
Advertise on podcast: Roll the Bones
Rating
4.8from
This podcast has
29 episodes
Language
EnglishPublisher
Roll the BonesExplicit
Yes
Date created
2024/08/29
Latest episode
2026/10/07
Average duration
67 min.
Release period
29 days
Description
A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.
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Podcast episodes
Check latest episodes from Roll the Bones podcast
29. Blackstaff Tower, Pt. 2
2026/10/07
Locked inside Blackstaff Tower with the Blackstaff missing and Calix Grimwood making his move, the Skeleton Crew decides the cleanest way to earn the tower's trust is to start eliminating Grimwood's students. A meditating apprentice drags Oz into a vision of his sister reading their story aloud, and the party learns that the School of Whispers doesn't let its disciples die cleanly. A newly unlocked basement turns up dead teleportation circles, a crypt, a caged catoblepas, and a sphere of annihilation someone has been studying in secret. Then a voice in the dark makes an offer — will the Skeleton Crew consider it?
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
28. Blackstaff Tower, Part 1
2026/08/23
Today we've got an extra long episode as Malifax DuVex's dinner party comes to an end, and the Skeleton Crew takes its first steps into Blackstaff Tower. The Tower isn't just full of little puzzles — it's a giant puzzle unto itself, and if they're going to unlock its secrets, they're going to need to understand exactly how the Tower works. There are a couple of wrinkles, though: The Blackstaff herself is missing, a mutiny is brewing among the wizards, and the Tower's on lockdown until the crisis is resolved.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
27. The Dinner Party
2026/07/27
With the Queen of Knives' blessing, the crew calls on Malifax DuVex, retired Blackstaff instructor, professional provocateur, and owner of a puppy assembled from several other puppies. Mal has exactly one way into the tower, and it costs one evening of catering.
So: white uniforms, illusory decorations, aboleth soup, and a guest list of people who want to murder or rob each other. Somewhere in the room is a young mage with an arcane focus the crew needs and no interest whatsoever in being charmed.
The mission is simple: Steal the crystal. Return the crystal. Try not to die over dessert.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
26. An Explosive Side Quest
2026/06/26
Then there were three. Today, we say goodbye to a member of the Skeleton Crew.
Afterwards, it's time for another round of downtime activities: Oz carouses and makes a new enemy, Four tries to be good but struggles, and Mal'kreth makes his debut as a pit fighter. Next, the crew needs access to Blackstaff Tower. In exchange for helping, the Queen of Knives tasks them with demolishing a rival gang's headquarters. Then, things start to get strange.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
25. Skullport
2026/05/23
Stranded in Skullport and scrounging for passage back to Waterdeep, the party takes a detour into petty larceny—lifting a locked chest from a dockside tavern that doubles as a front for a local assassins' guild. Loot in hand, they drop in on an underground auction where the final shipment of The Witness's teardrop weapons goes under the hammer, won by a mysterious buyer they haven't seen before. By dawn, they're back in Waterdeep, at the Lighthouse, ready to regroup.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
24. Return to the Infinite Library
2026/04/20
In the aftermath of the Witness's death, the party picks over her sanctum for clues and a few choice pieces of loot, then steps back into the Infinite Library—this time ten years in the past. This one's a lore-heavy episode: every answer the crew pries loose reveals more questions. And the longer they linger in the stacks, the more of themselves they seem to leave behind.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
23. Hearts Stop Beating
2026/03/17
About 20 minutes into this episode, something happens at the table that leaves The Skeleton Crew speechless—and by now you know that's pretty rare. The wild moments don't stop there, as the gang fights tooth and claw to survive a battle to the death against The Witness, a foe more dangerous than anyone they've ever encountered.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
22. Panopticon, Pt. 3
2026/02/11
The Skeleton Crew is reunited just in time for another fresh hell. Mal'kreth and Oz duel another gith prisoner for the key they need to move forward, while Four Stone finally escapes their trial chamber. Once the gang reunites, they reach the armory—where The Witness finally stops watching from the shadows and addresses them directly. But before they can reach her, the gloves come off one more time: with their gear finally back in hand, the party kicks off a chaotic, full-contact brawl against the dungeon’s last remaining acolytes—one final fight on their way to the boss, assuming they survive it.
