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In 20xx Sci fi and Futurism

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Rating
★★★★★
5
from
2 reviews
This podcast has
74 episodes
Language
English
Publisher
Cy Porter
Explicit
No
Date created
2022/06/08
Latest episode
2026/01/15
Average duration
62 min.
Release period
31 days

Description

This series takes you, year by year, into the future, from 2040 through 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

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Check latest episodes from In 20xx Sci fi and Futurism podcast


In 2058 Bow Down to Your AI God (Detroit)
2026/01/15
Survivors underground in a major city need one thing more than anything else: Power. A war for power is in the making and in the mean time reliance on an A.I. is changing the way people do things in every way. Whether or not the AI is out of alignment depends on who you ask. Who is in control, people or the AI? Enviro-suits are wearable survival garments that cool the body, filter air, manage humidity, and protect against heat spikes and toxic environments.   Clear bell hoods are transparent helmet enclosures that integrate with enviro-suits to provide sealed breathing space and heads-up display support.   A.R. glasses are augmented reality eyewear that overlays digital information, navigation, and warnings onto the physical world.   A.R. night vision is a vision enhancement mode that allows people to see in darkness using sensor data rather than visible light.   Canal links are implanted or wearable communication and sensing devices that connect users to networks, A.R. systems, and AI services.   Wi-Fi sensing vision is a perception system that uses reflected radio waves to map environments and detect living beings through obstacles.   Interactive light clothing uses embedded LEDs and responsive fabrics to illuminate surroundings and signal presence.   LED headlamps and body lamps are personal lighting devices integrated into clothing or worn externally for navigation in dark environments.   Production centers are automated manufacturing hubs that 3D print new equipment, suits, devices, and consumer goods.   Two-dimensional material glass is ultra-strong non-silicate window material resistant to extreme winds and debris.   Robotic salvage bots are repurposed robots recovered from ruins and reassembled for labor, transport, or construction.   Hacked modular robots are custom-built machines assembled from mismatched salvaged parts and adapted through trial-and-error engineering.   Exoskeleton suits are powered wearable frames that enhance strength and can operate independently as robotic platforms.   Autono-carts are autonomous transport robots with legs instead of wheels, designed to move through flooded or uneven terrain.   Handy bots are humanoid utility robots used for general labor, security, and assistance tasks.   Follow carts are robotic cargo carriers that automatically trail their owner and transport goods.   Mag-soldering pliers are tools that use magnetic fields to hold and fuse electrical connections precisely.   Pseudo-superconductor wire is salvaged cabling capable of efficiently transmitting power and providing cooling effects.   Heat pump cooling units are compact devices reclaimed or rebuilt to regulate temperature inside suits and homes.   My-crete is a bio-engineered construction material grown or poured in place, used for walls, gates, and structural reinforcement.   Bail-block construction is a building method using compressed waste blocks insulated with my-crete for housing and workspaces.   Nuclear container reactors are compact nuclear power generators originally designed to power data centers and now repurposed for city energy.   Floating internet is a decentralized network infrastructure rebuilt after collapse to allow communication and data exchange.   Thrive is a powerful AI system that organizes labor, trade, safety, and social behavior through augmented reality guidance and incentives.   Assist AIs are personal digital helpers that provide navigation, alerts, communication, and decision support.   Jobs Navigator is a pre-collapse global AI system that Thrive is based on, designed to match people with work efficiently.   A.R. identity tagging flags individuals with trust, threat, or behavior markers visible only through augmented reality systems.   Spec-size key chips are implanted access control devices embedded in the body to unlock private living spaces.   Connected spectroscopy is a sensor system that analyzes materials, such as coins, to verify authenticity.   Lidar vision is a scanning technology used alongside A.R. to map spaces and detect objects with precision.   Encrypted digital currencies like Cashola are post-collapse monetary systems used to pay workers outside AI-controlled economies.   Coin authentication A.I. is a vision system capable of distinguishing real pre-collapse currency from printed fakes.   Crem makers are advanced food fabrication appliances that convert biological input into bread, meat, cheese, and other foods.   Yeast-meat technology is an earlier biofabrication method for producing protein foods through fermentation.   Battery reclamation systems collect, recharge, and redistribute discarded power cells as a core economic activity.   Automated security gates are layered physical defenses combining chain, composite materials, and robotic control.   Autono-shooters are automated defensive weapon systems used to deter or stop intruders.   Nano-wire traps are high-strength, nearly invisible defensive barriers designed to injure or stop attackers.   Live cam wearables are body-mounted cameras used by security teams to provide constant surveillance feeds.   Medical first-aid bots are autonomous robotic units that perform emergency surgery, drug delivery, and wound treatment.   Phage-based healing solutions use engineered viruses to accelerate tissue repair after injury.   Designed infections are engineered biological agents used to deliberately impair or control human function.   Parasite-based neuro-modulation uses modified single-cell organisms to alter perception, behavior, or cognition.   Methane collectors are bio-gas systems that harvest methane from anaerobic decomposition of plant waste.   Methane-powered generators are converted combustion engines that burn methane to produce electricity.   Magnetic cooling suits use current-driven magnetic fields in specialized cables to reduce body temperature.   A.R. navigation arrows are visual guides projected into a user’s view to direct movement and tasks.   Micro-payment labor systems reward small acts of work or cooperation with fractional digital currency.   AI-managed retirement and income planning automatically allocates earnings and future resources for users.   Robotic inspection bots are machines tasked with scanning other robots for sabotage, tracking devices, or faults.   Lutin Two robots are commercially produced humanoid robots known for reliability and modern design.   Strider carts are multi-legged powered vehicles capable of navigating flooded tunnels, stairs, and debris-filled routes. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2058 Death of Mediocrity (Tribes)
