
Advertise on podcast: The Game Developers' Library
Rating
5from
This podcast has
9 episodes
Language
EnglishPublisher
Indie Game ClinicExplicit
No
Date created
2025/05/27
Latest episode
2026/08/15
Average duration
84 min.
Release period
57 days
Description
A regular "book-club" style podcast where Joe Baxter-Webb [Indie Game Clinic] chats with a range of guest co-hosts about the books we think game developers should read (or at least know the gist of!) Hosted on Acast. See acast.com/privacy for more information.
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Check latest episodes from The Game Developers' Library podcast
Mike Cook - Next Level: Making Games That Make Themselves
2026/08/15
Buy Books But Not From Bezos: https://uk.bookshop.org/shop/indiegameclinic
IGC Patreon: https://www.patreon.com/indiegameclinic
Music:
GDL Theme created by Joe Baxter-Webb especially for the show. No Generative AI was used.
The music during the ad break was Backdrop Lady by John Runefelt, licensed via Epidemic Sound https://www.youtube.com/watch?v=3NkdfV5NQxw
Games in the Book:
Elite: https://playclassic.games/games/space-simulation-dos-games-online/play-elite-online/
Rogue: https://www.myabandonware.com/game/rogue-4n/play-4n
Spelunky: https://playclassic.games/games/platform-windows-games-online/spelunky/
Dwarf Fortress: https://store.steampowered.com/app/975370/Dwarf_Fortress/
Caves of Qud: https://store.steampowered.com/app/333640/Caves_of_Qud/
AI Dungeon: https://aidungeon.com/
Games in the Book We Neglected to Discuss:
Black & White: https://www.gamedeveloper.com/design/postmortem-lionhead-studios-i-black-white-i-
Creatures: https://www.youtube.com/watch?v=Y-6DzI-krUQ
Additional Resources on Key Topics:
Mike Cook ProcGen Talk 1: https://www.youtube.com/watch?v=3daNITP9vBc
Mike Cook ProcGen Talk 2: https://www.youtube.com/watch?v=6SGEcrRFuv4
ProcJam on itch.io: https://itch.io/jam/procjam
Drunk Cats in DF: https://www.youtube.com/watch?v=6yWf6BHqiWM
Probability Curves with Dice: https://www.youtube.com/watch?v=qEW6OufmGfs
Wave Function Collapse explainer: https://www.youtube.com/watch?v=rI_y2GAlQFM
Redblock Games Perlin Maps: https://www.redblobgames.com/maps/terrain-from-noise/
Cyclic Dungeon Generation: https://www.youtube.com/watch?v=_wvkTT-6P3Q
Doom Level Progress Diagrams: https://www.doomworld.com/forum/topic/100569-level-progress-diagrams-%E2%80%93-2002ado/
Perlin Noise explainer: https://www.youtube.com/watch?v=MMj3WU4gORI
Spelunky Level Gen: https://www.youtube.com/watch?v=Uqk5Zf0tw3o
Article on "Yomi": https://www.gamedeveloper.com/design/what-is-yomi-
Jamie Cheng interview on Designer Notes: https://soundcloud.com/idlethumbs/designer-notes-jamie-cheng
Derren Brown vs 9 Chess Players: https://www.youtube.com/watch?v=rIAXIubSTkc
Design/Play/Disrupt at the V&A https://www.vam.ac.uk/exhibitions/videogames?srsltid=AfmBOopAVyltddhnMhkoRQrXIT01B80O1KNmBq8zMCDYpmq0PKb7GRv4
Engelstein on Loss Aversion at GDC https://www.youtube.com/watch?v=F_1YcCcBVfY&t=2958s
Other Games Mentioned
Map Painter '84: https://acellular.itch.io/map-painter-84
Elite Dangerous: https://store.steampowered.com/app/359320/Elite_Dangerous/
Populous: https://en.wikipedia.org/wiki/Populous_(video_game)
Dungeon Keeper: https://store.steampowered.com/app/1996630/Dungeon_Keeper_Gold/
Rimworld: https://store.steampowered.com/app/294100/RimWorld/
Bad North: https://store.steampowered.com/app/688420/Bad_North_Jotunn_Edition/
Baldurs Gate 3: https://store.steampowered.com/app/1086940/Baldurs_Gate_3/
Disco Elysium: https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/
Skyrim: https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/
Alien Isolation: https://store.steampowered.com/app/214490/Alien_Isolation/
Arc Raiders: https://store.steampowered.com/app/1808500/ARC_Raiders/
Fable 3: https://en.wikipedia.org/wiki/Fable_III
Oregon Trail: https://www.youtube.com/watch?v=pze05Fz_rh8&t=1s
Tom's itch.io: https://tchom.itch.io/
Joe's Stuff:
Golem Gourmet on Steam: https://store.steampowered.com/app/4209800/Golem_Gourmet/
Strange Voyage on BlueSky: https://bsky.app/profile/strangevoyage.bsky.social
ThanetGuide on X: https://x.com/ThanetGuide
Joe's article of Baldur's Gate 3 and the silliness of seeing D&D as "IP" when it's also a pre-designed ruleset: https://medium.com/@indiegameclinic/dungeons-dragons-isnt-just-i-p-the-real-game-dev-lessons-of-baldur-s-gate-3-c086bc6c4f35
Hosted on Acast. See acast.com/privacy for more information.
