
Advertise on podcast: 40K Fireside
Rating
4.5from
This podcast has
120 episodes
Language
EnglishPublisher
Fireside PodcastExplicit
No
Date created
2022/09/10
Latest episode
2026/10/09
Average duration
42 min.
Release period
14 days
Description
Current rank 1 and 2 ITC David Gaylard and Vik Vijay have begun hosting the 40K Fireside Podcast! We're both multiple super major winnings and we tell our perspectives on the game in our conversation-based podcast.
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Check latest episodes from 40K Fireside podcast
TOP Armies for October
2026/10/09
In this 40K Fireside video, Dave breaks down the October competitive Warhammer 40K meta after the latest balance update, the new Space Marines codex, and the shift toward durable all-in armies.
We start with Orks, who are still looking like one of the strongest armies in the game despite the recent shooting nerfs. Dave talks through why Battlewagon and Tankbusta builds still look excellent, why Nazdreg and Meganobz are likely to be everywhere, and why Orks remain the army to beat going into October.
We then move into Space Marines, including why Take and Hold looks like the strongest disposition for Marines, why Terminator durability builds are likely to be popular, and how the common Terminator / Deathwatch Support / Assault Brethren package works.
Dave also walks through the Ultramarines list he has submitted for Paris, built around Guilliman, Calgar, Bladeguard, Assault Terminators, Deathwatch Terminators, Impulsors and Scouts. We talk through how the list plays, what it’s trying to counter, and how opponents should approach playing into these durable Marine builds.
Finally, we zoom out to the wider meta, covering Orks, World Eaters, Sisters of Battle, AdMech, Space Wolves and the rise of big durable pieces backed by high-quality damage.
00:47 Orks and Durable Meta03:57 Marine Detachments Explained08:18 Paris List and Counters18:22 Wider Meta and Wrap Up
Check out our Masterclasses and Atlas tool here:https://40kfireside.com/
See you all again soon - by the Fireside,
Vik & Dave
#warhammer #40kFireside #firesidepodcast #fireside
Join this channel to get access to members-only content, early videos, and our Discord community:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/join
For Business Inquiries: [email protected]
Q3 Balance Update Tier List
2026/10/02
Hey all,Welcome back to 40K Fireside, and we’re back at it again with our competitive Warhammer 40K faction tier list.With the latest balance update from September 30th 2026 significantly shaking up the rules of the game, faction balance, and the shape of the competitive meta, Dave and Vik sit down to work through where they think every army stands going into the rest of 2026.We talk through the biggest winners, the biggest losers, which factions look ready to dominate, which ones may be getting overlooked, and how the new balance update could affect tournament preparation, list building, and the wider competitive 40K landscape.As always, sit back, relax, enjoy, and make sure to leave a comment with where you think your faction belongs. Don’t forget to like and subscribe to keep up to date with 40K Fireside content on YouTube.Check out our Masterclasses and Atlas tool here:https://40kfireside.com/Combat Masterclass:https://40kfireside.com/courses/combat-masterclass/See you all again soon - by the Fireside,Vik & Dave#warhammer #40kFireside #firesidepodcast #firesideJoin this channel to get access to members-only content, early videos, and our Discord community:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/joinFor Business Inquiries: [email protected]
LGT: LARGEST 40k Tournament in HISTORY
2026/09/24
