
Advertise on podcast: Nice Games Club - a gamedev podcast!
Rating
4.7from
This podcast has
514 episodes
Language
EnglishPublisher
Lydia, Stephen, and MarkExplicit
No
Date created
2016/11/28
Latest episode
2026/10/22
Average duration
-
Release period
7 days
Description
The podcast where nice gamedevs talk gaming and game development. Nice!
Unlock Nice Games Club - a gamedev podcast! podcast Email contact info,
Listeners & Audience details
Email contact information
Direct podcast contact details

Listeners
Audience numbers & engagement insights

Audience details
Podcast Insights

Social media
Check Nice Games Club - a gamedev podcast! social media presence
Podcast episodes
Check latest episodes from Nice Games Club - a gamedev podcast! podcast
"I almost said 'I'm Lydia Symchych.'" Textures; Frustration
2026/10/22
Ellen is in the clubhouse for another week while returning guest Sam Baeseman fills in for Lydia in an episode that's a bit punchy, mostly empathetic, and a little bit educational thankfully.
0:02:12
Textures
Felyx's Guide to Trim Sheets
Felyx McGarry
Artstation
Is the world map about to change? New projections reshape how we see the world
Jiang Li
Global Times
Physically based rendering
Wikipedia
Normal mapping
Wikipedia
0:29:14
Frustration
Nice Games Jam: "Excited About Triangles"
2026/10/15
We welcome returning host Ellen Burns-Johnson back into the clubhouse today for a Nice Games Jam! Lydia provides the other three veteran podcasters with a prompt and helps shape this paper prototype.
The last time Ellen returned to the show was for the Serious Play Conference in 2025
Serious Play Conference 2025
Prototype Images
Prompt
Make me a game about geometry - the only math class I enjoyed taking! Feature at least one theorum or postulate in the mechanics. For example: the theorum of transitive properties (if a=b and b=c than a=c).
Game type
Tabletop game
Player count
2-4
Setup
Templated Library of shapes:Squares3x3 square2x2 square1x1 squareEquilateral Triangles4 wide base equilateral triangle2 wide base equilateral triangle1 wide base equilateral triangleRight Triangles3x3 right triangle2x2 right triangle1x1 right triangleParallelagrams 3x2 classic parallelagram2x3 classic parallelagramLydia-assisted rhombus
Rules
Start with 5 random shapes Randomly pick a criteriaMust use at least 2 new pieces in your shapeMid-round you can trade up your shapes so long as they are of equal areas (eg. two 1x1 right triangles can be traded for a 1x1 square)Whoever finishes their shape first they get the card and their shape is “stuck” on the boardWhose who did not get it can wipe their most-recent shape additions from their boardAt end of round get 2 new pieces each person, draw a new criteriaCriteria:Convex (eg. a classic pentagon is a convex polygon)Concave (eg. a star is a concave polygon)Exactly 8 sides>10 sides
Nice Games Jam: "Mummies from the Graveyard"
2026/10/08
It’s spooky month, so before diving into the game jam the clubhouse talks about a couple scary things. Dinosaurs (briefly) and breast cancer awareness month. Lydia shares her experience with the screening process. Editor Dale, has some things to add. Fun fact, Dale was driven to her first mammogram by Stephen and (not her husband Mark). Not-fun-fact, her sister-in-law detected her breast cancer, only because her adopted mother was diagnosed. They are both fine, but cancer is the opposite of fun. Then they talk about mummies and card games mechanics as they make their game. That is fun.
Prompt
Make a card game about what I have determined is Stephen's favorite monster.The monster that doesn't consume blood or brains or have claws: MUMMIES.
Game type
Tabletop game
Player count
2
Materials
Custom Cards
Mummy Indicators
Setup
The deck consists of the following cards:
Alligator
Alive: 1 space, 3 attack (Charge Attack! Can move up to 3 spaces in one direction if it can attack something on the way)
Mummy: 1 space, 3 attack
Egret
Alive: 2 space, 2 attack (Can attack any space on the board by flying into the fray but cannot fly back)
Mummy: 2 space, 2 attack
Jock
Alive: 2 space, 2 attack (Popular kid! Can draw 2 lackies from the draw pile)
Mummy: 2 space, 2 attack
Nerd
Alive: 2 space, 2 attack (Wizard! Can raise the dead at will from the top of the graveyard and place it in any column of Rank 1)
Mummy: 2 space, 2 attack
Housecat
Alive: 3 space, 1 attack (After attacking, it can jump backwards after attacking if it defeats an opponent)
Mummy: 3 space, 1 attack
Each player starts with a Jock card, a Nerd card, and one other random card.
The playing space is a 6x6 grid
Rules
Each turn, each card has one action:
