
Advertise on podcast: Script Lock
Rating
4.9from
This podcast has
83 episodes
Language
EnglishPublisher
Max Folkman, Nick FolkmanExplicit
Yes
Date created
2015/10/03
Latest episode
2025/12/22
Average duration
86 min.
Release period
86 days
Description
Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.
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Yuri Lowenthal & Nhi Do
2025/12/22
Happy holidays!!! We have returned from the crisp winter cold of work deadlines with a brand new episode containing Yuri Lowenthal (Actor on such games as Marvel’s Spider-Man, Prince of Persia: The Sands of Time, Persona 3 and 4, Final Fantasy VII Remake and Rebirth, Helldivers 2, and more, not to mention his work in cartoons and anime. He also co-wrote the book Voice-Over Voice Actor with his wife Tara) AND Nhi Do (Actress and producer of the stage and screen, and voiced the lead character in the Peadbody-winning 1000xResist. Her other recent projects include Invasion, The Irrational, Sight Unseen, Spread, Door Mouse, and more)! They join us to discuss coming from theater, crazy requests they’ve made in the booth, how they’ve managed to develop deep relationships were certain studios, not knowing where your character is going in a story, how they prefer to receive direction, favorite/least favorite pieces of direction, do they ever push back when they see a line that doesn’t feel right for the characters, has the way they’ve handled auditions changed over the years, what it’s like being married to actors, how often they make discoveries with a character after they’ve started recording, is there a game or character they’ve wished they worked on, and so much more!
Our Guests
Yuri Lowenthal, and his new acting class: Voice-Over Voice Actor: The Course
Nhi Do, and her upcoming film: Sawtooth Mountain
Stuff We Talked About
1000xRESIST
Grendel
Remy Siu's GDC talk is in the vault still, but here's a version of the talk he gave at Full Indie Summit: Controlled Chaos in the Writer's Room of 1000xRESIST
Devised Theater
Marvel’s Spider-Man
Beyond: Two Souls
Bioshock 2
Double Fine PsychOdyssey
Voice-Over Voice Actor by Yuri Lowenthal and Tara Platt
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita
Karrie Shao & Ros Dachtler
2025/07/21
We're over halfway through 2025 and we've got Karrie (Lead Writer and Lead Narrative Designer of Pacific Drive, previously wrote and designed on League of Legends for Riot Games, Totemic for Collage Games, and Not Tonight 2 for Panic Barn. Also worked as a Director of Marketing at Strangely Compelling Multimedia, a Producer at tinyBuild Games, a Lead Narrative Designer at The Exit Game, and was a BAFTA Breakthrough talent for 2024) and Ros (Senior Mission Designer on the upcoming game Last Sentinel, previously Senior Narrative Designer on Clockwork Revolution, Narrative Designer on Deathloop, Narrative Designer and Audio Lead on Battlefield V, and an audio designer on Star Wars Battlefront X-Wing VR, Star Wars Battlefront 2, and Battlefield One) in to talk about breaking into games via Craigslist, what Ros has been up to since working on Battlefield 1, who/what taught them the most about storytelling, changing a game in response to fans, how Karrie’s experience making escape rooms and working in marketing influenced her narrative work, handholding players too much, rules they adhere to for getting exposition across successfully to players, how to make a good opening, how they feel about games that get “good” after a certain amount of time, favorite openings, favorite and least favorite tools for storytelling, strategies for breaking through creative blocks, things they’ve had to unlearn in their work, the rule of cool, how do you tell when something is funny enough, and how open you should be with artistic intent after releasing something.
