) 484-7733
* website - show notes, links, stuff
* [email protected] - reach out!
* Subscribe and go to the website for full show notes with links
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Starting a Studio, Thriving Post-Layoff, Working at Epic Games, the Rise of UGC, Hiring Is Broken, Street Fighter: The Movie, Empathy, and Building Games for Fortnite with CEO Alan Noon of Drill Creative, Inc.
2024/12/18
In this episode, I caught up with Alan Noon, founder and CEO of Drill Creative, Inc., to discuss his journey from decades in the game industry to launching his own studio. Alan shared how his work on UEFN at Epic Games, including shipping Deserted Domination and the big GDC reveal, plus his desire to return to hands-on game creation. After a layoff, he quickly turned the setback into an opportunity, forming Drill Creative to build games within Fortnite’s ecosystem using UEFN’s powerful tools for small, nimble teams.
We explored the rise of user-generated content (UGC), which Alan likened to the early days of the iPhone App Store, when hobbyists had room to experiment and innovate. He highlighted challenges like monetization and platform restrictions, which can limit developers’ ability to build sustainable businesses and lasting IP. Alan also reflected on the importance of empathy, collaboration, and creating opportunities, offering advice for developers to focus on tangible work, stand out, and take initiative in today’s competitive market.
Finally, Alan shared insights on industry trends like AR, VR, and AI, as well as his excitement for UGC’s growing potential. With personal stories and sharp observations, Alan delivered a thoughtful look at the evolving game development landscape.
Bio:
From a career that spans AAA to indie dev and now UGC, Alan Noon is a cross-discipline game industry veteran, having shipped on all manner of platforms including arcade, console, PC, mobile, VR/AR/XR, and class 3 slot machines. Presently he leads Drill Creative, Inc. as CEO and Creative Director, building games for Fortnite with UEFN.
Show Links:
* Elimination Confirmed is Out! - Fortnite website
* UEFN (Unreal Editor for Fortnite) - website
* Street Fighter (movie) - Wikipedia
* Valley of the Ancient - Epic Games website
* Deserted: Domination - Epic Labs website
* Incredible Technologies - website
Connect With Links:
* Drill Creative, Inc. - website
* Drill Creative, Inc. - LinkedIn
* Drill Creative, Inc - Twitter/X
* Alan Noon - Twitter/X
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - career coaching through the Gain Wisdom membership
* Game Dev Advice hotline: (224) 484-7733
* website - show notes, links, stuff
* [email protected] - reach out!
* Subscribe and go to the website for full show notes with links
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Working at Valve, Finding Mentors, Reinventing Yourself, Collecting Pinball, Grit, Nolan Bushnell, Working Under Pressure, Silicon Valley, The Enthusiasm Advantage, and Ham Radio with CEO Jeri Ellsworth of Tilt Five
2024/11/21
Summary:
Jeri Ellsworth shares her journey from childhood fascination with technology to becoming the CEO of Tilt Five.
She describes her early interest in science and computers, fueled by her father's gift of a Commodore 64.
Jeri recounts her experiences in racing, learning fabrication skills, and self-promotion to fund her racing career.
Transitioning to computers, she opened several computer stores, experiencing both success and challenges.
After a business failure, she moved to Silicon Valley, using her electronics skills to secure engineering roles.
Jeri highlights her work on various projects, including chip design and collaborations with notable industry figures.
Her time at Valve involved leading an R&D lab and facing internal cultural challenges, which eventually led to her departure.
She acquired technology from Valve to start Tilt Five, focusing on multiplayer AR experiences.
Jeri discusses the challenges and successes of running a venture-backed startup, including a successful Kickstarter campaign.
She emphasizes the importance of mentors, continuous learning, and pursuing projects that spark joy and innovation.
