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Game Master's Journey

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Rating
★★★★★
4.5
from
77 reviews
Categories
Country
United States
This podcast has
300 episodes
Language
English
Explicit
Yes
Date created
2015/02/03
Latest episode
2026/08/26
Average duration
64 min.
Release period
25 days

Description

Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Podcast episodes

Check latest episodes from Game Master's Journey podcast


Daggerheart Hope & Fear Expansion Part 4: Ancestries, Communities, and Transformations | GMJ 345
2026/08/26
In this episode I go over the new ancestries, communities, and transformations for Daggerheart in the Hope & Fear expansion. There are some really fun character options here and some cool game design in the new features. Play Daggerheart with Me on Start Playing Games. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). The Next Three Years of Daggerheart Upcoming Official Foundry Modules for Daggerheart Official Daggerheart Card Creator & Adversary Creator Most Played RPGs on Start Playing Games Free PDF on How to Build Custom Adversaries Get The Wish Thief adventure for free: US, CA, UK, EU, AU Get The Marauders of Windfall adventure for free.
Daggerheart Hope & Fear Expansion Part 3: The Dread Domain | GMJ 344
2026/08/18
I discuss the new Dread domain in Daggerheart. Play Daggerheart with Me on Start Playing Games. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). The Next Three Years of Daggerheart Upcoming Official Foundry Modules for Daggerheart Official Daggerheart Card Creator & Adversary Creator Most Played RPGs on Start Playing Games Free PDF on How to Build Custom Adversaries Get The Wish Thief adventure for free: US, CA, UK, EU, AU Get The Marauders of Windfall adventure for free.
Daggerheart Hope & Fear Expansion Part 2: New Classes | GMJ 343
2026/08/13
I return to my exploration of the new Daggerheart supplement, Hope & Fear. This week I discuss the four new classes: the assassin, brawler, warlock, and witch. Play Daggerheart with Me on Start Playing Games. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). The Next Three Years of Daggerheart Upcoming Official Foundry Modules for Daggerheart Official Daggerheart Card Creator & Adversary Creator Most Played RPGs on Start Playing Games Free PDF on How to Build Custom Adversaries Get The Wish Thief adventure for free: US, CA, UK, EU, AU Get The Marauders of Windfall adventure for free.
Hope & Fear Expansion Part 1 and the Future of Daggerheart | GMJ 342
2026/08/12
I begin the show by going over Darrington Press’s three year plan for Daggerheart. I also discuss the upcoming official support for Daggerheart on Foundry VTT. Then I begin my multi-episode series exploring the first expansion for Daggerheart, Hope & Fear. Play Daggerheart with Me on Start Playing Games. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). The Next Three Years of Daggerheart Upcoming Official Foundry Modules for Daggerheart Official Daggerheart Card Creator & Adversary Creator Most Played RPGs on Start Playing Games Free PDF on How to Build Custom Adversaries Get The Wish Thief adventure for free: US, CA, UK, EU, AU Get The Marauders of Windfall adventure for free.
Adapting Adventures from Other Games to Daggerheart | GMJ 341
2026/06/09
There are very few official published adventures for Daggerheart, and those are either one-shots or very short. The third party options are also limited. So what is a GM wanting a published adventure to do? In this episode I share how I’m taking adventures from other games and adapting them to Daggerheart. Because Daggerheart’s system is relatively simple, it’s actually pretty easy to do. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Why Not Say Yes? | GMJ 340
2026/04/29
A lot of times as a GM, we can be tempted to say no to a player. Why not say yes instead? Not only is this embracing the “yes, and” philosophy of improvisation, but it will lead to more fun for the players and for us too. I also discuss leveling in Daggerheart compared with other games I’ve played. There is no such thing as xp in Daggerheart. How does this impact leveling? I compare 1st level Daggerheart characters with beginning characters in games like D&D, Pathfinder, Cypher System, and World of Darkness. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339
2026/04/22
Today I discuss GM pitfalls to avoid in Daggerheart and other RPGs. We also play a little game of finding a way to use any attribute for a task. Even with something obvious, like crossing an icy bridge—that would obviously use agility, you can make a good argument for using any of the six attributes. I give some tips on how to prepare for more improvisational gaming sessions, and how to plan story beats without railroading the players. I talk about how the Hope and Fear system is an excellent pacing mechanic. Finally, I show how you can also use Fear to make an encounter as easy or difficult as you want, and it always feels above board and fair to the players, no matter how well or how badly things are going for their characters. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Daggerheart GM Best Practices | GMJ 338
2026/04/16
Today I discuss Daggerheart’s GM Best Practices. These will help you be a better GM, no matter what game you’re playing or which system you’re using. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336
2026/03/10
Today I discuss Daggerheart’s GM Principles, which are begin and end with the fiction (story); collaborate at all times, especially during conflict; fill the world with life, wonder, and danger; ask questions and incorporate the answers; make every roll important; play to find out what happens; and hold on gently. I talk quite a bit about why you don’t want to call for too many rolls, and how to know when to call for a roll versus when not to. I specifically discuss the two main areas where some GMs call for way too many rolls: actions involving perception and knowledge. I also go into preparing for an adventure or game session by creating an inciting event to kick things off, and not planning too much beyond that point. I also share how I prepare to improvise. Finally, I talk a bit about advancing and modifying my setting of Primordia. I originally designed the setting for D&D, so I wanted to make some changes to better fit Daggerheart and allow the players more design space to collaborate with the world building. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336