Our Guests
Karrie's Website and Bluesky
Ros' Website
Stuff We Talked About
Craigslist
Pacific Drive
LOST
Bioshock’s Opening
Final Fantasy X-2’s Opening
Inscryption
Skin Deep
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita
Brendon Chung & Laura Michet
2025/05/27
Hello hello! We're back with returning guests Brendon Chung (founder of Blendo Games and creator of such games as Gravity Bone, Flotilla, Atom Zombie Smasher, Thirty Flights of Loving, Quadrilateral Cowboy, and the recently released Skin Deep) and Laura Michet (writer and editor who's worked on such games as Where the Water Tastes Like Wine, Frog Fractions 2, Swan Hill, You Got This, Brutadon!, The Brigand’s Story, and more. She was a Principal Writer and Editor at Riot Games, was the Narrative Director on Skin Deep, and is currently a Narrative Director at Heart Machine) to talk about the recently-released Skin Deep as well as Brendon working with VO for the first time, the goals that came out of deciding Skin Deep would be a comedy game, earnestness in storytelling, making a comedy game with multiple writers, documentation, their process working together as a married couple, the narrative challenges of working on a sim game, what they think makes a good game opening, advice for people wanting to get better at writing dialogue, their processes for writing down ideas, how they power through blocks, what they’re playing and watching these days that gets them excited, how they toe the line between creative expression and making a living, explaining and over-explaining things, how do they not overwrite outlines while providing openings for design, deranged subreddits, and a whole lot more!
Our Guests
Brendon Chung and Laura Michet would love it if you played Skin Deep and left a review on Steam!
Stuff We Talked About
Skin Deep
Thief
Deus Ex
System Shock
The Substance
Dredd
Splinter Cell: Conviction
Hitman
Wheel World
Prey (and Mooncrash)
Another World
Mercenaries
Workflowy
The Devil’s Plan
Physical: 100
Culinary Class Wars
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita
The GDC 2025 Grab Bag Episode
2025/04/07
We return with another grab bag episode for GDC 2025! Like last year, we brought a bunch of simple questions to ask folks, and in these three groups you get to hear how their answers differed. In our first group we had Chase Dodge (NYU student), Ruari Root (NYU student), Calliope Ryder (prev Lead Producer on Tales of the Shire at Weta Workshop), Chandana Ekanayake (Co-Founder and Creative Director of Outerloop Games), Hudson Janow (NYU student, Gay Gaming Professionals scholar), Apollo Umbra (Northwestern student, Gay Gaming Professionals scholar). Our second group had Lis Moberly (Lead Game Designer at Walt Disney Company, 20th Century Games), Vincent Perea (Senior Art Director at Disney Experiences), Lola Shiraishi (Co-Founder of Stellium Studios), and Meghan Thornton (Story Manger at Insomniac Games). And our last group had Emma Kidwell (Writer at Firaxis Games), Natalie Checo (PR Consultant at Future Friends Games, Journalist, and Game Writer/Editor), Sam Low (Global Communications Exec at Neon Noroshi, and SEA Brand Development Manager for Critical Reflex), Nessa Cannon (Game Writer and Narrative Designer), and Bria Davis (Community Director at Young Horses)
Topics included: favorite people they’ve worked with, hobbies that have paid off the most in their work, underrated game faves, ideas and mechanics that they are keen to put in their next games, what to do when you’re feeling drained and in need of inspiration, most recent games they’ve been playing, someone in the industry who did something nice for them, games they keep returning to, if they could force developers to do one thing what would it be, times they’ve messed up and what they learned from it, game character crushes, something they do as their process that saves time, what they would have on their ideal writing/narrative design test, how they creatively rejuvenate themselves, and more!