Roll the Bones is a Dungeons & Dragons podcast. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
21. Panopticon, Pt. 2
2026/01/17
Inside The Witness’s dungeon, the party searches for their gear and each other while the maze throws fresh traps and mind-games in their path. Oz and Mal’kreth encounter other prisoners, but trust is dangerous down here. Four Stone tackles a new puzzle and guzzles an acid-based brew. Kahu rescues a prisoner and sneaks through a monster pen. It feels like they're close to reaching the Armory—but what waits for them there?
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
20. Panopticon, Pt. 1
2025/12/25
The Skeleton Crew allows themselves to be taken captive by The Witness and find themselves secreted away to an enigmatic underground city. They're inside The Witness's lair—separated and weaponless—and then the deadly games begin.
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
19. Last Horizon
2025/12/01
The Skeleton Crew fully uncovers Cassius Brightwater's grim secrets. An unexpected encounter gives them an opportunity to do a good deed, as well as learn new pieces of critical intel. Back at the lighthouse hideout, the party discovers a perplexing invitation—then hatches a plan that, in retrospect, might be a little reckless.
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
18. Bad Housekeeping
2025/11/06
After turning their quarry over to The Queen of Knives, the crew investigates the villa of Cassius Brightwater. Turns out, it's full of surprises—the kind that can suffocate you or dissolve you in acid.
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
17. The Kidnapping of Cassius Brightwater
2025/10/16
The back half of this episode goes some strange places.
The crew visits an underground casino, where they find themselves closer than ever to running into The Witness—but remain a step behind. Then, they put a brazen plan into action to kidnap Lord Cassius Brightwater—one that involves bad disguises, fake pregnancy, snake-oil potion sales, and a Bag of Holding. We'll see how it goes.
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
16. Toxic Transactionalism
2025/09/26
It's an investigation-heavy episode as the Skeleton Crew gets a surprise visit at the lighthouse hideout, interrogates a corpse, and visits the Field Ward. The truth about The Queen of Knives is revealed. There's also a surprising amount of under-the-table clerical work.
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
15. Blood on the Cobblestones
2025/09/05
Outside the murder scene, the Skeleton Crew is attacked by an enemy unlike any they've met before—one that uses a strange new magical armament and proves astonishingly well-prepared. Later, they learn more about the identity and methods of The Witness. Might these attackers be adherents of another new corrupted school of magic?
Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at [email protected], learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.
Podcast reviews
Read Roll the Bones podcast reviews
Tim021 2026/09/21
8 Episodes in and still trucking!
The story line, characters, and the fun atmosphere of this podcast are exactly what I had hoped for when hlooking for a new thing to tune into. Great...
Gonna B. Buff 2026/05/28
Fun Listen
The truth is, I’ve never played D&D. I’ve always loved fantasy and have always wanted to play, but have just never had the opportunity.
Listening to ...
DAB Austin 2025/09/26
The Bones Be Rolling
Roll the Bones is a hilarious, entertaining and unforgettable adventure. The cast's amazing chemistry feels like listening to close friends, while the...
Blacktoe22 2025/09/22
Love it
Really love this crew. I am throughly entertained with the adventure and the DM is really creative. I hated the river bit with the fish but enjoy eve...
Leaf€£¥ 2025/09/07
Love this!
Can’t wait for each new episode. Great player interactions! Keep it coming!
Mel Mwai 2025/08/24
Great adventure & Storytelling
The players and GM are really enjoying themselves. It is fun to listen to, natural gameplay, and storytelling.
Pixel-Web 2025/08/15
D&D Fun Without the Wait
Roll the Bones is a D&D podcast that keeps things moving. Unlike Critical Role, which can be fun but often spends a lot of time on side chatter and lo...
ZuteDaddy 2025/08/12
So entertaining
As any ensemble and story premise, it takes a minute. But then they congeal and flow and the characters carry the story. And now side quests! Woo Hoo...
realbrit70 2025/06/22
Classic D&D
Enjoying all the characters and the quintessential D&D moments like taking unexpected prisoners, making followers out of bit part NPCs and going off s...
RyenRye 2025/05/05
Fun Journey
The story line is good and the players are even better. Laugh out loud moments. I’ll be there when the next episode drops for sure.
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