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Wandering DMs

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Rating
★★★★★
4.7
from
12 reviews
Categories
Country
United States
This podcast has
150 episodes
Language
English
Publisher
Wandering DMs
Explicit
No
Date created
2019/08/22
Latest episode
2026/10/19
Average duration
62 min.
Release period
9 days

Description

Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.

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Classic Covers in D&D | How to Judge a Module? | Wandering DMs S8E32
2026/10/19
Dan & Paul look back to our favorite covers in classic D&D modules. What makes for a great cover? How well do they balance the tension between showing the most exciting content versus giving away too much of the surprise? Do covers matter in the online streaming environment today?
Fatigue in D&D | Take a Rest Already | Wandering DMs S8E31
2026/10/05
Paul and Dan chat about Fatigue rules in D&D and other RPG's. It was a key part of the Chainmail progenitor to D&D, and also an important mechanic in modern 5E rules. But it was absent or overlooked in classic rulesets like AD&D and B/X. Doesn't movement and encumbrance make sense without it? Is it too exhausting to track? Or is there some better way?
Mapping the Dungeon | Communicating Space in Exploration | Wandering DMs S8E30
2026/09/28
Dan and Paul talk about mapping the dungeon: how does the DM communicate an unknown physical space to the players as they explore it? Do you describe the dungeon entirely through words and let the players build a map in their heads? Have one player draw the map as the DM describes each room and corridor? Sketch it out on a battle mat? Use a VTT? Or simply give the players a map and let them figure it out for themselves? Each approach creates its own challenges. How precise does the DM need to be? How much information should the players get? What happens when the players' map doesn't match the DM's? And when one player becomes the designated mapper, how do we get the rest of the table engaged during exploration? We'll talk about the practical techniques, tools, and table practices for communicating dungeon layouts, and how those choices affect the experience of the whole group. Get Paul's code for fogmap projector play here
Poisons in D&D | Toxic Portrayals | Wandering DMs S8 E29
2026/09/21
Paul and Dan chat about the history of poison mechanics in D&D. Is the classic save-or-die a realistic model, or does it make for lousy gaming? Should we distinguish between ingestible poisons versus animal venoms? Should your PCs have access to poisons, or should they be gatekept by alignment or class categories? We'll figure out the best way to handle them!
D&D Campaign Notes | Keeping Track of Long-Running Campaigns | Wandering DMs S8 E28
2026/09/14
Dan and Paul dive into the practical problem of keeping notes and records for long-running D&D campaigns. Paul is gearing up to run a new campaign in the same world and setting he's been developing since 2010, which means digging back through nearly 15 years of old campaign notes, player-generated play reports, maps, and other records. What information is actually useful when you return to a setting years later? And what should we be recording now so that the next version of the campaign has a useful history to draw on? We'll talk about the process as well as the technology: note-taking systems, three ring binders, wikis and databases, actual play reports, experiments we've tried over the years, what worked, what didn't, and what we've learned about maintaining a campaign's collective memory. If you're running a campaign that's been going for years - or hoping to make one that lasts that long - this is a look at how to keep its history from disappearing into a pile of forgotten notes.
Swords & Spells | OD&D Goes to War | Wandering DMs S08 E27
2026/08/31
Dan and Paul celebrate the 50th anniversary of Swords & Spells, Gary Gygax's 1976 rules for bringing large-scale battles to Original Dungeons & Dragons. What was the history and reception of what could be considered the final supplement in the OD&D line? How did Swords & Spells attempt to bridge the gap between D&D and its wargaming roots? And how can mass combat work at the table as part of an old-school D&D campaign? Dan brings his own perspective as the author of Book of War, his mass combat rules designed for compatibility with Original D&D. Together, Dan and Paul take a look back at Swords & Spells and discuss the challenges of putting armies, heroes, and adventurers on the same battlefield. Check out Dan's "Original Edition Delta: Book of War" rules for mass combat here
Level Titles in D&D | What’s in a Name? | Wandering DMs S08 E26
2026/08/17
Dan & Paul chat about level titles in early D&D. Did you know in the earliest editions of D&D (original, 1E, B/X), that every class level had a distinct title? You weren't just a 4th-level fighter, you were officially a "Hero". Were these titles diagetic (known by characters in-game), or were they purely a metagame tool for players? Did they have any effect on game play? And why did they disappear along with Gary Gygax in the 1980's? The answers may surprise you!
Building a One-on-One Adventure Live! | Dungeon Design Dash #9 | Wandering DMs S08 E25
2026/08/10
With Dan still away on vacation, Paul is taking on a solo Dungeon Design Dash! Inspired by a suggestion from our Discord community, today's challenge is to design an entire adventure built specifically for one Dungeon Master and one player. How does adventure design change when there's only a single hero? What kinds of encounters, puzzles, and challenges work best? And can we build something fun and playable in just two hours? The goal is to create a complete one-on-one adventure that Paul can run for Dan in a future episode. Join us live as we brainstorm ideas, build the dungeon room by room, and see where inspiration takes us.
Barbarian Prince | Going Solo in a Classic Hexcrawl | Wandering DMs S8E24
2026/08/03