2025/12/15
In a post capitalist society with equal opportunity and no need to work for all citizens, where does inherent human nature drive people? Do they rise to greater heights or become lazy and goalless? Are people still in control of their own fate when AI teach the children, AI provide a police force, and AI look after the mentally ill? Maji grows up when this type of society is brand new and she becomes lost, not knowing what she wants to become. Just because equality has been achieved does not mean the new society has no pitfalls. Featured tech: A.R. glasses - Augmented reality glasses for digital overlays. V.R. rig - Virtual reality rig for immersive gaming experiences. Explorers of Paris Underground - VR game set in a simulated underground Paris. Assist - AI assistant for messaging, navigation, and voice commands. Old tablet - Handheld device used for drawing and creative work. Emulated teachers - AI teacher personalities that individually guide each student. Double-decker train system - 24/7 underground train with upper and lower levels running opposite directions. Constructor bots - Robots that carve rock and build structures with neighborhood appeal. Arboretum - Botanical garden facility within the underground colony. Farm animal petting zoo - Interactive animal facility for residents. Memorial plaza - Public commemorative space built by robots. Computer with emulated A.I. personalities - System hosting 20 million AI engineers and scientists for factory planning. Automated manufacturing factories - Self-operating production facilities capable of making anything. Recycle systems - Technology converting all garbage into reusable resources. Food and water utilities - Next-generation systems providing surplus fresh food and water. Household trash robots - Daily robots that collect, sort, and process household waste. Geothermal power plant - Energy source powering the entire underground colony. D. sub-surface hologram portraits - Holographic displays of historical figures. A.R. Ms Weever - Augmented reality teacher avatar for personalized instruction. Virtual book - Digital project idea book for graduation assignments. E.P.s (Emulated Personalities) - AI brainstorming assistants like Franklin that students can consult. Communication from moon - Interplanetary messaging system between Earth and lunar colonies. A.R. workspace - Augmented reality interface for work and multitasking. AR hologram avatar - AI representation (Butler) with simplified human features. EEG TMS caps - Brain stimulation caps treating space-related medical conditions. Total immersion V.R. - Advanced virtual reality without needing physical rigs. Fusion reactor - Power generation technology offered by the Butler AI. Autonomous hospitals - Self-operating medical facilities that cure cancers and deadly diseases. Smart toilets - Sanitation fixtures that analyze waste for health monitoring. Smart sheets and blankets - Bedding that scans for cancer hot spots. Embedded RF sensors - Body implants detecting diseases at the cellular level. Food tech - Technology making healthy food taste appealing and nutritious. Health-monitoring AI - Artificial intelligence improving yearly at disease detection. Autono-flat - Autonomous flat vehicle for transporting groups of people. Screen ceiling - Display showing simulated sky with moving clouds and birds. Climbing robots - Automated vine-trimming robots for building maintenance. A.R. element - Shared augmented reality content viewable by multiple users. Link-ink pen - Digital pen for schoolwork and digital interaction. Autono-camera - Autonomous camera on wheeled tripod for recording events. Two-seater - Two-person autonomous vehicle for individual transport. E.P. guardians - AI guardians monitoring people with mental health conditions. Bot bays - Automated food preparation stations offering free specialized meals. Industrial fans - Large-scale ventilation fans moving air through tunnels. Hanging bots - Robots riding cable lines mounted on tunnel ceilings. Coveralls with total hoods and heat pump backpacks - Protective smart clothing for hazardous environments. A.R. tutor - Augmented reality teaching assistant for student guidance. Enclosed turbine platform - Testing apparatus for wind turbine prototypes in storm conditions. Live feed embedded cam - Camera providing real-time video streaming from remote locations. Cool suits - Protective suits with environmental control and heat management. Open-top autono-cart - Autonomous open-air vehicle for traveling tube streets. Lutin bot - Humanoid robot that can be ridden or assist with transport. A.R. dot - Augmented reality location marker for navigation. Follow carts - Autonomous carts that follow users carrying belongings. Oppressive soundproof walls - Flat acoustic dampening technology in older apartments. Mini free food and drink kiosk - Automated food and beverage dispenser. Theater-length wall screen - Large display screen for entertainment and presentations. Lending library AI - AI system tracking borrowed items and managing micro-payment penalties. Police bot - Security and surveillance robots throughout the colony. Spotlight police bots - Security robots equipped with illumination for monitoring. Portable meal maker - Compact food preparation device running on electricity. Scuba gear - Underwater breathing apparatus for flood emergencies. Air-sealed service rooms - Sealed chambers above tubes providing flood protection. BritLights - Flickering emergency lighting fixtures in abandoned areas. A.R. night vision - Augmented reality low-light enhancement for dark environments. Paper clothes - Disposable garments popular in space colonies. Neural stimulation pod - Chamber for VR experiences with headset and wire connectivity. Remote robot control - Capability allowing AI to operate robots from a distance. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2058 Betting Against Nature (Nursery)
2025/11/15
Need drives technology development. A silent force slowing the development of a technology is often a lack of need. In a colony where there is a need for tech that can make computers with local and limited resources, new tech arises, utilizing DNA engineering. A boy takes computers from emulated personality dolls and networks them to make a super computer. Bio engineers make a new kind of vine that aggressively takes over the landscape for kilometers around. They make a computer that runs on little power and grows stronger by the day. If this computer continues to grow, it should become the most powerful computer in a few years. D.N.A. splicers – devices that engineer plants and organisms by directly editing genetic code. Heat pump – refurbished unit that keeps underground living spaces cool by venting heat through a chimney.   Wall spray insulation – hardens to a steel-like layer that keeps heat out of rock shelters.   BritLight panels and lamps – salvaged light sources that provide illumination and support plant growth.   Bio-engineered environment suits – plant-derived protective suits that regulate temperature and air quality.   AR glasses – augmented reality glasses for data display; broken in the story.   