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Rating
5from
This podcast has
64 episodes
Language
EnglishPublisher
WorldCraft ClubExplicit
No
Date created
2019/11/13
Latest episode
2026/05/21
Average duration
35 min.
Release period
77 days
Description
For writers, dungeon masters, and anyone else who wants to create rich, immersive settings and story worlds that will draw their audiences back time and time again. James, our host, interviews worldbuilders of every type and draws on their skills and experiences to help you develop key skills and master the craft of world-building.
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79 - Power Has a Price: Grimdark Westerns with Clay Boone
2026/05/21
In this episode of the WorldCraft Club Podcast, Dave talks with author Clay Boone about building a Grimdark Weird West setting that actually works.
The conversation digs into what makes dark fantasy and weird westerns compelling beyond surface-level grit: magic with consequences, characters whose choices shape the world around them, factions built out of history and grievance, and the importance of letting light and humanity exist inside a dark setting. Rather than treating worldbuilding as a pile of lore, Clay’s setting shows how cost, desire, conflict, and emotional contrast can make a world feel alive.
This episode is especially useful for writers, game masters, and worldbuilders trying to build darker settings without making them flat, miserable, or one-note.
Key takeaways
Magic systems become more compelling when power carries a real cost.
Consequences turn supernatural abilities into moral and narrative pressure.
A world feels more alive when characters shape it through desire, fear, compromise, and bad bargains.
A dark world becomes flat when suffering is the only emotional register. Grimdark settings work best when darkness is contrasted with beauty, loyalty, humor, or hope.
Factions feel more believable when they carry history, grievance, identity, and unresolved conflict.
The Weird West offers useful creative space because it blends frontier mythology with horror, fantasy, and moral uncertainty.
Strong worldbuilding is not just lore; it is the pressure system that shapes what characters want, fear, and choose.
Links and Sundry
Clay’s book on Amazon
Clay’s audiobook
Clay's Facebook Page
Join us on the WorldCraft Club Discord to have conversations like this all the time!
WorldCraft Club YouTube
78 - Worldbuilding Factions | Fast Tools for Conflict and Depth
2025/11/18
Factions, groups of people with a shared motivation, are the ultimate shorthand for a busy worldbuilder on the go. They offer the ability to quickly determine what a character's motivations might be while hinting at great depth.
In this epsiode, Seth and James break down why factions are great, what uses they serve in a story and how to craft high quality factions in a short space of time. You can add them into your world like a rich teaspoon of paprika to stew adding depth and context to the setting, coloring characters with a richer tapestry of motivations and means, allies and rivals. We think you'll get a lot out of this!
Key Takeaways:
Factions are essential for worldbuilding: they create depth, conflict, and a sense of realism in both stories and games.
Assigning characters to factions provides instant context and motivation, making even minor NPCs feel more three-dimensional.
Factions act as narrative placeholders and boundaries, allowing creators to improvise and expand their worlds organically.
The goals and ideologies of factions drive story momentum and create natural opportunities for conflict and alliance.
Not all members of a faction are the same—individuals can have unique agendas, which adds complexity and surprise to the narrative.
Using familiar tropes or archetypes for factions helps audiences quickly understand the world, but subverting those tropes can make stories more interesting.
Factions can be based on anything: political groups, families, animal packs, or even organizations with unconventional goals.
Conflict between factions doesn’t need to be central to the plot; even background factional tension adds richness and immersion.
Practical tip: For game masters and writers, keeping a simple list of factions and their goals makes improvisation easier and stories more cohesive.
Allies and enemies within and between factions create dynamic, unresolved conflicts that keep worlds and stories engaging.
Real-world writing example: Introducing a faction allowed the author to swap out a character for a more interesting one without rewriting the entire story.
Factions are vectors—they give direction and purpose to groups, making worldbuilding more flexible and stories more compelling.
Links
The Worldbuilder's Journal - With a specialized faction page based on this episode's key takeaways.
The WorldCraft Club Discord - this is the 'club' part of the club. Come hang out with us all and talk worldbuilding, share dumb memes, and so much more.
Seth Writes Books - Check out Seth's work here!