In this 40K Fireside episode, Vik and Dave preview the LGT meta by looking through the top ELO players attending the event and the lists they are bringing.We start with updates on Atlas, the Master Matrix, new course content, and the wider LGT field, before diving into the big faction trends: Custodes everywhere, Orks rising fast, Dark Angels still hanging around the top, and some interesting questions around dispositions like Priority Assets and Disruption.From there, we go through some of the most interesting top player lists at the event, including Innes Wilson’s AdMech, Manny’s Dark Angels double Nephilim Jetfighter build, Dave’s Blood Legion Daemons, Liam’s wild CSM Disruption list, Naseem’s Ultramarines throwback, Glenn’s Tau, Andy’s Necrons, Greg’s Votann, Vik’s Sisters, Matt Bonnet’s Orks, and even some Thunderhawk madness.We also talk through sleeper picks, faction specialists, top cut predictions, which armies may overperform, and why this LGT could reward players sticking with what they know rather than simply chasing the obvious meta picks.02:24 Main Show13:52 Dispositions Priority Assets Talk18:18 Top ELO Lists Intro18:35 Innes Wilson AdMech Breakdown22:28 Manny Dark Angels Jetfighters25:56 Dave Blood Legion List30:55 Liam CSM Disruption Spice35:28 Naseem Ultramarines Throwback39:35 Glenn Tau Left Field Pick41:29 Tau Loadout Talk43:09 Necrons Without Vault45:39 Votann Meta Sleeper47:55 Why Sisters Not Eldar50:10 Sisters Vehicle Core54:59 Terrain And Weapons57:20 Orks Dread Mob Threat01:00:35 Honorable Mentions01:04:26 Thunderhawk Madness01:08:16 Top Cut Predictions01:12:45 Goals And SignoffSee you all again soon - by the Fireside,Vik & DaveCheck out our E-courses for competitive Warhammer at https://40kfireside.com#warhammer #40kFireside #firesidepodcast #firesideJoin this channel to get access to perks:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/joinFor Business Inquiries: [[email protected]](mailto:[email protected])
Is 11th edition GOOD?
2026/09/09
In this 40K Fireside episode, Dave takes a step back to talk about the state of Warhammer 40K 11th Edition after its first few months.We look at the early signs of tournament growth, including huge attendance numbers at WTC, Warmasters and LGT, why the new terrain system has been one of the biggest wins of the edition so far, and what the codex rollout could mean for the health of the game moving forward.Dave also talks through the current meta using the Nova Top 8 as a snapshot, why the game feels like it is in a pretty healthy place overall, and where 11th Edition still needs work — especially around scoring, secondary banking, primary dispositions, and how often players are reaching 100-point games.
The TOP Armies to beat for September
2026/09/03
From our Youtube.
Latest 40k Update - A Missed Opportunity?
2026/09/03
From our Youtube.
Warhammer 40k: What Needs an Update
2026/07/19
Some reflections on the game right now, ahead of the BDS.
This New Fundamental of 40K
2026/07/09
See you all again soon - by the Fireside,Vik & DaveCheck out our E-courses for competitive Warhammer at https://40kfireside.comIn this 40K Fireside tutorial, we break down one of the biggest tactical shifts in 11th edition: how to properly use Hidden. Dave talks through 15" and 12" Hidden staging, dense terrain tricks, deployment zone positioning, centre control, OC pressure, and how to bait your opponent into threat range rather than giving them “free” shots.We also look at practical examples using Black Templars and Necrons, including why Wraiths are so strong in the new edition and how patient turn-one positioning can win games.#warhammer #40kFireside #firesidepodcast #firesideJoin this channel to get access to perks:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/joinFor Business Inquiries: [email protected]:11 Hidden Rule Basics01:51 Bridging and Coherency Tricks02:40 Dense Terrain 12 Inch Hidden04:07 Deployment Zone Staging06:17 Center Control and OC Pressure08:59 Baiting Shots Into Threat Range13:27 Black Templars vs Necrons Setup16:40 Turn One Patience and Positioning20:38 Key Takeaways and Wrap Up
Best Armies to START 11th Edition with!