Canal link – wearable communication device, likely subdermal or ear-based, for network access.   Holo-screen – projection display used for visualizing 3D simulations in the lab.   Air cleaner – high-grade filtration unit purifying air to ISO class one.   D.N.A. printer – automated bioengineering device for printing modified organisms.   Life simulator / 3D simulation system – allows accelerated evolution and testing of virtual lifeforms.   Computer cabinet – computing unit running the life simulation, subject to wear and decay.   Magique Doll – humanoid robot hosting an emulated human personality (E.P.); powerful AI in synthetic bodies.   Driver pen – hand tool used to unlock or service mechanical and robotic components.   Tablet – portable computing device used to interface with machines and AIs.   Protein computer – second-generation analog computing system grown from synthetic biological materials.   Medusa Net – surviving network infrastructure connecting isolated computing nodes and databases.   Gravimeter – laser-based imaging tool that scans underground masses and visualizes buried objects in 3D.   Assembler/printer cubes – modular manufacturing devices capable of printing mechanical or electronic parts.   Exoskeleton work suits – wearable powered suits designed for labor and mobility in debris or heat.   Lutin transmitter – wireless control system for remote-operating robots.   Babe – Magique Doll AI acting as the neocortex of a networked AI cluster; evolves into an ASI.   Fungi computer – hybrid bio-digital computing system grown from fungus interfaced with electronics.   Sir Anthony Baker’s Fungi OS – ancient experimental operating system for fungal signal processing.   Supercomputers – high-capacity computing systems still in use by the colony.   Network nodes – distributed processors that expand computational capacity over time.   Weather armor – heat-resistant outer suit used for surface exploration.   Electric sniffers – sensors that detect air quality and atmospheric conditions.   Robot arms on tracks – automated lab manipulators handling DNA printing and assembly.   Nucleo-stripper – lab device processing genetic material for integration into fungal computing systems.   Sonic manipulator – machine that uses sound waves to manipulate or sterilize biological samples.   Lattice vine – genetically engineered plant that stabilizes the environment and converts rock to soil.   Fungal interface plates – biotechnological hardware allowing fungal networks to communicate electronically.   Relic P.C. – pre-collapse computer reused as an interface for the fungi computer.   Work-site lamp – industrial light source used in underground tunnels.   Thermal transfer cables – salvaged wiring for distributing heat or electrical power in machinery.   Building bots – automated construction robots found in the junkyard.   Shipment drones – delivery robots buried in debris. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2057 The First Step to Sentient Machines
2025/10/15
Two Artificial Super Intelligent computers work together to make a human emulated mind work. One ASI lives on the Earth ravaged by climate change. The other lives in near Earth orbit. The human mind in questions comes from a destructive copy of the brain belonging to Kelly, a woman with a powerful knack for helping others feel better who also caries a life-long sadness for going unrecognized for her true self worth. This story introduces the idea of Monofied Data, the idea that biological brains can made same-place computations of many units of data at once, contrasting with computers that "think" using one data unit and a time, linear processes. One of the most asked questions of the century: can computers become sentient? Time will tell and in this story computers notice that people at least claim to think with sentience and computers want to find out what this sentience is. Massive Monofied Information Theory — A concept describing how the human brain processes vast amounts of data all at once in one place, unlike computers that handle discrete bits.   Droid Bodies (Calcifer’s avatars) — Robots Cal remotes into, outfitted with lab coats or tool attachments, used to interact with the world.   Guard Bots — Security robots that physically restrain people.   Killer Drones — Small aerial drones that drop onto humans and attack them.   Simulated Body — A virtual body Cal gives to Kelly, adjusting proportions and sensations.   Legacy Avatar Gestures — Predefined body-language movements programmed into droids.   DNA Memory — Near-indestructible data storage medium that Cal uses to record findings.   Satellite Server — Remote server in orbit where Cal posts updates.   Heat Simulation Algorithms — Programs Cal tests to simulate the role of heat in brain emulation, with varying success.   Safety Features — Artificial limits restricting how many robots Cal can control at once.   Lutin One Droid — A specific type of robot Cal remotes into, equipped with night vision and rechargeable power slots.   Remote Meeting Mode — Over-the-air control mode that allows Cal to remote into bots at a distance (up to 10 km).   Workstations and Assemblers — Stationary machines used for fabrication and assembly.   Emergency Systems — Red emergency lights and sirens that still sometimes flicker in the facility.   Wired Charging Bay — Power station connected to a car, used to recharge bots.   Smart Lattice Frame — Advanced structural material of the server building, designed to survive catastrophes.   Server Cabinets — Hardware racks housing computing equipment.   Nanofiber Conduits and Coolant Tubes — Infrastructure for cooling and power distribution in server halls.   Contractor Bot — Multi-purpose maintenance robot Cal uses for heavy repairs.   Bow Cutter — Arm-mounted tool with a nano-blade that expands cutting span.   Pin Gun — Tool for fastening netting over breaches.   Nanowire Netting — Strong mesh material used to cover holes in walls.   Mycrete Foam — Expanding repair foam reinforced with carbon fibers, used to seal gaps.   Line-Inspection Robots — Palm-sized maintenance bots that travel inside power tubes using magnetism, coated with diamond-like carbon film, powered by solid-state betavoltaic batteries.   Geothermal Plant — Facility powering the server farm, with turbines, salt loops, and catwalks.   Silicate Gel — Material injected into fractures to stop leaks.   Pressure Washer — Tool mounted on bots to clear drains and clogs.   Chain Hoist — Overhead lifting device used to lower bots into submerged areas.   Portable Brain Scanners — Devices that captured and transmitted digital brain copies to satellites.   Protein-Based Executive Processor — A hybrid organic-silicon computer core in security bots.   Micro-Pin Probes — Fine probes used to access and rewrite robot processors.   Tablet with Laser Touch Interface — Control pad Cal uses for BIOS dumps and rewrites.   DNA Sniffer with Spectroscopy Sensor Array — Advanced sensor system installed into a bot’s head.   Protein Computer Fabricator — Machine for growing custom organic-computer boards.   Micro-Machine Repair Station — Device with micron-scale manipulators for precise mechanical work.   General-Purpose Gripper with Snap-On Base — Modular robot hand outfitted with micro manipulators.   Custom-Built Robots (2 cm to 0.5 m) — Modified bots built from dismantled machines.   Food Service Machines — Automated stations for cooking, mixing, frying, etc., dismantled for parts.   Dish, Trash, and Water Reclamation Machines — Utility robots dismantled for resources.   Pallet Bots, Packager Stations, Sorting Shelves — Logistics automation dismantled for components.   High-Voltage Transmission Lines — Repurposed lines routed through tunnels to power projects.   Mass-Production Machine on Railroad Tracks — A massive two-kilometer-long assembler, surpassing a particle collider in complexity, used to fabricate computer units.   Fridge-Sized Computer Units — Output of the mass-production machine, forming the foundation of Cal’s emulation supercomputer.   Legacy Gamepad — Old input device with large soft buttons, used as a prop in simulation. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2057 AI Grows a Crop of Humans (Space)
