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Mysteries About True Histories (M.A.T.H.)

Advertise on podcast: Mysteries About True Histories (M.A.T.H.)

Rating
★★★★☆
4.4
from
724 reviews
This podcast has
110 episodes
Language
English
Date created
2024/04/02
Latest episode
2026/10/14
Average duration
20 min.
Release period
24 days

Description

From the creators of Who Smarted? comes Mysteries About True Histories (aka M.A.T.H.), a podcast for kids where every episode promises an exhilarating mix of adventure, comedy, and educational exploration! Follow along as Max and Molly are recruited into a secret order of Problem Solvers who time travel while solving logic and math problems created by their arch nemeses, The Troublesome Trolls.  Tune in every Thursday for a brand new episode of Mysteries About True Histories! This series is perfect for kids ages six and up. Even if your child hasn’t learned some of these concepts yet in school, the storytelling seamlessly plants the seeds for all kinds of math, history, geography and science lessons that will keep your little ones curious and excited to learn.  Max and Molly, the dynamic duo at the heart of our captivating story, are best friends with a passion for problem-solving. Every episode of M.A.T.H. takes our heroes to cool, new places throughout time and space (including the International Space Station) where they must solve riddles, puzzles and equations designed by the Trolls to cause chaos. By solving these interactive problems (that the listener can play along with) Max & Molly keep the Troublesome Trolls from eliminating things we all love... like ice cream! From ancient civilizations to futuristic realms, Max and Molly traverse the ages, encountering historical figures, exploring distant lands, and unraveling the mysteries of the universe. Alongside Max and Molly, young adventurers will tackle a series of ingenious puzzles, brain-teasing riddles, and perplexing equations meticulously devised by The Troublesome Trolls. But fear not, parents! While your kids are busy cracking codes and saving the day, they'll also be exercising their critical thinking skills, honing their math abilities, and expanding their knowledge of history, geography and science. It's educational entertainment at its finest – all wrapped up in a package of non-stop fun! With each interactive challenge, kids will develop essential problem-solving skills, logical reasoning, and mathematical literacy – all while having a blast with Max & Molly – as well as their middle school rivals, Brad & Katrina, and Max's kooky Aunt Murgatroyd who is the mastermind behind it all! As our kids outsmart The Troublesome Trolls, they learn valuable lessons about teamwork, perseverance, confidence and the power of friendship. M.A.T.H. is designed to ignite a lifelong love of learning in young minds. By weaving together elements of history, science, geography and mathematics in a captivating narrative, the podcast sparks curiosity and encourages exploration of the world around us. It's an immersive learning experience that transcends the confines of the classroom, inspiring kids to see the world through a new lens. As parents, you'll love M.A.T.H. for its unique blend of entertainment and education. Not only does it provide an alternative to screen-time, it also offers valuable learning opportunities that complement their school curriculum. But let's not forget the laughter! With its witty humor, lovable characters, and unpredictable twists, M.A.T.H. is guaranteed to keep the whole family entertained from start to finish. It's the perfect way to bond with your kids while sharing a meaningful and enriching experience together. So why wait? Join Max and Molly on their thrilling quest to save history, one problem at a time. With Mysteries About True Histories (M.A.T.H.), the adventure has just begun – while the learning never ends! A Starglow Media original.

