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The Tabletop Takeaway: A Board Game Design Podcast

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Rating
★★★★★
5
from
10 reviews
This podcast has
162 episodes
Language
English
Date created
2023/11/29
Latest episode
2026/10/21
Average duration
28 min.
Release period
7 days

Description

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

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Check latest episodes from The Tabletop Takeaway: A Board Game Design Podcast podcast


155. Tragedy Looper
2026/10/21
Why do mysteries work well with time travel? How should you model NPC relationships? Ananda, Charlie, and Trevor try again in Tragedy Looper.
154. Recipe Fulfillment Games
2026/10/14
How complicated should recipes be? To what extent can they be customized? Ananda, Charlie, and Trevor talk about Recipe Fulfillment games.
153. Cannes
2026/10/07
Do resources need multiple uses? What is the appeal of resource compression? Ananda, Charlie, and Trevor join the old boy's club in Cannes.
152. Age of War
2026/09/30
What provokes revenge? How should you mitigate dice rolls? Charlie, Trevor, and Ananda pick their battles in Age of War.
151. Distilled
2026/09/23
What is the difference between recipe fulfillment and set collection? How much uncertainty is okay when completing a recipe? Trevor, Ananda, and Charlie age their spirits in Distilled.
150. Civilization Building Games
2026/09/16
How should civilizations interact? Why does obsolescence matter? Ananda, Charlie, and Trever talk about Civilization-building games.
149. Terra Mystica
2026/09/09
Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica.
148. Innovation
2026/09/02
How do you keep low-level abilities relevant? Is it okay to have broken combos? Ananda, Charlie, and Trevor demand you listen in Innovation.
147. Through the Ages
2026/08/26
How do opportunities drive decisions? What creates strategy? Trevor, Ananda, and Charlie build their wonders in Through The Ages.
146. Worker Placement Games
2026/08/19
In what ways can workers interact? How do you vary the efficiency of an action? Charlie, Trevor, and Ananda talk about Worker Placement Games.
145. Alchemists
2026/08/12
How do you determine who goes first? Should you place workers one at a time or all at once? Ananda, Charlie, and Trevor publish or perish in Alchemists.
144. The White Castle
2026/08/05
How many turns does a player actually need? Should personal actions be less efficient than public ones? Trevor, Ananda, and Charlie cross the bridge in The White Castle.
143. Architects of the West Kingdom
2026/07/29
Do workers need to block each other? How do you limit exponential growth? Charlie, Trevor, and Ananda free their workers in Architects of the West Kingdom.
142. Gateway Games
2026/07/22
How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games.
141. Small World
2026/07/15
What makes unique abilities legible to other players? When should victory points be spent as currency? Ananda, Charlie, and Trevor go into decline in Small World.

Podcast reviews

Read The Tabletop Takeaway: A Board Game Design Podcast podcast reviews


5 out of 5
10 reviews
★★★★★
Annoyed123 2025/10/31
Great food for thought
The hosts are very likable and engaging. Each episode takes a subject and analyzes it with a wide ranging perspective. Very thought provoking if yo...
★★★★★
AMKELL23 2024/08/23
Taken Away
I used to have so many tabletops. They came to my house and took them all away now I don’t have any.
★★★★★
Juggler9000 2024/08/07
Great music, better game analysis
First off, the theme song is entirely too catchy. I find myself singing it often. Second, these guys know their stuff. This may not be the podcast for...
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