
Advertise on podcast: CG Garage
Rating
4.8from
This podcast has
572 episodes
Language
EnglishPublisher
Monstrous MoonshineExplicit
No
Date created
2014/12/07
Latest episode
2026/10/19
Average duration
91 min.
Release period
7 days
Description
Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.
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Why Half the Critics Got Tom Cruise's Digger Wrong
2026/10/19
Digger opened to $8 million on a nine-figure budget, and critics split almost exactly in half. Chris and Daniel think Alejandro G. Iñárritu and Tom Cruise made one of the best films of the year, and they spend this Moonshine Drive-In trying to work out why so many people hated it. Their suspicion is that the divide runs by age. Chris and a friend his age both loved it. Both of their teenage sons hated it. Daniel's theory is that younger audiences find films like Brazil and A Clockwork Orange on Tubi with fifty years of approval already attached, so liking something the whole internet calls garbage is a skill most of them never had to build.
Chris and Daniel also make the case that Digger is the answer to Don't Look Up. Adam McKay's film knows it's right and treats anyone who disagrees as the enemy. Digger opens as a broad cartoon of a Texas oil baron, then slowly asks you to feel for him, with Jesse Plemons delivering what Chris calls one of the best speeches ever put in a movie. They also get into why this is Cruise's biggest career risk since Magnolia, and why nobody greenlights this film without him attached.
Spoiler warning: the full plot and ending are discussed from 30:16. Everything before that is spoiler-free.
Mentioned in this episode People
Alejandro G. Iñárritu, director Tom Cruise, Jesse Plemons, John Goodman, Riz Ahmed, Sandra Hüller, Michael Stuhlbarg (cast) Nikos Kalaitzidis, VFX Supervisor, Digital Domain Films referenced
Don't Look Up, Dr. Strangelove, Brazil, The Truman Show, Downsizing, Children of Men, Edge of Tomorrow, Magnolia, A Clockwork Orange, Fight Club, The Irishman, One Battle After Another
Premier Sponsor Center Grid Virtual Studio >
The Next Nolan and Scorsese Are Coming Out of YouTube
2026/10/12
Most VFX supervisors trained on tentpoles have no idea how to make an independent film. Ed Douglas (VFX supervisor on Kane Parsons' Backrooms) and Peter Timberlake (VFX on Curry Barker's Obsession) have built careers doing exactly that, and they're back with Chris and Daniel for a Rough Cut on where VFX leadership is heading. Ed recently bid the same work at $8,000 with a legacy vendor and $250 elsewhere, which is why on a $10 million film he works as supervisor and VFX producer at once. Peter makes the case that big-studio pipelines got complicated to impress other pipeline TDs, and both of them have blunt advice for graduates who can't find a studio that's hiring.
The panel also takes on AI. The year's breakout films came from YouTube-native directors working without generative tools, while Scorsese has signed on to advise Black Forest Labs. Ed argues the word "AI" now covers dozens of unrelated technologies and the industry needs sharper language for them. Chris raises the one-person Grok remake of The Odyssey and the IMAX audience that booed an AI ad before Nolan's film started. The episode closes on tax subsidies and whether they've made movies more expensive.