76 - Is Sci Fi Only Lasers and Spaceships? | Conversation with Dave Schmidt
2024/09/10
In this episode of the WorldCraft Club podcast, James and Dave dive into the perennial debate about whether Star Wars is science fiction or science fantasy. Building on a previous discussion with Seth on genre from an author's perspective, they now explore it from a broader, more critical angle. They discuss various elements of genre classification, especially focusing on the definitions and roles of science fiction and science fantasy. The conversation touches on the differences in narrative focus between these genres, the historical roots of science fiction, and how genre categorization can influence both the creation and reception of imaginative works. The episode also covers the aesthetic versus thematic approach to genre and the idea of genre as a useful but ultimately flexible tool for both creators and critics.
Key Takeaways
Both aesthetic (like spaceships and lasers) and thematic (social change, technological friction) elements are crucial in defining a genre. Authors should consider how these elements shape and impact their story.
Genre definitions are useful but should not be restrictive. Authors should use genre tags flexibly to guide their creativity and storytelling, rather than feeling constrained by them. Remember, at the end of the day your genre helps readers choose your story. Let the critics worry about the nitty gritty.
Links and Sundry
Dave's books! - Read them, now!
Dave's Insta
The WorldCraft Club's LinkTree where you'll find everything you need for life.
75 - Avoiding the Genre Trap - Worldbuilding in a way that draws your audience in without burning you out
2024/08/06
In this episode of The Worldcraft Club, host James and guest Seth delve into the complex topic of genre and its impact on storytelling and worldbuilding. They explore the dual-edged nature of genre as both a helpful guide for setting reader expectations and a restrictive boundary for creative expression. Seth shares his seasoned perspective on genre, discussing how it has influenced and sometimes constrained his prolific writing career. He argues that focusing on tropes rather than strict genre classifications offers a more flexible and rewarding approach to both creating and marketing stories. The conversation also touches on the emotional and professional challenges authors face when they're typecast into specific genres and Seth’s personal experiences dealing with this issue. The episode wraps up with practical advice for writers, emphasizing the importance of maintaining creative freedom by embracing tropes to avoid being boxed into a single genre.
Genre vs. Tropes: Genre serves as a marketing tool and a communication shorthand for readers, but it can be restrictive for writers. Instead, focusing on tropes allows for more creative freedom and can help maintain audience engagement across various genres.
Creative Freedom: Writers often feel typecast into specific genres by their audience's expectations. Transitioning to a trope-based approach can alleviate this constraint, enabling authors to explore different genres while maintaining core thematic elements.
Career Sustainability: For established authors, adhering to favorite tropes rather than fixed genres supports artistic expression and prevents creative stagnation, ultimately benefiting both the author's well-being and the longevity of their career.
Links and Sundry
The only link you'll ever need - this is our linktree and has access to everything we have including the hallowed Worldbuilder's Journal and our Discord (weekly hangouts!)
Here's a subscriber link to our YouTube Channel with tons of videos for your viewing pleasure.
This specific episode on YouTube!
74 - Progression in Worldbuilding
2024/06/07
In this episode of the WorldCraft Club podcast, the hosts dive into the intricate relationship between worldbuilding and storytelling, particularly focusing on the concepts of systems and progression. They discuss how overly complex systems can overshadow character arcs and the importance of limiting the agents of change in a story. Using examples such as Terry Pratchett’s Discworld and the popular series Arcane, they explore how to effectively integrate technological advancements and political systems into narratives without detracting from character development. They also touch on the growing genre of progression fantasy, where the focus is on incremental changes and the evolution of a character's power over time.
Key takeaways for writers:
Keep your systems few and directly relevant to the story where possible. Limiting change agents.
Keep your systems simple if you must include them. All systems can easily grow out of your control and the simpler the better.
For all systems its wise to include a character or significant story where possible to keep the reader's interest (and your own!).
Links and Sundry
The only link you'll ever need - this is our linktree and has access to everything we have including the hallowed Worldbuilder's Journal and our Discord (weekly hangouts!)
Here's a subscriber link to our YouTube Channel with tons of videos for your viewing pleasure.
73 - Don't Worldbuild your Wonder Away | Fairystories and Allegory with Dave Schmidt
2024/05/07
Don't worldbuild at the cost of wonder!
In this episode of The WorldCraft Club, James and Dave delve into the origins of worldbuilding, tracing it back to ancient myths and fairy tales. They discuss how early storytelling, through tales of trolls, fairies, and elves, laid the groundwork for what would become known as worldbuilding, notably evolving with Tolkien's work. The episode explores the distinction between allegory and modern worldbuilding, examines Tolkien's impact, and considers the importance of wonder and mystery in storytelling. The conversation touches on different perceptions of creatures like trolls and elves across various stories and how worldbuilding today often seeks a balance between realism and the fantastical, inspired by the awe and imagination of ancient tales.
