
Advertise on podcast: Microsoft Libraries and Museums Podcast
Rating
5from
This podcast has
34 episodes
Language
EnglishPublisher
MicrosoftExplicit
No
Date created
2020/12/01
Latest episode
2022/01/17
Average duration
20 min.
Release period
9 days
Description
Welcome to the Microsoft Libraries and Museums Podcast! This show is dedicated to exploring digital transformation in museums and libraries from around the world. These interviews will explore emerging trends and common pitfalls, as well as revealing critical truths about digital change. The show is hosted by Emily Kotecki and produced by Microsoft's Catherine Devine, Global Business Strategy Leader – Libraries and Museums.
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Check latest episodes from Microsoft Libraries and Museums Podcast podcast
Season Three Finale with Catherine Devine
2022/01/17
Microsoft's Catherine Devine and host Emily Kotecki use the themes from Season Three to imagine the future of mixed reality and the metaverse for libraries and museums. Plus, this is the end of the Microsoft Libraries and Museums Podcast! All episodes are available wherever you listen to your podcasts. Thanks for tuning in from around the world!
Episode Resources
Interview Transcript: https://bit.ly/3FDNMoD
A Multi-Platform Experience at Ancient Olympia and Athens Olympic Museum
2022/01/10
The Greek Ministry of Culture and Sport has teamed up with the Athens Olympic Museum and Microsoft to create multi-platform, multi-site immersive experiences for visitors. The exhibition 'Ancient Olympia: Common Grounds' uses mixed reality, plus a mobile and a desktop to bring the site of Ancient Olympia to life.
Dr. Erofili Kolia, Director of the Ephorate of Antiquities of Ilia, Hellenic Ministry of Culture and Sport, and Dr. Elina Pechlivanidi from the Programs and Collections department at the Athens Olympic Museum, share their journey of creating this multifaceted experience.
Plus, commentary from Microsoft's Catherine Devine.
Episode Resources:
Interview Transcript: https://bit.ly/3ndicHN
Ancient Olympia: Common Grounds exhibition: https://olympiacommongrounds.gr/explore
Microsoft In Culture: https://inculture.microsoft.com/arts/ancient-olympia-common-grounds/
Audio Tours at the USS Midway
2022/01/03
Sometimes augmenting an experience doesn't mean virtual reality or immersive rooms. It can also mean using the technology that best fits the experience. In this case at the USS Midway, Mark Berlin, Director of Operations, and Jeff Danziger, North America Sales Director for Guide-ID, leverage the tried, true, and very successful audio guides aboard the ship to enhance the visitor experience. Listen to their story of audio guide hardware to mobile and back again after seeing visitors choose the device 90% of the time, and how they plan to approach other storytelling technologies.
Plus, commentary by Microsoft's Catherine Devine.
Episode Resources
USS Midway Audio Tours: https://www.midway.org/visit/self-guided-audio-tours/
Interview Transcript: https://bit.ly/3zodOuu
An Immersive Musical Experience at the National Theatre
2021/12/13
Toby Coffey, Head of Digital Development has been pioneering immersive and technological experiences at the National Theatre in London since 2006. Most recently, his team created a mixed reality musical performance called All Kinds of Limbo. When the pandemic hit, they received grant funding and used the opportunity to democratize access to the show by creating ways for audiences to experience it on three different platforms. Join this conversation as we take a step outside museums and libraries, into the theater world and into new ways of leveraging immersive technologies.
Plus, commentary by Microsoft's Catherine Devine.
Episode Resources:
Get tickets to All Kinds of Limbo: https://bit.ly/3rLLPD5
Interview Transcript: https://bit.ly/3oPBwfo
Bringing a 13th Century Castle to Life in Italy
2021/12/06
A visitor walks into a 13th century Italian castle and UNESCO Heritage site. The walls are bare. They poke around for a few seconds then walk out.
That was then.
Now, with a new mixed reality experience developed by Hevolus, Infratel, and Microsoft, Castel del Monte has become a HoloMuseum. Visitors can engage with various augmented reality experiences to add layers of information and detail about the castle.
Antonio Squeo, Chief Information of Hevolus, shares the details of this experience and the role that the 'phygital' museum will play in the future of cultural experiences.
Plus, commentary by Microsoft's Catherine Devine.
Episode resources
Castel del Monte: https://bit.ly/3lIdtNR
Interview Transcript: https://bit.ly/31xPUA7
Future Proofing the Museum at the Petersen Automotive Museum
2021/11/29
The Petersen Automotive Museum in Los Angeles was one of the first public locations for visitors to use a HoloLens headset in 2015. Since then, they've continued to use mixed reality to drive attendance and enhance the visitor experience. Michael Bodell, Chief Operating Officer at the Petersen shares their journey as well as what technology they're experimenting with now to better 'future-proof' their museum.