Panel links and mentions Peter Timberlake on LinkedIn >
Peter Timberlake on IMDB >
Peter Timberlake on Instagram >
Queen Studio >
Edward Douglas on LinkedIn >
Edward Douglas on IMDB >
Films mentioned: Backrooms, Obsession, The Odyssey, Zodiac, The Irishman, The Batman, Oblivion, Tron: Legacy, The Day After Tomorrow, Jurassic Park, Rogue One, The Rise of Skywalker, Avatar, Digger
Companies and tools mentioned: ILM, Weta FX, Digital Domain, Black Forest Labs (Flux), Grok, Wonder Studios, A24, Queen Studio, VIEW Conference, USC ICT (Institute for Creative Technologies), Blender, Nuke, Maya, After Effects, Full Sail University
People mentioned: Kane Parsons, Curry Barker, Inde Navarrette, Osgood Perkins, Martin Scorsese, Christopher Nolan, David Fincher, James Cameron, Tom Cruise, Paul Debevec, Richard Crudo, Steve "Spaz" Williams, David Cronenberg, Atom Egoyan
Premier Sponsor: Center Grid Virtual Studio
I Called CAA to See If My Agent Still Worked There | Jonathan Goldman | Episode 568
2026/10/05
Jonathan Goldman called CAA to find out if his agent still worked there, and the replies to his Threads post said more about Hollywood's middle layer than most trade coverage this year. Jonathan has spent thirty years on the development side of the business. He started as Phillip Noyce's assistant, directed second unit for him, then rose from story producer to showrunner at Thom Beers' Original Productions on series including Ice Road Truckers. Last year he pitched six projects with CAA packaging and A-list partners. One got a development step, and the network passed a year later.
Chris and Daniel get their answer about CAA. Jonathan's version is that the people who greenlight shows aren't paid to take risks, in a town that gamblers built. The route there runs through Noyce handing him second unit at Shea Stadium once he'd fetched the coffee, a Phoenix strip club series he pitched as the Sopranos of the Southwest, a Terlingua, Texas murder trial he covered for Nat Geo, and why Obsession, Backrooms, Widow's Bay and Coyote vs. Acme all made the same case for leaving creatives alone. He also predicts the next studio mistake, which is plucking a YouTube director for the full studio treatment and then declaring YouTube filmmaking over when the movie tanks.
Guest links
Jonathan Goldman on IMDB >
Jonathan Goldman on Threads >
Jonathan Goldman on LinkedIn >
Companies, films and shows mentioned: CAA, WGA, DGA, Original Productions, Fremantle, Warner Bros. Discovery, National Geographic, Apple TV, HBO, Imagine Entertainment, Netflix, A24, Neon, Miramax, Paramount, The Saint, Clear and Present Danger, The Bone Collector, Dead Calm, Rabbit-Proof Fence, Ice Road Truckers, Deadliest Catch, Badlands, Texas, Obsession, Backrooms, Widow's Bay, Coyote vs. Acme, The Bourne Supremacy, Apocalypse Now
Premier Sponsor
Center Grid Virtual Studio >
A Record Summer, Yet Studios Still Can't Pick Winners | CG Garage
2026/09/28
Warner Bros. was ready to write off Coyote vs. Acme, and after a sale to another company it has taken in about $85 million as of this episode's release. That sits inside a summer that put $4.7 billion through the box office, a record in dollars with ticket sales still short of the peak, and theaters full of young people lining up for smaller originals like Buddy alongside Nolan's Odyssey and Spider-Man. Chris, Daniel, and James Blevins read it as proof that the majors can no longer pick winners. Daniel adds that Neon and A24 now sell what the studios used to sell, an identity people buy tickets on.
Daniel said on an earlier episode that if Backrooms hit, everyone should look into SCP and liminal space horror. A24, the studio behind Backrooms, has since taken worldwide rights to V/H/S: SCP, set for a 2027 theatrical release. Daniel says Spielberg is producing The Mandela Catalogue and Siren Head is headed for a major movie, all from a horror genre born on YouTube that the studios missed while they skipped two generations of filmmakers. He expects There Is No Antimemetics Division to be the next book bought for a film. Chris asks whether anyone can own Backrooms at all. The panel also talks through the Paramount and Warner Bros. deal just days before the settlement was announced. AI gets its own stretch, starting with the AI film festival running alongside Venice and the new guild agreements, and turning into an argument over whether the flood of mediocre AI work corrects itself. James says it does. Chris points to ZBrush and its identical alien creatures. The show ends on Daniel's lineup for a Monstrous Moonshine Film Festival, where Stripes and Full Metal Jacket count as the same movie.