2026/02/24
This week I discuss player best practices presented in the Daggerheart core book. Keeping these in mind will enhance any tabletop RPG you play, not just Daggerheart. The first, and I’d say fundamental, best practice is to embrace danger. At the heart of this and the other best practices is to choose the interesting choice, the choice that makes a better story, not necessarily the optimal or most tactical or strategic choice. We don’t “win” at these games by always succeeding, never failing. We win by creating an awesome story together. A story where the PCs always succeed is a pretty boring story. The key to making this all work at your table is to establish and maintain trust among the GM and players. And a big part of building and maintaining that trust is how you handle PC death at your table. Daggerheart has some really great guidelines for all of this. I also go over how hit points, death moves, and scars work in Daggerheart. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Daggerheart: The Fear Full GM | GMJ 335
2026/02/10
Today I talk about Fear in Daggerheart, a metacurrency used by the GM. Some GMs consider metacurrency to be a bad word. So how do the metacurrencies of Hope and Fear work in DH? Are they boons or flaws? Pros or cons? Buffs or debuffs? I’ll unpack it in this episode. I show how in my experience Fear hasn’t limited my creativity or prevented me from doing things I want to do. I discuss how fear is an excellent pacing tool, especially in combat, and how it really helps the GM dial in the difficulty of combat to exactly where they want it to be. Though at first blush Fear may appear to limit your options as GM, I haven’t felt like it does in practice. But it does make me feel like I can be more strategic and tactical, all while experiencing significantly less cognitive load than I’d experience running a similar combat in D&D. Fear also helps the players see that what you’re doing is totally fair and earned by their choices and actions. I also don’t have to feel bad when those consequences are unpleasant to the PCs. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Daggerheart: Taking the Initiative | GMJ 334
2026/02/03
Today continue my series on Daggerheart with an in-depth explanation and exploration of its initiative system. I was very excited to try Daggerheart’s “lack of initiative initiative,” which is a bit of a misnomer. Daggerheart does have an initiative system, it’s just not like the ones you’re probably used to. I’m here to report that it works very well, and I really like it. I also talk a bit about how Daggerheart encourages metagame discussions between the GM and players at the table, and why I’m hugely in favor of this. Some people are averse to metagame discussions. But I show how they can greatly enhance your game, and I’d go so far as to say they’re required to deliver the experience and story everyone at the table wants. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333
2026/01/27
Today I’ll share the top 10 most-played tabletop RPGs right now. There are some surprises in this list, at least to me. I’ll also begin my series of episodes exploring the new RPG, Daggerheart, by talking a bit about what I like about it and why I’m excited to run it. I’ll compare and contrast DH with D&D, Pathfinder, and Numenera. Some of the aspects of Daggerheart I’ll touch on in this episode include the basic mechanics, campaign frames, and how the game encourages collaborative storytelling by having the players contribute to detailing the setting, NPCs, etc. during play. I’ll also talk a bit about how Darrington Press has made every effort to reduce math in the game and cognitive load on the GM and the players. Play Daggerheart with Me on Start Playing Games. Subscribe via RSS, Apple Podcasts, or Spotify. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Follow me on Bluesky. Join my Discord server. Email me. Check out my YouTube channel. Join my Book Club, now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). The Top 10 Most Played Tabletop RPGs Right Now
Running a High-Level Game | GMJ 332
2025/10/14
In this episode I discuss running D&D and other RPGs at high level. It’s often not as fun as we think it’ll be, especially for the GM. A lot of the issues with high level play and advancement are baked into the games, but sometimes we as GMs make the situation even worse through our approach. I talk about some ways to handle powerful PCs as a GM—what to do and what not to do. I also share things I’ve learned running Blood of the Avatars and other high-level campaigns. Hopefully you can learn from some of my mistakes in your next high-level game. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Check Out my NEW PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1. If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.
Evil Characters in a Good Aligned Group | GMJ 331
2025/09/15
This week I have a roundtable discussion with players from my D&D campaign, Blood of the Avatars, that recently ended. Brett, Craig, and Sam join me to discuss our experiences with the end of the campaign, both as players and GM. We talk about our experience with having a character who goes evil within a good aligned party. There’s a lot that can go wrong there, but Manny played Lerissa’s descent very well, and all the players handled the situation perfectly. This is as much on the players as the GM, but if you want to know how it can work and come out awesome, our campaign is a great example of it done well. Finally, we talk about the end of the campaign and the final battle. The players give their perceptions on how it all turned out. We talk about what is needed to make the ending of such a long campaign truly satisfying. There are definitely things I could’ve done better, and we discuss that, so as I always say at the top of the show, you can learn from my mistakes, or at least things I could’ve done differently and/or better. Check out my sci-fi novel, Critical Balance. Have you read Critical Balance? Please leave a review on Amazon. Check Out my NEW PODCAST - Lex Out Loud Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391). If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1. If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.

