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Sports Loft Podcast

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Rating
★★★★★
5
from
3 reviews
This podcast has
87 episodes
Language
English
Publisher
Sports Loft
Explicit
No
Date created
2020/07/13
Latest episode
2026/08/24
Average duration
45 min.
Release period
54 days

Description

On the Sports Loft Podcast, we talk to the innovators shaping the future of the sports industry. Our guests include tech pioneers building groundbreaking companies, leading executives from the world’s biggest teams and leagues, and investors driving advancements in sports, media and entertainment.

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Check latest episodes from Sports Loft Podcast podcast


Peripheral: Bringing spatial intelligence to live sport
2026/08/24
Charlie is joined by Kelvin Cui - CEO of Peripheral and former Tesla robotics engineer - to explore how the learnings from self-driving cars and the concept of spatial intelligence are being used to shape the future of live sports broadcasts. The Peripheral system produces two outputs: photorealistic volumetric video that lets fans, broadcasters and analysts fly a virtual camera around a game, viewing replays from any angle; and player pose tracking down to the finger joints used for semi-automated officiating and injury prevention. Since presenting at this year’s Sports Loft Summit (only three months ago), Peripheral has demoed the tech with the NBA Launchpad programme at NBA Summer League, and just closed an $8.7M seed round co-led by Inovia Capital and Deloitte Ventures, with existing backers Khosla Ventures and Entrepreneur First doubling down. In this episode, Charlie and Kelvin discuss: · Why basketball has been such a successful proving ground, and what it takes to scale the tech up to stadium-sized pitches like football and rugby · Why Peripheral is able to use fewer cameras than other solutions · How volumetric replays can be integrated into team apps, and directly empower fans and creators to tell their own stories from the game · The commercial opportunities for rightsholders when using volumetric video · What the recent $8.7M seed round unlocks over the next 12 months, from permanent installs to expanding into new sports
Electric Twin: Using synthetic audiences to understand your fanbase
2026/07/22
In this episode, Charlie is joined by Ben Warner, co-founder of Electric Twin, to discuss how sports organisations can use synthetic audiences to get a much better understanding of their fanbase. Enabled by advances in AI and behavioural science, synthetic audiences allow organisations to model how people think and behave, enabling them to test ideas before investing time and money. We believe this has the potential to dramatically change how sports organisations can understand their fanbase, and to do so at a scale and level of detail that would not be possible with traditional research. With funding from the likes of Atomico, Local Global and Mercuri, Electric Twin is working with organisations such as The Times and Virgin. In this episode: How Electric Twin have tested their models to make sure the data is at least as accurate as traditional researchWhy Ben views sports as such a fertile territory for synthetic audiencesHow your commercial partners can test creative and activation ideas against your synthetic audienceHow you can use existing data to establish your own synthetic audiences quickly and easilyWhy framing the question wrong isn't an expensive or timely mistake - you can just ask again immediatelyHow you can test contentious issues - such as ticket price rise - in private, and avoid public backlashWhat their recent $10m Series A means for their entrance into the USA and the sports industry
The Realest: Turning memorabilia into recurring revenue
2026/04/16
Charlie is joined by Scott (DJ Skee) Keeney, CEO and Co-Founder of The Realest, to talk about the untapped revenue stream sitting inside every sports organisation - Memorabilia. Using its on-site authentication technology, The Realest has transformed sports memorabilia from a market previously plagued by fraud into a structured, high-value marketplace. Their platform handles every step of the process: from authentication to fulfilment, photography, and sales. Beyond primary sales revenue, The Realest gives teams and leagues a new way to engage fans and access to a secondary market that generates perpetual royalties on every resale. Since presenting at last year's Sports Loft Summit, The Realest has closed a $12 million Series A backed by OneTeam Partners, PGA of America, and Elysian Park, and has worked with clients including FIFA, the Philadelphia Eagles, and the Ryder Cup. In this episode, Charlie and Skee discuss: •⁠ ⁠How witness-based authentication and tamper-proof markings are eliminating fraud for fans and teams •⁠ ⁠How memorabilia can generate multiple revenue streams from a single item with minimal operational lift on the club's side •⁠ ⁠What the $12M raise means for The Realest's international expansion plans into Europe and Asia •⁠ ⁠Why physical, authenticated items are becoming more valuable in an AI-dominated world
Badge: Building fan experiences in Apple & Google Wallet
2026/03/28
“Every company now has a TikTok strategy… yet more people now use mobile wallets than TikTok, so why don’t you have a wallet strategy?” Eric Senn, CEO and co-founder of Badge, joins Charlie on the Sports Loft podcast to discuss why the mobile wallet is quickly becoming the most powerful interface for fan engagement. With mobile wallet usage now outpacing platforms like TikTok, Badge has built the infrastructure to enable sports organisations to meet fans where they already live. Eric explains how sports organisations can move beyond using wallets for simple digital ticketing and create a branded experience that is pre-installed on every fan’s device. Coming off the back of their recent $13.8m Series A funding, we hear about the rapid growth Badge has seen since we heard from Eric at last year’s Sports Loft Summit. Some of the topics we discuss include: How the pre-installed mobile wallet provides a 'lighter weight' entry point for fans compared to the high-friction journey of downloading a traditional team appHow Badge enables sports organisations to trigger notifications and relevant sponsor offers precisely when a fan reaches the stadium gate through geofencing.Why developing across Apple, Google, and Samsung wallets is a massive engineering task and how Badge simplifies this into a single API. Integrating wallet passes with stadium POS systems to track real-time ROI and fan spending habits.