Tools and companies mentioned: Warner Bros., Paramount, A24, Neon, Spooky Pictures, Image Nation Studios, ZBrush, Panavision, SAG-AFTRA, WGA
Premier Sponsor: Center Grid Virtual Studio >
Backrooms VFX Was Built Around Kane Parsons' Blender Workflow | Edward Douglas #566
2026/09/21
Kane Parsons was 19, had never worked inside a professional visual effects pipeline, and had taught himself the shots he needed in Blender in his bedroom. Edward Douglas, VFX supervisor on Backrooms (also Long Legs, Keeper, and multiple Oz Perkins films), built the production pipeline to fit him: direct access to vendor files, animation, and cameras, so Kane could work the same way he always had. The film delivered 600 VFX shots inside an 830 shot runtime, on an indie budget and timeline.
Chris and Daniel connect this to the same shift they discussed with Peter Timberlake on Obsession: movies built on constraint outperforming movies built on scale. Douglas walks through the CG grounding rule that shaped the film (the practical hat that never gets replaced), the VHS pass every found footage frame ran through, and why horror keeps producing the year's most interesting visual effects work while franchise budgets keep climbing.
Guest links
Edward Douglas on IMDB >
Edward Douglas on LinkedIn >
Tools and companies mentioned Blender, A24, Roxel Creative, Zoic, Red Komodo, After Effects, Electronic Arts, BioWare, Long Legs, Pig, The Monkey, Keeper, Oz Perkins films
Special thanks to our premier sponsor: CenterGrid Virtual Studio >
Widow's Bay's Invisible VFX: How a New England Team Fakes Nothing | Brian Drewes
2026/09/14
Chris and Daniel are thrilled that Widow's Bay is now shooting its second season, and they've brought on Brian Drewes, the man whose team at Zero VFX made the show's VFX disappear, to talk about how they did it. Drewes and his crew are based in Massachusetts, and the show's authentic New England vibe, the peeling paint, the real fishing towns, the moldy-book-smell houses, comes from a team that actually lives there and knows the difference between real and Disneyland-fisherman. They walk through the twin-boat rig, the night the crew knocked on doors across a real town to kill practical lights instead of shooting a split screen, and why the darkest, cheapest choice on set is usually the right one.
The conversation turns hard on AI provenance. Drewes is building Somantix, a system for embedding C2PA policy data directly into delivered files. He says the terms of service governing AI tools change almost weekly, and that studios have no central record of which vendor used what tool under what rules. He and Daniel dig into who actually owns the risk when generative tools get involved, and why treating AI policy as infrastructure is the only way any of this makes sense.
Brian Drewes on IMDB >
Brian Drews on LinkedIn >
Somantix AI >
Zero VFX >
Tools and companies mentioned: Zero VFX, Zinc, Google, EC2, GCE, Dream Machine, C2PA, Somantix, ElevenLabs, TurboSquid, robots.txt
Thank you to our premier sponsor:
Center Grid Virtual Studio : https://cgvirtualstudio.com/
Obsession's Secret VFX Behind Nikki's Uncanny Face | Peter Timberlake
2026/09/07
Nobody thinks Obsession has visual effects. That's the point. Peter Timberlake, the VFX supervisor behind one of the year's biggest indie breakouts, joins Chris and Daniel to break his silence on work so subtle most audiences never register it as VFX at all. The centerpiece is the character Nikki: rather than fighting to escape the uncanny valley, director Curry Barker asked Timberlake to push straight into it, mismatching her facial expressions on purpose so her eyes tell one emotional story while the rest of her face tells another. The result reads as a performance choice, not an effect, and it's exactly the kind of restraint the team wanted. Peter walks through why the studio debated whether to talk about this work publicly at all, and lands on a simple answer: nothing he says can take anything away from the lead actress's performance.