Podcast reviews

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4.5 out of 5
77 reviews
★★★★★
JazzNOkc 2020/08/04
Just so you know
I have probably been listening to your show(off and on) for roughly about 2 1/2 years - which is when first starting running D
★★★★★
rootamus 2020/07/14
Excellent for GMs
As a GM looking to hone my GM skills, this podcast is a great resource. It is completely focused on GM topics and covers every angle and question imag...
★★★★★
Nate Voss 2020/03/24
Good Advice
Great podcast! Sometime he can be long winded, but there is a lot of information to be gleaned
★★★★★
Seyloren 2020/01/03
Aspiring GM
I have been writing my own homebrew campaign as my GM debut. I have never played, much less been a GM/DM but I want to dive in head first. I’m on ep...
★★★★★
JK_313 2019/07/29
Outstanding
A very useful resource. Thank you!
★★★★★
Tony Danza Extravaganza 2019/03/27
Great for 5e PHB/DMG interpretations alone
Really like the read throughs of the PHB and DMG. I think we care about different things (I care about campaign building instead of world building) bu...
★★★★★
Jkokoski 2018/12/04
Glad it’s back
Lex delivers great content in a conversational style. Highly recommended!
★★★★★
BigJoshH99 2018/11/25
Great tips
Lex is very knowledgeable about RPGs and being a GM. He gives great advice for new GMs. The actual play segments are creative and interesting. If you ...
★★★☆☆
Bored of 0% Screen 2018/06/06
Great Actual Play
This guy is awesome at actual play. Yet his take on supplements is sublime. Ready to see his personal supplements on items come to fruition.
★★★★★
Shepard McAninch 2018/03/21
Best Dungeons and Dragons Podcast Available
Game Master’s Journey is an excellent source of inspiration and ideas for designing worlds and campaigns in Dungeons and Dragons. Lex Starwalker has a...
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