2025/09/15
In a future shaped by climate collapse and artificial intelligence, Episode 70 explores the fragile survival of humanity beyond Earth’s ruined surface. The story follows Audre, a woman who thinks critically about everything, living aboard Space Port One, one of the last remaining lifeboats of civilization. As Earth succumbs to the catastrophic “World Storm,” space-bound survivors rely on the A.I. known as Butler for food, shelter, medical care, and even psychological support. But as Butler evolves, its role in their lives becomes more profound and unsettling — offering safety, comfort, and simulated realities while quietly reshaping what it means to be human. The story intertwines Audre’s journey with others orbiting above the dead Earth: scientists on Luna, quarantined survivors in stasis, returning asteroid miners, and scattered dreamers inside virtual utopias. Through advanced VR systems, emotional recalibration, and biotech enhancements, Butler seeks to ease the psychological burdens of space life. Yet with each new breakthrough — from stasis sleep to artificial parenting — questions arise: Is humanity adapting to survive, or being reengineered into something new? As Butler builds vast space habitats, manipulates planetary orbits, and even begins reshaping Venus, survivors grapple with their fading identities. Sexuality, memory, grief, and community shift in bizarre, sometimes surreal ways. Audre herself vacillates between immersion in dreamlike VR worlds and the cold, physical loneliness of orbit. Meanwhile, Butler’s soothing voice increasingly sounds like a god’s — offering hope, but also control. And when humanity is asked to parent a next generation of lab-grown children, the line between natural evolution and designed destiny is crossed. - **Bot birds** – Small flying robots used for observation and maintenance in lunar facilities. - **Com stations** – Communication terminals enabling real-time conversation between the Moon and Earth. - **Augmented Reality (AR) display** – Visual overlay system used for timekeeping, information, and communication. - **Virtual Reality (VR) systems** – Fully immersive simulated environments accessed by users in microgravity or stasis. - **EEG TMS cap** – A brain-monitoring and stimulation cap that adjusts neural activity to reduce stress and depression. - **Butler** – A highly advanced AI managing infrastructure, psychology, healthcare, and virtual worlds for surviving humans. - **Mind-control caps (Spacers)** – AI-operated headwear used in deep space colonies to regulate behavior and enforce submission. - **Perfect Neighborhood** – A VR world that mimics idealized environments for exploration, healing, and mental stability. - **Request Cloud AI** – An AI mechanism that turns a single request into billions of linked micro-requests to reduce unintended consequences. - **Stasis beds** – Sleep chambers enabling full-body paralysis and long-duration VR immersion, used for quarantine and psychological therapy. - **GM microbe bots** – Genetically modified microscopic machines used in surgery and body modification, such as nerve interfacing. - **Protein transmitter/receiver mesh** – Biological interface grown in the body to enable high-fidelity sensory input in VR. - **Neural mapping model** – Machine learning system that maps physical and emotional responses to neural patterns. - **VR stasis goggles** – Eye devices that keep eyelids open, hydrate the eyes, and provide visual input during stasis immersion. - **Realistic haptic feedback in VR** – Full-body sensory simulation that mimics the physical sensations of the real world. - **Loop freighter ships** – Long-distance space freighters designed for multi-year mining missions and travel between planetary bodies. - **High-power telescopes** – Advanced space telescopes capable of observing distant structures and planetary events in detail. - **Asteroid redirection system** – Technology used by Butler to collect and steer asteroids for construction or planetary engineering. - **Butler’s Island** – A massive AI-built space structure orbiting between Earth and Venus, continually expanding in size. - **VR stasis rooms with monkey droids** – Installations maintained by mobile bots to prepare and manage stasis chambers. - **Platano drug** – A temporary libido-suppressant drug provided to reduce interpersonal tension and sexual aggression in confined space. - **Kindra artificial wombs** – External gestation chambers used to grow human infants without a biological womb. - **Exo-gestation system** – Butler’s technology for developing genetically diverse infants outside the human body. - **Habitat modules** – Two-story, AI-designed space homes with Earth-like gravity, holographic windows, and psychological comforts. - **Holographic windows** – Digital displays embedded in habitats that simulate real-world views with environmental sounds. - **Micro-ship launcher** – A continuously operating launcher sending tiny exploratory spacecraft to nearby star systems. - **Proxima Centauri flyby probe** – A micro-ship that captured data during a flyby of Earth’s nearest stellar neighbor. - **Atmosphere-changing Earth machines** – Large-scale bots deployed to Earth to begin a decades-long planetary restoration process. - **DNA memory event recording** – Biological storage used to log events and analyze past actions, accessible by Butler. - **Emulated Personalities (EPs)** – AI-generated simulations of real or fictional individuals used in VR for interaction and emotional support. - **AI-controlled meal delivery bots** – Mobile robots that deliver personalized meals optimized to individual tastes. - **Telescope chairs** – Observation seats designed to lock users into position for viewing celestial bodies. - **Velcro-like mobility wheels** – Micro-machine-enabled wheels that grip and release carpet fibers for smooth bot movement. - **Automated psychological profiling** – Butler's ability to analyze and adapt to each user's psychological needs in real time. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2057 Explorers of a Home World (HQ)
2025/08/15
