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Level Design Lobby

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Rating
★★★★★
5
from
24 reviews
This podcast has
274 episodes
Language
English
Publisher
Max Pears
Explicit
No
Date created
2017/09/16
Latest episode
2026/10/20
Average duration
35 min.
Release period
30 days

Description

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/

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Podcast episodes

Check latest episodes from Level Design Lobby podcast


In Good Creative Company - Alex Sulman
2026/10/20
Behind the Brief: Alex Sulman, The Creative Mind Behind Iconic Games What does it take to bring some of the world's most iconic games to life? In this episode, we sit down with Alex Sulman Creative Director, to explore the creativity, craft and thinking behind some of the biggest names in gaming, including God of War, Diablo III and more. From shaping immersive worlds to developing unforgettable visual experiences, Alex shares insights into the creative process, the challenges of working on major game projects, and what it takes to turn ambitious ideas into something truly extraordinary. Join us for an inspiring conversation about creativity, collaboration and the art of making games that leave a lasting impression. ---------- Use Farclip:  farclip.ai/leveldesignlobby ---------- Contact Alex  ---------- Website: https://devtodevpodcast.com/  Portfolio: https://www.alexsulmanportfolio.net/ LinkedIn: https://uk.linkedin.com/in/alexsulman  Email: [email protected]  ---------------------- Let's Design Books   ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit    -----------------------  Purchase now: https://bit.ly/4gYaJ9d -----------------------
Beyond the Map: Strategy Guides as Game Design Documentation
2026/10/13
How do strategy guides reveal the thinking behind a game's design? In this episode, we explore the role of documentation in level and game design, using strategy guides as an example of how game mechanics, level layouts, puzzles, and player progression can be communicated and understood. Discover how documentation helps designers organise ideas, guide player experiences, and bring a game's design to life. join the Mailing List:  https://bit.ly/4eNPm8X ---------------------- Let's Design Books -----------------------  Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit   ----------------------- Purchase now: https://bit.ly/4gYaJ9d -----------------------
Level Design Lobby - Reading Materials #74
2026/10/06
October is here, so let us not wait around & get some incredible resources avalible to you lovely people.  join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources ---------- Onimusha Director Interview: https://youtu.be/o3CqZXKDjRw?si=e6bl7h27S13mf03U Rebel Wolves Interview: https://bit.ly/4y5vJ61 Mafia the Old Country: https://bit.ly/4y1freo Narrative Pro 2: https://fab.com/s/6c8d84c8b1aa Star Wars Zero Company: https://bit.ly/4z7xu3i ---------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me  ----------------------- Website: https://www.maxpears.com/​ Email: [email protected]
Press Start: The Alejandro Arque Story
2026/09/15
In this episode, we sit down with Creative Director Alejandro Arque. Alejandro shares his journey through the world of game design from discovering his creative voice to leading the vision behind games and experiences that engage players. We dive into the craft of building worlds, developing ideas, balancing creativity with practical challenges, and understanding what makes a game truly memorable. join the Mailing List: https://bit.ly/4eNPm8X ---------- Contact Alex ---------- Linked In: https://uk.linkedin.com/in/alejandro-arque-gallardo Twitter: https://x.com/DarkVegetaMad Instagram: https://www.instagram.com/alejandroarque/  Email:  [email protected] ---------------------- Let's Design Books  ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit   ----------------------- Purchase now: https://bit.ly/4gYaJ9d -----------------------
Branching Out: The Art of Skill Trees
2026/09/08
Back again but with a different look of something that we have not touched on before, yet an aspect that is still engaging. I am talking about Skill Trees. Going back to a classic of Final Fantasy X I have been caught up in that of its skill tree (Sphere Grid) We will be going through skill trees and aspects that really make them engaging across different mediums.   join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Let's Design Books  ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit  ----------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------- Research on Skill Trees:  ---------------------- Keys to Meaningful Skill Trees: https://gdkeys.com/keys-to-meaningful-skill-trees/ Skill Tree Itteration: https://medium.com/@thomas_1379/game-design-is-easy-2f8150a82734 Skill Tree Debate: https://www.reddit.com/r/RPGdesign/comments/1haj3zy/skill_tree_design/ Skill Tree Video Essay: https://youtu.be/r4IkgYQc4Os?si=aEeC6gsDQaHbUAOC ----------------------- Contact Me ----------------------- Website: https://www.maxpears.com/​ Email: [email protected]
