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Game Production Community Podcast

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This podcast has
24 episodes
Language
English
Explicit
No
Date created
2020/05/23
Latest episode
2026/01/04
Average duration
71 min.
Release period
88 days

Description

Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.

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Check latest episodes from Game Production Community Podcast podcast


Production Professionals Interview Series - Connie Brammeier, Consultant at Vivrato (ex-Disney/Amazon)
2026/01/04
This session featured hosts Juney Dijkstra and Lauren Universe interviewing guest Connie Brammeier. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. A cross-functional executive and operations strategist with 20+ years across Disney, Amazon, and major publishers, Connie leads complex creative-tech initiatives, global franchises, and large-scale productions. Known for stabilizing chaos and aligning vision with execution, she builds scalable systems, guides organizational transformation, and delivers results across both startup and enterprise environments. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producers Lauren Universe, Kyrene Kim and Xavier Sythe, and our Supporters for this session, Nooka Dascalu, Godavari Hughes & Angelo Diktopoulos ♡ We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Isabelle Bismuth, Director of Partnerships, Co-Dev & Outsourcing at Ubisoft Montréal
2025/10/20
This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Isabelle Bismuth. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. Isabelle began her career in the film industry as a post-production manager before transitioning into games. Her passion for creative collaboration, production workflows, and team dynamics led her to Ubisoft, where she’s spent over two decades driving co-development and studio partnerships. She’s worked on major titles like Assassin’s Creed Valhalla and now serves as Director of Studio Partnerships for the iconic Assassin’s Creed franchise, helping shape global collaboration strategies across internal and external teams. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Moderator and guest Host Kyrene Kim and our Supporters for this session, Angelo Diktopoulos, Mateo Cayo & Terry Teng ♡ We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Wendy Young, Head of Operations at Starbreeze Studios
2025/07/14
This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Wendy Young. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. Wendy's classical art background and her passion for art, movies, point & click adventures plus CD-rom games landed her in the early days of the game industry. A love for creative exploration, process of game making, team dynamics & dedication to fostering cross discipline collaboration fueled her transition into production & leadership roles, in which she's been working with top teams & multi platform titles at renowned studios such as EA DICE, Toca Boca, Paradox Interactive and Starbreeze. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our GPC Moderator and Guest Host Kyrene Kim and our Supporters for this session, Nooka, Emilie and Angelo ♡ We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Jay Myung, Lead Development Director at EA Korea
2025/03/13
This session featured hosts Juney Dijkstra and Angela Dachowski interviewing guest Jay Myung. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. Jay Myung, with 15+ years of experience in the games industry, has worked in publishing, product management, business development, and licensing before settling in project management at Electronic Arts. After 6 years on the FC Online franchise, he moved from his Head of Development position to a new project as Lead Development Director for external development. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producer Angela Dachowski and our Supporters for this session, Janyl & Ayman ♡ Resources Cited & Recommended Atomic HabitsNever Split the DifferenceCrucial ConversationsWe would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Marchi Loen, Freelance Consultant
2024/12/17
This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Marchi Loen. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. Marchiano Loen is a Production and Product Management specialist who started his career as a Tester at Electronic Arts. After moving his way up to lead testing teams, he got his Production break at Ubisoft. He has worked on titles such as Candy Crush Saga and Fortnite, and has worked at both large studios and indie studios. Besides a lifelong passion for gaming, Marchi also loves the startup world and has worked for a Silicon Valley startup. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡ We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Anya Zielińska, Production Director at Paradox Development Studio
2024/10/08
This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Anya Zielińska, Production Director at Paradox Development Studio. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. Anya Zielińska is a Production Director at Paradox Development Studio driven by a passion for reaching projects’ goals while prioritizing team growth with over 7 years of diverse experience from kickstarting projects to managing live games, all on different platforms. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡ Resources Cited & Recommended: Creativity, Inc. by Ed Catmull We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Kimberly Rodatos, Lead Producer at OtherSide Entertainment