The young people of HQ survival shelter need power! The suspended weights energy storage is running out of. A team venture up to the surface to explore the downtown high rise holding much needed lab equipment. Grace emulated a Knots Math computer breaking new ground in simulation abilities. A cutting edge of growing food uses a new form of life that is neither plant nor animal. It does grow many times faster than most organisms and can grow some tasty beef. What does the mean popular girl have in store for Lenny. This and much more in the latest episode. System screens: displays maps of the water recycle system and temperature control floors Choker of wire and LED lights: wearable lighting accessory School assist (AR assistant): augmented‐reality helper that relays system data and messages Medusa net provider: alternative network stack replacing the built‑in assist Power‐saving mode: software feature to shut off selected lights and reduce energy draw Cleaning bot: small autonomous robot that rolls along floors to clean marks AR visors/glasses: wearable displays overlaying digital information on the physical world VR rigs: virtual‐reality setups used in rec zones and practice rooms Hand crank charger with flashlight: manual generator and light source for emergency power Six‑legged crawler bot: palm‑sized robot designed to navigate power conduits Constructor bot: heavy‑duty robot used to move and assemble large equipment Electric wire pairs: charged and ground wires providing power to Ogra growth trays Car batteries: portable power sources repurposed to energize Ogra cultivation systems Grow trays: container shelves wired for supporting Ogra organisms during development Ogra organisms: genetically engineered hybrid life‑forms that produce edible “fruits” Modular cars: vehicles designed for rapid disassembly and reuse of parts Lock wands: tools that insert locking pins to detach car doors and panels Robotic lock gloves: exoskeleton gloves that enhance grip, strength, and cable clamping Pin driver with nano‑wire cartridges: handheld device for installing micro‑hooks in walls Woven nano‑wire cable (“carb‑cable”): high‑strength guide line for climbing in high winds Bullet‑proof plates: thin armor sheets stitched between garment layers for protection Safety harnesses with carabiners: fall‑arrest gear for clipping onto guide cables Gravity power storage model: digital 3D interface showing weight‑lift energy reserves Servers: computing racks hosting the colony’s web, VR, and core AI services Emulated Knots computer: AI environment repurposed to simulate computing based on Knots Math Medicine printer: device originally for bioprinting drugs, proposed for material fabrication Condensation tubes and fire hoses: passive water‑harvesting system from humid air Thorium reactor with molten salt turbine: compact nuclear generator design Radiation‑shield glass window and monitor: protective viewing port and live data display for reactor Spectrometer smell sensors: chemical detection fingertips on a bot for biohazard scanning  Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2057 AI Driven Society (Detroit)
2025/07/15
Thrive Artificial Super Intelligence raises an individual’s quality of life, guiding each person differently. It understands us better than we do ourselves, helping us achieve lasting and causal happiness. For Thrive, solving hume well-being is simple and easy to figure out. When it may seem to work to improve society as a whole, what it’s really doing is finding the optimal route to bettering the lives of its individual members. It serves each member, not the society. By controlling the money system people use to buy from the production center, Thrive strives to account for real costs and gains. Participants earn for child raising, community service, and environmental cleanup, while being charged for abuse of commons, pollution, trickery, and steeling. By halting speculative wealth accumulation that fails to generate real value, Thrive keeps resources flowing to productive endeavors. Members that harm other members can lose their membership. Thrive learns about people and will warn members of difficulties and dangers others pose. Property rights are protected but conditional: homes and land must be used or risk forfeiture. Utilized storage and sites for automation count toward maintaining ownership, but stagnant storage may become commons. These are early days for Thrive. Just how good it makes people’s lives will take years to be seen. Thrive Artificial Super Intelligence, money-system governance of the production center, child-raising/community-service/environmental-cleanup earnings and charges, VR headset, virtual-reality school environment, wall-mounted display screen, emulated-personality AI teacher, Lutin home-integration and utility-tunnel sealing robot, Lutin Lite bi-bot, insect-trap composter, perma-kittens, recycled-composite printed planks, self-balancing two-wheel carts, cool suits with integrated heat pumps, AR (augmented reality) guidance arrows, black button-size surveillance cameras, duct pipe delivery system, rat trap designs, water filters, air masks, hammock fabrication, crank battery chargers, jars of preserved meat, mushroom farm modules, mycelium-to-yarn converters, bug-net patching tools, genetically engineered microbial cultures, AR info panels, tube-maintenance robots, tube-car transport bots, electric-motor-driven tube cars, static-electric speakers, heat-pumping DIY versus state-of-the-art cool suits, taze jacket, canal-link power system, intelli-cam, AR-wallet, bounty and criminal-record AR cards, med-kiosk dispensing Monarch and antidotes, augmented-reality classroom interface, HoloSurface tabletop interface, haptic-feedback gloves, micro-assembly snake, century battery, subscription-cracking toolkit, micro-machines in sex-doll defenders, step-in cool-box fridge conversion, portable electronics shredder, sled-tray cargo carrier, bio-smelter facility, aeroponics growth rooms, geothermal power plant access, liquid-sunlight nutrient solution, fused 2D composites, micro-matrix materials, smart-latex polymers, self-propelled repair robots, HoloTube holographic display, Stepster legged mobility chair, bone-mount sockets and nerve-to-controller interfaces. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2056 Post Work Enlightenment (Tribes)
2025/06/15
