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Rating
5from
This podcast has
218 episodes
Language
EnglishPublisher
FluffNCrunchExplicit
No
Date created
2021/07/02
Latest episode
2026/04/16
Average duration
43 min.
Release period
12 days
Description
We discuss tabletop roleplaying games, with a focus on how story, setting, and system can work together, and how sometimes they don't. We talk about 2d20 games, 5e, review books and resources, and share advice from our years of gaming to help you strike the right balance between story, setting, and system. New episodes published every Wednesday. You can reach us on Facebook at Fluff N' Crunch or directly by email at [email protected] and @fluffncrunchpod
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Check latest episodes from Fluff N Crunch podcast
Cohors Cthulhu Game Overview: Ancient Rome + Mythos
2026/04/16
A few years ago Modiphius ran a Kickstarter for Cohors Cthulhu, a mythos + fantasy game set in 2nd Century Rome. James backed it and today we provide an overview of the books, system, setting, and his overall review of the collection.
Modiphius’ CC Page: https://modiphius.net/en-us/pages/cohors-cthulhu
Pathfinder Eberron Campaign Update and GM Advice
2026/04/09
Published campaigns offer advantages and challenges to homebrew content, and we’ve got some experiences with both and advice for how to work through them in this update on Jeremy’s PF1e Eberron campaign, which is based on the Ironfang Invasion Adventure Path from Paizo, modified to fit Eberron and to make more sense as a story.
Three DnD Versions in One Gaming Session? Why Not?!
2026/04/04
James finally finished his Curse of Strahd/Castlevania mashup, and his GM had a…unique…way to make the last session memorable. Listen to the madness and be inspired, repelled, or both.
How to Bring Back a Shelved Campaign
2026/02/05
You shelved that campaign some time ago, and now you and your players want to bring it back to the table…how? Where do you start? How do you get everyone back on the same page, heading in the same direction, and with some energy to kick things off?
Herein we discuss some ideas.
World Building: Where Should You Start?
2026/01/29
I’d wager that every GM of at least a few months of experience has either considered “world building” or done it. It seems like a massive, maybe daunting challenge, and it can be. Where, then, should you start? Herein we begin our extended series on world building:
What size should you make your new world?And by "world," what do you mean?How to think about which system to useWhere to find inspirationWhen to start "building
Canon: Bend, Break, or Honor?
2026/01/23
How can you approach canon when dealing with an established setting? When does it make sense to bend or break it, and are there other ways to work with it as you plan and run games?
We offer some suggestions and a heap of examples.
Let us know what you think: https://forms.gle/siRsr21MVpTptHv18
What's So Great About Eberron?
2026/01/15
Herein I offer an initial pitch to James about Eberron, the DnD setting that debuted in 2004 during they height of the d20/3.5 era. I make the case that this world works, breathes in a way that is easily understood and is plausible, making creating and running stories easy and interesting.
Let us know what you think in our new comments box: https://forms.gle/pUMTHCwFmyPm39aa6
Eberron page on DriveThruRPG: https://www.drivethrurpg.com/en/browse?keyword=eberron
Our Gaming Goals and Plans for 2026
2026/01/08
An annual tradition on the show, herein we discuss our short lists of goals and plans for gaming in 2026, to include some worldbuilding, new campaigns, deliberate shelving of existing campaigns, and other gaming-related activities.
What are you planning for in gaming in 2026?
Is it Possible to Run Traveller for One Player?
2026/01/01
James explains how he is getting to know Traveller as a GM and running a story for one player. We discuss how he handles the mechanics, story, and character aspects of this original adventure, and how it fits perfectly with Traveller’s core rules.
Check out Mongoose’s Traveller Start Page: https://www.mongoosepublishing.com/collections/start-here
Check out the awesome Traveller Map: https://travellermap.com/?p=-0.433!0.5!2&options=58359
Vaesen Nordic Horror RPG Starter Box Honest Review
2025/12/25
I picked up this starter box at a Black Friday sale and ran the one session story is contained. Herein are my thoughts.
Free League’s Vaesen Page: https://freeleaguepublishing.com/games/vaesen/
Star Trek Adventures: Looking Back at 8 Years of Gaming
2025/12/18
STA came out in late 2017, and I’ve been running it on and off since, with four separate campaigns under my belt, and a shelf of 1e hardbacks as my collection. Herein I look back on the game - what it does well, where it’s rough, and why it’s worth trying (1e or 2e), despite my lack of interest in 2e. Find current and 1e materials at the links below.
Free 2e Quickstart: https://tinyurl.com/2pzvuh5h
1e PDF Rulebook for purchase: https://tinyurl.com/33sbdh5r
1e Klingon Rulebook PDF for purchase: https://tinyurl.com/2t6hhfh5
Bringing Together System, Setting, and Story for a New Campaign
2025/12/11
We’ve discussed the work that goes into getting ready to run a new campaign, and since one of us is going through that right now, we decided to talk through the steps in the process of marrying the three S’s of a game: system, setting, and story.
And here's that link to the massive Classic Traveller deal: https://www.fanatical.com/en/bundle/traveller-classic-rpg-collection?v=5911
End it? Shelve it? How to handle ending a campaign gracefully
2025/11/20
Every campaign comes to an end, whether by decision or outside events or pressure. When you have at least some time to work with, how can you gracefully, satisfyingly, finish a campaign? And when you do, are you ending it, or shelving it? We discuss these ideas today.
Rewards Systems: What’s Typical, Atypical, and How To Improve Them
2025/11/13
Every RPG offers some kind of system of formal rewards: XP, levels, skills…but what else can you do, mechanically and within the story, to reward your players? Is there more to rewards than character levels or powers? We think so, and we discuss some specific, actionable ideas in today’s episode.
The Essentials of Planning Non-Combat Encounters: Part 1
2025/11/06
Most games give a decent amount of attention in the rules to planning combat encounters - but what about those where you, the GM, intend for there to be no fighting at all? How do you decide to insert these into your adventures and how do you plan and run them at the table? We tackle some of the essentials in this episode.
Podcast reviews
Read Fluff N Crunch podcast reviews
curtthewurt 2022/12/08
Great Podcast for GMs!
I was introduced to this podcast from the collab with Bastard Quest and it’s been a great discovery! I’m a new GM with very little D20 system experien...
NerdParker 2022/05/08
The second best thing to arguing with a friend
If I can’t dissect RPG minutia (especially 2d20) with a friend, listening to Chris and Jeremy do it is the next best thing.
zhrets1204 2021/12/03
Excellent 2d20 coverage
I have thoroughly enjoyed the focus on various aspects of the 2d20 system. It’s like an oasis in a desert of 5e content. Thanks for bucking the trend ...
worthareviewfromdave 2021/10/27
Helpful for this newcomer
Excellent overview and discussion of the 2d20 system and some other RPG concepts. It has been incredibly helpful in wrapping my head around what I can...
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