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Rating
4from
This podcast has
100 episodes
Language
EnglishExplicit
No
Date created
2019/06/25
Latest episode
2026/07/21
Average duration
52 min.
Release period
4 days
Description
Technical interviews about software topics.
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Check latest episodes from Podcast Archives - Software Engineering Daily podcast
NanoClaw and the Rise of Personal AI Agents
2026/07/21
AI agents have shown remarkable potential to function as persistent digital assistants that are capable of monitoring data, managing communications, and taking action autonomously over long periods. OpenClaw was one of the first serious attempts to fulfill that vision, connecting frontier coding agents to messaging platforms like Slack and WhatsApp and letting them run continuously
The post NanoClaw and the Rise of Personal AI Agents appeared first on Software Engineering Daily.
Agentic DevOps at AWS
2026/07/16
AI agents have become capable of reasoning across large amounts of data, calling tools, and taking sequences of actions autonomously. These qualities make them well suited to some of the most persistent pain points in DevOps, including the on-call engineer woken at 3 AM to diagnose an incident, the build failure that takes hours to
The post Agentic DevOps at AWS appeared first on Software Engineering Daily.
AURA and Open-Source Agents for Production Operations
2026/07/14
AI agents have transformed how software gets written, but the operational side of running software in production has not yet experienced a similar revolution. The same teams responsible for keeping systems healthy, investigating incidents, and managing reliability are still doing much of that work manually. Mezmo is a Production AI company that makes autonomous operations
The post AURA and Open-Source Agents for Production Operations appeared first on Software Engineering Daily.
Eric Ries on Why Good Companies Go Bad
2026/07/09
Eric Ries is the creator of the Lean Startup method and the author of the New York Times bestseller The Lean Startup, which transformed how a generation of founders and engineers think about building products. It introduced concepts like the MVP, the pivot, and build-measure-learn that are now so widely adopted they feel obvious. Over
The post Eric Ries on Why Good Companies Go Bad appeared first on Software Engineering Daily.
SED News: Restricted Models, IDE Wars, and the DeepMind Mafia
2026/07/07
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer break down the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, Gregor and Sean dig into the growing tension around restricted AI models, including Anthropic‘s Fable being pulled from the Claude
The post SED News: Restricted Models, IDE Wars, and the DeepMind Mafia appeared first on Software Engineering Daily.
Grafana’s Approach to AI-Native Observability
2026/07/02
Advanced software systems have long been more complex than any single engineer can fully understand. Observability is the established solution to this problem, but with AI agents now generating code, deploying changes, and operating autonomously, the challenge of understanding large software systems is entering a new dimension. Grafana is an open source observability platform, and
The post Grafana’s Approach to AI-Native Observability appeared first on Software Engineering Daily.
Building Software That People Love
2026/06/30
Building great software always involves technical problem solving, but the best software goes beyond function. It feels fluid, coherent, and genuinely fun to use. This quality lives at the intersection of engineering and design, and very few teams know how to reliably produce it. Metalab is an engineering and design studio that has worked with
The post Building Software That People Love appeared first on Software Engineering Daily.
Mina the Hollower
2026/06/25
Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim. David D’Angelo is a lead programmer at Yacht Club Games.
The post Mina the Hollower appeared first on Software Engineering Daily.
Foundation Models for Structured Data
2026/06/23
Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored in enterprise databases, with rows, columns, and interlinked tables. While computer vision and natural language processing have undergone a neural network revolution, the tabular data
The post Foundation Models for Structured Data appeared first on Software Engineering Daily.
Biome and the Future of JavaScript Tooling
2026/06/18
Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden. Biome is an open source toolchain for web projects that brings formatting and linting
The post Biome and the Future of JavaScript Tooling appeared first on Software Engineering Daily.
Preparing for Q-Day
2026/06/16
Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration
The post Preparing for Q-Day appeared first on Software Engineering Daily.
Developing Multiplayer Games in Godot
2026/06/11
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements
The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning
2026/06/09
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo
The post SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning appeared first on Software Engineering Daily.
Web Native Game Development
2026/06/04
The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints
The post Web Native Game Development appeared first on Software Engineering Daily.
The Hardware Bottleneck AI Can’t Fix
2026/06/02
Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that software engineers take for granted simply do not exist in most hardware programs. Nominal is a data platform built to help hardware organizations move at the same
The post The Hardware Bottleneck AI Can’t Fix appeared first on Software Engineering Daily.
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