Our Guests
Group 1: Chase Dodge, Ruari Root, Calliope Ryder, Chandana Ekanayake, Hudson Janow, Apollo Umbra
Group 2: Lis Moberly, Vincent Perea, Lola Shiraishi, Meghan Thornton
Group 3: Emma Kidwell, Nessa Cannon, Natalie Checo, Sam Low, Bria Davis
Stuff We Talked About
Fear the Spotlight
Tangle Tower
Chants of Senaar
30 Flights of Loving
Spiritfarer
MÖRK BORG
Hues and Cues
Life is Strange
Papers, Please
Urban Shadows
Arctic Eggs
Citizen Sleeper
Metaphor Refantazio
Rimworld
Frostpunk 2
Monster Hunter Wilds
Hades 2
Return of the Obra Dinn
Dragon Quest V
Subnautica
The Artist’s Way
Final Fantasy VII
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
Adam Dolin & Jolie Menzel
2025/02/03
It’s been an embarrassingly long time but we are BACK! Again!!! And this time we’ve brought returning guests Adam Dolin and Jolie Menzel to discuss breaking in, how they define narrative design, the differences between creative directors who come from narrative versus other displiclines, the three c’s, can game writers exist without knowing narrative design, favorite narrative tools, what makes a good opening to a game, tutorials, letting players have choices where the results lead to them missing lots of content, bad habits they’ve noticed in younger writers/narrative designers, the future of the industry, pieces of media they go back to get reinvigorate/inspired, the themes they’re always writing into their stories, stuff they’re always editing out of their writing, how to write good dialogue, and maybe one or two other things. It’s great!
Our Guests on the Internet
Jolie's Linkedin. Adam's Linkedin and BlueSky, and his ELVTR class starts in April!
Stuff We Discussed
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
Jolie's 3C's of Game Design Presentation
Twine
Visual Studio Code
Highland 2 (FYI looks like a Highland 3 launch is imminent)
Ink
YarnSpinner
Castlevania: Symphony of the Night
Pentiment
Against the Storm
UFO 50
Balatro
Magic: The Gathering Drive to Work Podcast
The Callisto Protocol
God of War (2018)
Detroit: Become Human
The Darkness 2
Another Crab’s Treasure
The Videogame Industry Does Not Exist by Brandon Keogh
Sonic Adventure 2
Hank confronts Walter in Breaking Bad
Barry
The Adventures of Brisco County, Jr
Burn Notice
Clerks
Dogma
Nick's Dialogue Playlist
Game Narrative Summit: Building Rome in a Day: A Sociological Storytelling Primer
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
Futurama Commentaries
Tetris Forever
Listen To a Movie
Script Lock BlueSky
Our Theme Music was composed by Isabella Ness, and our logo was created by Lily Nishita. The vampire sucking noise was created by Robinhood76.
Jaclyn Seto & Christal Rose Hazelton
2024/06/20
Moving on from our GDC episodes, we're back with Jaclyn (Writer at Respawn Entertainment on Apex Legends, instructor & student mentor at Vancouver Film School. Previously a Writer on RPG Puzzle Legends and Merge Tales for Microfun) and Christal Rose (previously a Writer at Respawn Entertainment on Apex Legends and an Associate Writer on Hogwarts Legacy at Avalanche)! Together we discuss writing fanfiction, doing work you’re proud of without getting too attached, finding a way into a character, being funny on demand, self-imposed rules, whether their writing styles have changed over the years, writing with constraints, worldbuilding pet peeves, most overused words, what practice would they standardize across the industry, and common themes in their writing.
Our Guests on the Internet
Jaclyn's Twitter, Website, and Lore Trailer for Alter.
Christal Rose's Twitter, Website, and Lore Trailer for Conduit.