Before Obsession, Peter built his career the hard way: driving to LA with two thousand dollars, sleeping in a parking lot, and landing his first industry job cleaning dishes at Framestore. He went on to found his own studio, Queen Studio, in 2018, work at Weta and The Mill, and eventually build the small, scrappy team that shot Obsession in twenty days after blocking the entire film shot for shot in Unreal Engine before a single frame was captured. Chris and Daniel dig into what indie filmmakers can actually learn from this: planning replaces budget, ownership replaces plug-and-play pipelines, and the best VFX work is often the kind the audience never notices.
Guest links:
Peter Timberlake LinkedIn >
Peter Timberlake IMDB >
Peter Timberlake Instagram >
Queen Studio LinkedIn >
Focus Features LinkedIn >
Focus Features Instagram >
Tools and companies mentioned:
Framestore LA, Weta, The Mill, Sony Imageworks, Queen Studio, Maya, Cinema 4D, TurboSquid, DaVinci Resolve, Embergen, Unreal Engine, Arri Alexa 65, Panavision, Peacock, TIFF (Toronto International Film Festival), Focus Features
People mentioned:
Curry Barker (director, Obsession), Taylor Clemens (DP), Haley Johnson (producer), Michael Rolla (comp supervisor, mutual connection), Janelle Croshaw Ralla (VFX supervisor colleague, Spike Jonze collaborator), Edward Douglas (upcoming guest re: Backrooms)
Thank you to our sponsor:
CenterGrid Virtual Studio >
Easy Rider Is the Roadmap Hollywood Needs Right Now
2026/08/31
Easy Rider is not a good movie. It's a chaotic, half-improvised, drug-fueled mess that stumbles for its first half and only becomes a movie in retrospect, once the ending lands. And that's exactly why Chris and Daniel keep coming back to it. Joining them is Richard Crudo, ASC, who spent years in friendship with László Kovács, the film's cinematographer, and brings firsthand insight into how a low-budget biker-movie veteran ended up accidentally rewriting what cinematography was allowed to look like. Flares, handheld chaos, a single zoom lens pushed past its limits, film stock literally dropped in a bathtub. Every mistake became doctrine.
The conversation keeps circling back to a bigger question: why does a movie built entirely out of accidents still work, and what does that tell filmmakers chasing polish today? Kovács shot on instinct and natural light because the budget demanded it, not because he planned a movement, and Crudo, Chris, and Daniel trace how that constraint produced a documentary rawness no amount of intentional design has matched since. It's a conversation about permission: what happens when the people trained to avoid every mistake in the book stop caring what the old guard thinks.
Reference:
Richard Crudo, ASC > Gear referenced: Arriflex IIC, Angenieux 25-250mm zoom, Bolex 16mm, Kodak 5254 film stock, 9-light fixtures Sponsors:
Center Grid Virtual Studio: https://cgvirtualstudio.com/
CEO of Crafty Apes Alana Newell on What Actually Motivates Artists
2026/08/24
Alana Newell is CEO of Crafty Apes, a company that grew through the worst stretch this industry has seen in decades. She got there the rare way. She came up as a compositor, ran 2D, and took on what was effectively a chief operating officer (COO) role at Rising Sun Pictures because she was tired of watching the end of the pipeline absorb every problem created upstream. Then she went and got a master's in business to understand how the machine actually works. She still holds both jobs. Her read on why most visual effects companies struggle is uncomplicated: the business is people, and the paycheck is not what motivates them.
Alana walks Chris and Daniel through the three values she reverse engineered by watching the founders work instead of putting them in a room and asking, the one company one profit and loss rule that keeps a dozen satellite offices from competing against each other, and why agility beats chasing tax subsidies. She makes the case that machine learning is a feature of the visual effects pipeline and not a bug to be engineered out, argues that pretending you do or do not use AI is equally dishonest, and explains why the projects nobody could afford to attempt before are the real opportunity. Plus Wizard of Oz at Sphere, the VES Award for The Residence, Jumanji, the Australia expansion, and why the only operational problem she has never solved is the speed of the Earth's rotation.
