
Advertise on podcast: two & a half gamers
Rating
5from
This podcast has
385 episodes
Language
EnglishPublisher
Lancaric.meExplicit
No
Date created
2022/01/14
Latest episode
2026/02/06
Average duration
26 min.
Release period
2 days
Description
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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Check latest episodes from two & a half gamers podcast
🚨📢BREAKING NEWS: Gaming Stocks Crash, AI Panic Spreads, Meta Quietly Dominates 🤯
2026/02/06
The sell-off was triggered by fear, not facts. Google’s Project Genie demo sparked a narrative that “AI games are here,” even though the tech currently produces short, silent video scenes with no logic, no scoring, no input handling, and no gameplay systems. Investors reacted as if game development had been solved overnight. The result was a disproportionate crash: Unity down nearly 40%, AppLovin down ~33%, Roblox down ~19%, and Take-Two also hit hard, while the NASDAQ itself fell only ~4.5%. That gap tells the real story.
Meanwhile, Meta delivered numbers that completely contradict the panic. Meta apps now reach 3.6 billion daily active users, up 7% year-over-year, and total company revenue surpassed $200B, with $60B coming from Q4 alone. This highlights the widening gap between perception and performance. While markets panic about AI replacing games, the platforms that actually monetize attention at scale continue to grow quietly and relentlessly.
On the publisher side, strategy divergence is becoming obvious. Stillfront cut revenue by 9% but significantly expanded margins, cleaned up its portfolio, and exited non-core narrative games. MTG Group posted record revenue and profits, fueled by Plarium and strong UA discipline, while also preparing an IPO for PlaySimple in India. In contrast, Embracer’s mobile revenue collapsed 61% year-over-year in Q2, underscoring how exposed unfocused portfolios are in this market. Capital is flowing toward efficiency, not experimentation.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Host: Ömer Yakabagi from Gamigion
https://gamigion.com
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — 🚨📢 Why gaming stocks suddenly crashed
00:35 — AI panic: Project Genie misunderstood
01:30 — Why this is not “AI games replacing devs”
02:20 — Unity, AppLovin & Roblox overreaction
03:10 — Meta’s real numbers vs market fear
04:05 — Stillfront, MTG & portfolio cleanups
05:05 — Embracer’s mobile collapse
05:45 — Final takeaway: panic vs fundamentals
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Softlaunch Sonar: Why everyone is cloning Pixel Flow! (and still missing the point)
2026/02/05
This Softlaunch Sonar episode is a reality check.
Studios are shipping faster than ever, cloning proven mechanics within weeks, and still failing to create real differentiation. PixelFlow, Arrow Flow, Sand Loop and their endless variations show how quickly the market reacts, and how rarely it innovates.
The discussion cuts through cozy games, monster IP arms races, match-3 fatigue, and why “being early” now matters more than production quality. Softlaunch isn’t about polish anymore. It’s about speed, angle, and knowing when the train has already left the station.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — What Softlaunch Sonar actually is
01:15 — High-budget monster games vs reality (FunPlus, Pokémon-likes)
03:55 — Why cozy games are exploding (Hoyoverse, female skew)
06:45 — Defining success for high-budget live-ops games
08:30 — Social casino logic leaking into new genres
10:05 — Puzzle as the new hypercasual
12:00 — Dice, merge, and “half a UA solution” games
14:05 — PixelFlow clones start flooding the market
16:20 — Why Moon Active copying PixelFlow makes no sense
18:40 — Being late is worse than being wrong
21:05 — Match-3 is no longer the safe bet
23:20 — Physics puzzles and Sand Loop iterations
25:40 — When art style alone kills CPI
27:55 — Dragon shooter puzzle: real innovation or fake ad?
30:15 — Arrow Flow and the speed of cloning
32:10 — Why most softlaunch games will never scale
34:20 — Final verdict: speed beats originality (for now)
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
The soft launch checklist everybody needs to follow by Matej Lancaric
2026/02/04
Before you soft launch, check this. Or your data will lie. In this episode, Matej walks through a complete soft launch checklist covering tracking, attribution, monetization hygiene, pricing, live ops readiness, UA setup, and creatives.
This is not a full guide. The full guide is here: https://payhip.com/b/fJi9E
It’s everything that must work before you judge CPI, retention, or ROAS.