From Threads to WhatsApp: How sports organisations are making the most of Meta’s platforms.
2025/04/01
Will Pithers, Strategic Partner Manager for sports at Meta, joins Andy and Charlie on the Sports Loft podcast. Having previously work at City Football Group , Will helps teams, leagues, federations, athletes and creators optimise their content strategy across Meta’s platforms. With user behaviour shifting from public feeds toward private messaging, and short-form video dominating content strategy, we wanted to get an insider’s view on how sports organisations such as Formula 1, Premier League clubs and Mercedes F1 are navigating Meta’s eco-system to engage fans globally. Some of the topics we discuss include: Why short-form video (ie Reels) is the key to success across both Facebook and Instagram How F1 teams and drivers have built a thriving community on threads Why the majority of a social media user’s time will soon not be spent in feeds, but rather in private and group messaging conversations. How Meta is looking to make their platforms more attractive for content creators? Why providing utility and not posting too much has been so important for success with WhatsApp channels How sports organisations are looking to monetise their activity across Meta’s platforms Why teams should be investing in tools that can help them manage their content archives The potential opportunities for sports organisations in AR with Meta’s Orion glasses
Scoreplay: Centralising Sports Media in the Age of AI
2025/03/04
In the latest Sports Loft podcast, Andy and Charlie are joined by Victorien Tixier, CEO of Scoreplay. Fresh off the announcement of their $13m Series A funding round, ScorePlay have been seeing huge success onboarding new clients. So we wanted to discuss how they see the content market evolving, their future product strategy and to get some very specific examples of how sports organiastions are using ScorePlay to its full potential.   Some of the topics we discuss include:   Why has the fragmentation of content workflows has become such a big pain point for sports organsiations? How has ScorePlay leveraged best-in-class AI technologies for facial recognition, logo detection, speech to text conversion and even dubbing, rather than trying to build it themselves? How are rightsholders using the platform with their commercial partners? How has the content market evolved since the launch of ScorePlay and how will it continue to change? Why they have stayed very focused on the sports vertical? How have their athlete investors played such an important role in driving adoption in the locker room? Why does Victorien see the future for ScorePlay as the “media infrastructure for sports”? – and why is developing their API so important in order to achieve this?
From Highlights to Creators: How the sports industry is innovating on YouTube
2025/01/23
Jonny Keogh, UK&I Sports Lead at YouTube joins Andy and Charlie on the Sports Loft podcast. Having previously worked at Sky, Jonny now helps major rightsholders and sports creators make the most of YouTube. So we wanted to dig into what’s coming from YouTube, who is being really innovative in their use of the platform and get some specific examples of how teams are using it to drive revenue. Some of the topics we discuss include: Has YouTube become THE destination for highlights? How are rightsholder’s monetising their content, but also how are they incorporating YouTube into their sponsorship conversations? How are YouTube Channel Memberships being used by some clubs as an extension of their OTT platforms? And in some cases could it be a more cost-effective alternative? Should creators be viewed differently now that much of the output is almost broadcast quality in terms of the production and storytelling? And which teams and broadcasters are working with them well? With athletes such Jude Bellingham becoming creators – how are they developing different content formats and commercialising their own YouTube channels? What benefits are rightsholders and broadcasters seeing from having live games on the platform? Where is AI being used in the YouTube platform to create new content and commercial opportunities?
The ICC: Innovating at the Cricket World Cup.