Links
Dave's Books - Join Talon squad on an epic adventure across a galaxy full of danger and excitement!
The Only Link You'll Ever Need - The WorldCraft Club LinkTree with links to our Discord, YouTube and of course the Worldbuilder's Journal.
72 - Accents and Dialects | Interview with the Max Moyer & Co.
2024/04/22
In this episode of the WorldCraft Club podcast, James is joined by guests Max Moyer, an epic fantasy author of 'Zodak the Last Shielder', his brother Eli, and audiobook narrator Dallin.
They discuss the creative process behind the making of the 'Zodak the Last Shielder' audiobook, highlighting the collaborative effort required to bring the fantasy world to life through nuanced voice acting. Max and Eli share their journey from ideation to publishing, emphasizing the challenges and rewards of creating an audiobook. Dallin explains the artistry involved in narrating, from adopting multiple accents to add depth to the characters, to working closely with the authors to ensure their vision is faithfully translated into spoken word. The podcast underscores the value of collaboration in storytelling, inviting listeners to consider how different perspectives and expertise can enrich their own creative projects. The episode wraps up with where to find 'Zodak the Last Shielder' and an encouragement for storytellers to embrace collaborative feedback through friends, family, and collaborators.
Key Takeaways -
Inviting others into your project can deepen your worldbuilding by interrogating it with new expertise and insights. Share you're work with collaborators and friends in a variety of ways from short stories to live readings to illuminate your setting.
Links -
Zodak the Last Shielder - Available now on Amazon and other places fine books are sold.
Dallin's ACX Profile - So you can check him out for your next project.
WorldCraft Club -
Come create with us at our Discord!
See everything else the Club has to offer.
71 - Adaptations | Changing the world to match the medium
2024/03/25
Check out this episode on YouTube!
Adaptations are BIG right now! Live action interpretations of childhood shows (like Avatar the Last Airbender, or anime like One Piece) or books being turned into movies or comics, there is so much IP out there to be adapted. Today Seth and I talk through why a lot of these adaptations receive harsh criticism, how creatives should frame their work for adaptation, and why adaptations are even made to begin with!
Check out the only link you'll ever need our link tree
70 - The Style is the Substance - Eastern and Western Animation with Studio YGKrow
2023/12/12
In a WorldCraft Club first, we interview an animation studio, YGKrow, and talk about the process of animation and how it can enhance your worldbuilding. In this episode we explore the differences between the eastern and western approach to animation and what that reveals about the priorities of each.
Key Takeaways
Ma (Space) - Leave room for your creation to breath. You don't always have to fill the air with more content if what you've already created is rich with meaning. What this can mean is that you shouldn't be afraid to linger on a scene or a worldbuilding concept that's already where it needs to be. Know what you're making and let your audience enjoy it without every detail being explored.
Kinetic Spectacle - Feel free to create something that is straight from the heart. Your unique style. Your goal is not necessarily a realism but rather expression.
Economy - You only have so many words you can fit on a page, only have so much attention from your audience that you can spend. Remember this and keep your content important or good, don't be afraid to throw out material you're not sure about. Kill your darlings.
Links and Sundry:
Kanada School Video - a brief overview of the Kanada School, it's inspiring.
Prince of Egypt Pencil Test - see what the animators were thinking.
Studio YGKrow's Stuff
YGKrow's Website - Check out YGKrow's swanky website, don't forget to drop into their merch store to check out their latest designs.
Kythera 0 - Their latest animation (at least until cucumber fairy comes out)
Ned and Fred Don't Lose Your Head - I'm pretty sure this is the one Raz nearly died to make. We refer to it a lot in the podcast and I thought you might wanna check it out too, it's super fun. Also, this has some of my favorite voice acting ever.
WorldCraft Club
The only link you’ll ever need - this will take you to our link tree which has access to our discord and other great stuff for you to check out.
69 - A Culture of Creation with the Moyer Brothers
2023/11/03
Possibly the most important question a worldbuilder will never ask themselves: How do I make room for someone else to add to my world? Community is underrated but critical to the creative process. At some point your work will interact with others, whether it's your family and friends, writers in a group you're part of, a creative partner, or an audience, those people will have thoughts on what you made. Eli and Max Moyer join Seth and I on the pod today to talk about this super important and usually underserved skillset of giving and receiving meaningful feedback, establishing boundaries for your imagined spaces, and engaging in serious play.