Stuff We Talked About
Jaclyn and Christal Rose's GDC talk: Creating Diverse Characters: Writing What you Know and Don't
The Gasoline Baby NPC Convo in Marvel's Spider-Man 2
Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
The GDC 2024 Grab Bag Episode
2024/05/06
Hey hey! We're back with our second episode that we recorded at this year's GDC, and it's a doozy! In a switch from how we normally do things, we brought a grab bag of simple questions to the conference and hit up people who were free, and so y'all get to see how everyone's answers differed. In our first group, we had Ben Starr (actor, Final Fantasy XVI), Alexa Ray Corriea (senior writer at Cliffhanger Games on Black Panther), Kait Tremblay (narrative director at Soft Rains), and Kelsey Beachum (writer / narrative designer). In our second group (starting at 35:21) we had Adam Dolin (writer), Kate Dollarhyde (senior narrative designer at Obsidian Entertainment), and Kelsie Mhoon (senior narrative designer at Obsidian Entertainment on The Outer Worlds 2). Our third group (starting at 1:19:39) had Emma Kidwell (writer at Firaxis), Nessa Cannon (game writer), and Calliope Ryder (lead producer Weta Workshop on Tales of the Shire). And we closed things out (at 1:47:33) with Chandana Ekanayake (co-founder / creative director of Outerloop Games, and director of Thirsty Suitors). Topics include: hobbies that aren't related to game development, current game of the year, favorite villains / antagonists, a time you messed up and what you learned from it, how you stay positive, games you keep returning to, favorite choice you've ever made in a game, people in this industry who did something nice for you, favorite NPCs, games you're always referencing that nobody else has ever heard of, games that made you think differently about something, first game you played where the story really affected you, what you'd force devs to change during production, games you wish you'd gotten to work on, how to get team members to read documentation, something in your process that saves a ton of time, advice for people wanting to get into game narrative, and so SO much more it's kinda insane!!!
Our Guests on the Internet
Group 1: Ben Starr, Alexa Ray Corriea, Kait Tremblay, Kelsey Beachum
Group 2: Adam Dolin, Kate Dollarhyde (wants you to play Pillars of Eternity II: Deadfire), Kelsie Mhoon (wants you to play Jak 2)
Group 3: Emma Kidwell (wants you to play Hindsight and Midnight Suns), Nessa Cannon (wants you to wishlist Star Trucker), Calliope Ryder (wants you to wishlist Tales of the Shire)
Group 4: Chandana Ekanayake (wants you to play Thirsty Suitors)
Stuff We Talked About
Prince of Persia: The Lost Crown
Final Fantasy VII Rebirth
Dave the Diver
Chants of Senaar
Garden Galaxy
Advent Rising
Prey - Mooncrash
Pyre Original Soundtrack
Lonely Rolling Star - Katamari Damacy
Aquatic Ambiance - Donkey Kong Country
Liberi Fatali - Final Fantasy VIII
Tony Hawk's Pro Skater 3 credits
Anna Megill's Game Writing Guides
Adam's LLVTR game writing class is no longer being offered otherwise we'd link it :'[
Packing Up the Rest of Your Stuff on the Last Day at Your Old Apartment
Dredge
Growth
Nina Freeman's Games
Full Throttle
Bellatro
A Short Hike
Long Live the Queen
Game Dev Story
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
Duncan Crabtree-Ireland & Sarah Elmaleh
2024/04/03
Coming to you NOT LIVE from GDC, we've got a special episode of the podcast covering SAG-AFTRA's negotiations with game studios! Duncan Crabtree-Ireland (National Executive Director and Chief Negotiator for SAG-AFTRA) and Sarah Elmaleh (Chair of the SAG-AFTRA Interactive Media (IMA) Negotiating Committee, as well as actor in titles like Helldivers 2, Hi-Fi Rush, Halo Infinite, Gears 5, Afterparty, and Gone Home, and VO Director for titles like Goodbye Volcano High, The Wreck, and Fortnite) join us to discuss the overall situation as regards to the potential strike, the issue of Artificial Intelligence, studios trying to exempt certain types of performances from AI protections, dealing with the convenience bargaining group (aka the studios), their experiences at GDC, the ways devs can support SAG's members, if there's been anything they learned at the conference this week that surprised them, how people can get more involved in organizing, whether the negotiations for this year are different than the ones for last year, next steps, how they keep themselves relaxed during these stressful times, and much more!