2024/12/16
Finn Bradshaw, Head of Digital at the ICC, joins Andy and Charlie on the Sports Loft podcast. Having worked previously with Cricket Australia and in tennis at the Australian Open, Finn now drives the digital agenda at the ICC and has events such as the Cricket World Cup to look after. So we were keen to dig into how the ICC is looking to innovate and adopt new technologies.   In our latest episode with Finn Bradshaw:   Innovating at the Cricket World Cup Why the challenge for cricket in America is not building an audience, but having the right product? How did the ICC work with influencers such as Jomboy during the World Cup and what did they learn? Why did the ICC partner with existing games on Roblox rather than building their own? How did experiences on the Apple Vision Pro help with partnership discussions? What were Finn’s biggest learnings from getting 4million viewers on the ICC TV app?   How the ICC uses different social platforms Why are Facebook and Instagram the best marketing platforms ever built? Which platform has the best analytics? Why did match highlights only go on Meta channels up until 2023 and why change? How does Finn balance the need to build audiences on their own channels vs getting the reach on social?   Running proof-of-concepts at the ICC How does the ICC test ideas before rolling them out more broadly? How did the ICC test vertical video? What did the learn and how did they adapt? How have POC’s built trust with internal stakeholders, sponsors and partners? Why is it important how you measure success for POC's? Why has senior backing been so important for implementing a “test and learn” approach?
VRTL: Scaling in person fan experiences to a global audience
2024/11/22
Courtney Jeffries is CEO of virtual events platform, VRTL. She describes herself as a “recovering Sports Exec” having worked at the Raiders, Pac-12, MSG and then moving into startup life at Satisfi Labs. VRTL is used by the likes of Atlanta Falcons, ESPN, NY Rangers, Tottenham Hotspurs and Wolverhampton Wanderers.   In this episode with VRTL’s CEO:   The revenue opportunity from driving engagement with non-match attending fans Are fan engagement strategies too focused on in-venue and matchday? Have teams already saturated their local market? How much more do engaged fans spend than non-engaged fans? Why the playbook for engaging fans in-venue should be extended to fans globally?     Creative uses of the platform in both the UK and US How are Premier League teams using the platform to engage with their global fans? How are the Minnesota Vikings using VRTL to give extra value to season ticket holders? How is an F1 team looking to connect hardcore fans in discussion with car engineers? How did ESPN use the platform to drive conversations around a new 30 for 30 documentary? Are sponsors leveraging a team’s virtual events or are they putting events on themselves?     Combining versatility with the ability to scale Why does “one size fits all” not work in the sports industry? How have fan’s expectations changed post pandemic from a generic zoom call to a “special” experience? Why are the virtual autographs so popular? How will CRM integration enable events to be more targeted? Why making the experiences scalable is so important to teams? How much “handholding” of customers is currently required and at what point will the platform be viewed as “self serve”?     Early adopters, pilots and opportunities in music Why is it important to work with teams who want to be early adopters? Why are UK teams more likely to try things in-season than their US counterparts? Why is sports a “copycat” industry and why is this a benefit to tech companies? How important have pilots been in helping conver teams into customers? Can sports be a beach-head to expand into other industries? What is the opportunity in music and film?
Trajektory – a holistic view of sports sponsorship
2024/10/24
With Yanni away in Hawai'i (working on the IRONMAN World Championship, rather than competing in it) Charlie took the reins of the podcast this week, welcoming Alex Kerr, CEO of Trajektory, to chat about sponsorship analytics in the sports industry. We’ve been tracking his company – which uses advanced AI and a dynamic valuation method to deliver more accurate media analytics – for a while, so it was great to get Alex on to dig into the business. Along with our Head of Strategy, Andy Selby, Charlie and Alex explore the significance of data in driving revenue for both rights holders and brands, dig out success stories from Trajektory's client base, and explore the balance of providing a SaaS service and supporting customers through hands-on customer success teams. Based in Chicago, the company works with major brands and teams across the NFL, NBA, MLB, NHL and MLS. Timestamps: 06:15 – Intro to Trajektory 11:00 – Client successes 14:30 – Understanding brand objectives 22:00 – Innovations around in-venue data tracking 28:30 – Serving both sides of the market 34:30 – Getting granular on reporting 39:00 – The culture at Trajektory
ADvantage VC: Investing in early-stage tech companies
2024/09/27