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Podcast episodes

Check latest episodes from Mysteries About True Histories (M.A.T.H.) podcast


Learn to Podcast! from the creators of MATH
2026/10/14
More info at WhoSmarted.com - click Podcast Camp !
Power Hungry POGS: Endgame
2026/03/05
Episode Description: After successfully turning the POGS’ Prediction Calculator against itself, Max and Molly discover the system has evolved beyond its programming and is now consolidating power inside the iconic Atomium in Brussels, Belgium. To shut down the final mainframe, they must solve complex geometry problems, logic puzzles, and overload the supercomputer with powerful paradoxes. But just when victory is in sight – the All-Powerful POG reveals himself for one final showdown in this high stakes Season 2 Finale! Math Concepts: Circumference of a circle (C = πd); Measuring diameter and unit precision; Sphere geometry; Percentages & Subtraction; Degrees in a circle (360°); Logical reasoning and deductive problem solving; Paradoxes & self-referential logicHistory/Geography Concepts:  Thomas Edison and the development of electrical power grid (1882); The 1958 Brussels World Fair; The Atomium in Brussels, Belgium; Evolution of computing power and artificial intelligence themes
Showdown at the Not-So OK Corral!
2026/02/26
Episode Description: After avoiding being hacked – the POGS begin uninventing useful inventions such as electricity, cars, and even shoelaces, Even worse, Max and Molly realize the destructive prediction algorithm is spiraling out of control. Aunt Murgatroyd challenges the POGS to a showdown at the legendary Gunfight at the O.K. Corral to distract them, while the kids sneak into the local server site to reprogram the system. Can the team trick the algorithm into uninventing itself before everything good goes away? Math Concepts: Algorithms and computational logic; Pattern recognitionCause and effect in systems; Ratios and percentages (phone battery calculation: 60 ÷ 12 = 5 hours); Line segments and geometry humor referencesHistory/Geography Concepts:  The Gunfight at the O.K. Corral; Tombstone in the 1880s; Legendary Western figures – Wyatt Earp & Doc Holliday
Hack to the Future!
2026/02/20
Episode Description: After gaining Aunt Murgatroyd’s reluctant approval to work with Mr. Conklin, Max and Molly face their biggest coordination challenge yet: shutting down five POG servers across time simultaneously. When Conklin proposes uploading a secret virus instead, the team must weigh the mathematical probabilities of Plan A versus Plan B. As each Problem Solver races against a 30-minute timer in different historical eras, they discover even the smartest strategy can be hacked. Math Concepts:  Fractions and decimals; Percent increase and comparative reasoning; Time calculations & subtraction under pressure; Unit rate and pace (distance ÷ time = speed); Remainders and fractional divisionHistory/Geography Concepts: • FAO Schwarz toy store (1998 era retail culture); • Zildjian cymbals and Ottoman-era metalworking (1623 Istanbul); Napier’s Bones (early calculating tool); Colossus of Rhodes (Ancient Greece); Computer viruses and cybersecurity basics
Conked Out!
2026/02/12
Episode Description: While hiding out at an overnight sleepover at the London Science Museum, Max, Molly, Charlene, and Katrina search for the final hidden POG server. Along the way, they’re forced to work with Mr. Conklin, their old Math teacher and former troll, whose Math & pop culture skills may prove invaluable. But even after the Math is solved, shutting down the server proves trickier than expected. Math Concepts: Fractions and percentages; Division and estimating proportions; Multiplication with large numbers; Lattice multiplication; Place value (ones, tens, carrying digits); Repeated decimals and roundingHistory/Geography Concepts:  London Science Museum; Planetariums and astronomy education; Al-Khwarizmi and the origins of algebra; Rotary phones and pre-digital communication; Pop culture references from the 1980s
Locked In!
2026/02/05
Episode Description: With the Time Radio repaired, Max and Molly learn the location of the final POG server — hiding in plain sight at the London Science Museum. Joined by Charlene and Katrina, they must use algebra, fractions, and logical patterns to narrow their search and unlock a hidden server before time runs out. But when they realize they’re being followed, solving Math problems becomes more urgent than ever. Math Concepts:  Circumference, radius, diameter & Pi; Dividing by fractions (flip and multiply); Algebraic expressions and variables; Lattice multiplicationHistory/Geography Concepts: History of computing & calculation; Charles Babbage & the Difference Engine; Ada Lovelace & early programming; John Napier & Napier’s Bones (1617); Early calculators & mechanical computation
We Are Experiencing Technical Difficulties
2026/01/29
Episode Description: When the Time Radio malfunctions, Max and Molly accidentally jump to the wrong time and place — landing on a volcanic island moments before the historic Krakatoa eruption! To fix their device, they explore buoyancy, density, and the physics of springs using Hooke’s Law. With time literally running out, teamwork and Math become their only way home. Math Concepts: Density and buoyancy; Volume and displaced water; Unit comparison and real-world measurement; Hooke’s Law (F = –kx);History/Geography Concepts:  The Krakatoa volcanic eruption (1883); Indonesian geography (Sumatra, Java, Rakata Island); Early scientific observation of sound waves and pressure.
In Soccer & Problem Solving, It’s All About Achieving Goals!
2026/01/22
Episode Description: The day starts with Max trying to score goals on the soccer field – but ends with the Problem Solvers trying to meet their goal of finding the next server.  This takes them back to Ancient Greece and the legendary Colossus of Rhodes statue.   There the foursome of Max, Molly, Katrina and Charlene use unit conversions, time calculations, and problem-solving to outsmart history without changing it. But when a shadowy figure appears, they realize the POGs may be closer than ever. Math Concepts: Circumference and diameter of a circle; Using π (Pi) to calculate diameter from circumference; Unit conversion (feet to inches, cubits to inches/feet); Area comparison using real-world objects (soccer balls vs. goal size); Multiplication strategies (mental math using ×11); Time calculationsHistory/Geography Concepts:  The Colossus of Rhodes and the Seven Wonders of the Ancient World; Ancient Greece (Rhodes, 230 BCE); The Siege of Rhodes; Ancient measurement systems (cubits); Greek mythology (Helios, Oracle of Delphi)
