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GAMETHING

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Rating
★★★★★
5
from
8 reviews
This podcast has
113 episodes
Language
English
Date created
2018/09/02
Latest episode
2025/10/15
Average duration
26 min.
Release period
14 days

Description

GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.

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waysofplaying.games
2025/10/15
Come find us at ways of playing dot games (Includes audio from The Lincolnshire Poacher as released in The Conet Project)
Disconnected
2025/10/14
Rogue (1980)
2025/10/14
In which we take a chance on Rogue (1980), quaffing potions, reading scrolls, and hoping for the best. 📿🫲 🤤🦤🌽🪞🧔🏼‍♂️🕵️‍♀️🔪 Emus and Kobolds and Zombies, oh my! These, and other GAMETHINGS. Rogue was originally developed by Michael Toy and Glenn Wichman.
Sol Cesto (2025)
2025/10/14
In which we take a chance on Sol Cesto (2025), and shine the power of the sun on a perilous bingo board. 🌞🛹🍓🗡️🛐🦷🤷🥪🧮🚕🍀 Ripping out teeth. The loss of a sandwich. Decisions that come back to haunt you. These, and other GAMETHINGS. Sol Cesto was developed by Tambouille, Géraud Zucchini, and Chariospirale and published by Goblinz Publishing and Maple Whispering Limited.
The Oregon Trail (1974)
2025/10/14
In which we take a chance on The Oregon Trail (1985), where the only way is West, baby. 🐂🪙⁉️🦊 🤒🦠🔫🗓️ 🍗🛣️🪦  Long naps, willing victims, and 100 pounds of meat. These, and other GAMETHINGS. The Oregon Trail was developed by Don Rawitsch, Paul Dillenberger and Bill Heinemann and published by MECC.
Golden Nugget 64 (1998)
2025/10/14
In which we take a chance on Golden Nugget 64 (1998), where you're not the winner and you never were. 🎰⭐️🎟️ 🦅🧿🌊🖱️ 🍤❌💩🗑️ Reset your purse or delete your character. Either way, you're back at the slots. Still plenty of warm shrimp. These, and other GAMETHINGS. Golden Nugget 64 was developed by Westwood Pacific and published by Electronic Arts.
You have reached GAMETHING, Season 11
2025/10/14
In which we introduce Season 11 of GAMETHING. Good luck with that. 🍀🎲
End of messages, season 10
2025/05/20
In which we come face-to-face with the shock of the Nuovo—until even that fades. And the nominees are... 🐛🛰️💭🥉😒🪿🍴🪙🏞️🎲
Storyteller (2023)
2025/05/13
In which we play Storyteller (2023), and stop us if you've heard this one before. ➿📚 🖼️😚🗜️🐴🌵🧩☁️ 🐣🔄  Second chances, story problems, and Oedipus in five tiles. These, and other GAMETHINGS. Storyteller was developed by Daniel Benmergui and published by Annapurna Interactive. An early version won the IGF Nuovo Award in 2012.
Storyteller (2012)
2025/05/06
In which we play Storyteller (2012), and decide who lives, who loves, and who solves their problems with a sword to the face. 🎭📜🧩👸🐟 🎓🏛️🧚☝️✨✂️✈️ Drag. Drop. Fate. These, and other GAMETHINGS. Storyteller was developed and published by Daniel Benmergui. It won the IGF Nuovo Award in 2012.
Cosmic Top Secret (2018)
2025/04/29
In which we play Cosmic Top Secret (2018), and piece together a crumbling dad bod. 🕵️‍♂️🇩🇰⛏️🧭🗓️😧🏀👴🚷💍❌ A Cold War mystery, a crumpled-up spy, and intelligence as child’s play. Oh, and now you're a paper airplane. These, and other GAMETHINGS. Cosmic Top Secret was developed by Klassefilm and Those Eyes and published by Klassefilm. It was a finalist for the IGF Nuovo Award in 2018.
THAT NIGHT, STEEPED BY BLOOD RIVER (2020)
2025/04/22
In which we play THAT NIGHT, STEEPED BY BLOOD RIVER (2020), forging our own signatures, driving in the mountains, and—is someone going to pick up the damn phone?! 🛎️👽✂️💐✍️🚌🎹🃏🦹⛓️‍💥 You check in, but maybe not as yourself. You wander, but never arrive.​ ​These, and other GAMETHINGS. THAT NIGHT, STEEPED BY BLOOD RIVER was developed and published by Taylor Swietanski. It was a finalist for the IGF Nuovo Award in 2021.
SpyParty (2018)
2025/04/15
In which we play SpyParty (2018), an asymmetric game of deception, precision, and the delicate art of not getting shot. ⌖🤨🪞🤖🫥💃📊📱⏳🧍🍞 A fancy party. A lurking sniper. Move like a machine, think like a human, hope for the best. These, and other GAMETHINGS. SpyParty was developed by Chris Hecker and John Ciminio and published by Chris Hecker. It was an honorable mention for the IGF Nuovo Award in 2011.
Titanic II: Orchestra for Dying at Sea (2022)
2025/04/08
In which we play Titanic II: Orchestra for Dying at Sea (2022), and let the current take us. 🛳️🛳️💀🤷🪦🎥🛟🎵🤠📸🎨🧪 A place between places, a song half-remembered, a gift shop at the end of the world. These, and other GAMETHINGS. Titanic II: Orchestra for Dying at Sea was developed and published by flan. It was a finalist for the IGF Nuovo Award in 2023.
You have reached GAMETHING, season 10
2025/04/08
In which we introduce Season 10 of GAMETHING. We’re trying out something new. Pre-order some trophy wax.

Podcast reviews

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5 out of 5
8 reviews
★★★★★
Onyx 10p0p0p 2024/12/08
I so sorry I just don’t understand
It’s good and all but I just don’t understand exactly how this is helpful
★★★★★
Splendorr 2018/09/13
i didn’t know i needed this
this is so good!! a delightful surprise; a gently spooky, poetic reflection on a game’s lived experience. thank you for making this!
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