Our Guests on the Internet
Duncan on Twitter
Sarah on Twitter, and you should listen to Eggplant: The Secret Lives of Games Podcast
Stuff We Talked About
SAG-AFTRA 2024 Tiered Budget Independent Interactive Media Agreement
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
Stephen Rhodes & Danny Homan
2024/02/21
First ep of 2024! We've got Stephen (scriptwriter and narrative designer, currently Narrative Director on Motive's untitled Iron Man project in collaboration with Marvel Games. Previously a Senior Writer on Vampyr and Greedfall, Associate Narrative Director/Lead Narrative Designer on Call of Duty Modern Warfare 3, Lead Narrative Designer/Senior Story Designer on Call of Duty: Vanguard, Lead Scriptwriter on Immortals Fenyx Rising, Senior Scriptwriter on Assassin’s Creed Odyssey, and more) and Danny (lead writer at Respawn Entertainment where he’s worked on Star Wars: Jedi Survivor. Previously a lead writer on Borderlands 3, its dlc, and Borderlands 2, as well as Battleborn and one of its story operation DLCs. He was also a narrative design consultant for Eko, a story consultant for Unbound Creations, lead writer for Ansimuz Games’ Elliot Quest, and writer for My Evil Twin Gaming Corp, Trendy Entertainment, and TRU Darknet) in to talk about the UT Denius-Sams Gaming Academy, accountability in writing, having the spine of the story figured out in pre-production, communicating changes that affect other departments, being custodians of story, soft skills, unlearning bad habits, getting better at pitching, building teams, their most used words, staying open to new ideas without losing sight of the vision, taking and prioritizing feedback, and letting go of your projects after they’re released.
Our Guests on the Internet
Stephen's Twitter.
Danny's Website and Substack.
Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
Alexa Ray Corriea & Ben Starr
2023/12/18
Happy Holidays! We're closing out this year with the absolutely amazing Alexa Ray Corriea (Writer and narrative designer currently working on Black Panther in partnership with Marvel Games and EA, serving as both a writer and systems designer. Previously she worked on Aztech: Forgotten Cods, Call of Duty: Vanguard and the Call of Duty: Warzone Pafcific live service game, Bugsnax, and Middle-Earth: Shadow of War. She’s also currently writing a book about the Kingdom Hearts series under Limited Run Games’ Press Run publishing division) and Ben Starr (Actor who has appeared in such games as Final Fantasy XVI as Clive Rosfield, Arknights as Sharp, Warframe: 1999 as Arthur, and has acted in shows like You, Trying, Jamestown, Dickensian and more), and they join us to discuss their favorite game performances growing up, working in games being like the wild west, being kind in this industry, looking at the jobs you don’t get/obstacles you face in another light, skills that are unique to games, banned words in scripts, being given the opportunity to add your ingredients to projects, the themes and kinds of stories that Alexa keeps returning to in her writing, the way games portray intimacy, IP white whales, stuff they do for their storytelling to help develop it, how they stay open-minded to unexpected ideas without losing shape of their visions, and a tonnnnnnnnnn more!
Our Guests on the Internet
Alexa's Twitter, and check out Black Panther
Ben's Twitter, and check out Warframe: 1999
Stuff We Talked About
Final Fantasy XVI
Die-Hardman's Confession from Death Stranding
Ben's official audition to play Mario
A Thorough Look at Mass Effect by Noah Caldwell-Gervais
Chained Echoes
Kingdom Hearts
The Worst Person in the World
Mass Effect 2
Legacy of Kain
The Legend of Zelda: Tears of the Kingdom
People, Places and Things
Luthen Rael's Monologue from Andor
Severance
Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
Ally Hennessy & Natalie Watson
2023/10/30
We've got Ally (producer at The Voxel Agents, game director at Lemonade Games on Mystiques, Production Director at League of Geeks on Solium Infernum and the recent Jumplight Odyssey. Previously was a senior producer and development manager at Mighty Kingdom, expert product manager at Wargaming, and gamerunner on Rumu at Robot House) and Natalie (producer at Half Mermaid, most recently on Immortality. Previously a producer, host, and writer at Vice's Waypoint, a Content and Experience Manager at Play By We, and currently can be heard on the Star Wars podcast "A More Civilized Age") in to talk all things PRODUCTION, including how the definition of a producer is different at every studio, the Triple Diamond technique, transcendental meditation, productivity software, best practices for outlining/facilitating interactive narratives, producing Immortality, the organizing monster, documentation and getting people to read it, the most useful soft skills, setting expectations with teams on a producer’s role, what they would tell their starting-out-self based on what they know now, how much of what they produce includes a part of themselves, and skittles.