Do, Re, Math…
2026/01/15
Episode Description: The Problem Solvers follow a musical clue back to 17th-century Istanbul, where math, music, and history collide at the workshop of legendary cymbal maker Avedis Zildjian. Using solfège, fractions, percentages, and number patterns hidden inside familiar melodies, the team unlocks a musical combination protecting a POG server. But teamwork — and patience — are tested as they race to shut it down before moving on to the next threat. Math Concepts: Percentages and fractions; Division and decimals; Number sequences and patterns; Repeated values and doubling (74 × 2 = 148); Logical problem solving using constraints. History/Geography Concepts:  Solfège and musical scale degrees; Relationship between music and math; History of musical instruments (cymbals); Istanbul / Constantinople historical context; Cultural significance of music across time
Old Tech, New Tricks!
2026/01/08
Episode Description: The Problem Solvers search for a hidden POG server in Oshkosh using Math, maps, and an unexpected clue from an old pneumatic tube system. As they calculate area, distance, and city blocks, tensions rise over trust, teamwork, and Charlene’s true motives. In the end, a forgotten underground system reveals a surprising connection between past technology and modern threats. Math Concepts:  Percentages and probability; Area of squares & square roots; Square miles vs. square feet; Unit conversion (miles to feet); Estimation & rounding; Perfect squares (25, 49, 64, 81, 100)History/Geography Concepts:  Pneumatic tube transport systems (19th-century technology); How information was moved before digital communication; Land area measurement of cities; Analog vs. digital security systems
No Money, Still Problems!
2025/12/18
Episode Description: To stop the POGs’ prediction network, Max and Molly realize they need help—and fast. However, they are torn on whether or not they can trust Charlene.  To test her honesty, they recreate an experiment with a “lost” wallet stuffed with cash. Will Charlene pass the test?  As math, probability, and human behavior collide, the Problem Solvers learn that trust might be the most valuable currency of all. Math Concepts: Ratios and fractions; Percent conversion; Probability and win–loss percentages in sports; Division and rounding; Estimation and Averages; Multiplication with large numbersHistory/Geography Concepts: Real-world behavioral science experiment on lost wallets (conducted across 40 countries); Quarantine and disease prevention (mono); The concept of global research studies and data collection
You’ve Been Server-ed!
2025/12/11
Episode Description: During a break while playing Bingo – Max and Molly discover how probability shapes games of chance—right before a mysterious emoji message pulls them back into the hunt for the POGs. A hacked toy, a glitchy wi-fi signal from 1998, and a massive hidden server reveal the POGs’ terrifying “Prediction Calculator.” Now, the only way to stop them is to track their servers across time. Math Concepts: Probability in games of chance: bingo odds, coin-flip probability, randomness vs. strategy; Percentages; Circumference formula: C = 2πr; Simplifying operations by canceling factors (×4 and ÷4); Exponential calculationsHistory/Geography Concepts:  • FAO Schwarz; Early electronic toys: Super Talk Barbie, Teddy Ruxpin, Edison Dolls; Origin of the Butterfly Effect concept; Understanding how networks, servers, and digital communication evolved over time; The idea of encrypted information and decryption
Toys Will Be Toys!
2025/12/04
Episode Description: While warming up indoors on a snowy day, Max and Molly review their mysterious clues about the POGs—until Max’s Alexa begins acting strangely. Decoding a message leads them to the famous toy store, FAO Schwarz, in 1998, where they overhear a secret meeting of sinister toy avatars plotting chaos across time. To stop them, Max and Molly decide they must become… moles. Math Concepts: Division with whole numbers and decimals; Multiplying decimals for cost calculations; Calculating time spans; Sound waves: how speed varies with temperature, medium, and environmental conditions.History/Geography Concepts: FAO Schwarz history (established 1862; cultural significance); Toy history: Tickle Me Elmo, Furbys, Teddy Ruxpin, and Edison Talking Dolls (late 19th-century experimental tech); Reading direction of Asian writing systems (Chinese, Japanese, Korean: historic right-to-left vertical writing).
A Mole Lot of Nothing
2025/11/20
Episode Description: Summoned to a High Tribunal – Max and Molly must defend their claim that a Mole has infiltrated The Order of Problem Solvers. After passing a high-pressure test, they argue their case—but nothing goes as planned. But in a twist, they discover that nothing might actually be the answer to their problems – and that perhaps the best Mole… is no Mole at all! Math Concepts:  Measuring time using heart rate; Division with remainders: 273 ÷ 78 = 3 + 39/78; Reducing fractions using divisibility rules; Divisibility rule for 3 (digit sum test); Identifying prime numbers.History/Geography Concepts:  Logic tests and tribunals (judicial structure, evidence, burden of proof); Concepts of espionage, infiltration, and “false leads.”; Idiom origins: “wild goose chase.”; Critical thinking and evaluating assumptions vs. evidence.
Who Solves the Problem Solvers? (Part 2)
2025/11/13
Episode Description: It’s the holidays, and Max and Molly are ready for two weeks of cookie-eating and cocoa-sipping—until a mysterious package arrives down the chimney. When the gift leads them to a riddle-filled party at Problem Solver HQ – fun Math games turn into accusations including Max making a shocking claim – that a Mole might be among the Problem Solvers! Math Concepts:  Multiplication for calculating time off from school; Probability and odds; Multiples of 3 and 4; Prime number identification; Reinforcement of number theory and divisibility rules.History/Geography Concepts: Ethical reasoning and logic in problem-solving; Historical references to “stooges” and wrongful accusation through time; Probability in games of chance and its real-world implications.