Jock - pulls two cards from the draw pile "attracts two from the house party"
Nerd - selects one card from the graveyard pile "revises one as a mummy"
Other cards: Move within there abilities
Mummy cards can only move forward.
Goal is to get a mummy card to the opposite player's end of the board.
Researching Inspiration (with Bernie Mattson)
2026/10/01
Bernie Mattson enters the Clubhouse to talk about researching inspiration as part of the game development process and along the way the Nice Hosts learn a whole lot about Dada. Do you like show notes? Well, Nice Listener, is this the episode for you!
Researching Inspiration
Art
Game Design
Production
Doo-Daa
You can buy Doo-Daa right now on itch.io...
-
itch.io
...or wishlist it on Steam
-
Steam
Process Book for Doo-Daa
-
Bernie Mattson
,
itch.io
Space Funeral, a big inspiration for Doo-Daa
-
itch.io
Dada, a starting point
Europe After The Rain, 1970
-
YouTube
DadA, 1967
-
Greta Deses
,
YouTube
1918 Dada Manifesto
-
Tristan Tzara
International Dada Archives
The Dada Cyborg Visions of the New Human in Weimar Berlin
-
Matthew Biro
The Bride Stripped Bare by Her Bachelors, Even
-
Wikipedia
Duchamp Research Portal
-
Duchamp Archives
Sophie Taeuber-Arp
-
Wikipedia
"More soda thoughts." Pitch Decks; Rotating Leadership
2026/09/24
In this episode, Mark has some general notes on Europe, and walks though how he assembled the pitch deck that he brought with him to Gamescom. Meanwhile, Lydia wonders what it would be like to share responsibility on a schedule, and Stephen's clock is 10 minutes fast so we're not going to be as late to the screening of Star Trek III: The Search for Spock as he thinks.
Mark on a bike in Dublin.
Mark on a bike in Amsterdam.
Mark on a bike in Cologne.
Mark on a bike in Zurich.
Mark on a bike in Paris.
Mark feeding the birds underneath the Eiffel Tower.
0:20:56
Pitch Decks
Slides in Mark's pitch deck:
Title (with links to contact, build, video, etc)Table of ContentsFact SheetConcept summaryTeamEmbedded videoSlides covering each main topic from summary slide1-3 slides after each topic slideConcept conclusionInspiration sourcesTimelineBudgetWhy support this team?What we want from a publisherTitle (again)
1:10:13
Rotating Leadership
Escape Rooms 101
2026/09/17
Mark returns with gifts from Europe! Then Lydia teaches her nice boys how to make a puzzle room: the ins and outs, the dos and don'ts, it’s an escape room special!
The Sega coin that Mark stood in multiple very long lines to get.
Junction Jam (Midwest US 2026)
-
itch.io
Saprolige
-
LydiaSymchych, HeadlessKhan, Ally, Ice Husky, Martin_Gazelle
,
itch.io
Escape Rooms 101
Lydia's first episode on the program was as a guest, where she talked about:
Digital Escape Rooms
Years earlier, we spoke with another Escape Room designer, for:
Puzzle/Escape Rooms
"It’s annoying because, like, I’m annoying." Replayability; Blue-skying
2026/09/10
Your nice hosts discuss a previously talked about topic, and also engage in something completely new (though both are an excuse to discuss work issues in reality), with a brief divergence to mention a Star Trek anniversary.
0:06:02
Replayability
0:27:34
Blue-skying
Chance Mechanics (with Heather Flowers)
2026/09/03
In this episode, your nice hosts welcome Heather Flowers into the clubhouse to talk about math and probability, while Heather insists they should be on Evil Games Club instead. The group reflects on art and the interpretation of art.
Chance Mechanics
Game Design
Heather Flowers Games
Unfair Flips
-
Heather Flowers
,
Steam
500 Finger Fillet
-
Heather Flowers
,
Steam
Understanding Systems Suspense
-
Cat Manning, Jason Grinblat, Max Kreminski, Graeme Lennon, Alexsei Pepers, Lauren Scott
,
Polaris Game Design Retreat
Other mentions
Buckshot Roulette
-
Wikipedia
Archane Kids Manife$to
Number Gotcha
-
itch.io
"Praise be to the bureaucrats." Player Investment; Crunch Culture
2026/08/27
Two of your nice hosts are prepping to go to Junction Jam (which already happened, you'll hear about it soon!), but before then the discussion goes over the why players can and should be invested in your game, and how to push back against crunch in the workplace.
Junction Jam
-
Global Game Jam
0:06:57
Player Investment
'Cauldron of bats' and other great collective nouns
Emma Cownley
Jot Jot Boom
0:38:05
Crunch Culture
Occupational Burnout in Games 2024: Causes, Impact, and Solutions
Lis Moberly, Tim Stobo
Game Developer Conference
Nice Games Jam: "The Great Floral Heist"
2026/08/20
From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?
Clank!: A Deck-Building Adventure
-
Board Game Geek
Clue: The Great Museum Caper
-
Board Game Geek
The game board for Clue: The Great Museum Caper
