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The Cardboard Herald

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Rating
★★★★★
4.5
from
11 reviews
Categories
This podcast has
95 episodes
Explicit
No
Date created
2016/11/10
Latest episode
2026/09/28
Average duration
54 min.
Release period
32 days

Description

An in depth look at games, gamers, and why we play

Podcast episodes

Check latest episodes from The Cardboard Herald podcast


Molly Johnson & Shawn Stankewich of Flatout Games - TCbH Interview
2026/09/28
00:00 - Intro 02:40 - The forming of a "board game design collaborative" 07:07 - Are conventions still relevant? 10:48 - Perennial and biting your own apple 17:55 - Discovering theme through mechanics 20:52 - Killing your darlings 23:31 - Origins and aspirations of Whisperstone HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Alita Robertson embarks on Leder's new era with KART - TCbH Interview
2026/09/03
00:00 - Intro 01:14 - Starting as an intern 04:04 - Background in games 06:19 - Earliest pitches 08:03 - Downhill development 12:30 - A career unplanned 13:48 - First project since Kyle & Cole left 18:49 - Aspirational weirdness 21:20 - What makes it special? 24:21 - Hardest design nut to crack? 27:20 - What darlings were killed? 30:02 - Advice for those who come after? HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Designer Jarratt Gray on the past, present and future of Endeavor: Deep Sea - TCbH Interview
2026/06/27
Jarratt Gray is the co-designer along with Carl de Visser of Endeavor, Endeavor: Age of Sail and Endeavor Deep Sea. 00:00 - Intro (taking TCbH by storm) 02:49 - The sense of exploration 06:09 - History of Endeavor 12:27 - An academic bent 16:50 - Designing a balance between coop & competitive 21:31 - Working partnership with Carl 25:56 - Avoiding bad expansions with uncharted waters 34:10 - Endeavor's future HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Talking about publishing expansions with Jamey Stegmaier of Stonemaier Games - TCbH Expansion Month
2026/04/30
Jamey Stegmaier is the cofounder & owner of Stonemaier games, as well as designer of many of their hits like Viticulture, Scythe and Tapestry. 00:00 - Why release 2 new expansions at once? 03:22 - Do you buy expansions for your games? 07:11 - How have your views on expansions changed over time? 12:23 - Do you think about expansion potential when publishing a game? 15:48 - Simultaneous release expansions 20:14 - Why not repackage expansions into Tokaido? 23:03 - What metrics do you consider on if it's worth it? 25:00 - Balancing release schedule? 26:39 - Expansions that could have been? 31:48 - Types of expansions (Jamey's question for Jack) HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Retailing games & expansions with Pat Race & Aron Suring of Alaska Robotics Gallery - TCbH Interview
2026/04/28
Pat Race & Aron Suring are the co-owners / co-founders of Alaska Robotics Gallery among many other businesses and projects in Juneau, Alaska, and are just all around great dudes. 00:00 - Intro "what is this shop?" 01:41 - When did games come along? 03:57 - Selling expansions 06:24 - Encouraging buying local 08:50 - Stale product 11:11 - Are expansions a boon or bane 14:12 - Closing out with favorite games HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Nick Murray of Bitewing Games talks Gold Country and working with Reiner Knizia - TCbH Interview
2026/02/05
Nick Murray, coowner of Bitewing Games and host of "The Bits with Joe and Nick" comes to talk Gold Country and Bitewing's work with Reiner Knizia, spanning hits from Zoo Vadis to Illiad. 00:00 - Intro 01:46 - Gold Country Excitement 07:08 - Did Bitewing set out to work with Knizia? 12:57 - Reiner's self awareness of current resurgence? 19:18 - Is there a Knizia bubble? 26:25 - Challenges with Gold Country 32:24 - Why doesn't Bitewing do expansions? 35:35 - The games that got away? HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Trevor Benjamin on co-designing Moytura, Azure and collaborative game design - TCbH Interviews
2025/10/13
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert. 00:00 - Intro 01:10 - Getting involved with Bitewing 02:26 - Approach to following up Iliad & Ichor 06:29 - Intentionally subverting genre? 07:52 - Late addition of solo & coop 09:47 - Why always codesigning? 14:47 - Approach to Azure 18:11 - State of the hobby trending to more shallow experiences 21:50 - Historical accuracy vs. practical game design 25:09 - Expanded scope of Undaunted 29:01 - How do you know when a game is done? 31:51 - Recent inspirations 37:35 - Next up, For the Gods Links: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
Conflict in Board Games
2025/09/29
It’s time to butt heads and create enemies that will last a lifetime! That’s right, we’re talking about conflict, baby, and the different ways conflicts are represented in board games. 0:00 - Introductions and What We’ve Been Playing This Week! 34:22 - Conflict in Board Games 1:13:10 - Outro!
A Cardboard Herald Yap Fest
2025/09/22
Jack and Eric haven’t chatted in a while, so we thought this would be a good time to discuss the channel, where we’re at and what we’re working on now that we’re both back from all of our trips, and what’s coming up for the channel! 0:00 - Introductions and What We’ve Been Playing This Week! 29:55 - Call to Order of the Cardboard Herald Board Meeting 1:21:45 - Meeting Adjourned and Outro!