Podcast reviews

Read Mysteries About True Histories (M.A.T.H.) podcast reviews


4.4 out of 5
724 reviews
★★★☆☆
🎲dndnerd🐉 2026/10/15
😡😡😡😡😀😀😀😀
I got so excited when I saw that there was a new episode and then I saw it and it was just another bonus episode. Why are you doing this to me again. ...
★★★★★
George who else 2026/10/12
❤️ Thursdays ❤️
SO EXCITED FOR THE NEXT SEASON
★☆☆☆☆
Egb bake girl👩‍🍳 2026/09/30
OMG
OMG, this was my favorite podcast and then you stop making episodes and now it’s my least favorite podcast. Please make more episodes soon.
★★★★★
Bellacat2014 2026/09/18
Hi 👋
I love this pod and I basically know every word. Please make more. IM DYING FOR MORE
★☆☆☆☆
Suspicious guy fs | MJ IS BEST 2026/09/10
Math realy?
This thing sucks
★★★★★
Im so him 2026/09/08
Great Podcast
It’s a great podcast.The math is a little complicated sometimes but the history is peak.This is a great podcast to listen to anytime! There is only on...
★★★★☆
Pokémon ninja Warrior 2026/08/28
It’s called mysteries about true history, not mysteries about math
How to spell histories, not math H I S T O R I E S no more math
★☆☆☆☆
♟pawnandknight 2026/08/26
Booooooooooooooooooooooooooooooooooooooooooooooooooo
I hate this thing!!!
★★★★★
I exist  2026/08/17
GOAT
Pls make another season!!! I’m so bored 😴
★★☆☆☆
wtb gwfeegbgwbw 2026/08/14
You could do better
I tried to listen to it but it started getting repetitive and frankly a little boring. Maybe try different plots each episode, not just different time...
check all reviews on apple podcasts

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