2024/06/14
This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. Kimberly Rodatos, with over fifteen years of experience, has worked with major studios like Perfect World, Crytek, Jagex, and Epic Games. This year, she joined OtherSide Entertainment as Lead Producer and continues to support indie developers through workshops and global conferences. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡ Resources Recommended: Everyday Business Storytelling by Janine Kurnoff We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Linda Tiger, Studio Manager at Paradox Black
2024/03/05
This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Black’s Studio Manager. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. A production thought leader with a love for knowledge-sharing, Linda joined the games industry as a QA Tester in 2002 and has since then been involved in over 30 titles - in production roles since 2008 and for the past 2 years as studio manager at Paradox Development Studio’s Studio Black. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡ Resources Cited & Recommended India GDC Talk on Knowledge & Experience Sharing Initiative: https://www.youtube.com/watch?v=VBLACDo-Oy4&list=PLup45nWHfVmVBOOv0LkcQPRHvjOTwg5zh&index=20&t=1sLeadership Course: UGL in English - All you need to know | UGL-guidenWe would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
How to Break the Burnout Culture
2024/02/08
This session featured host Juney Dijkstra and guest Katie Rössler, LPC. Burnout is on the rise and though we are talking about it, we’re not discussing how to prevent or recover from it. During this talk, we discussed what burnout symptoms actually look like, why more people are burning out now more than ever, and steps you can take to prevent it. Katie Rössler is a licensed therapist specializing in burnout and hidden grief specialist. With 15 years of experience, she is shifting the way we think about and experience challenges in our lives and teaching us to transform our pain into our greatest empowerment. You can find the Slides here: https://katierossler.com/burnout-culture-notes You can find Katie through: https://katierossler.com/linkshttps://katierossler.com/podcasthttps://katierossler.com/the-new-face-of-griefhttps://www.instagram.com/katie.rossler/https://www.linkedin.com/in/katie-r%C3%B6ssler-lpc-08501933/Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our event producer Albert Bassili & our Supporters ♡ We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Lifting a tip of the veil: The Production Interview Process
2024/01/04
This session featured host Juney Dijkstra and guest Mae Mierop, Recruiting Operations Program Manager at Striking Distance. Mae lifted a tip of the veil on the production interview process: How to decode a job description's qualifications and responsibilities to prepare for the questions a hiring manager may ask, and how to approach answering questions truthfully while showing your best self. Bonus: What should you ask in return? * Mae Mierop, Recruiting Operations Program Manager at Striking Distance Studios. With over 10 years experience in training, recruiting, and mentoring in gaming, tech, and non-profits, Mae is an avid cosplayer who loves to help people reach their goals. You can find the Slides here. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our event producer Mike Thorn & our Supporters ♡ We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Production Professionals Interview Series - Claire Bromley, Producer at Criterion Games
2023/12/03
This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Claire Bromley. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth. Claire is a Producer at Criterion Games, and has an impressive 17 years of game industry experience across PlayStation Studio and EA. Starting in QA and moving over to Production in 2013, she's worked on a variety of AAA titles, including LittleBIGPlanet, Need For Speed and now Battlefield.Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡ Resources Cited TED Talk by Casey Brown, “Know your worth, then ask for it”#talk #AMA #interview #casestudy #gamedevelopment #gameproduction #production #producer #projectmanagement #productmanagement #management #business #businessdevelopment #videogames #computergames #games #indie #AAA #console #pc #mobile #learning #lifelonglearning #growthmindset #growth #professionaldevelopment #personalgrowth #career #careerdevelopment #leadership #community #mentoring #dei #diversity #equity #inclusion #belonging #culture #collaboration #cooperation #team #software #tools #methodology #difficultconversations #delegation #prioritisation #workrelaxationbalance #impostersyndrome We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Mentorship - Level up the leaders of tomorrow: Igniting growth in the games industry
2023/11/02