Anna Anthropy - Rise of the Videogame Zinesters
2026/06/18
In this episode, Tom and Joe read and respond to Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking Back an Art Form.
Patreon.com/indiegameclinic
Hosted on Acast. See acast.com/privacy for more information.
Tynan Sylvester - Designing Games: A Guide to Engineering Experiences
2026/03/21
In this episode we read Rimworld creator Tynan Sylvester's design textbook.
00:00 intro
OVERVIEW
01:34 situating the book in our collection
07:55 signposting cultural politics
10:30 book's structure & approach
PHILOSOPHY & PSYCHOLOGY
17:33 engines of experience
20:30 events and anticipation
23:09 emotion and human values
27:50 an interesting take on "flow"
INTERESTING AREAS/CHAPTERS
30:30 challenge & mastery
34:12 flexible meanings of "narrative"
40:34 decisions types & intensities
47:05 strategy design & balance
50:18 predicting your opponent ("yomi")
55:38 game theory & griefing
01:01:40 some other chapters/topics
PRODUCTION / PROCESSES
01:03:20 the market and the specificity of game appeal
01:02:45 processes and planning
01:07:40 knowledge, research, and evaluating ideas
01:09:00 the dependency stack
01:13:00 collaboration, sensitivity and the Rimworld controversy
01:31:05 what we're reading next time
The theme song was produced by show host Joe Baxter-Webb.
The Ludonarrative Dissonance jingle was "Carvings" by Blood of Geruda, licensed from Epidemic Sound.
RELATED TOPICS:
Misattribution of Arousal: https://en.wikipedia.org/wiki/Misattribution_of_arousal
Game Theory & (ir)rationality: https://larspsyll.wordpress.com/2025/02/15/what-is-wrong-with-game-theory/
Swagless Games: https://www.polygon.com/code-vein-2-swagless-game/
Jeff Vogel GDC talk about serving a market gap: https://www.youtube.com/watch?v=stxVBJem3Rs&t=1746s
Tynan Sylvester GDC talk on the idea reservoir: https://www.youtube.com/watch?v=VdqhHKjepiE&t=3113s
Hosted on Acast. See acast.com/privacy for more information.
Scott McCloud - Understanding Comics, The Invisible Art
2026/02/16
In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 "Understanding Comics" is a comic about comics; not necessarily how to make them, but how they "work" for readers. Your librarians Tom and Joe jump about the book in no particular order, picking apart what they personally got from the book, and highlighting areas where we think there's something interesting in there for an indie dev.
TOPICS INCLUDE:
> how videogames are interactive cartoons
> semiotics and the psychology of images
> how "gaps" and "holes" in stories create engagement
> nonlinear narrative in different media
> starting projects with "ideas" vs starting with craft
TIMESTAMPS:
00:00 intro
01:45 why this book
06:15 overview
11:35 indie games and cartoon aesthetics
14:02 two mediums with the same status issue
16:22 iconic representation and identification
18:55 history and definition of comics
23:02 the semiotics of comics
30:12 the three types of image
41:00 gamers love a ruined city
44:48 time is weird in comics
49:45 "closure" in media psychology
52:33 non-linear moments in comics
57:29 the meaning of lines and colours
59:20 showing & telling / multimodality
65:35 self-referentiality as a sign of a mature medium
68:50 McClouds 6 Steps of Creativity
73:20 finishing projects vs starting new ones
68:13 what's next?