Alana's LinkedIn
Crafty Apes' Website
Crafty Apes' Instagram
Mentioned in this episode:
Crafty Apes founders Chris LeDoux, Tim LeDoux, and Jason Sanford
Sphere and The Wizard of Oz at Sphere
The Residence, VES (Visual Effects Society) Award
Jumanji
Autodesk Maya
Blender
The Backrooms
Life of Pi
The Odyssey
Obsession
CG Garage:
CG Garage website: https://www.cggarage.com/
Podcast page: https://podcast.cggarage.com/
Instagram: https://www.instagram.com/mmstudios71
LinkedIn: https://www.linkedin.com/company/monstrous-moonshine
Facebook: https://www.facebook.com/cggaragepodcast
Threads: https://www.threads.net/@mmstudios71
Special thanks to our sponsor:
CenterGrid Virtual Studio: https://cgvirtualstudio.com/
Spider-Man's Record Weekend, the EU vs. AI Video, and the First Rule of Being a VFX Supervisor
2026/08/17
Spider-Man just posted the biggest opening weekend in box office history, and Chris, Daniel, and returning panelist Todd Perry dig into why, right after a year of everyone insisting the superhero genre was dead. From there the panel tackles Kitbash3D's surprise acquisition of ArtStation and Sketchfab from Epic Games, the strange history of ArtStation's own anti-AI protest era, a visibly shrinking Siggraph 2026 show floor that still delivered on the research side, and the growing push to label AI-generated video content on social media, including where the EU's regulatory reach is headed and the murky line between VFX and deepfakes.
In the second half, Todd Perry, VFX supervisor on For All Mankind, pulls back the curtain on the unwritten rules of working on a film set. He's spent seasons quietly compiling a running list of roughly forty five lessons on surviving the day to day chaos of a shoot, from managing the assistant director relationship to knowing exactly when to call for balls and charts. He walks Chris and Daniel through the ones that matter most for anyone stepping onto a set as a VFX supervisor for the first time.
Links & mentions:
Todd Perry on IMDB > Todd Perry on LinkedIn > ArtStation > The EU AI Act is Here > Siggraph > Sponsors:
Center Grid Virtual Studio: https://cgvirtualstudio.com/
Inside the VFX of Disclosure Day with Matthew Butler
2026/08/10
Steven Spielberg doesn't want you to know his aliens aren't real. That's the standard Matthew Butler had to hit on Disclosure Day: total photographic believability, zero tolerance for anything that reads as fantasy, even when the story is about a supposed decades-long government cover-up of extraterrestrial contact. Butler has been Spielberg's go-to VFX supervisor for grounded, "make it real" work since Ready Player One, and before that, he was Chris's first VFX supervisor ever, on The Day After Tomorrow. Back in Episode 557, Chris and Daniel broke down Disclosure Day as fans, tracing its DNA back through Close Encounters and Sugarland Express. This time they bring on the person who actually built it, for a conversation about matching digitally-replaced train sequences to real-world reference plates, a shot count that came in smaller than planned going in, and why the biggest emotional gut-punch in the movie has almost nothing to do with visual effects at all.
Butler walks through how Spielberg directs VFX without ever really discussing VFX, and the two of them dig into what makes his process so different: a shot list that shrank instead of ballooning, something Butler says has never happened on any other project in his career, a director who wants to solve problems himself rather than have them solved for him, and a 30-year veteran realizing mid-conversation that the AI moment VFX is living through right now feels exactly like the unsolved chaos of the 1990s. A conversation about restraint, trust, and knowing when the effects work is actually done when nobody notices it.