Key Takeaways:
A lot of writers talk to/form groups with/partner with other writers to hone their craft, develop skills and get feedback but have you tried reaching out to readers, fantasy enjoyers and others who can get onboard with your work and help you create it. Think about your circle and the kind of feedback your getting. Does it need to be broader?
The humility to recieve feedback is important but it might be even more important to know when to stop adopting it. Boundaries around your work and clear goal will help you to fully understand what you're trying to make.
Serious play might be the best thing I heard in this podcast. At the WorldCraft Club we're big fans of making stuff to share. Having practical outputs for your creativity. Honing skills requires play though, the sort of play that helps you enjoy the stuff your making with others on hand to share in the experience. In short, creating for the sake of creating does you more good than you might know.
Links and Sundry:
Bandersnatch by Diana Pavlac Glyer - the book Eli mentioned about the creative collaboration of the Inklings that informed the works of C.S. Lewis and JRR Tolkien.
Creativity by Mihaly Csikszentmihalyi (spelled just like it sounds) - the other book Eli mentioned about identifying creativity and how it operates within cultures.
Moyer Brothers' Stuff
Max's writing - If you wanna learn a little bit more about Max and grab a free download of his novella Throne Born set in Yiduiijn while you're at it, this is the place to go.
The future online home of their world - Currently this site will just direct you to Max's writing but pretty soon there's gonna be all kinds of stuff on here.
WorldCraft Club
The only link you’ll ever need: https://linktr.ee/worldcraftclub - this will take you to our link tree which has access to our discord and other...
68 - Boronian Out of Water - Interview with Ross Buzzell
2023/10/09
In Ross’s latest book we see a man displaced from all he finds familiar adjusting to a new world he knows only through academic study. In this process we as readers learn much about his world as he explores ours.
Key Takeaways:
Don’t fear a good trope. Fish out of Water, as discussed here, can operate as a great way to convey your setting that focuses on character development and growth rather than rote exposition.
Make use of your characters to refine your setting by reverse engineering it. Remember that similarities can say as much as differences.
Links and Sundry:
Expansive Universes - This is a link to the last time that Ross and I talked
Ross’s Stuff
Ross’s Site - Here you can join his newsletter and get the inside scoop on new books and short stories.
Ross’s new book - Get Birthright now!
WorldCraft Club
The only link you’ll ever need: https://linktr.ee/worldcraftclub - this will take you to our link tree which has access to our discord and other great stuff for you to check out.
66 - A Powerful Worldbuilding Tool with Steel Stash - Part Two
2023/08/10
Part Two of Steel Stash on using ASCOPE/PMESII as a worldbuilding tool!
Join Steel Stash and James as they finish up with the OPE of ASCOPE looking at Organizations, People, and Events in the fictional city of Nightside. This tool is incredibly flexible and can aid in the creation of a lot of interconnected content but it needs to be handled with some care and some knowledge of where you're going. This means that you, as the creator, will have to have a strong North Star that you're guiding your world creation with. It's where the core concept that Seth and I frequently reference comes in. Take time and think about what you're trying to make before diving in.
Key Takeaways
Area is absolutely critical for this process. First define the exact area that you're working in so your scope doesn't creep too much. A little list of 'look into this later' might be worth creating so you don't lose great ideas while you're focusing.
This tool makes for great worldbuilding compost. It's a great way to create new content that can help your setting to grow in a clear direction.
ASCOPE/PMESII is very flexible and can be applied nearly any way that you want. Don't be afraid to play with the content a bit and determine how you're going to develop your settings.
I'm linking a google doc I created to help you along the way: ASCOPE/PMESII Tables.
Links and Sundry
The Dove Crap Town - this has become a favorite point of reference for folks in our community when we're talking about how worldbuilding from a single concept can expand into fascinating depth and make for great stories.
Where to Find the Stash
Oh man, he's everywhere!
The Black Dragon Dungeon Company Website
His itch.io
His Tumblr and TikTok
Drive Through RPG
Rose Nexus - SPAAAAAACE ROOOOOMANS
Lonely TTRPG Podcast and here on YouTube
His email
Where to Find Us!