Bio:
Jeri Ellsworth is an inventor, product creator, chip designer, and system-level engineer. Her love for invention began with building race cars before working with hardware design, creating a complete Commodore 64 system on a chip housed within a joystick, called C64 Direct-to-TV. Her combined passion for gaming and invention has fueled the creation of many cutting edge technologies, culminating in the creation of Tilt Five, the world’s first augmented reality gaming system. Her vision for the future of gaming is driving innovation for the entire Tilt Five team.
Show Links:
* Tilt Five - website
* Tilt Five - YouTube
* Steve Wozniak - Wikipedia
* C64 Direct-to-TV - Wikipedia
* Valve Corporation - website
* How two Valve engineers walked away with the company's augmented reality glasses - The Verge
* Alan Alcorn - Wikipedia
* Silicon Valley - HBO website
* Stern Pinball - website
* Nolan Bushnell - Wikipedia
* Ham Radio - Wikipedia
* 2019’s Global Game Industry’s 50 Over 50 List - website
Connect With Links:
* Jeri Ellsworth - Wikipedia
* Jeri Ellsworth - YouTube
* Jeri Ellsworth - LinkedIn
* Jeri Ellsworth - website
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - career coaching through the Gain Wisdom membership
* Game Dev Advice hotline: (224) 484-7733
* website - show notes, links, etc.
* [email protected] - reach out!
* Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Starting a Studio, Don’t Give Up, Self Publishing, Being a CEO, and the Gold Rush ‘90s with Brad Hendricks of Blind Squirrel Entertainment
2024/10/05
In this episode, I speak with Brad Hendricks, CEO and Founder of Blind Squirrel Entertainment. Brad talks about his path from working with new game technologies to starting his own company after his previous job at Gamebryo ended. He shares how he and his team landed their first project with 2K Games, kickstarting their game development journey before even having a company name :)
Brad then reflects on the ups and downs of being a CEO, stressing the need for flexibility and constant learning. We then share practical advice for newcomers, highlighting the importance of perseverance and staying in tune with industry changes. He touches on the challenges studios face, like dropping game dev budgets and the need to be creative and adaptable, plus thoughts on VR, AR, and how AI’s evolving.
Towards the end Brad gets into some favorite projects, like the highly praised BioShock Remastered, which dramatically boosted BSE’s profile. He talks about recent work with Microsoft and Amazon and remains optimistic about the future despite current challenges. We wrap up urging listeners to support each other and stay strong as the game industry recovers through this dramatically difficult period.
Bio:
A gaming industry veteran with over 25 years of experience, Brad Hendricks is the CEO and Founder of Blind Squirrel Entertainment, a AAA game studio that creates original content and provides full game development services to various publishers and developers. Under his leadership, BSE has become the top collaborator for industry leading titles such as Disney Infinity 3.0, BioShock: Infinite, XCOM: Enemy Unknown, Borderlands 2, Sunset Overdrive, and Evolve, to name a few.
Show Links:
* Gamebryo - website
* Gamespy - Wikipedia
* gamescon - website
* BioShock Remastered - 2K website
* New World - Amazon website
* State of Decay 3 - website
* Curt Schilling Lost His Entire $115 Million Career Earnings On A Video Game - Sportscasting website
* Grackle HQ - website
Connect With Links:
* Brad Hendricks - LinkedIn
* Blind Squirrel Entertainment - website
* Blind Squirrel Entertainment - LinkedIn
Bonus:
* Midwest Games Discord Webinar: Paths in the Gaming Industry they Don’t Teach in School - https://docs.google.com/forms/d/e/1FAIpQLSeg3xKiiwJNSNI4HeYUyKWq6ObuqfolefrZIipv0LzO4dC0RQ/viewform
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - career coaching through the Gain Wisdom membership
* Game Dev Advice hotline: (224) 484-7733
* website - show notes, links, stuff
* [email protected] - reach out!