What Matej covers
• MMP & Firebase setup
• iOS ATT and conversion schemas
• Crash & ANR thresholds
• Revenue deduplication & fraud
• Ad mediation basics
• Geo pricing strategy
• Content & live ops readiness
• Store listings & creatives
Key takeaway:
If the setup is broken, nothing matters.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why most soft launches fail
01:15 — The technical phase nobody skips (but should)
02:40 — MMP, Firebase, and key events
04:20 — iOS conversion schemas & ATT logic
05:50 — Crashes, ANRs, and store penalties
07:10 — Revenue deduplication mistakes
08:20 — Purchase validation & cheaters
09:30 — Ad mediation basics in soft launch
11:00 — Balancing ads vs retention
12:10 — Geo pricing and monetization power
13:30 — Content roadmap & live ops thinking
14:50 — UA readiness & campaign setup
16:00 — Store listings, ASO & keywords
17:20 — Creatives for soft launch (what NOT to fake)
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🤬 Meta is NOT back on iOS. We have been FOOLED!
2026/02/02
Meta is not back on iOS. We just got fooled. In this emergency episode, we break down what actually happened during the two-day Meta revenue spike that made everyone think Facebook had solved iOS tracking.
Spoiler: they didn’t.
We explain ATT, IDFA, why Meta collapsed in 2021, how AppLovin took over iOS, and how aggressive end cards temporarily boosted Meta revenue before retention crashed and performance returned to baseline.
What we cover
• ATT and Meta’s iOS collapse
• Why Meta revenue spiked for 48 hours
• Aggressive end cards explained
• Why retention dropped immediately
• Who lost revenue during the spike
• Is Meta really coming back?
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why this is an emergency episode
01:20 — The ATT reset (April 2021 recap)
03:30 — How Meta collapsed on iOS
05:10 — Apple Search Ads quietly wins
07:00 — AppLovin fills the iOS vacuum
09:00 — The sudden Meta revenue spike
11:00 — Why everyone thought Meta was “back”
13:00 — What actually changed (end cards)
15:10 — Interactive end cards and double ads
17:30 — Retention drops as revenue spikes
19:40 — Why this only lasted two days
21:30 — Who lost revenue (Unity, AppLovin)
23:10 — Why Meta is still late
25:00 — What this means for UA managers
27:10 — Is Meta actually coming back?
29:00 — Final verdict
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🚨📢 BREAKING NEWS: Mobile stagnates, Monopoly GO Hits $6B, Liftoff files for IPO
2026/01/30
Mobile gaming revenue stagnates on paper, Monopoly GO becomes the fastest game ever to hit $6B, and Liftoff officially files for a US IPO.
This episode breaks down what the data says, what it misses, and why web stores, hybrid casual, and AdTech exits define the next phase of mobile gaming.
What we cover
• Mobile revenue vs reality
• Hybrid casual growth
• Monopoly GO’s $6B milestone
• Web stores and platform leakage
• Liftoff IPO & AdTech exits
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Intro & why this week matters
00:35 — Mobile revenue stagnation explained
01:45 — The web revenue blind spot
02:50 — Hybrid casual growth signals
03:40 — Monopoly GO hits $6B (record speed)
05:10 — Why Monopoly GO is underreported
06:10 — Web stores and Supercell traffic
07:05 — Liftoff files for IPO
08:30 — What this means for AdTech in 2026
09:05 — Final take & outro
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🎯 Hunting Sniper Review: Old game, new UA = SERIOUS Money!
2026/01/29
Hunting Sniper should not be winning. But it is. The game looks like it was built in 2016–2018, runs a Golf Clash–style betting economy, and has almost zero innovation in core mechanics. And yet, it’s doing ~$200k per day, outperforming genre veterans like Hunting Clash by nearly 10×.
This episode matters because it exposes an uncomfortable truth:
You don’t need a great game. You need relentless UA, extreme creative volume, and zero shame about fake gameplay.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why this game shouldn’t work
01:30 — First impressions and dated visuals
03:10 — Golf Clash–style betting economy
05:00 — Weapons, shards, and gacha loops
07:20 — Easy to play, hard to master shooting
09:30 — Why score bonuses really matter
11:10 — Monetization basics and missing placements
13:10 — Revenue comparison vs Hunting Clash
15:00 — Creative volume shock (5,000 ads)
17:20 — Fake gameplay and PC footage usage
19:40 — Why competitors can’t keep up
21:40 — Is this all just UA?
23:30 — China factor and lean teams
25:00 — Final takeaway
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🎯 Mobile Ad Monetization Checklist: From Soft Launch to Scale by Felix Braberg
2026/01/28
This episode is a crash course in launching ads the right way.
Not theory. Not “best practices”. But what actually matters when you go from zero ads to meaningful ad LTV.