Mentioned in this episode: Digital Domain, James Cameron, Titanic, Poltergeist, Tobe Hooper, Eric Barba, Doug Roble, Janusz Kamiński, Chris Columbus, Gremlins reboot, The Odyssey, Dune
Guest links:
Mattew Butler on IMDB >
Matthew Butler on LinkedIn >
Special thanks to our sponsor:
Center Grid Virtual Studio: https://cgvirtualstudio.com/
Nolan's Odyssey Is Really a Movie About Waiting
2026/08/03
Is it a good movie if you have to watch it ten times? That's the question Chris and Daniel keep circling back to as they take on Christopher Nolan's The Odyssey, skipping the marketing noise and the wireframe-cyclops conspiracy theories to actually ask whether the thing works as a film. They dig into what Nolan is doing as a filmmaker, structurally and emotionally, in his adaptation of the oldest story in Western literature, and why a three hour runtime built around a decade-long wait might be the whole point rather than a flaw.
The real conversation is about adaptation itself: what happens when a director spends the entire movie making an audience feel exactly what an intractable wait feels like, and why Nolan's obsession with time connects everything from Memento through Tenet to this one. Daniel makes the case that Nolan has finally figured out how to deliver Tenet's disorienting rewatch effect without forcing anyone to actually rewatch anything. Chris and Daniel also compare Nolan's spectacle-forward approach to what a Denis Villeneuve version might have looked like, and get into why single-vision directors are becoming Hollywood's new IP.
Mentioned in this episode:
The Odyssey (Christopher Nolan), Tenet, Dunkirk, Interstellar, Memento, Oppenheimer, Denis Villeneuve, Dune, Avatar, James Cameron, Peter Jackson, Annihilation (Alex Garland), Starship Troopers (Paul Verhoeven), Inglourious Basterds, Jackie Brown, Frank Gehry, Steven Spielberg, Disclosure Day, Zack Kreger, Ryan Coogler, Hoyte van Hoytema, Wally Pfister, David Lynch, Jack Fisk, Paris, Texas, O Brother, Where Art Thou?, Master and Commander, Winnie the Pooh: Blood and Honey, Neuromancer (trailer)
Special thanks to our sponsor:
Center Grid Virtual Studio: https://cgvirtualstudio.com/
Split Diopters, Indie Film Private Equity, and the Rock and Roll of Making Movies
2026/07/27
Something is shifting in independent film right now, and Ron Cohen, one of the producers on June July and a veteran of physical production, is exactly the person to make sense of it. Chris and Daniel bring him in for a wide-ranging conversation that touches on everything from The Odyssey's marketing to the A24 backlash of the moment, but the real news is that the team just wrapped a shoot on June July, and Ron walks through how it actually went.
The conversation moves into the details of that shoot, where fully ray traced and relightable Gaussian splats, an unplanned split diopter, and a crew that improvised through a rough second day produced a shot nobody storyboarded. Ron also weighs in on private equity's growing role in indie film financing, the five to ten million dollar sweet spot for creative freedom, and what the Warner Bros/Paramount consolidation could open up for smaller studios willing to bet on story over stars.
References mentioned:
A24
Google DeepMind
The Odyssey
Warner Bros / Paramount
Sponsors:
Center Grid Virtual Studio: https://cgvirtualstudio.com/
Disclosure Day and The Secret Weirdness of Steven Spielberg
2026/07/20
Steven Spielberg is the most famous filmmaker alive, which is exactly why almost nobody actually understands him. Chris and Daniel use Disclosure Day, Spielberg's new alien chase thriller with Emily Blunt, to argue that the "safe, mainstream" reputation is a decades-long misdirection: underneath the crowd-pleasing surface is a genuinely weird, deeply personal artist who has been smuggling strange, uncomfortable ideas inside blockbuster packaging since at least Close Encounters. They trace it through Fabelman's casting David Lynch as John Ford, the theory that Kubrick handed Spielberg AI specifically because Spielberg's glossy reputation could disguise a bleak, unnerving film, and the moment James Lipton caught Spielberg off guard by connecting his parents directly to Close Encounters on camera.