* Subscribe and go to the website for full show notes with links
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Navigating a Layoff, Importance of Networking, Working at PlayStation, Resumes and Portfolios, Mental Health, The Rise of Indies, Building a Brand, and Accepting Change with Alex Gombos
2024/09/04
In this episode, I speak with Alex Gombos, a seasoned talent acquisition manager who shares her insights and career journey in the gaming industry. Most recently, she supported the game development studios at PlayStation. Alex highlights the importance of networking, building an online presence, and being proactive in pursuing career goals, whether you're aiming for your first job or looking to level up in your career. She also emphasizes the significance of having a clear, accessible portfolio for job seekers in game development.
Alex reflects on the industry's current state, discussing the challenges of recent layoffs and studio closures, the rise of indie studios, and the potential shift towards AA games. She also explores the impact of emerging technologies like AR, VR, and MR, particularly their applications beyond gaming, such as in healthcare. Her excitement for the industry's future is evident as she shares her experiences in game development recruiting.
Towards the end, Alex shares personal anecdotes about her involvement in non-digital games, including a memorable moment receiving a PlayStation 5, playing Wingspan, and being part of her first D&D campaign. We wrap up talking about her successful LinkedIn series, Ask Alex Anything, where she offers career advice for current and aspiring game industry people.
Bio:
Alex Gombos is an accomplished talent acquisition leader with over a decade of recruitment experience. She has led recruiting efforts and strategies for notable AAA studios including Firewalk Studios and PlayStation Studios Creative Arts, while also supporting hiring efforts at Santa Monica Studio, Naughty Dog, Insomniac Games, and Bluepoint Games. A LinkedIn top voice, Alex shares her expertise and insights with the games community through her series, Ask Alex Anything.
Show Links:
* PlayStation Studios - website
* ArtStation - website
* Amir Satvat’s Game Community - website
* Magic Leap 2 - website
* Brainlab - website
* GameDiscoverCo Newsletter - website
* The Last of Us - PlayStation
* Man’s Search for Meaning - Amazon
* Wingspan - Stonemaier website
* Product of Play Podcast - website
Connect With Links:
* Alex Gombos - LinkedIn
* Asked Alex Anything - LinkedIn
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - career coaching through the Gain Wisdom membership
* Game Dev Advice hotline: (224) 484-7733
* website - show notes, links, stuff
* [email protected] - reach out!
* Level Ex Jobs - Current openings for advancing the practice of medicine through play
* Subscribe and go to the website for full show notes with links
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Starting a Game Company, Underserved Developers, New Opportunities, Finding a Publisher, Industry Sustainability, Networking, Navigating Change, MDEV, Being Authentic, and Skee-Ball with Ben Kvalo of Midwest Games
2024/07/10
In this episode, I speak with Ben Kvalo, the Founder and CEO of Midwest Games. Discover how Midwest Games focuses on supporting underserved developers in overlooked regions, aiming for a more sustainable industry, and learn about the upcoming MDEV conference. Ben shares his journey into the game industry, starting with his transition from radio to an operations coordinator role at 2K. Hear his thoughts on the importance of persistence, patience, and leveraging transferable skills when breaking into the industry. He also advises aspiring game developers to be adaptable and continuously seek new opportunities, while encouraging current developers to stay ahead of industry trends and get involved in high-priority projects within their companies.
Ben then discusses his decision to leave Netflix and start Midwest Games, highlighting the mental and emotional challenges of making a significant career change. Gain insights into the publisher-developer dynamic, emphasizing the importance of research and targeting the right publishers when pitching a game. Learn about the inherent imbalance in favor of publishers due to the high supply of games and limited publishers, along with his desire for more publishers. Hear his ideas on securing a publishing deal, such as reaching out directly to decision-makers, and how marketing efforts need to be authentic. Discover his thoughts on AI and AR/VR in the future of game development, noting the potential for increased efficiency and innovation, as well as the challenges with these technologies.
We wrap things up with his passion for Skee-Ball and his work on some favorite projects, such as Borderlands 2, Mafia 3, and Into the Breach. Learn his key piece of advice on the importance of networking and building genuine connections within the industry for both new and existing game developers.