In this episode of the Sports Loft Podcast, hosts Yanni Andreopoulos and Andy Selby are joined by Sam Schmelzer, Partner and COO of ADvantage VC, to dig into early-stage investment in sports-focused technologies.  ADvantage focuses on three areas of the sports tech ecosystem: fan engagement, the connected athlete and derivative sports, which spans fantasy, gaming and e-sports. As such, the its portfolio includes the likes of Greenfly, the short-form content distribution platform; Tappp, which enables commerce, betting and interactive polling to sit alongside live sports on a single screen; and Infinite Athlete. ADvantage tends to lead investment rounds for Series A and B companies, with cheque sizes ranging from $2-5 million and $4-8 million, respectively. Timestamps: 06:00 – The ADvantage thesis 12:00 – The role of strategic LPs  18:00 – Evaluating sports tech startups 24:00 – Fan engagement technology 30:00 – Emerging sports leagues as investment opportunities 36:00 – How ADvantage is looking at AI in sports
AudioShake: using
AI to take control
of audio content
2024/09/11
This week, Yanni and Andy chat with Suzanne Kirkland about how the company uses AI to separate audio into its “stems” or component parts, giving organisations more control over their audio and video assets. In sports, that means tweaking levels or replacing unwanted sounds to make content libraries more usable. But the tech, which was born out of a love for homemade karaoke, also has powerful applications across TV, film and the music industry. Timestamps: 08:30 – Intro to AudioShake 15:45 – How the tech alters the content creation process 19:00 – Speed of processing and real-time 23:00 – The reaction of the sports industry 30:00 – Karaoke and the company's founding 33:30 – The business model   39:30 – Real-time audio splitting  45:30 – Training the AI models
OpusClip: using AI to turn your content into viral shorts
2024/08/28
In this week’s episode of the Sports Loft Podcast, Yanni and Charlie sit down with Shubh Jagani, head of enterprise solutions at OpusClip, the AI startup that can turn long-form videos into viral clips with just one click.  Today, every organisation – from sports teams to media giants – needs a constant stream of engaging social media content. OpusClip makes that possible, helping clients like VoxMedia, Seattle Seahawks, FloSports, Memphis Grizzlies and Juventus to transform their video libraries into shareable clips, to engage their existing audiences and find new fans. Over the course of the conversation, we cover the companies inception and growth, its relevancy to the sports and entertainment industry, and the company's new product, ClipAnything – which allows users to effortlessly generate specific moments from any video using natural language prompts. Timestamps: 07:00 – Introduction to Opus Clip and Clip Anything 13:00 – Use cases of Opus Clip in sports organisations 16:45 – Opus Clip's virality model 31:00 – How ClipAnything works 36:30 – Model training 40:21 – Company growth 45:30 – The market's acceptance of AI
OneCourt: using touch to help blind fans engage with sport
2024/08/14
On this episode of the Sports Loft Podcast, hosts Yanni and Charlie sit down with Antyush Bollini, COO and co-founder of OneCourt, a groundbreaking company making sports more inclusive for fans who are blind or visually impaired. OneCourt has developed a haptic device that allows fans to feel live action through trackable vibrations, revolutionising the way sports are experienced. The company, spun out of the University of Washington, recently partnered with T-Mobile and Major League Baseball to showcase their innovation at the MLB All-Star Game and are on the verge of launching a new device with improved features. There's also an angel round underway, with the likes of Satya Nadella, CEO of Microsoft, heading up the cap table. Timestamps: 05:00 – Developing the One Court haptic device 15:00 – Testing and piloting the technology 24:15 – The market 32:30 – The role of audio 37:45 – Partnership with T-Mobile and MLB at the All-Star Game 45:00 – The journey ahead 49:45 – OneCourt's angel round
The power of vertical video: Insights from Storyteller’s founder
2024/07/31
In this episode, the Charlie and Yanni chat with Bob Thomson, the founder of Storyteller, a company that enables brands to integrate vertical video stories into their apps and websites. They discuss the rise of vertical video formats like Stories and Reels, the power of narrative in sports, and how Storyteller helps sports teams and rights holders deliver engaging content to fans. Storyteller is a platform that helps clients create and deliver vertical content in a compelling and personalised way. Clients, such as the LA Rams and FC Barcelona, have seen positive results in terms of increased engagement and video views after implementing Storyteller. The platform also offers opportunities for commercialisation, including sponsored content and full-screen ads.  Timestamps: 07:00 – Overview of Storyteller   08:16 – The rise of vertical video    19:39 – Creating vertical-specific Content   23:32 – The components of the Storyteller platform   29:00 – Success stories: LA Rams and FC Barcelona   33:00 – Monetising content and selling merchandise   38:00 – Building partnerships   49:00 – The dream client

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5 out of 5
3 reviews
★★★★★
el_jefe001 2020/10/13
Fantastic!
Information you can’t find anywhere else, direct from the people on the front lines of sports tech and sports marketing. Love this podcast!
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