Felix walks through:
How to think about ads during soft launch
Which metrics actually matter early
When Unity-only is good enough (and when it’s not)
How to choose mediation without overthinking it
Which ad networks are worth integrating first
Why AdApp-ads.txt is non-optional
And the most ignored problem in monetization: aggressive end cards killing retention
This is the episode you wish you watched before shipping ads.
Get our MERCH NOW: 25gamers.com/shop
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Intro & who this episode is for
00:45 — How to think about ads in soft launch
02:20 — Why Unity-only is fine early
03:40 — The only ad metrics that matter
05:10 — Rewarded video benchmarks
06:30 — Interstitials, risk, and retention
07:45 — Why banners are dying
09:00 — Choosing a mediation platform
11:10 — Which ad networks to integrate first
13:00 — AdApp-ads.txt explained
15:00 — End cards, parity, and retention damage
16:10 — Final checklist & closing
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
☠️ The end of original creatives: Creative Trends just got darker
2026/01/26
Creative trends are getting darker, faster, and more automated.
In this Creative Trends episode, we break down how AI creatives now dominate volume, why Golden Goblins mechanics are everywhere, how celebrities are quietly replacing UGC, and why IP infringement is no longer being enforced.
We analyze Dark War’s AI-first strategy, Supercent’s creative flood, merge drama escalation, and the uncomfortable reality of what actually scales in 2026.
What we cover
• AI-generated creatives at scale
• Golden Goblins copy machine
• Celebrity ads vs AI characters
• Merge drama and moral collapse
• IP infringement in UA
• Creative cost collapse
Key takeaway
If it converts, it ships.
Everything else is optional.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Intro & Creative Trends setup
01:55 — The recurring themes of this cycle
03:30 — Golden Goblins and idle dominance
05:10 — Category consolidation: idle, lumber, miner
06:45 — Early AI hooks and fake characters
08:15 — One-to-one creative copying explained
10:00 — Supercent’s volume strategy
11:45 — AI influencers and talking characters
13:30 — Celebrities quietly returning to ads
15:30 — Royal Kingdom creative pressure
17:20 — Side-view mechanics becoming standard
19:00 — AI bears, yetis, and mascots
21:00 — Dark War’s AI-first creative factory
24:40 — 80–90% AI adoption reality
26:30 — Creative cost collapse
28:00 — FastSpring D2C segment
29:30 — Merge drama escalation
31:00 — IP infringement everywhere
33:30 — Networks not enforcing anything
35:30 — Travel Town and drama maximalism
38:30 — Morals vs performance
40:00 — Outro & final thoughts
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🚨📢 BREAKING NEWS: Ubisoft Restructures, IAP Hits $167B, Turkey Keeps Raising, Pokémon Goes IRL
2026/01/25
This week confirms a shift that’s been building quietly:
Volume is down. Monetization is up. And everyone is restructuring around reality.
Across the news:
Big publishers are cutting, consolidating, and centralizing power
IAP revenue keeps growing even as downloads slow
Turkey remains a capital magnet for mobile
Legacy IPs prove longevity beats novelty
AI rules are being normalized, not hyped
This is a monetization-first era, and the industry is finally acting like it.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Intro & why this week matters
00:35 — Ubisoft restructures and cancels games
01:55 — Mobile IAP hits $167B while downloads fall
03:05 — Rovio revives Angry Birds again
04:05 — Turkey keeps raising (Anka Ventures)
05:00 — Activision Blizzard under investigation
06:05 — RuneScape passes $3B lifetime revenue
06:55 — Outfit7 goes PC with Talking Tom
07:45 — Steam relaxes AI disclosure rules
08:30 — Dreamhaven layoffs & Pokémon goes physical
09:10 — Final take & what this signals for 2026
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
Sandloop review: It looks simple. That’s the point.
2026/01/22
In this episode, we break down Sandloop by Voodoo and explain how a lightweight, physics-driven sorting game can already generate ~$100k+ per day with a heavily ad-driven model.
We cover gameplay design, monetization, difficulty tuning, creative strategy, and where Sandloop realistically sits compared to Pixel Flow and other sorting hits.