Bio:
Ben Kvalo is an entertainment and video games industry leader, most recently supporting the build-out of films and games at Netflix. Prior to Netflix, Ben has worked at two of the largest global video game companies, 2K and Blizzard, working across various roles in the publishing, marketing, and technology end of games and Esports. Ben has worked on some of entertainment's biggest brands across video games and film. He's led film campaigns for Bird Box, Extraction, Army of the Dead, and over 50 other titles. He has also worked on major game franchises like NBA2K, Borderlands, BioShock, Civilization, Mafia, and all of Blizzard’s Esports brands, having helped to publish over 100 titles. Ben is originally from Wisconsin, having graduated from the University of Wisconsin-Green Bay.
Connect With Links:
* Ben Kvalo - LinkedIn
* Ben Kvalo - X/Twitter
* Midwest Games - website
* Midwest Games - LinkedIn
* Midwest Games - Instagram
* Midwest Games - YouTube
Show Links:
* MDEV - website
* Into the Breach - Subset Games website
* Dark Sky - website
* Hive Jump 2: Survivors - website
* Feardemic - website
* Ryan Reynolds Mint Mobile sale - Hollywood Reporter website
* Borderlands movie - website
* Mafia III - website
* Skee-Ball - website
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - career coaching through the Gain Wisdom membership
* Game Dev Advice hotline: (224) 484-7733
* website - show notes, links, stuff
* [email protected] - reach out!
* Level Ex Jobs - Current openings for advancing the practice of medicine through play
* Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Creating ANIMAL WELL, Building a Game Engine, Finding Opportunities, Indie Games, Dunkey, Going to DePaul, Having Patience, Publisher BIGMODE, Disdain for Midjourney Assets and Crow Country with Billy Basso of Animal Well
2024/06/10
In this episode, I spoke with Billy Basso, the sole developer behind the hit indie game ANIMAL WELL. Discover how he began working on the game as an after-work hobby 7 years ago, and his vision for creating a lush, 2D Metroidvania experience where players explore underground caves, solve puzzles, and encounter creatures with minimal guidance.
Billy shares his game development journey, highlighting the initial challenges in both developing and marketing the game. Learn how he initially relied on Twitter/X for promotion until partnering with industry veteran Dan Edelman, which significantly boosted the game's visibility and led to a successful launch. Billy also dives into his development process, including the decision to create his own game engine, and building his technical skills at DePaul, as well as game studios like Phosphor, NetherRealm, and Level Ex.
Reflecting on the industry, Billy expresses a preference for smaller, diverse games over massive live service ones. He also shares his thoughts on VR and his dislike for AI-generated assets. Emphasizing the importance of creating meaningful, well-crafted experiences and building things yourself, Billy offers valuable insights.
We wrap up with his excitement around the community response to the game and his advice to aspiring developers. He encourages patience, embracing challenges, and seeking learning opportunities.
Bio:
Billy Basso is the sole developer of ANIMAL WELL. Prior to this he spent the past 10 years programming games at larger studios, including NetherRealm Studios, Phosphor Games, and Level Ex. He also has had graphics work featured in SIGGRAPH.
Show Links:
* ANIMAL WELL - website
* ANIMAL WELL - Discord
* ANIMAL WELL - Steam
* ANIMAL WELL - Nintendo Switch
* ANIMAL WELL - PlayStation Store
* Limited Run Games ANIMAL WELL Collector’s & Limited Editions - website
* videogamedunkey - YouTube
* videogamedunkey interview with Billy Basso - YouTube
* Publisher BIGMODE - website
* BIGMODE’s Journey from YouTubers to Publishers - GameIndustry.Biz website
* Billy Basso and Dan Adelman AMA - Reddit
* In Living Color | Fire Marshall Bill - YouTube
* DePaul | Software Engineering - website
* Handmade Hero - website
* Mr. Roper’s Smiles at the Camera - YouTube
* Hulk Hogan Racial Slur Scandal - ABC News
* Analogue Duo - website
* Wired’s Analogue Duo Review - website
* Crow Country - website
Connect With Links:
* Billy Basso - website
* Billy Basso - Twitter/X
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - 1:1 career coaching through the Gain Wisdom membership
* website - show notes, links, stuff
* [email protected] - reach out!
