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This podcast has
5 episodes
Language
EnglishPublisher
Tjien TwijnstraExplicit
No
Date created
2021/08/06
Latest episode
2021/11/16
Average duration
9 min.
Release period
27 days
Description
Podcast dedicated to the mysteries of game design. Here I talk about what it takes to make a game, what it takes to make money form a game, team process, player behavior, psychology and everything else connected to game design.
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Check latest episodes from Tjien.com podcast
TJIEN.COM #005 - The Result of Play
2021/11/16
In this episode I talk about play and how we as adults have forgotten how to. Why is play important? Why is education not tapping into the potential of play, but breaking it?
This episode is an edit of my original article found on tjien.com.
TJIEN.COM #004 - Forcing Creativity
2021/10/29
In this episode, I talk about 2 techniques that will help you force creativity when you need it. Creativity is not a magical process, but it is a counter intuitive one.
This episode is an edit of my original article found on tjien.com.
TJIEN.COM #003 - Vision Holders
2021/08/08
In this episode, I talk about vision holders and why they are essential to the success of your game. Creating a game is often a messy process and there are so many factors that can cause a game to fail to live up to its initial potential. This is where vision holders come in.
This episode is an edit of my original article found on tjien.com and now also on medium.com
TJIEN.COM #002 - Author, Actor, Audience
2021/08/03
In this episode, I talk about an important realization a game designer must have when creating a game. The game experience is not solely created by the designer but is formed together with the player. The player has a responsibility over the experience and the amount of responsibility the player takes on changes how the experience is perceived.
This episode is an edit of my original article found on tjien.com
TJIEN.COM #001 - Play supporting Story
2021/08/01
In this episode, I talk about gameplay and story and how both can strengthen each other in a great way. I also talk about the use of a tool I call a Tension Map, which helps me create the most impactful moments in games.
This episode is an edit of my original article found on tjien.com
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