Our spreadsheet of Flowers, Powers, and Barriers.
Prompt
Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.
Game type
Tabletop game
Materials
Game board
Thief meeples
Barrier cards
Flower tokens
Flower combination legend
Flower box containers
Ability tracker
"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"
Setup
Lay out the board
Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber
Distribute flower tokens
Shuffle flower tokens in a bagAdd flower tokens to flower boxes without looking at them Place the boxes on the marked spaces on the boardDistribute the remaining flower tokens around the flower patches marked on the boardPlace barriers
Shuffle barrier cardsFor each marked space on the board, draw a barrier card and place it on the spacePlayer setup
Choose a thief meepleTake a flower combination legendTake an ability tracker
Rules
Players are thieves after the same jeweled flower in the center of the board
Players must gather different flowers to give them the ability to get through the board/mazeGoal is to get through to the center of the maze-like building firstPlayers navigate to get the different flowers
Combinations of flowers give you new abilities (either mundane or super-powered)Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)Could be places or a power that allows you to remove all of your powersPlayers need to get these powers to get through barriers in the game
Barriers can be gotten through by various means (2 or 3, minimum 1)On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
Some places have flower boxes, and they’d give you a random flowerMore of the flower boxes in the center of the boardIf someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
Players create new barriers for the winning one to keep them from being able to get out
"Your second draft." Code Comment; The Critical Eye Part 2
2026/08/13
In this episode, Mark touts the virtues of commenting, Stephen dreads the topic, and Lydia wishes she could talk about marginalia.
Code Comment
The Critical Eye Part 2
This is part 2 to The Critical Eye in Episode 416
"I saw a Beatle."
Narrative-Driven Puzzles (with Brian Crick)
2026/08/06
Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...
Narrative-Driven Puzzles
Game Design
Narrative
Tinselfly
-
Steam
Gorogoa
-
Steam
The Longest Journey
-
Steam
“That’s not how Lutherans work” Geology In Games; Shipping Updates
2026/07/30
Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason.
Junction Jam
gamescom
0:15:35
Geology In Games
Nicolas Steno
Wikipedia
The potential for using video games to teach geoscience: learning about the geo…
Edward G. McGowan and Lewis J. Alcott
European Geosciences Union
0:36:00
Shipping Updates
Nice Games Jam: "Triage Simulator"
2026/07/23
This week, Ian emerges from the clubhouse vents to fill-in for Stephen as Dale gives us a bare minimum prompt with maximum implications.
Prompt
"Make a game called 'Triage Simulator'"
Game type
Design document
Player count
1
Rules
Triage - the verb Learn about the consequences of your actions later Papers Please-like interface
Situation/Scenario Buckets to sort in - limited space within the bucket Every level is a different situation
Level 1 - Hospital Level 2 - Pizza Day at the Elementary School Level 3 - Water Station at a Marathon Level 4 - Planning a Foot Route as a Courier Level 5 - Anubis is back from vacation and he’s backlogged ???Level 7 - In the pizza store making the pizza for the elementary school A system-based puzzle - Scheduling and ordering
Information you don’t have
How many more of each type are coming in? Information that lets you anticipate incoming situations
Events happening in the background that mean something going to come in at some point You get the case
Outside context as a bulletin on the side that is in natural language and would have some influence on the level that the player doesn’t know yet Time constraint known (5min, 90s) The Puzzle
Sorting - the simplest system possible of how much resources go where
Highest PriorityPretty ImportantMid-tierLow PriorityMehCannot rank within the bucket (eg. cannot say there is a highest priority of highest priority items) Put in buckets or stamp it with a stamp Each item gets ranked on certain variables which then designate which tier it should be assigned No right answer - aiming for highest efficiency Walkthrough a level - Sandwich lunch orders