* Game Dev Advice hotline: (224) 484-7733
* Level Ex Jobs - Current openings for advancing the practice of medicine through play
* Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Working on Marvel’s Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer’s Journey with Roxanne Splitt of Insomniac Games
2024/05/02
In this episode, I spoke with Roxanne Splitt, Associate Design Director at Insomniac Games. Hear their experiences and insights from working on various game projects, including collaborations with NASA and acclaimed games like Marvel’s Spider-Man 2. Roxanne reflects on the educational and emotionally significant aspects of working on the NASA project, learning from experts and tackling challenges related to space and human physiology. Hear discussion about the significance of an amazing Metacritic score, sales data, and the impact of receiving recognition for working on successful game projects.
We then get into the importance of emotional connection in game development, with them sharing excitement around the impact of player reactions from gamers and streamers. Hear as we stress the significance of developers' intentions to create games that evoke positive responses and resonate with players on a deep level. Listen to thoughts on changes happening in the game industry, live service games, player engagement, and the challenges of predicting elements that will resonate with both players and developers.
Wrapping up we get into personal experiences and insights gained from navigating the game industry, offering advice on maintaining a long-term perspective in one's career. Roxanne shares the transformative impact of parenthood on their perspective, while JP reflects on lessons learned through experience and shifting perspectives. In conclusion, we share some personal anecdotes and professional reflections, and the need to focus on the long term perspective of your game development journey.
Bio:
Roxanne Splitt is a Game Designer at Insomniac Games with over 14 years of professional experience. They got their start working in Serious Games, leading teams to tackle critical, real-world challenges for a wide variety of audiences spanning from doctors to postal employees, and even astronauts. After over a decade working in games for learning they made the switch to AAA, joining Insomniac in 2021 and contributing to Marvel’s Spider-Man 2 as a Combat Designer. They are currently an Associate Design Director working on the upcoming Marvel’s Wolverine.
Show Links:
* Halo 2 Documentary - YouTube
* Billy Basso’s Animal Well check it out! - website
* IGDA - website
* Level Ex’s work with NASA - ZDNET website
* Marvel’s Spider-Man 2 on Metacritic - website
* Helldivers 2 - website
* Final Fantasy VII Rebirth - Wikipedia
* Everything is temporary - Reddit thread
Connect With Links:
* Roxanne Splitt - LinkedIn
Game Dev Advice Links:
* YouTube Podcasts - check out this episode with a guarantee of 100% more video
* Patreon - 1:1 career coaching through the Gain Wisdom membership
* website - show notes, links, stuff
* [email protected] - reach out!
* Game Dev Advice hotline: (224) 484-7733
* Level Ex Jobs - Current openings for advancing the practice of medicine through play
* Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Podcast reviews
Read Game Dev Advice: The Game Developer's Podcast podcast reviews
ap classic 2026/01/25
Very informative
Great podcast for those that are just starting in the industry.
ThePlaceToBe 2024/09/05
Great info
Great guests and host. Always looking forward to new episodes!
mvelasco07 2023/06/14
A new favorite!
Game Dev Advice has quickly become a favorite of mine! I love the engaging conversations, insightful content, and actionable advice. I truly learn som...
Portia JHW 2021/03/19
A Great Listen
I don’t work in gaming, but I was always curious about the industry and this is a really wonderful way to learn about the major players, career trajec...
Shoney92 2021/02/27
Do yourself a favor and listen to this podcast!
Super long story short - I graduated from college about 6 years ago and eventually realized that I’m not doing what I love with my career. Listening t...
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