From Keymaster to PickPocket Games: An Interview with Cameron Art
2025/09/08
Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket Games PickPocket Games: https://pickpocketgames.com/ 0:00 - Introductions and What We’ve Played This Past Week 12:07 - Cameron Talks About Developing Harvest 19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data? 24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game 37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop? 40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game? 47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games? 56:00 - Cameron Talks Starting Up PickPocket Games 1:03:15 - Cameron’s Most Influential Games 1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer? 1:11:22 - Outro
A Chat with Danielle Reynolds and Steven Ungaro
2025/09/01
Check It Out! We got two tricky kids on to chat about their latest game Tricky Kids, published by Pandasaurus. We talk about their approach to games, what’s it like to co-design a game, and what’s coming next for them  Baron Jon’s Trick-Taking Collection: https://www.kickstarter.com/projects/trickytime/baron-jons-2025-card-game-collection/description 0:00 - Introductions and What We’ve Played This Past Week 7:47 - What Was the Process of Coming Together to Start Co-Designing? 14:56 - What Was The Design Process of Tricky Kids? 26:09 - What Was It Like Working With Pandasaurus? 32:09 - How Do They Approach A Game Where They Know They’re Working With A Co-Designer? 36:41 - How Does Danielle Approach Games She’s Designing That Are Licensed Compared To Independent Work? 41:50 - Why Is Steven Drawn to Designing Trick-Taking Games? 46:46 - What Games Would Danielle and Steven Point to As The Most Influential For Them? 52:13 - What Games Do Steven and Danielle Think An Aspiring Game Designer Must Play? 57:20 - Outro
A Chat with Trey Chambers
2025/08/18
Join us as Eric chats with Trey Chambers, designer of Harvest, Argent: The Consortium and Empyreal: Spells and Steam! 0:00 - Introductions and What We’ve Played This Week! 09:12 - How has Harvest Changed Between Editions? 16:02 - What’s It Like Rereturning to Work on the Expansions of Harvest? 20:11 - How Did Trey’s Journey Into Game Design Start? 22:50 - What Does It Feel Like to Get Your First Game Published? 27:13 - What Does It Feel Like to Get Your Second Game Published, and Working with a Publisher a Second Time? 31:25 - Trey’s Advice for Unpublished Game Designers 35:25 - Trey’s Top Games of the Last Year 43:38 - Trey’s Most Influential Games/Games that Trey thinks Beginning Game Designers Should Learn From 47:02 - What’s Next for Trey? 49:18 - Listener Questions! 53:00 - Outro!
Gen Con Wrap Up
2025/08/11
So long Indianapolis, thanks for all the games! Scott, aka Boardgamingbud, and Eric chat about the games we played at Gen Con and the general vibe of the convention. Jeremy Howard’s Post - https://boardgamegeek.com/thread/3555308/just-some-ole-racist-history-crap Devir of North America’s Post - https://boardgamegeek.com/thread/3555679/a-message-to-the-community 0:00 - Introductions 2:00 - Favorite Games of 2025 (so far) 11:41 - Topic: Gen Con Wrap Up 34:30 - Who “won” Gen Con 2025? 1:00:06- Viewer/Listener Comments 1:09:26 - Outro
Catch-Up Mechanics in Board Games
2025/07/29
Losers always have it the best! They’re chucking out bullet bills and blue shells, while I’m grinding trick jumps in first to keep my lead. This week we talk about catch-up mechanics in board games and what we like about them. 0:00 - Introductions and What We’ve Played This Week 21:45 - Our Topic This Week: Game Balance 01:02:23 - Outro
What We Talk About When We Talk About Game Balance
2025/07/14
There’s a lot that comes to mind when someones says “game balance” in reference to board games, and we’re here to talk about all of them. Jack and Eric discuss what they want from game balance, games that are good examples of it, and answer some questions from commenters about the topic. 0:00 - Introductions and What We’ve Played This Week 13:29 - Our Topic This Week: Game Balance 01:05:31 - Listener Comment #1 01:08:19 - Listener Comment #2 01:16:13 - Listener Comment #3 01:23:54 - Listener Comment #4 01:29:25 - Outro

Podcast reviews

Read The Cardboard Herald podcast reviews


4.5 out of 5
11 reviews
★★★★★
RobFromSalemOR 2017/03/24
Great Show!
This podcast does what a lot of other board game podcasts don't do. It's refreshing to hear reviews not dependent on a number rating system. It's just...
★★★★★
CapturedForZion 2017/03/03
New to listening
I'm working backwards from the current episodes but am enjoying it! Especially I like hearing the thought processes of the designers.
★★★★★
Mdluffy 2017/02/10
Great pod
So maybe I'm biased because I'm friends with Jack. However this is a really good podcast, it's got: great interviews, great reviews, and it's a lot o...
★★★★★
BenGreggsmullhawk 2017/02/09
Great look at board games
Goes in depth not just with reviews, but does a great job digging into the industry itself - game creators, artists and theorists. Well worth a listen...
★★★★☆
CD-Elite 2017/02/08
CDouglas
Fantastic! Informative, funny..... Looking forward to more great stuff 👍🏼
★★★★★
robertceddy 2016/11/17
Great Podcast
I really enjoy this podcast. Well done!
check all reviews on apple podcasts

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