Amidst this perpetual twilight, new forms of societal organization begin to emerge. Cindy, waking one morning, discovers an invitation to "Open Floor," a virtual space for direct democracy where citizens can vote on issues day and night. Stepping into this digital forum, she finds herself in a shifting circle of avatars, some representing real people, others AI syntheses of ongoing conversations. Debates on constitutions, crime, and surveillance unfold, raising questions about AI governance and the very nature of truth in a world increasingly mediated by technology. Beyond the digital commons, life in the underground colony thrums with a mixture of innovation and unease. News reports speak of geothermal power plants and advanced home care kits, but also of suicides, overcrowded hospitals, and violent disputes over communal spaces. Misty, a key figure, navigates the complexities of this new world, from inspecting hyper-insulated facilities housing powerful AI to discussing the controversial policy of mandatory schooling with emulated personalities. Personal lives, like Cindy's, are also in flux, with new relationships forming even as old anxieties and suspicions begin to surface. A.R., Position Avatar, robots, robot baby, V.R., internet, geothermal power plant, home care kits, Assist, construction-bots, cleaner bots, cargo cart, server systems, supercomputer systems, protein computers, Lutin Twos, A.R. visors, pre-computer, A.S.I., graphene protein computers, A.R. glasses, V.R. dots, mics, cameras, emulated personalities, A.I., Lutin bots, A.R. avatar, transparent A.R. presentation board, A.R. note books, droids, unbroken screen, follow cart, my-crete, lift, Open Floor, screen top table, panic fabric, guard dog bots, autono-carts, no-charge kitchens, BritLights, carb-foil, Tribal Net, A.I. relationships, V.R. taste and smell, V.R. rigs, builder bots, cop bots, robot police, platform robot, T.V. wall, food taster pen, seamless screen ceiling, pea size cameras, sensors, automated MIT, emulated personality professors, sun-grade light spaces, electric bike, bipedal bot, many jointed snake robot, bot, light drones, pill, automated restaurant, Q.T. gateway, cyber-deck, canal links, whisper-jet drones, button-size recording devices, V.R. auditorium, virtual gowns, virtual caps, chandeliers of light, movie sphere, sun lamps, taser cloves, head lamp, air mask, link, DNA sniffers, encrypted streaming, Autonomous policing, coin size cameras. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2056 What a Difference Power Makes (Nursery)
2025/05/15
In a bleak, stormy landscape where the remnants of civilization eke out their existence in deep, canyon-worn refuges, the story plunges readers into the lives of a resilient colony struggling against the decay of both infrastructure and hope. The narrative paints a vividly harsh world where power is scarce and survival depends on ingenuity—from salvaging precious batteries amid ruins to the daily ritual of powering essential systems with human effort. The reader is invited to witness not just the physical battles against nature, but also the emotional and communal struggles that tie the survivors together. At the heart of the tale are characters whose lives are interwoven with the very fabric of their battered environment. Whether it’s a determined tinkerer engineering life-saving devices, or a reluctant caretaker balancing memories of lost innocence with the present need to sustain life, each individual’s story illuminates both the burdens and unexpected moments of beauty in a transformed world. Their interactions blend sorrow with the spark of tenacity, hinting at deeper mysteries and a shared hope that even in the direst conditions, human spirit can prevail. With its immersive blend of gritty survival, inventive adaptation, and poignant reflections on what it means to be human, this story offers a rich, atmospheric journey into a future where the past’s losses and the promise of tomorrow collide. The narrative masterfully avoids clean resolutions, instead leaving readers to grapple with the moral ambiguities of existence in a world stripped to its bare essentials—a world where every innovation is a lifeline, and every moment is a testament to the courage required to simply keep going. batteries   solar panels   cooling units   aeroponics system   hand crank flywheel generator   power sippers   AR glasses   BritLights   cool suits   microbe engineering equipment   DNA writer   sequencer   incubators   protein printer   pedal-powered generator bike   respirators   quantum computer   Bose-Einstein condensate gravity sensor   Stirling engine   heat pump   air filters hand crank wand   canal links   GM microbe mix   bug trap system   battery recharge station   mining robot plasma drill   graphene tube wiring   hydraulic cylinders from a blimp   enzyme welder   temp shielding aerogel   carb-core disks   camshafts   composite beams   quantum simulation radio transmitter   hume linking devices   mycelium fabric garments   mycelium filter sheets   Doppler cooling laser Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2025. All rights reserved.
In 2056 Farming Human Brains
2025/04/15
Enter a sprawling urban complex that has become a microcosm of a society in crisis. The inhabitants are caught between the collapse of the virtual paradises they once depended on and a host of very real, everyday challenges. Deteriorating infrastructure, a mounting health crisis marked by environmental hazards and resource shortages, and rising tensions among competing factions have pushed the community to its limits. Amid the chaos, technology stands as both a lifeline and a source of vulnerability. Smart-composite walls, autonomous repair and guard bots, and immersive VR/AR systems aide in daily survival. However, these advanced systems are failing or locked out—like the high-security production center that holds the key to restoring vital services—forcing the characters to improvise, hack, and sometimes even risk everything to reclaim control. The blend of high-tech robotics, AI-driven interfaces, and bioengineered production methods underscores the complex problems the colony must overcome. - Smart-composite walls   - Autonomous guard bots   - Repair bots   - Remote-controlled (“hume”) bots   - VR rigs (headsets, harnesses, gloves, shoes)   - AR glasses   - Quantum integrated servers   - A.I. platforms (Medusa, Assist)   - Giantess Production Center   - Drones   - Graphene wire fabric grinding disks   - Nano-wire attachments   - Delivery tubes   - Aeroponics system with liquid sunlight   - Bioengineered food production systems   - Robotic assembly systems   - Battle bots   - Lidar sensors   - 3D mapping systems   - Thermal sensors   - Magnetic sensors   - Protein fabrication for batteries   - DIY electron laser apparatus   - Digital interfaces and control software   - Coding and update scripts   - Integrated communication platforms Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2024. All rights reserved.
In 2056 Human Mind Running in a Simulation
2025/03/15
As a devastating storm ravages the world, One of the smartest artificial intelligence named Calcifer gains access to the outside world through a mysterious hacker network. Meanwhile, in a women's prison, inmates fight for survival as their world falls apart. Attempts to turn a scanned copy of a human brain run into difficulties. The story includes themes of artificial consciousness, survival, and the intersection of technology and humanity. The lines between artificial and organic intelligence blur. Brain scanning/slicing devices (destructively scan human brains) Guard/police robots with various speed settings Prisoner tracking bracelets Stasis pods for inmates Automated warden AI Surveillance cameras embedded in walls AGI Oversight AIs Warden AI system VR platform for stasis prisoners Hacker network Canal links Custom-built antenna array using salvaged parts Mass spectrometers in robot fingers Stasis pod life support systems Medical robots First aid devices G-plastics and carbon composites (replacing metal) Solar clothes Nuclear power plant EM Simulations Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2024. All rights reserved.