2026/07/03
Hey everyone, we're back for an EPIC ranking of what we think are some of the best armies to get into if you're starting 11th edition. Starting a new army can be tough and a significant monetary investment, so follow along to et the pros and cons of factions you might be interested in :)See you all again soon - by the Fireside,Vik & DaveCheck out our E-courses for competitive Warhammer at https://40kfireside.com#warhammer #40kFireside #firesidepodcast #firesideJoin this channel to get access to perks:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/joinFor Business Inquiries: [email protected] and David00:43 Why This Tier List03:53 Custodes Overview06:32 Sisters 10:44 Daemons15:45 Imperial Guard21:46 Chaos Space Marines42:47 Blood Angels45:33 Genestealer Cult48:33 Emperors Children52:15 Deathwatch57:19 Death Guard01:00:25 Dark Angels01:03:33 Orks Power01:20:55 Grey Knights01:23:56 Imperial Knights01:24:33 Ultramarines01:29:07 Tyranids Meta And Lore01:32:14 Thousand Sons01:36:50 Tau Shooting01:41:15 Space Wolves01:43:47 AdMech Buffs01:46:22 Drukhari01:48:46 World Eaters01:54:31 Final Picks And Wrap Up
A really positive 11th edition launch - 35 games in.
2026/06/16
Vik and I sat down to talk through 11th now that we’ve got most of the rules, even if points are still the missing piece. Dave is about 35 games in, while Vik is coming at it from the “read the rules, built lists, haven’t played yet” angle.
Short version: we’re pretty positive. Not in a “GW nailed everything” way, but this is a much stronger launch state than we expected. It feels like there’s already a real game here.
1. Scoring feels very different
The old 10th edition plan of “hold my expansion, deny yours, win on primary” doesn’t really work the same way anymore.
Because missions are asymmetric, throwing a unit away to deny points can also give your opponent points somewhere else. Games seem higher scoring overall, and pushing big differential feels harder unless you properly run someone over.
2. Dispositions are a big win gameplay wise
The disposition system feels like one of the best parts of the edition. It gives list building more texture again.
Purge pushes you toward killing and aggression. Recon feels the most like normal 40k. Priority Assets seems solid for singles. Disruption is the one we’re least sold on right now, because it often asks you to kill something and do actions, which can get awkward.
That said, we don’t think you should pick a bad detachment just because it has a better disposition. The detachment is still the main thing, but disposition definitely changes how you build the last part of your list.
3. Hidden is better than expected (now that is 12" - go to ground)
At first, 15" hidden didn’t sound that impactful. But with Go to Ground bringing it to 12", it matters a lot more.
It changes how units stage, how objectives are held, and how you force your opponent to come closer before they can interact. That’s good.
It doesn’t solve everything though. Slow six-inch melee infantry still looks rough unless it has real delivery, advance and charge, miracle dice, ingress, transports, or some other trick.
Move blocking has changed shape
Old-style move blocking is much weaker. You can’t just put five models an inch in front of a tank and expect it to be stuck forever. Vehicles and monsters moving through infantry is a good change overall.
But move blocking isn’t gone. It’s now more about:
using 2" engagement range properly
blocking where models can end
denying access to terrain
tagging things awkwardly
using the fight phase and pivot well
Two-inch engagement range feels huge, and good players are going to get a lot out of it.
Vehicles and transports
Vehicles are better, but we don’t think the edition is just “fast gun wins.” Cover matters, minus one to hit is strong, hidden matters, and shooting without ignore cover can feel rough.
Transports are one of the areas we’re less positive on. Base-to-base disembarking is a massive change (when destroyed), and losing a transport in the wrong place can expose the unit inside immediately. Drukhari especially feel like they need to relearn a lot of old staging patterns.
Overall
We’re genuinely impressed. There are still worries around slow melee, map balance, transports, and whatever points end up doing, but the foundation feels strong.
Most factions seem to have something playable, games feel less deterministic, list building is more interesting, and universal terrain is a huge win.
For a launch state, this is probably the best 40k has felt in a long time.
Guard Disposition Breakdown
2026/06/11
Hey everyone! The Guar detachments + dispositions have been released so I'm giving it a read through and giving my initial impressions :) Enjoy! let me know what you think is strong, what you're interested in testing too!
What's looking GREAT for early 11th edition
2026/05/28
Here's a quick video I've done after a game I've played recently. These shooting change are massive, the mission changes and the terrain changes are all making for good fast shooting being powerful!