The only link you'll ever need - This is our LinkTree, from here you can get access to our Discord Community (which you definitely need to join) as well as everything else we make including the Worldbuilder's Journal.
65 - Dear Reader, Asimov and Worldbuilding with Seth Ring
2023/08/01
There’s no doubt that Isaac Asimov was a master. His work is unparalleled science fiction that formed the basis of the genre as we know it. But the 1940s were a different time and when he wrote Nightfall he had some ideas about worldbuilding that might throw some of us for a loop. “Just imagine it yourself” he seems to say in a letter to the reader ahead of his 1941 short story Nightfall. Seth and James discuss where the of worldbuilding in Asimov’s work and how it can influence what you’re making.
Key Takeaways:
Write what you want! It’s not your job to be all things to all men but to be something to the folks who read your work. Keep the main thing the main thing.
Our conception of worldbuilding has come a long way from 1941, audience expectations are different.
Seth’s Stuff
All Seth’s stuff can be found here - go ahead and check out his whole catalogue!
Links and Sundry
The only link you’ll ever need: Our LinkTree - this will take you to our link tree which has access to our discord and other great stuff for you to check out.
Nightfall - this is the novel we’re referring to in the show.
Asimov - Just incase you haven’t read a lot of him or weren’t sure who we were talking about.
64 - A Powerful Worldbuilding Tool with Steel Stash - Part One
2023/07/19
Pop quiz! What page of the monster manual has an ASCOPE/PMESII?
Steel Stash joins the pod for this two part episode discussing this powerful worldbuilding acronym. It's a tool that was developed by the military to assess an area of operation but serves world builders by helping to clearly and concisely get the key details about an area nailed down. Join us as we explore the utility of this initialism and level up your worldbuilding.
Key Takeaways
This tool is ultimately a prompting tool. Use what you need and reject what you don't. There's no need to fill out every component.
When determining where to begin with PMESII don't get too wrapped up on going in order. Stop and consider what the most important facet of the area you're developing is before you dive in.
ASCOPE/PMESII could be a really powerful way to not just build your own unique setting but to modify and tinker with a module and make it your own.
I'm linking a google doc I created to help you along the way: ASCOPE/PMESII Tables.
Where to Find the Stash
Oh man, he's everywhere!
The Black Dragon Dungeon Company Website
His itch.io
His Tumblr and TikTok
Drive Through RPG
Rose Nexus - SPAAAAAACE ROOOOOMANS
Lonely TTRPG Podcast and here on YouTube
His email
Where to Find Us!
The only link you'll ever need - This is our LinkTree, from here you can get access to our Discord Community (which you definitely need to join) as well as everything else we make including the Worldbuilder's Journal.
63 - Lore with Peter Chiykowski
2023/06/22
How do you write compelling and rich lore? Peter Chiykowski has a new tool to help with that. With a focus on building out connections and relationships to establish a lore web with the Lore Master's Deck. During this episode Peter and Seth discuss the nature of lore and its place in your worldbuilding as well as techniques that can help reframe the practice of creating that lore.
Key Takeaways:
The gaps between elements of your setting is where the story is.
A setting doesn't truly exist outside of interpretation. To some extent that means that you're not building a setting in a 'God's Eye' method but rather allowing the space for a visitant's interpretation in that setting.
Links:
Back the Lore Master's Deck!
Get Seth's Latest Book!
Join the Club!
How to Reach Peter -
Twitter
Instagram
Facebook
YouTube
Free Demos!
Podcast reviews
Read WorldCraft Club podcast reviews
ellojelloooo 2025/06/26
Good podcast
I read Seth’s book
Austin Rehl 2023/02/18
A great resource for writers
I write epic fantasy. This podcast makes me feel like I’m sitting with my friends and discussing the details of my works but has the added benefit of ...
RayningHere 2022/11/09
Engaging and Informational!!
I sought out podcasts about Worldbuilding around a year ago and came across Worldcraft Club. Right off the bat, I was committed to this podcast. The ...
Anywhowhatsit 2021/05/01
A great tool for writers!!
World building is so important and these guys have their stuff figured out!
Conversations are insightful and and knowledgeable about their subjects. ...
britabroad111 2020/02/11
Interesting stuff!
Good for writers and RPG players, all about creating fantasy worlds
yo mamma11 2020/02/04
Awesome
I love it it’s by my uncle !
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