Disclosure Day itself is proving strangely divisive, and Chris and Daniel dig into why. They break down its Sugarland Express-style chase structure, an Emily Blunt performance that starts as broad comedy and quietly transforms into something much stranger, a train sequence built to feel genuinely dangerous rather than stylized, and the VFX work from longtime collaborator Matthew Butler. Along the way, a detour into Spielberg's actual filmmaking journey, from Close Encounters to Poltergeist to AI, makes the case that his reputation as the "obvious" director has always been the biggest misdirection in his own filmography.
Referenced in this episode:
Disclosure Day
Close Encounters of the Third Kind
Poltergeist
A.I. Artificial Intelligence
War of the Worlds
Minority Report
The Fabelmans
Sugarland Express
Matthew Butler, VFX Supervisor
Sponsors:
Center Grid Virtual Studio: https://cgvirtualstudio.com/
A24, DeepMind, and the "No CGI" Marketing Lie Everyone's Tired Of
2026/07/13
A24 announced a $75 million research partnership with Google DeepMind and framed it as R&D for production tools, not a content deal. Nobody cared about the distinction. Chris, Daniel, and James Blevins spend the first half of this Rough Cut on why that announcement landed like a betrayal anyway, then pull the same thread through the Paramount Skydance and Warner Bros. Discovery merger, Mark Ruffalo's New York Times op-ed on quiet industry retaliation, and what it means that four studios now control what used to take six.
From there the panel turns to Christopher Nolan's press tour for The Odyssey and the practical-versus-VFX marketing dance that VFX artists roll their eyes at every single time it resurfaces. They close with a Monstrous Moonshine state of the union, walking through the June July shoot and a quick, lighthearted aside on why the show still uses AI tools like Suno for its own theme song.
Mentioned this episode:
A24, Google DeepMind Paramount Skydance, Warner Bros. Discovery, Mark Ruffalo, Matt Stoller Christopher Nolan, The Odyssey, D-Neg, Weta Workshop Monstrous Moonshine June July Suno Special thanks to our sponsor:
Center Grid Virtual Studio: https://cgvirtualstudio.com/
Podcast reviews
Read CG Garage podcast reviews
Tony92376 2025/05/04
VFX generalists and specialists
I love this podcast and all of your guests. Being a former VFX artist myself, maybe you could reach out to some others like Kevin Kutcher, Chris Zapar...
bing-grapgics 2021/06/03
One of the best
Wonderful! Really appreciate this podcast. Thank you for bringing it! And a great honor to prof. Krivanek. What a loss for the rendering world.
Andrew Caminiti 2020/05/10
Great Content!
I really enjoyed the episode with Miachael Golden!
rick's wifey 2018/06/19
;)
Great episode with Andre matos, big fan!
Ben Kamprath 2017/12/29
A Must-Listen for CG Enthusiasts and Pros
You don't have to be a VRAY user to appreciate this excellent podcast. Chris's enthusiasm and the conversational format make this show easy to enjoy. ...
Alex from New York City 2017/12/11
CN is the CH of CG
Translation: Chris Nichols is the Chris Hardwick of Computer Graphics.
I thought that was pretty clever and that's the only reason I'm bothing to le...
Sina_Gh 2017/11/26
Thanks
Hi…
You here me from Iran. I have been listening to this podcast since the beginning. We need to hear thing about CG to learn more and CG Garage is a ...
jkesig 2017/09/12
One of the greats
I've been listening to this podcast since its first episode and there hasn't been a week that I wasn't looking forward to hearing it. Chris Nichols do...
incredulous observer 2017/02/06
A must for cg folks
This posdcast is an easy and entertaining way to keep up on the latest developments in the cg industry, especially in lighting and rendering. A must f...
BozBoz20 2016/09/12
Really good, but could be smoother.
Great Podcast packed full of very interesting technical info, however the interviewer needs to let people answer without talking over the top of them....
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