What we cover
• Sandloop core mechanics
• Physics-based puzzle design
• Ad-first monetization strategy
• Early revenue and spend estimates
• Sorting category trends
• Voodoo’s portfolio strategy
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Intro and first revenue estimates
02:05 — Why Sandloop exists in Voodoo’s portfolio
03:00 — No menu early and why it matters
04:45 — Sandloop vs Pixel Flow pacing
05:50 — Physics-based sorting explained
07:40 — Hidden layers and bucket logic
09:20 — Fail states and difficulty design
11:00 — Why thinking beats speed here
12:50 — Ads, segmentation, and break timing
14:40 — Monetization mix and ad share
16:25 — Early revenue and download estimates
18:10 — Where Sandloop ranks among Voodoo IPs
20:00 — Sorting category explosion
22:10 — Pixel Flow, Arrows, and category leaders
24:30 — Copycats, second-mover advantage
26:15 — Creative strategy and velocity
29:00 — Spend, payback, and early scaling math
32:00 — Sandloop’s realistic ceiling
33:40 — Final take and outro
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
New genre leader in cozy games by Jakub Remiar
2026/01/21
In this solo episode, Jakub breaks down how Heartopia scaled to hundreds of thousands of daily downloads and over $200k per day using slow-life gameplay, cosmetic-only gacha, and zero fake ads.
We look at the cozy / avatar-life genre, monetization mechanics, gacha cycles, UA creatives, and why this game works despite having almost no traditional gameplay pressure.
What we cover
• Heartopia launch performance
• Cozy and avatar-life genre explained
• Cosmetic-only gacha monetization
• Why collections work without stats
• UA strategy and creative volume
• Sustainability and revenue outlook
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🤯 AI ads evolved from fake gameplay into full world simulations
2026/01/19
In this episode, we break down how AI ads evolved from fake gameplay into full world simulations. Dark War and Top Heroes are now running up to 90% AI-driven creatives, generating environments, hooks, and pseudo-games that look better than many shipped titles.
We cover sand loops, world models, long-form creatives, IP gray zones, and why teams that fully commit to AI are pulling away fast.
What we cover
• AI world simulation creatives
• Sand loops and seamless rooms
• Dark War & Top Heroes strategies
• Long creatives that actually work
• Fake games that outperform real ones
• The real AI tipping point
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Intro & why this episode matters
01:40 — AI creatives are no longer a novelty
03:30 — Guess the game & spotting non-AI creatives
04:30 — Golden Goblins, King Shot & early AI signals
06:40 — Hooks that still work in an AI world
08:10 — Drama, grandmas & narrative escalation
10:00 — Fake people, ASMR & viral slop economics
12:20 — IP style borrowing and legal gray zones
14:30 — Dark War enters the big league
16:10 — Seamless rooms and sand-loop environments
18:30 — Why these creatives hold attention
21:50 — World simulation vs classic generation
24:20 — Genie-style models and consistency problems
26:30 — 80–90% AI adoption explained
29:10 — Fake games that look real
32:00 — Why long creatives are winning again
34:10 — Revenue reality: Dark War & Top Heroes
36:30 — The real AI tipping point
38:40 — Final predictions & what teams should do next
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🚨📢 BREAKING NEWS: 2026 State of Gaming Marketing, Turkish studio raises big, Meta shuts studios
2026/01/16
Creative output hits record highs, Turkey and India attract massive funding, Meta shuts down VR studios, Rockstar launches a paid mod marketplace, and Arc Raiders sells 12M copies in just 2.5 months.
The State of Gaming Marketing 2026 Report:
https://www.appsflyer.com/resources/reports/gaming-app-marketing/?utm_source=influencer&utm_medium=Referral&utm_campaign=CO%3A+State+of+Gaming+01-2026&utm_term=matej&utm_content=Newsletter
This week shows how fast the industry is consolidating around execution, scale, and monetization efficiency.
What I cover
• Creative volume explosion
• $25B global UA spend
• Tale Monster & Liquid Nitro funding
• Meta VR studio shutdowns
• Rockstar’s paid mod marketplace
• Valve’s Steam Machine update
• Ubisoft layoffs
• Arc Raiders breakout success
2026 is not slowing down.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why this week matters
00:32 — Creative volume explodes (2,600 creatives per quarter)
01:40 — AI shifts from creation to reporting
02:45 — Tale Monster raises $30M (Turkey momentum)
03:40 — Liquid Nitro and AI live-service model
04:45 — Global UA spend hits $25B
05:35 — GDC becomes a premium festival
06:20 — Meta shuts down VR studios
07:10 — Rockstar launches paid mods
08:05 — Valve updates Steam Machine strategy
08:45 — Ubisoft layoffs & ARC Raiders breakout
09:25 — Final take for 2026
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
🚀 Pixel Flow! Review: from 0 to $1MIL+/day in 90 days
2026/01/15
Pixel Flow! works because it combines familiarity with novelty. The core loop feels intuitive if you’ve played sorting or bench-based puzzle games, but the slinging and conveyor mechanics add speed, mastery, and tension. Difficulty is created through execution pressure, not confusion. Players feel smart when they win and responsible when they lose, which massively boosts engagement.
