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Rating
4.8from
This podcast has
220 episodes
Language
EnglishPublisher
Reagan MorrisExplicit
Yes
Date created
2019/05/03
Latest episode
2026/11/02
Average duration
81 min.
Release period
11 days
Description
Getting Dicey is an actual play TTRPG podcast recorded in Wellington, New Zealand. While Getting Dicey is a comedy podcast, you will find yourself on the edge of your seat when things start to get serious. With a big bad always looming from the shadows, it looks like things are Getting Dicey. Watch us live at twitch.tv/GettingDicey, join in the chat on Discord, and support us on Patreon! Links to everything on Twitter.
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Rime of the Frostmaiden - Session 30 - Harkness's Dark Request
2026/11/02
The teleportation trap was only the beginning. Now, the Housekeepers find themselves in an uncharted cavern system between a butcher with a blue-flamed gaze and a nursery of white dragon wyrmlings.
But the greatest danger might not be in the cave, but within the party itself. As resources dwindle and powers fail, Harkness makes a request of Tobias and Jannik that will change the "Housekeepers" forever.
Rime of the Frostmaiden - Session 29 - Near-Death & New Horizons
2026/10/19
"Two HP is still enough to be standing." - Harkness
The "Housekeepers" are pinned down in a lethal blizzard, surrounded by foes who thrive in the freezing cold. With the party's resources dwindling and a member on the brink of death, every roll counts as they fight to escape the whiteout.
But survival is only half the battle. A strange discovery in the aftermath leads the group to a place they never expected to see, and a new mystery waiting in the dark.
Rime of the Frostmaiden - Session 28 - Towards the Cackling Chasm.
2026/10/12
"We're housekeeping, not street keeping." – Harkness
After a hard-won victory in Easthaven, the party hits Level 5, but not everyone is celebrating. While the others grow in strength, Harkness’s Patron demands a mysterious price, leaving the group vulnerable just as a brutal blizzard ambush by Frostbitten Berserkers threatens to end their journey.
Rime of the Frostmaiden - Session 27 - The Hunt Ends: Confronting Sephek Kaltro.
2026/10/05
As a surprise crack of lightning shatters the quiet night, the hunter become the hunted. Will the group be able to stop Auril's cold-blooded assassin, or will they become his next sacrifice?
Rime of the Frostmaiden - Session 26 - The Burning Man
2026/09/14
The party finally arrives in the major hub of Easthaven, but the "Housekeepers" quickly learn that the bigger the town, the darker the secrets. What starts as a simple investigation into a frozen ferry leads the group into the heart of the town's grim traditions.
As the cold wind howls, a chance encounter in a crowded square changes everything. The hunt isn't over—it’s just beginning.
Rime of the Frostmaiden - Session 25 - Icewatch!
2026/09/07
The group claim the stronghold for themselves, and return to Caer Konig with the stolen goods and a new destination in mind: Easthaven.
Rime of the Frostmaiden - Session 24 - My dad could beat your dad.
2026/08/24
The added threat to the group causes them all to dig deep and pull out new moves in a rush to the finish this fight.
Rime of the Frostmaiden - Session 23 - 5 inches of trouble.
2026/08/17
A caged undead ogre somehow becomes a problem as things heat up inside the stronghold.
Rime of the Frostmaiden - Session 22 - Jannick's time to shine.
2026/08/03
On the doorsteps of a Duergar stronghold, the group spend time investigating and planning for the best way to get inside unseen.
Rime of the Frostmaiden - Session 21 - The chase.
2026/07/13
The invisible thief drops their spoils and takes up off into the night. With very little light, and a sense of urgency, the group use everything in their arsenal to stop it before it gets away.
Rime of the Frostmaiden - Session 20 - The case of the missing lantern.
2026/07/06
The group learn of the theft of random items over the last few nights at Caer-Konig and spend the day investigating and planning a trap for the mysterious thieves.
Rime of the Frostmaiden - Session 19 - To Caer Konig!
2026/06/29
With Caer-Dineval taken care of, the group learn of a spire not too far from their current location, level up, and move north to Caer Konig to see whats happening with these supposed vandals.
Rime of the Frostmaiden - Session 18 - Clearing out the castle.
2026/06/22
The battle against the Knights of the Black Sword comes to an end. Will Huarwar step back and surrender or force the group to bring him down? And how will Avarice react to the group interfering with the cultists plans?
Rime of the Frostmaiden - Session 17 - The cultists must die.
2026/06/15
With Kadroth dead at the party's feet, Thoob informs them that it's all part of Levistus' plan. It was all going smoothly until they demanded the cultists to leave...
Rime of the Frostmaiden - Session 16 - Hethyl.
2026/06/08
The group meet with Hethyl and learn more about their destinies, Kadroth, and Levistus. Armed with new information, Harkness plots for the demise of the cultists from the inside.
Podcast reviews
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Andrew J. Scott 2020/06/12
Love that Sildar.
A really good time with a group of fun (and funny) players. I “borrowed” their voice for the NPC Sildar from LMoP and I’m not ashamed of that fact.
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