OTHER REFERENCES:
Juniper Dev on Little White Guys: https://www.youtube.com/watch?v=banRsciq1ww
Ian Bogost's 2023 essay on Gone Home: https://lareviewofbooks.org/article/perpetual-adolescence-the-fullbright-companys-gone-home/
"Storyteller" Comicbook-Interface Puzzle Game: https://store.steampowered.com/app/1624540/Storyteller/
"Her Story" Narrative Puzzle Game https://store.steampowered.com/app/368370/Her_Story/
"The Beginner's Guide" (example of a "reflexive"/self-referential game) https://store.steampowered.com/app/303210/The_Beginners_Guide/
wiki page of Pierre Bourdieu's "Distinction" (sociology of taste) https://en.wikipedia.org/wiki/Distinction_(book)
The original game design "MDA Theory" paper: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://users.cs.northwestern.edu/~hunicke/MDA.pdf
McCloud's 6 Steps of Creativity explained using SoundCloud Rappers: https://rudycraiglcgr.blogspot.com/2016/08/this-for-lcgn-class-we-had-to-read.html
Derek Yu on finishing games: https://makegames.tumblr.com/post/1136623767/finishing-a-game
Hosted on Acast. See acast.com/privacy for more information.
Kim Nordström - UP DOWN UP: Why some game companies succeed, while others fail
2025/11/09
Other Sources Discussed
Failing to Fail: The Spiderweb Software Way: https://www.youtube.com/watch?v=stxVBJem3Rs&t=2794s
Radical Candor: https://en.wikipedia.org/wiki/Radical_Candor
Hosted on Acast. See acast.com/privacy for more information.
Jason Schreier - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
2025/09/07
In this episode we discuss Jason Schreier's journalistic account of the creation of a bunch of different games, ranging from huge AAA games like DragonAge: Inquisition, to smaller indie ones like Shovel Knight and Stardew Valley.
Game Developers' Library is a regular podcast covering books which may be helpful to people who make games. Tom Hughes is a full-time game developer, and Joe Baxter-Webb is a game designer and game dev content creator.
The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?
Hosted on Acast. See acast.com/privacy for more information.
Jesse Schell - The Art of Game Design: A Book of Lenses
2025/07/31
In this episode we cover this weighty game design textbook, discussing its stronger and weaker areas, how it can help new developers to understand design and player psychology, and why so many more technically-oriented folks bounce off the book. Host Joe Baxter-Webb is a game design educator and YouTuber. He has previously been the course lead in Game Design at Canterbury Christ Church University, and has helped develop for multiple commercial games companies including King (Candy Crush Soda Saga) Karta (Blackpink in Roblox, Spotify in Fortnite) and Adult Swim Games. Guest host Jeremy Johnson is an indie dev and also Assistant Professor of Video Game Development at St. Edward's University, Texas, USA, where he teaches from A Book of Lenses every semester.
Most books mentioned are available via my bookshop.org affiliate page. This allows you to purchase books online in a way which benefits small local retailers. https://uk.bookshop.org/shop/indiegameclinic
other things cited:
Deck of Lenses, the free online version: https://deck.artofgamedesign.com/#/menu/0/?lang=enBrian Eno's Oblique Strategies, online version: https://stoney.sb.org/eno/oblique.htmlAchievement Relocked: Loss Aversion and Game Design by Geoff Engelstein: https://www.amazon.co.uk/Achievement-Relocked-Aversion-Playful-Thinking/dp/026204353XFermat and Pascal on Probability (on the games-based origins of probability math): chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.york.ac.uk/depts/maths/histstat/pascal.pdfGeorge Fan: How I Got My Mom to Play Through Plants vs. Zombies https://www.youtube.com/watch?v=fbzhHSexzpYPurple Cow by Seth Godin, Animated Book Summary https://www.youtube.com/watch?v=7QkPaJ299UkThe Writer Will Do Something by Matthew Seiji: https://matthewseiji.itch.io/twwdsthe "Japanese inventor with 3500 patents" was Dr. Nakamatsu https://www.youtube.com/watch?v=AnjSjJOEfSc
The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?
Hosted on Acast. See acast.com/privacy for more information.
Raph Koster - A Theory of Fun For Game Design
2025/06/26
I discuss Raph Koster's game design classic from 2004. Is this a book about craft, or about ethics?
The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?
Hosted on Acast. See acast.com/privacy for more information.
Derek Yu - Spelunky
2025/05/18
We discuss Spelunky by Derek Yu, which was published by Boss Fight Books in 2016. This episode is hosted by Joe Baxter-Webb (game design educator and host of Indie Game Clinic) and game developer Tom Hughes.
The reading list of GDL is here on Bookshop.org https://uk.bookshop.org/lists/the-game-developers-library-podcast-reading-list?
Hosted on Acast. See acast.com/privacy for more information.
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