Monetization is deceptively simple and very effective. Interstitials trigger on failed and completed levels, rewarded videos are optional and placed where they don’t break flow, and there are no unnecessary ad placements on app open. Ads already contribute roughly 15–20% of revenue and perhaps even more, with room to grow, but the team clearly prioritizes uninterrupted gameplay to protect conversion and retention.
The biggest growth driver is UA. Pixel Flow! skipped a traditional soft launch, went hard on AppLovin and Mintegral, then expanded rapidly to TikTok, Unity, Google, and Meta. Creative velocity is extreme, with thousands of new creatives pushed in weeks, including playables, AI visuals, and gray-zone recognizable characters.
Get our MERCH NOW: 25gamers.com/shop
--------------------------------------
PVX Partners offers non-dilutive funding for game developers.
Go to: https://pvxpartners.com/
They can help you access the most effective form of growth capital once you have the metrics to back it.
- Scale fast
- Keep your shares
- Drawdown only as needed
- Have PvX take downside risk alongside you
+ Work with a team entirely made up of ex-gaming operators and investors
---------------------------------------
For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
Our sponsor FastSpring:
Has delivered D2C at scale for over 20 years
They power top mobile publishers around the world
Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Podcast:
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
00:00 — Intro and why Pixel Flow matters
02:10 — First impressions and core loop
04:10 — Sorting shooter mechanics explained
06:40 — Bench, tray, and slinging mastery
09:30 — Difficulty design and fail states
12:10 — Comparison vs Voodoo-style sorting games
14:00 — Growth timeline and revenue explosion
16:00 — DAU, geo mix, and scale reality
18:30 — Copycats and category pressure
21:00 — Deterministic vs casino-style puzzles
23:20 — Ceiling discussion: 15–30M per month?
25:00 — Ad monetization breakdown
27:30 — Why not to overpush rewarded ads
29:30 — CPI, retention, and UA efficiency
32:00 — Creative velocity as the real moat
35:00 — IP lookalikes and gray-zone creatives
38:30 — What Pixel Flow must do next
41:30 — Final take and closing thoughts
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
🤔 What if games paid players back?
2026/01/14
What if paying players actually made games more profitable?
In this episode, we sit down with Ben Cousens (Chief Strategy Officer at ZBD) to unpack how embedded payouts, loyalty rewards, and regulated payments infrastructure can radically change retention, LTV, and monetization in mobile games.
This is payments, psychology, and monetization design.
Topics covered
• Why gaming has a payments problem
• Embedded rewards vs cash-for-tasks
• How ZBD increases retention by 180%
• Sharing ad revenue with players
• Anti-fraud & compliance realities
• UA creatives that attract better cohorts
• Bank payouts & real-world spend in 2026
More on ZBD SDK: https://zbd.gg/z/rewards-sdk
Case studies mentioned: https://zbdpay.com/en/case-studies
ZBD: https://zbdpay.com
Ben Cousens : https://www.linkedin.com/in/bencousens/
RSVP to Game of Tones II: https://luma.com/07c3ffq0?utm_source=twoandahalfgamers
---------------------------------------
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Felix Braberg, Matej Lancaric
Special guest: Ben Cousens
https://www.linkedin.com/in/bencousens/
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg
Chapters
00:00 — Why 180% retention sounds like BS?
01:35 — Ben’s background: games, banking, VC, ZBD
04:25 — What ZBD actually is (and isn’t)
06:20 — The real payments problem in gaming
09:10 — Money lifecycle in games: pay-in, move, pay-out
11:15 — Why pay-outs are allowed when pay-ins aren’t
13:00 — Embedded rewards vs “cash for tasks”
14:30 — Bitcoin Miner & easter-egg rewards explained
17:20 — Why sharing ad revenue increases LTV
19:40 — From Bitcoin wallets to direct bank payouts
22:00 — How rewards change player behavior long-term
24:00 — Fraud, bots & anti-abuse systems
26:50 — Why this works better than classic rewards apps
29:35 — Tech integration & SDK reality
31:40 — UA creatives and signaling “this game pays you”
33:45 — Regulation costs & why others can’t copy this
35:10 — What’s coming in 2026 (bank, real-world spend)
37:10 — Blurring virtual and real economies
39:20 — Who should actually use ZBD
41:10 — Final take: owning the player relationship
---------------------------------------
Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
---------------------------------------
Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
Hit the Subscribe button on YouTube, Spotify, and Apple!
Please share feedback and comments - [email protected]
---------------------------------------
If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric
Do you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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