Our Guests on the Internet
For Ally: Mystiques, and Solium Infernum
For Natalie: Her Twitter, and A More Civilized Age's Patreon
Stuff We Talked About
The Triple Diamond technique
Transcendental Meditation
GanttPRO
Notion
Immortality
Solium Infernum
One of Ally's surveys for setting expectations on how a producer can help their team
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more here.
Jennifer Hale & Debra Wilson
2023/07/25
Everyone said it’d be impossible, but we managed to find another pair of twins to come onto this podcast. That’s right. The incredible Jennifer Hale (Has acted in the original Mass Effect trilogy, the Metal Gear Solid series, Overwatch, Star Wars: The Knights of the Old Republic, Bioshock Infinite, Ratchet and Clank: Rift Apart, and many many many more) and Debra Wilson (Acted in the Wolfenstein series, The Outer Worlds, Star Wars Jedi Fallen Order and its sequel Jedi Survivor, Destiny 2, God of War: Ragnarok, Ratchet and Clank: Rift Apart, and many many many more) have joined us to talk about improv, how they manage to stay positive and not become cynical in this industry, the kinds of direction they enjoy most, favorite/least favorite piece of direction they’ve ever gotten, what acting jobs they learned the most from, are there any roles they’ve never done or want to do more of, and oh man you should just listen to this.
Our Guests on the Internet
For Jennifer: Acting.skillshub.life
For Debra: Her Cameo (If you just wanna talk with her, you don’t have to buy a cameo. Just send her a message!)
Stuff We Talked About
The Apollo Comedy Hour
The Game
Kris Zimmerman-Salter
Captains of Consciousness: Advertising and the Social Roots of the Consumer Culture by Stuart Ewen
My Stroke of Insight - Jill Bolte Taylor TED Talk
Mickey Mouse Funhouse
Baby Shark's Big Show!
Zodiac Waze
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock
Chris Garbutt & Rikke Asbjoern
2023/05/01
Apologies for the wait, but we're back! We don't often do episodes focused around one specific thing, but we're making an exception to talk about Netflix's newest interactive special: We Lost Our Human, and we're joined by its two co-creators, Chris and Rikke! (They also co-created the Nickelodeon series Pinky Malinky, and both have worked on many, many other animated projects, with Chris working as showrunner, producer, writer, art director, storyboarder, character designer and more. As for Rikke, she’s also been a showrunner, producer, voice director, animator, animation director, storyboard artist, and more.)
Together they talk about how they broke into animation and got into interactive narrative, what they thought the hardest part of making We Lost Our Human would be, getting advice from the Bandersnatch folks, making media for kids vs adults, whether it was difficult for the actors to keep the branching story in their heads, unexpected learnings, the new production pipeline they had to build, Netflix’s branch manager tool, James Baxter, whether they had to adjust WLOH based on Netflix data, and what advice they’d give to someone making an interactive special now.
Our Guests on the Internet
Chris' Instagram, and Twitter.
Rikke's Instagram.