Plus, commentary by Microsoft's Catherine Devine.
Episode resources:
XR at the Petersen: https://bit.ly/3IeSsE7
Interview transcript: https://bit.ly/2ZxPIzV
Experimenting with VR at the National Library of the Netherlands
2021/11/22
In preparation for moving to a new library building and separate storage space, the National Library of the Netherlands is embarking on a series of experiments to digitally engage with their collection. In one particular experiment, Karin Vingerhoets, Curator of the Children's Books Collection, and Martijn Kleppe, Head of the Research Department, joined forces to create a virtual reality experience of four children's pop-up books.
In this episode, Karin and Martijn share why libraries are a bit behind in the VR space; how they chose VR; and the relatively low cost of their investment, which resulted in numerous lessons for their library moving forward.
Plus, commentary by Microsoft's Catherine Devine.
Episode resources:
VR at the National Library of the Netherlands
Interview transcript: https://bit.ly/3rf9kob
A 'Journey to Cambodia's Sacred Mountain' through HoloLens, Holograms, and More at the Cleveland Museum of Art
2021/11/15
In 'Revealing Krishna: A Journey to Cambodia's Sacred Mountain,' visitors learn about a 1,500 year old sculpture of the God Krishna through multiple digital experiences ranging from 360-degree immersive cinematic video to HoloLens to holograms.
Jane Alexander, Chief Digital Information Officer and Sonya Rhie Mace, George P. Bickford Curator of Indian and Southeast Asian Art, at the Cleveland Museum of Art, collaborated closely to bring these experiences to life. In this episode, they share their journey of supporting the narrative of this important sculpture through mixed reality; their guiding philosophy around leveraging technology; and what the future of massive digital projects is at CMA.
Plus, commentary by Microsoft's Catherine Devine.
Episode resources:
Revealing Krishna website
Interview transcript
The Library of the Future at Harvard Library
2021/11/08
There's a revolution happening in university libraries that is changing the way they increase access to physical and digital collections, support professors, engage students, and redefine scholarly products. Matt Cook, Digital Scholarship Program Manager at Harvard Library, is part of that "evolution revolution" and shares two examples of how they're innovating for the future.
Plus, commentary by Microsoft's Catherine Devine.
Show links:
Transcript
Harvard Widener Library
Matt Cook
The Experience Economy with Ryan Gaspar
2021/11/01
"Museums create that bridge to humanity. So the more we learn about their collections and the stories, the more that we can learn about ourselves and each other."
Ryan Gaspar is Director of Strategic Partnerships at Microsoft. Part of his role includes working with museums to create mixed reality experiences that enhances the visitor experience. In this conversation we talk about the importance of the branded museum in today's experience economy and how to authentically create engaging content for visitors.
Plus, commentary from Microsoft's Catherine Devine.
Full transcript: https://bit.ly/3nWCmoX
Minecraft at the Hans Christian Andersen House
2021/10/25
"Anyone who has read Andersen's fairytales knows that Andersen fairytales is not about ending up with facts. It's about ending up with a sense of wonderment and it's about the play that goes on...so we wanted to create a place that that was much more telling the story like Andersen."
The Hans Christian Andersen House in Odense, Denmark, just reopened over a five year renovation. In addition to creating a space that reflects the playful nature of fairytales, the museum has also created a Minecraft world for students based on the story of Thumbelina. In this episode, Henrik Lubker, Creative Director, Mette Videl Kiilerich, Curator of Education, and Adam Clarke, Minecraft mapmaker and consultant, share their process for creating the experience.
Plus, commentary by Microsoft's Catherine Devine.
Interview transcript: https://bit.ly/3GG1kl3
Welcome to Season Three!
2021/10/18
Season three of the Microsoft Libraries and Museums podcast will share stories from around the world of how institutions are experimenting and innovating with mixed reality.
As a field, we are continually pioneering new ways to make and strengthen those connections. With the power of augmented and virtual reality; immersive spaces and 360 video, we are elevating what a visitor experience can be and where it can happen.
Join us this season as we explore new worlds, new realities, and new futures.
Hosted by Emily Kotecki and produced by Microsoft's Catherine Devine.
Full episode transcript: https://bit.ly/3jfsGEC
Podcast reviews
Read Microsoft Libraries and Museums Podcast podcast reviews
Bilal @ CMN 2020/12/08
Great resource for Museum enthusiasts
I am excited by the trailer and will eagerly follow. Great start!
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