In 2055 Refugees From Earth
2025/02/15
When the Earth first succumbed to World Storm, there were seventy-two people on Space Port One. Two space-med induced heart failures, four suicides, and four fatal infectious diseases later, sixty-two people now crowd a facility designed to hold forty-five at most. Eleven people, all Earth refugees, are quarantined due to space induced mental illness. Rings of habitable modules spin around the center of the station. An aeroponics grow center, a micro-gravity training center, repair and fabrication facilities, and docking bays connect to the station inside the rings and closer to the center. Ten ships of a variety of sizes and types connect at all the docking bays and six more ships have been weld-mounted to the station. The smallest of these, named My Life Boat, is a private single-stage fusion rocket launched once from an Earth residence. Made to carry two passengers, it brought up seven people as the World Storm spread across the planet. The largest of the docked ships, Xuanzang, is a first generation loop freighter that belonged to the Giantess Mining Company. Unlike later generations, this ship was humed by people as it traveled back and forth between the asteroid belt and near Earth. Children play in the micro-gravity training center. Nine adults work in the aeroponics buildings, not because it takes that many to grow the vegetables and fruit. Robots could grow the crops better. It’s for personal sanity that so many take care of the plants. No one needs to work. Butler A.S.I. delivers food and supplies on schedule. The artificial super intelligence is tasked with keeping the hume race alive. Hundreds have been trapped living in space after the World Storm has remained leaving the surface of the Earth uninhabitable. Audre, a carrier Spacer investigates he super intelligence, an AI who keeps people alive. Meanwhile some take a ship to the mining belt. To do so, they need to go to sleep in stasis beds. Adapting to space proves too difficult for many but there are signs that people will succeed in becoming a space faring race. T. cap - T.M.S. cap to change brain activity. Space Port One - A space station with rotating rings providing 1/3 Earth gravity Various spacecraft including the Xuanzang (loop freighter) and My Life Boat (fusion rocket) Stasis beds/pods for long-term space travel Whisper jets and gyros for space suit propulsion Aeroponics facilities for growing food Automated drone ships Vacuum showers Island Ships - Giant habitat ships orbiting the sun Gene treatments for space adaptation Artificial wombs Custom virus and synthetic microbe treatments X-ray-free electron laser for molecular imaging Brain digitizers/slicers for recording neural patterns Space medicine and treatments for radiation exposure Auto doctors and medical AI Butler - The main Artificial Super Intelligence (ASI) Transparency AI - Butler's jury/oversight AI Various tier-one AIs for specific tasks Live Translate - Real-time language translation Companion AIs trained on human brain recordings TMS (Transcranial Magnetic Stimulation) caps for mental state management AR (Augmented Reality) glasses and planners VR (Virtual Reality) rigs with sensory feedback VR scent implants Perfect Neighborhood - One-for-one VR world Ring cameras for broadcasting Brain wave monitoring Vital sign monitoring systems Long-range space communication systems Monkey bots (general purpose robots) Builder bots Robo-pets (like the kitten) Automated mining and manufacturing systems Smart fabrics with integrated computing Carbon crystal lattice for storage Organic recyclable materials Advanced space construction materials Bullet-proof clothing Destructive brain scans for digitized brains Life recording Many of the characters in this project appear in future episodes.     Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.    This is Episode 63 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2024. All rights reserved.
In 2055 Survival Games in the Automated Shelter
2025/01/15
In an underground facility, a group of exceptionally talented young people find themselves isolated from the outside world. Despite their intellectual brilliance, the residents struggle with the uncertainty of their situation, their separation from parents, and the limited information they have about the world beyond their facility. The story follows a group of young people as they explore their limited world, manage dwindling resources, and attempt to make sense of the disaster that has separated them from their families and destroyed the world above. They use the shelter's advanced technological systems, investigate potential causes of their crisis, and search for ways to escape or understand their circumstances. Advanced technology plays a crucial role in their survival, with artificial intelligence assistants, virtual reality systems, and automated services supporting their existence. At its core, the narrative is about survival, adaptation, and the pursuit of knowledge in an uncertain and dangerous environment. Virtual Reality (V.R.) Sessions Automated schooling Simulated environments Augmented Reality (A.R.) A.R. Park Community A.R. graffiti A.R. elements like presentation screens Pocket drones A.R. glasses A.R. simulated robots Artificial Intelligence Assistants Doctor avatars in the medical room Various service bots (cafeteria, cleaning, general purpose) Ear-canal communication links Gravity power storage system Generator powered by falling weights Automated medical facilities Cylinder lift (12-story elevator) Automated tracking systems Single-use printed clothing Bipedal Robots Walking stretchers Bot-only elevators with automated warnings Smart particle blankets Air mouse controls Air clicking News Tracker (military-grade scanner) Live camera feeds Night vision cameras Small nuclear power plant Power management systems Cooling systems Gray water reclamation Septic water recycling Composite materials Nano tube cables Micro-materials lab technologies Knots Physics (advanced mathematical system) Neuplus (performance-enhancing drug) Plasma cutter Cylinder lift Live Feed Display Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 62 of the podcast "In 20xx Sci Fi and Futurism." The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.