This session featured host Juney Dijkstra and guests Shams Jorjani, Maria Cornelius and Alex Bolle. Our latest panel looked uniquely at a chain of three mentors/mentees as mentorship knowledge is passed down and refined across three generations. With Shams mentoring Maria and Maria mentoring Alex, the three panelists discussed their experiences and takeaways from mentorship across the spectrum of professional experience while giving you a framework (and a slight nudge) for taking on your own mentee(s)! The panel is also an excellent opportunity for mentees to understand how to leverage their relationship with their mentor effectively. Maria Cornelius, COO at Arrowhead Games Studios, bulldozer for positive change with a passion for developing the leaders of tomorrow.Shams Jorjani, Chairman of the Board at Hooded Horse, Shams ran business development for the better part of a decade at Paradox. Today he's the Chairman of publisher Hooded Horse and is about to start a new games studio. Somehow he still finds time to host a podcast about the business of the video games industry.Alex Bolle, Lead Producer at Arrowhead Games Studio, used to tame chaos at Ubisoft (lately on Assassin's Creed Mirage), and gave a lot of love for indies in other studios.Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our Event Producer Albert Bassili & our Supporters with a special call out for Angelo Diktopoulos ♡ Resources Cited & Recommended Maria Cornelius’ Mentorship Framework: https://docs.google.com/presentation/d/1qkzlpYiUQMIvNt8luRgZX_CYtTfY2aAjrJGvAwIqt-8/edit#slide=id.gcb5028ab6d_1_42 #mentorship #mentoring #mentor #mentee #industryexperience #industrygrowth #generationalknowledge #talk #AMA #interview #panel #gamedevelopment #gameproduction #production #producer #videogames #computergames #games #indiedev #indie #AAA #console #pc #mobile #learning #lifelonglearning #growthmindset #leadership #community #projectmanagement #productmanagement #management #team #dei #diversity #equity #inclusion #culture #collaboration #cooperation #business #businessdevelopment #careerdevelopment We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Cultural Inclusion with Tina Merry
2023/01/03
This session featured host Juney and guest Tina Merry, exploring what's meant by cultural diversity plus how our cultural values impact the way we navigate life, including how we communicate, plan and get work done. A game development industry veteran, Tina leverages global leadership experiences to support cultural inclusion, innovation and production excellence particularly when working with distributed teams. You can find the Slides and Handout here: https://tinamerryconsulting.ca/events/cultural-inclusion-for-game-producers/ Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our event producer Fitzgerald Lewis & our Supporters ♡ Resources Cited & Recommended for further study: Driven by Difference - Dave Livermore https://davidlivermore.com/driven-by-difference/ Expand your Borders - Dave Livermore https://davidlivermore.com/wp-content/uploads/2013/12/Sample_EYB.pdf The Culture Map - Erin Meyer https://erinmeyer.com/books/the-culture-map/  CQ related blogs and general resources: https://tinamerryconsulting.ca/blog/ https://davidlivermore.com/blog/ https://culturalq.com/about-cultural-intelligence/blog/ CQ Research: https://culturalq.com/about-cultural-intelligence/research/ https://culturalq.com/products-services/assessments/cultural-values-profile/ Assessment/self guided development journey (or reach out to Tina directly!): https://www.learncq.com/cq-pathway/ Link to complete a culture profile using Erin Meyer's model:  https://hbr.org/2014/08/whats-your-cultural-profile Geert Hofstede - The 6D model of national culture https://geerthofstede.com/culture-geert-hofstede-gert-jan-hofstede/6d-model-of-national-culture/  Hofstede's country insights and comparison tool:  https://www.hofstede-insights.com/country-comparison/ We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Transitioning into the Game Industry: How a Nurse, Make Up Artist, and Private Investigator got into Game Production
2022/09/15
This session featured host Juney interviewing a panel of three game production professionals who successfully transitioned into the game industry: Michelle Velez of Electronic Arts, Giulia Carlotta Zamboni of Gamera Interactive, and Ariana Marchigiano of Blackbird Interactive, who discussed their background before transitioning into the game industry, what motivated them to make the switch, and how they made it. They’ll talk about what skills they were able to take with them from their previous careers, share some of the hurdles they had to overcome, and discuss what they’ve learned about what it’s like to work in games coming from very different industries. Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our event producer Kaz & our Supporters ♡ We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website. ABOUT THE GAME PRODUCTION COMMUNITY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”
Imposter Syndrome: Even Tom Hanks thinks he's a Loser sometimes
2022/08/23
In this episode, Juney hosted a session featuring PLAYERUNKNOWN Productions Art Director Scott Davidson. Scott talked to us about his experience with imposter syndrome throughout his career in the games industry. He will discuss the lows, the highs, the times he thought about giving up and how he kept going. Scott also shared useful ways of coping with imposter syndrome, should we ever feel self-doubt throughout our own journey. There was a live Q&A after the event. Slides can be found here: https://drive.google.com/file/d/1dOqiQXRCLnw-Q8XzEAJxWRDKpq0ms4lw/view?usp=sharing Please share with peers that could benefit from these insights & experiences! Organised with the amazing support of our event producer Kaz & our Supporters ♡ We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our website. ABOUT THE GAME PRODUCTION COMMUNITY Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. We would love feedback: Reach out to us on Discord! ABOUT THE GAME PRODUCTION COMMUNITY “Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

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