BIG TRIAGE MACHINE that gets plonked onto a desk Area of the broader context of what’s happening (updated throughout the shift time) Deck of cards with variables for that level (eg. Order for 3, the order, how much it cost, extra paid to rush, for or to go) Timing element - different form per level Punches into the card to annotate the cards (with unique shaped punches UrgencyImpactSeverityScaleConsequenceExceptional (YES/NO)Feed the punch card into a different part of the machine which crunches the punch numbers and gives a recommendation that the player can then either follow or ignore Want to be able to punch as much as you want into one card If punch 2, will average the numbers out
Or always read the lowest number? What if more than 2 punches? The machine is snarky at you? Put the card into 1-5 slots in the contraption that then stamps the thing and keeps it in its own mail slot as the final verdict (can’t get it back) with counters of how many went through each slot.
Someone picks up the tickets periodically and gives vague body language feedback on the ticket Accessibility features:
Pause while reading Time scale adjustments 0.75x, 0.5x, 0.25x
"Level designing your own home." Story Players Won't See; Polish Priorities
2026/07/16
In this episode Mark talks about an awesome Game Jam he is planning in association with Global Game Jam - Listeners in the Midwest or the UK (or have the ability to get there) can make a game on a train in Junction Jam.
Mark rants about his new apartment, Stephen realizes that the purpose of this podcast is to rant and Lydia imagines what it would be like to have a following on YouTube, then waffles on sharing her social media TTRP in these show notes (let her know i the discord or feedback form if you want this)
Mark philosophizes about the artist's intent vs the receiver's experience. Lydia compares Slay the Spire to Slay the Spire 2.
Junction Jam
Junction Jam
The clubhouse discussed Junction Jam in
"We need more train service in this country." What We Did On Our Winter Break (2025-26)
Mark's apartment
Lydia rediscovers a game she made, and then she waffles on sharing it with everyone. If you want to see her materials, you can ask on the discord or the feedback form.
Story Players Won't See
He Won't Stop Making a Map to an Imaginary Place
People Make Games
YouTube
Jerry's Map
Polish Priorities
Podcast reviews
Read Nice Games Club - a gamedev podcast! podcast reviews
multivoxmuse 2023/01/27
positive, inclusive, helpful
and a joy to have on the car speakers
ReviewingAppsOnMyPhone 2022/09/05
A podcast for everyone
Great insight into game development on a deeper level than most developers podcasts. Lots of real and action advice for all skill levels
KnightRune8388 2022/06/21
10/10 recommend!
I made it through the first half of one episode before I realized I was hooked. Halfway through the catalogue and I gotta say, this is one of the bes...
MatWBT 2022/05/29
Thoughtful Game Design
Taking on well designed games from a games dev perspective, Nice Game Clubs digs deeper than most.
Bassoon Ninja 2021/10/27
Welcome to the clubhouse!
I found this show a couple years ago and basically binged through all the episodes. It was awesome to witness their being-expedited journey - from hum...
reversegremlin 2019/08/27
🐜
This podcast is pure joy. Great conversations about nice games. Well produced, and omg the ant JRPG episode is amazing.
Val LeMark 2019/05/10
Encouraging and Friendly
The three hosts are very knowledgeable, and will address many different insteresting topics in videogame development. Their guests are wonderfully kno...
SuperJumpTMR 2018/11/06
Swell People, Nice Games!
Recently found this podcast and it's amazing! I've been digging back through previous episodes and the subjects they touch on are very informative, in...
The best Greg the gamer 2018/09/23
Chill
Chill. ~Paul
Dane Smegro Junior 2018/02/14
Great Project for GameDev Junkies
This show is great for those interested in Game Development. Also sound quality is good, well done guys. - Chris @evergreengames
Podcast sponsorship advertising
Start advertising on Nice Games Club - a gamedev podcast! relevant audience podcasts
You may also like to advertise on these Podcasts

4.6687881118
Armchair Expert with Dax Shepard
Armchair Umbrella

4.9554162196
The MeidasTouch Podcast
MeidasTouch Network

4.639655
Only Murders in the Building Podcast
Straw Hut Media

4.7831518
The Home Service Expert Podcast
Tommy Mello: $200 Million Founder|Forbes, Inc., Entrepreneur Columnist

4.443501358
Something You Should Know
Mike Carruthers | OmniCast Media

4.7906254
Everything is Fine
Jennifer Romolini and Kim France

4.610861574
Serialously with Annie Elise
Annie Elise & Audioboom Studios

4.41171483
The Outlier Health Podcast
Matt Frazier, Matt Tullman, Isabelle Caputo, and Doug Hay

4.616166360
Giggly Squad
Hannah Berner & Paige DeSorbo

4.8219787
Imperfect Action
Steph Taylor