With Dan away traveling for the next two weeks, Paul is going solo… so what better time to play one of his favorite solo fantasy games ever? It's Barbarian Prince! Barbarian Prince is a sprawling fantasy hexcrawl game published by Dwarfstar Games in 1981 and designed by Arnold Hendrick. This game has been a personal favorite of Paul's for decades. It directly inspired his mobile game Road of Kings and continues to influence his current AI-powered RPG project, Hexcrawl. If you've ever wondered where his fascination with sandbox adventures, procedural encounters, and open-world fantasy comes from, this is the game that started it all. Longtime viewers may also recognize some similarities to Dan's classic Outdoor Spoliation D&D adventure, which adapts the original Outdoor Survival board game into a tabletop hexcrawl. While the approach is different, both capture the spirit of exploring an unpredictable wilderness one hex at a time. Join Paul live as he explores the wilderness! He'll be keeping an eye on chat throughout the adventure, taking your suggestions, answering questions about Barbarian Prince, solo gaming, and hexcrawl design, and talking about the ways this classic game has influenced his own projects over the years. Check out Paul's earlier video, "Can I Play Dungeons & Dragons Alone?" Watch Dan and Paul play Solo D&D
Invisibility in D&D | Rules, Rulings, & Edge Cases | Wandering DMs S8E23
2026/07/27
Dan and Paul discuss one of D&D's most iconic and surprisingly complicated—spells: Invisibility. On the surface it seems straightforward, but once players start dropping items, picking up treasure, attacking, casting spells, or sneaking around a dungeon, the questions begin. What can it be cast on? What breaks the spell? How should a DM rule on all the gray areas that the rules leave open? We'll also explore classic magic items like Rings of Invisibility and Elven Cloaks, discuss how different editions have approached invisibility, and share practical tips for tracking invisible creatures at the table without ruining the mystery. Whether you're a player looking to pull off the perfect infiltration or a DM trying to adjudicate invisible shenanigans fairly, join us as we make the unseen a little easier to see.
Tsojcanth Review | Classic D&D Recap | Wandering DMs S08 E22
2026/07/20
Paul and Dan look back to our marathon holiday weekend playthrough of the Lost Caverns of Tsojcanth, the classic D&D tournament adventure that first appeared 50 years ago! Does the module still stand up today for modern players? What lessons or surprises would we take from our actual-play experience? What's the grade on how well Dan ran this elder adventure from the canon of Gygax? Watch our holiday actual play of Tsojcanth Read the (forgotten!) review of Tsojcanth on Paul's Game Blog Check out the survey of 1E modules at Musings from the Moathouse, which picked Tsojcanth as the very best!
Shadowdark with Kelsey Dionne | Bridging OSR and Modern D&D | Wandering DMs S08 E21
2026/07/13
Dan and Paul, the Wandering DMs, are joined by Kelsey Dionne, creator of the award-winning Shadowdark RPG. Shadowdark has become one of the most talked-about fantasy RPGs in recent years, winning over both old-school gamers and players coming from modern editions of D&D. How did the game come to be? What were the guiding design principles behind it? And how does Shadowdark blend the fast-paced, high-stakes feel of the OSR with the accessibility and familiarity that modern D&D players expect? Join us as we talk with Kelsey about the origins of Shadowdark, its design philosophy, and why the game has resonated with so many tables. Find out more official Shadowdark info at Kelsey's site, The Arcane Library `
D&D Battle Mats | From Wet-Erase to Digital Tables | Wandering DMs S08 E20
2026/06/29
Dan and Paul discuss the many ways they've brought tactical combat to life at the tabletop over decades of running Dungeons & Dragons and other RPGs. From classic wet-erase mats and gaming paper to elaborate 3D terrain, projector systems, and modern digital battle mats, every solution comes with its own strengths, weaknesses, and surprises. What makes a battle mat worth using? When is detailed terrain worth the setup time? Are digital displays finally practical for in-person games? How much tactical detail do you really need to run exciting encounters? We'll compare the tools we've used over the years, share lessons learned, and talk about what works best for different styles of play.
Diseases in D&D | Plagues, Poxes, and Pestilence | Wandering DMs S08 E19
2026/06/22
Dan and Paul discuss diseases in D&D and other fantasy roleplaying games. From the surprisingly extensive disease rules found in the earliest editions of D&D to the colorful afflictions found in Warhammer Fantasy Roleplay, how have RPGs handled sickness over the years? Does disease create interesting gameplay, meaningful worldbuilding, or just another hazard for adventurers to avoid? Join us live as we explore diseases, plagues, contagions, and other afflictions in tabletop roleplaying games. Read Dan's blog on the history of disease in D&D
New Worlds & Ancient Myths | With Matt Finch | Wandering DMs S08 E18
2026/06/15
Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want players to feel a deep-seated sense of recognition from our shared languages and legends? But, how much can we disentangle those mythological elements from the real-world people and places that spawned them? Plus, a peek at Matt's new upcoming releases for his World of Jordoba fantasy setting! Get the free comic player's guidebook to Jordoba at DriveThruRPG And join the Backerkit for the new edition of Jordoba here

Podcast reviews

Read Wandering DMs podcast reviews


4.7 out of 5
12 reviews
★★★★★
DanTheGM 2025/06/18
An Awesome Resource
An excellent resource for OSR products, new developments, TTRPG history, and dungeon mastering techniques, presented with casual conversation and inte...
★☆☆☆☆
Guy Gax 2022/07/29
Can’t Fast Forward
Not sure what service this pod is using but in most services, I cannot fast forward. Congrats on that… but ANY podcast that disallows fast forward/ski...
★★★★★
DiHONdee 2022/02/04
Nothing Else Like It
The combination of topics, interviews, host publications, and “thought-provoking discussions” make this the greatest show in old-school D&D
★★★★★
MisterMarmalade 2021/10/27
What is best in life?
…listening to two thoughtful and entertaining friends talking every topic under the twenty-sided sun without any of the grumpy fart-itude that too oft...
★★★★★
Ur_-_ moma 2020/07/01
Great and informed podcast
Its a great source for learning about old school play! As a “young buck” introduced during 5th edition, much of the info the Wandering DMs go over is ...
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