Stuff We Talked About
We Lost Our Human
Pinky Malinky
Bandersnatch
Heroes of Might and Magic
THE NEWZEALAND STORY
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
George Lockett & Mary Goodden
2022/12/07
It's the end of the year, which means it's time for us to put out a new episode and feel guilty for not releasing more this year! (We were busy, but we got lots more planned for next year!) Our guests this month are George Lockett (Senior Writer at Failbetter Games and a Narrative Consultant, Writer, and Designer at Bear Wolf Narrative. Previously the Narrative Lead on The Last Clockwinder, the Scriptwriter and Interactive Designer for BBC Earth - Micro Kingdoms: Senses, and a Contributing Writer to Where the Water Tastes Like Wine) and Mary Goodden (Senior Narrative Designer at Maze Theory currently working on Peaky Blinders: The King’s Ransom. Previously a Writer and Editor on Zombies, Run!, a Writer and Narrative Designer at Failbetter Games on Sunless Skies and Fallen London, a Writer on Inkle’s Pendragon, and co-created Funicular Simulator 2021), and they join us to discuss how their marketing backgrounds have helped with their writing, how to make a writer’s room work, advice for thinking in terms of design, what's helped maintain their writing output, what they’ve learned from the other writers they’ve worked with, giving feedback, tips for writing themselves out of problems, the best ways we can diversify the voices in the industry, how they approach working with other departments to get their needs taken care of, what their favorite narrative tools are, favorite thesauruses, what their ghosts are, and more, more, MORE!
Our Guests on the Internet
George's Twitter, Website, and you should wishlist/check out Mask of the Rose when it comes out next year
Mary's Twitter, Website, and you should wishlist/check out Peaky Blinders: The King's Ransom when it comes out next year
Stuff We Talked About
Zombies, Run!
Twine
Inkjam
Writing for Games by Hannah Nicklin
The “Reverse of the Spielberg Gaze”: Jordan Peele, Rian Johnson, Tony Kushner and More Talk Shop on THR’s Writers Roundtable
Miro
Micorosft OneNote
Obsidian (the notes app)
Webster's 1913
Power Thesaurus
WordHippo
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Rob Forman & Andrew Walsh
2022/09/19
We've got a unionization-heavy episode for y'all as we've got Rob (additional writer on Indivisible for Lab Zero Games, writer on Spider-Man 2 for Insomniac Games, and current co-chair of the WGAW's LGBTQ+ Writers Committee) and Andrew (writer, narrative designer, narrative director, story consultant, and more on games like Horizon Forbidden West, Horizon Call of the Mountain, Watch Dogs Legion, The Division, Prince of Persia, Fable Legends, and more) in to talk about fate meeting preparation with getting that first job, finding your voice as a writer, changing your voice for the market and work-for-hire, living in fear of “no notes,” likable characters, taking notes, the Writer’s Guild (of America & Great Britain), the differences between the two with representing game writing, the similarities to the struggles of the Animation Guild writers, the growing appetite for unions in the west, why unions are necessary, favorite side characters, and creative authenticity.
Our Guests on the Internet
Rob's Twitter and Instagram.
Andrew's Twitter and website.
Stuff We Talked About
The Writer's Guild of Great Britain Videogame Guidelines
The Writers by Miranda Banks
Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
Podcast reviews
Read Script Lock podcast reviews
ADstanding 2024/03/30
The nitty gritty of game writing
I love hearing game developers talk about the nerdy, gritty details of working on interactive narrative. Lots of wisdom in these episodes!
TheCuzJim 2020/02/21
A Top Resource for Game writers & Narrative Designers of all Stages
I just got caught up on Scriptlock’s backlog, and it’s been an incredible resource. As someone who’s studying game writing and narrative design on the...
treverberryman 2019/07/14
I’m a game designer and this is still a fabulous podcast!
Out of all the gamedev podcasts I’ve listened to, I’ve learned the most from this one. I’m not even a writer! The focus is on storytelling In videogam...
Wahlnut1977 2017/04/20
Fantastic behind the scenes look at gaming
Just discovered this show. Love the look specifically at games writing. Very insightful and entertaining. Can't wait to dig deeper into the episodes I...
BrettDouville 2016/04/20
Deep dive on games writing
Love this cast! Hosts get great guests to have a deep conversation about their history, process, and anything and everything else having to do with wr...
RyanAM85 2015/10/06
Stories examined makes for a great podcast!
Extremely entertaining subject matter and speculation on the past, present and future of storytelling in games. The guests and hosts are all well-vers...
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