Level Design Lobby - Reading Materials #73
2026/09/01
Back at it again with more incredible resources to help you all learn & grow as developers! I have found some incredible game dev info whcih I want to share with you all, so sit back, relax and let us get educated! join the Mailing List: https://bit.ly/4eNPm8X ----------  Resources  ----------  The Art of Game Design: https://bit.ly/45ZTUas The Game Narrative Toolbox: https://bit.ly/4zNjIEf Level Design Kit: https://bit.ly/4gYaJ9d Build a Second Brain: https://bit.ly/3V5AHSd Silent Hill Townfall: https://www.gamedeveloper.com/design/how-silent-hill-townfall-gets-deep-into-its-protagonist-s-headspace ----------------------  Let's Design Books  -----------------------  Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS  -----------------------  Contact Me  ----------------------- Website: https://www.maxpears.com/​ Email: [email protected]
Global Play: The Craft of Game Translation
2026/05/05
What does it take to make your favourite game feel "just right" in another language? In this episode, Yana, a game localisation specialist, takes us behind the scenes of the gaming industry. We chat about her career path, the surprising challenges of translating games, and why localisation is about so much more than just words. If you've ever wondered how games travel across cultures, this one's for you. Join the Mailing List: https://bit.ly/4eNPm8X ------------------ Contact Alconost Inc  ----------------- Website: https://alconost.com/en ------------------  Level Design Kit  ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------- Level Design Books -------------- Let's Design Books  --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me  -----------------------  Website: https://www.maxpears.com/​  Email: [email protected]
Bricks, Spells & Storytelling: Crafting Game Worlds with Raphael Kidd
2026/04/08
Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon, Hogwarts Legacy, and LEGO DC Villains. Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We'll also take a deep dive into his work on Hogwarts Legacy, exploring his creative influences and the perspective he brings to game design. ------- Contact Raph ------- Website: https://www.raphael-kidd.com/ LinkedIn: https://uk.linkedin.com/in/raphael-kidd-9b6b6630 ------------------  Level Design Kit   ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------  Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: [email protected]
Building the Raid: Designing the World of Arc Raiders
2026/01/27
In this episode, I'm joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he's learned along the way, and how creating content on his YouTube channel has shaped his approach to both learning and teaching game design. The heart of the conversation focuses on level design in Arc Raiders how levels are planned, iterated on, and balanced to support exploration, combat, and player choice. Tim shares his design mindset, practical workflows, and what it really takes to build spaces that feel fun, readable, and alive in a large-scale multiplayer experience. Whether you're an aspiring game developer, a level design nerd, or just excited about Arc Raiders, this episode offers a thoughtful behind-the-scenes look at how great game worlds come together. Sign Up to News Letter: https://bit.ly/4eNPm8X -------- Contact Tim -------- Website: https://www.timspaninks.com/ X: https://x.com/TimLevelDesign Instagram: https://www.instagram.com/timdoesleveldesign/ ------------------  Level Design Kit   ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------  Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS - ---------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: [email protected]
Entering the Fog: Al Yang Talks Story, Fear, and the Making of Silent Hill F
2025/12/09
In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F, offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, artistic inspirations, and emotional core shaping the game's haunting atmosphere. He reveals how the team approached psychological horror in a fresh, culturally rich way, and what fans can expect from its setting, characters, and disturbing new creatures. From story philosophy to visual design and the challenges of reimagining Silent Hill for a new generation, this episode is a must-watch for horror fans, game developers, and anyone curious about the craft of building fear from the ground up. Sign Up to News Letter: https://bit.ly/4eNPm8X ----------------------- Contact Al Yang ---------------------- Twitter: https://x.com/QQBert BlueSky: https://bsky.app/profile/qqbert.bsky.social ------------------  Level Design Kit   ----------------- Buy Here: https://bit.ly/4gYaJ9d --------------  Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt
Designing for a new Frontier - Prashant Patil
2025/11/11
First ep of Nov and we are kicking off with a great interview with Co-Founder/Art Director Prshant of 'Look North World'. Formed of incredible industry Vets who are taking their skills and designing for a new space for Fortnite's User Generated Content.  join the Mailing List: https://bit.ly/4eNPm8X ------------------ Contact Prashant Patil ----------------- LinkedIn - https://www.linkedin.com/in/prashant-patil-6028401b Website - https://looknorth.world/ ------------------  Level Design Kit  ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------- Level Design Books -------------- Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt
Blocktober Starter Pack
2025/10/13
Hey All, Thank you for all reaching out and supporting the Level Design Kit. I have heard the cry for a better understanding of how to use these tools. I wanted to give a bit more of a deatiled break down so please enjoy. ------------------ Level Design Kit  ----------------- Buy Here: https://bit.ly/4gYaJ9d Low Poly Shooter: https://fab.com/s/578036b16d6c Advanced Locomotion: https://fab.com/s/0eb8afffb774
Level Design Lobby - Blocktober Plans
2025/10/04
Hey All,  We are blasting through Sept way quicker than I want haha, but I wanted to announce the plan of what I will be doing come October for Blocktober and hopefully I can hear what you are all thinking!  join the Mailing List: https://bit.ly/4eNPm8X ---------------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit ----------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt
Scripting in Games ft Vladimir Gaidenko
2025/09/09
A banger of an episode today as I am joined by the Associate Lead Scripter Vladimir Gaidenko. We break down his career and what his time is like balancing that of his leadership abilities while scripting the games he works on (We are talking level Scripting)  join the Mailing List: https://bit.ly/4eNPm8X ---------------------- Contact Vladimir ---------------------- Twitter: https://x.com/De_Von_Ver LinkedIn: https://www.linkedin.com/in/devonver/ ------------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit ----------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------- Contact Me  -----------------------  Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt
Level Design Lobby - Reading Materials #72
2025/09/02
Welcokme in the autumn, by welcoming in more great resources, as we talk about more tools & the wrap up from Gamescom. Take a look what you might enjoy and grow from.  join the Mailing List: https://bit.ly/4eNPm8X ---------- Resources ---------- Silent Hill F: http://bit.ly/45IKGjr Mike Bithell Podcast: http://bit.ly/4g7w2pw BlackEye Camera: http://bit.ly/3JFpVwx Door Problem: https://www.gamedeveloper.com/design/revisiting-the-door-problem-with-liz-england-game-developer-podcast-ep-53 Blood of the Dawn Walker: https://www.youtube.com/watch?v=QrqS0dN5Jis&ab_channel=IGN Lego Horizons: https://interactive.libsyn.com/how-two-studios-brought-lego-horizon-adventures-to-life  ---------------------- Let's Design Books ----------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Level Design Kit ----------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------- Contact Me ----------------------- Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt

Podcast reviews

Read Level Design Lobby podcast reviews


5 out of 5
24 reviews
★★★★★
AtheAnt 2025/03/05
First Episodes Amazing!
Just started watching the first few episodes, already amazing!
★★★★★
Stonecoat 2020/05/22
Great podcast!
I love the insight Max brings into game & level design. As a person who is interested in game design but has no formal background, this podcast is a h...
★★★★★
code_laser 2020/05/19
Perfect
I love this podcast
★★★★★
Jabber Jaw Jerm 2020/01/27
Absolutely Love this podcast
The episodes are not unnecessarily lengthy and are straight to to the point. Great guide and resource for those learning to design levels.
★★★★★
ArmiKits2.0 2019/07/31
So Informative!
I really appreciate all the info and deep dives into games I’ve enjoyed. “Smooth Jazz” is no joke haha. Thank you for all the wonderful content!
★★★★★
Collinade 2019/03/08
Great podcast!
Really enjoy this podcast! One of the few I subscribe to.
★★★★★
thePodConsumer 2018/04/22
Really interesting and informative.
Max offers a very neat and interesting viewpoint on level design. I can see the effort he puts into the episodes and I think he gives invaluable insig...
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