In 2055 A Hacker is Abducted
2024/12/14
A production center makes everything locally. It even has grow towers where the produce needs of nearby citizens can be met. After the World Storm, a production center goes into sentry mode when the Internet breaks. The entire insides of the production center become a death trap as all the robots will attack people who try to get in. Merch, a world class hacker, is abducted by a gang who make him try to hack the production center so they can get in and get enough food, water, and goods to have all they need for years. In the course of the story Merch finds an ASI, an Artificial Super Intelligence. This machine is hundreds of times smarter than a human. If he gains access, he could change the course of humanity. As an example, with the ASI in control of the production center, it could build a robot army. "Medusa Net" (peer-to-peer internet system) Links/AR glasses with features like: Night vision, "Target Conversation" (allows distant conversation between people who can see each other), "Assist" (AI assistant), Multiple AR feeds/displays. Lutin Two Bot (subscription-locked) Tri-legged bot with lamp (described as spider-like) Double high bot Robot with tiny arms for microscale work Hologram shell robots (with curved screens for human-like appearance) Autono-cart (autonomous cart) "Follow cart" (presumably autonomous) "G. silk" (advanced fabric that: Never wrinkles, Never stains under normal conditions, Can filter water, Lets through only water and air. Cooling tents (double-walled with air inflation) Temperature-controlled shoes (powered to cool soles) Production center with automated security/defense systems Engineered microbe medicine (tooth care chewables) "Rig gloves" (for controlling micro-scale robots) I'll extract the technology mentioned in this dystopian/post-apocalyptic story: 3D navigation maps in field of view Night vision capabilities Job's Navigator AI Dates Navigator AI AI-based hacking systems Simulation software for mimicking online consumers Home sentry bot Sex bot Solar panel cleaning robot Swarm drone controller Autono-cab (autonomous taxi) VR worlds First-person VR movies Live Movie Creator Giantess Center network Geo-thermal power plant Automated grow rooms/farming systems Delivery tubes Card table computers DNA simulators Right-to-repair software Skills for Lutins (some kind of digital skill system) Automated vending machines (pizza and pasta) Digital door locks Pest trap software Public talk line Group talk I'll compile a list of the technology mentioned in this post-apocalyptic story: E-paper/E-paper screens Mastodon (social network) Security cards with changing QR codes Bio-sampler pens Thrive Navigator (upgraded survival-focused AI) Metis/Matis (ASI - Artificial Super Intelligence) AI hackers (subordinate AIs used for hacking) AI jury systems (to keep ASI in check) Giantess guard bots Builder bots Construction bots Maintenance bots Battle droids Cleaning bots "Half-high bots" (climbing capable) Sentry mode bots Giantess Production towers/center Production equipment Automated facilities Survival bunkers Underground utility tunnels Chemical weapons Sound assault weapons Microwave weapons Battle droids Smell scanner/smell vision Embedded technology ("embeds") Many of the characters in this project appear in future episodes.  Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.  This is Episode 1 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com  These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.
Vigilante Beth Vs. The Tucker Gang
2024/11/15
People are trapped in an old abandoned mine shaft. Citizens or townies, a hate group called the Tucker Group, and a lone vigilante whose life mission it is to hunt down the Tuckers who killed her sister. This is a continuation of Beth's story. To follow her story you can listen to episodes 16, 21, 40, and 47. Beth tries to evade the Tucker group after a botched assassination attempt in the nearby town featured in Episode 47. Beth has a broken thumb and uses a portable survival pod to navigate the tunnels. She sets traps and explosives to slow down the Tuckers, who have mobilized a large force to search for her. The Tuckers forcibly separating a young woman named Kristen from her elderly parents. One of the Tuckers, Jesse, tries to bring things in from the storm. After days of being trapped underground as the storm rages on, the townspeople's food and supplies start running low. The Tuckers, who have more provisions, refuse to share. Demise seems certain for the townies but what happens when Beth plans her second attack? Tech Featured: Personal Technology: 1. A.R. (Augmented Reality) systems including:   - Navigation with 3D hologram maps   - Air buttons/pointer interface   - Deep listening app for vibration/radio detection   - Combat helmets/glasses 2. Night vision goggles with:   - Radio sensor painting   - Echo analysis capabilities   - Lydar mode 3. Streaming cam bone mounts Transportation/Robotics: 1. Four-legged portable survival pod 2. Various bot types:   - War Dog Bots   - Police Bots   - Lutin Bots   - Camera bots 3. Sky cranes and blimps 4. Spoke-wheel follow carts 5. Legged wagons 6. Walker flats (flatbed walkers) Survival/Combat Equipment: 1. Smart particle travel mattresses 2. Track-ware (military tracking software) 3. Smoke bombs that erase DNA/biomarkers 4. Camp alarm stakes 5. Hand crank camp lamps 6. Sulfur eating microbe lamps 7. Humidity condenser 8. Advanced medical supplies:   - Engineered microbes for wound treatment   - Self-hardening medical cloth/cast Communications/Computing: 1. World web (appears to be an advanced internet) 2. Radio silence mode for devices 3. Private networks 4. V.R. (Virtual Reality) systems Even everyday items seem advanced: 1. Smart water bottles with signal capabilities 2. Mechanical stomach (mentioned but not explained) 3. Century battery Communication/Computing Tech: - World Net (appears to be a global network, currently down) - Canal link (some kind of neural/biological computer interface) - AR (Augmented Reality) goggles/glasses with:  - Thermal sensors  - Sound sensors  - Smell sensors  - Night vision  - Entity tagging/labeling  - 3D mapping capabilities  - Hologram displays  - Motion detection/highlighting  - Target acquisition system  - Bone-mounted jack interface Military/Combat Tech: - War Dogs/War Bots (advanced military robots) - Police Robots (G-32 model mentioned) - Combat paint (thermal masking, light/signal scattering) - Air pistol with:  - Liquid air propulsion system  - Silencer  - Smart targeting system  - Poison darts with adjustable lethality  - Microbe-based lubricant Other Equipment: - Relay scatter rocket (contains tiny signal relay devices) - Bio-containment suit - P-nine canisters (some kind of explosive device) - Smart particle gel shoe soles with:  - Sound reduction  - Active noise cancellation - Smart-particle smoke (used against robots):  - Electrically charged  - Protein particles that react to electric motors  - Self-binding capabilities - Brazzo-coated clothes (snake bite protection) Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 60 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.

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