Part 1: Summary of 11th Edition Warhammer Changes
2026/05/11
In this video I go through the key 11th Edition Warhammer 40,000 spoilers confirmed so far by Games Workshop.I cover the new detachment points system, changes to list building, enhancements becoming unit upgrades, character updates, asymmetric primary missions, force dispositions, terrain-based objectives, and the changes to secondary scoring.This is part one of my 11th Edition breakdown, aimed at getting you quickly up to speed with the biggest changes and what they could mean for competitive 40K.Chapters:00:00 Welcome to 40K Fireside00:57 11th Edition Spoilers Overview01:30 Detachments and List Building05:42 Enhancements and Characters07:42 Asymmetric Primaries Explained10:37 Terrain Objectives and SecondariesCheck out our E-courses for competitive Warhammer at https://40kfireside.com#warhammer #40kFireside #firesidepodcast #firesideJoin this channel to get access to perks:https://www.youtube.com/channel/UCyYYtA8JdF-04NKO7ZmORkQ/joinFor Business Inquiries: [email protected] and DavidPart 1: Summary of 11th Edition Warhammer Changes
Using GW's revealed rules to demonstrate the fight phase
2026/05/01
Play
Hey everyone, we're back! David and Vik are excited about 11th edition launch so we thought we'd do a segment on the fight phase.
We've had the majority of the rules shown by WarCom already, and it's easily enough to demonstrate some of the new things you can do.
The key takeaways are:- no mention of base-to-base requirements- engagement range is now 2"- you roll your charge before performing the charge move- models need to end within 1", or 2" of the charge target- the OVERRUN ability is game changing becuase it allows a second pile in, so your units can move REALLY far!
Let us know your thoughts, if you're getting a bit of anxiety around keeping up with the 11th edition rules, stay in tune, because we're going to be covering all the parts in this short-form playlist :)
Can Machines Simulate 40k?
2026/04/03
Can Warhammer 40,000 actually be simulated?In this video, I break down one of the hardest problems I’ve been thinking about for a long time: whether it’s possible to simulate 40k to a meaningful standard, and where you would even begin.I cover a bit of my own background in machine learning and competitive 40k, some of the previous work I’ve done with Atlas, and why I think this is such a fascinating challenge. We look at earlier game-solving milestones like chess, Go, and StarCraft II, what made those problems solvable, and why 40k is awkward in a completely different way.In particular, I talk through:- why chess is tidy and discrete, while 40k lives in a messy continuous feature space- why movement, angles, footprints, terrain, and exact positioning make 40k so difficult to model- how randomness and hidden intent explode the complexity even further- why deployment is probably the best place to start if you want to build a useful simulation engineThis isn’t really a video about “AI magic.” It’s more about the real engineering and tactical problems underneath trying to model a game as complex as Warhammer 40k and why even getting part of the game right, like deployment, could already be incredibly useful for helping players improve.Would love to hear what you think
Podcast reviews
Read 40K Fireside podcast reviews
He-Man Master of the Universe 2024/06/14
Read the codex BEFORE getting on the mic
I like y’all’s content, I was just let down that you put up a review with your first read through, specifically the sisters review. You skipped over m...
ClamosK 2023/09/06
Sound balancing issues
I love the content but the poor sound balancing has gotten to the point where I can’t get through an episode. Someone needs to go through and listen t...
Necrons4life 2023/04/13
Awesome, velvety smooth delivery
This is great and the delivery is concise, man they have velvety smooth voice…. I find this very rare with 40k podcast. Thanks for all your effort!
Glocknall 2023/03/30
Great High Level Competitive Podcast.
Someone recommended this pod to me and I couldn’t be happier. 40K Fireside is a great discussion about high level play without the bro speak, ditherin...
EladrithYnneas 2022/11/24
Refreshing Take on Competitive Play
Fireside is new to the hobby game but you can’t argue with the expertise of the hosts and their refreshing perspective on competitive play. If you lik...
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