
Advertise on podcast: IndieGameBusiness®
Rating
4from
This podcast has
490 episodes
Language
EnglishPublisher
Jay PowellExplicit
Yes
Date created
2019/05/20
Latest episode
2026/04/17
Average duration
63 min.
Release period
5 days
Description
Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support. IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers.
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Check latest episodes from IndieGameBusiness® podcast
Why Indies Should Care About Web Gaming | Romy Halfweeg, Poki
2026/04/17
In this episode of IndieGameBusiness, we’re joined by Romy Halfweeg, Business Development Manager at Poki, to break down how indie developers can succeed in the growing world of web gaming.
Romy shares an overview of the browser gaming space, how it has evolved, and where Poki fits today with a catalog of over 1600 games. Drawing from her experience as a former indie developer, she explains how that perspective shapes how Poki works with developers and what they look for when signing new games.
We’ll dive into who the web gaming audience is, what gameplay loops perform best, and which monetization strategies actually work. Romy also covers the technical considerations developers need to think about when building for the web, and how indie teams can position themselves to take advantage of this platform.
If you’re looking for new distribution channels, revenue streams, or ways to reach massive audiences without traditional storefronts, this episode is packed with practical insight.
Follow Romy Halfweeg:
LinkedIn: https://www.linkedin.com/in/romyhalfweeg/
#IndieGameBusiness #WebGaming #Poki #IndieDev #GameDistribution
Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming
2026/04/10
In this episode of IndieGameBusiness, we’re joined by Mike Straw, Executive Editor at Insider Gaming, to talk about the current state of games media and how the industry is being viewed from the inside.
Mike shares insight into the evolving landscape of games journalism, how major companies view gamers today, and whether true innovation is still happening across the industry. We also discuss how coverage decisions are made, what trends are shaping media narratives, and how developers can better understand the perspective of the press.
If you want a clear, honest look at how the industry is being covered right now and what that means for developers, this conversation delivers valuable perspective.
Follow Mike Straw:
Twitter: https://twitter.com/MikeStrawMedia
LinkedIn: https://www.linkedin.com/in/michaelstrawjr/
#IndieGameBusiness #GameJournalism #InsiderGaming #GameIndustry #IndieDev
Larry Kuperman's Farewell and a THANK YOU to the Gaming Industry
2026/03/31
In this special Fireside Chat, Jay Powell and Mario Kroll sit down with longtime industry leader Larry Kuperman for a heartfelt farewell and reflection on an incredible 25 year career in games.
The conversation begins with the two people who have meant the most in Larry’s professional journey, Jay and Mario, before looking back at a legacy that spans more than 30 games and decades of service to the industry.
Larry shares his decision to conclude his time at Nightdive Studios, what comes next with the IGDA and the IGDA Foundation, and his continued work with Voices of the Forgotten. He also makes it clear that while this chapter is closing, he remains available as a speaker and advocate for the industry he loves.
As a longtime guest and friend of IndieGameBusiness, this episode is both a celebration and a thank you to the gaming community that shaped his career.
#IndieGameBusiness #FiresideChat #GameIndustry #IGDA #NightdiveStudios
How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev
2026/03/13
In this episode of IndieGameBusiness, we’re joined by Jo from JoGameDev, the developer behind the tactical spell crafting roguelike Spellmasons. The game has sold over 60,000 copies on Steam and recently crossed 1,000 reviews.
Jo shares the honest story behind the game’s journey. After early sales stagnated during the first two years, Jo reignited interest through focused marketing efforts that drove over 8 million views in the last six months. The result was the game’s third year becoming its most profitable period yet.
We’ll talk about what worked, what didn’t, and how solo developers can take control of their own marketing. Jo also shares the long term goal of building a lean, bootstrapped indie studio focused on multiplayer games and discusses the next project, an overpowered hero autobattler titled Some of You May Die. The game recently gained attention after being featured on Splattercatgaming’s YouTube channel and became one of the top performing videos compared to his recent uploads.
If you want to learn how persistence, smart marketing, and long term thinking can revive a game’s success, this episode is packed with practical insights.
Follow JoGameDev:
X: https://x.com/jogamedev
Instagram: https://www.instagram.com/jogamedev/
#IndieGameBusiness #Spellmasons #IndieDev #GameMarketing #SteamGames
How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions
2026/03/06
In this episode of IndieGameBusiness, we’re joined by Junae Benne, Marketing Journalist at Benne Media Solutions, to talk about why community is the foundation of successful indie game marketing.
Junae breaks down how to build a community from the ground up, how community directly impacts visibility and sales, and why many struggling indie games overlook this critical piece. We’ll also discuss how small teams can market effectively on a limited budget, how to create a practical marketing roadmap, and when teams should actually begin their marketing efforts.
We also touch on insights from Nordic Game Conference, what to look for when hiring a marketing company, what developers should have prepared before seeking help, and how key PR moments like trailers, demos, and partnerships can amplify growth and long-term visibility.
If you want practical, realistic marketing guidance tailored for indie teams, this conversation delivers clear direction.
Follow Junae Benne:
Twitter: https://twitter.com/junaebenne
LinkedIn: https://linkedin.com/in/junaebennett
Facebook Gaming: https://fb.gg/junaebenne
Instagram: https://instagram.com/junaebenne
Bluesky: https://bsky.app/profile/junaebenne.bsky.social
#IndieGameBusiness #GameMarketing #IndieDev #CommunityBuilding #BenneMedia
Fireside Chat with Jay Powell and Heather Chandler | Why Games Fail Without Production
2026/02/27
Welcome to a new IndieGameBusiness segment: Fireside Chat. In this episode, Jay Powell sits down with Heather Chandler for a candid conversation about one of the biggest silent killers in game development: lack of production.
Too many teams focus only on “make the game” without building a real plan for how it gets finished, marketed, funded, and sustained. Jay and Heather break down what bad production looks like, why so many studios underestimate it, and how the absence of structure can derail even great ideas.
They’ll discuss:
• Why production is more than task tracking
• The risks of not having a roadmap beyond development
• How poor planning impacts funding, timelines, and team morale
• What studios should be thinking about before they ever write a line of code
If you’re building a studio or leading a team, this Fireside Chat will challenge you to think beyond just making the game and start building the business around it.
#IndieGameBusiness #FiresideChat #GameProduction #IndieDev #GameBusiness
Effective Pitch Design: Do’s and Don’ts
2026/02/27
This talk focuses on the most common mistakes teams make when building a pitch and how to avoid them. Based on real experiences reviewing and producing game projects, it explores why many pitches fail to communicate their true potential, not because the ideas are bad, but because they are poorly framed, unfocused, or disconnected from business and production realities.
What Publishers and Investors Want To See In Your Pitch
2026/02/26
Join Jay and Ivan for an inside look at what publishers and investors really look for in a pitch deck. Drawing on their experience reviewing countless submissions, they’ll break down the key elements that make a deck stand out and what may cause them to be overlooked. Walk away with practical insights to help your pitch rise above a crowded field.
Pitch Like a Game: Turning Indie Pitch Decks into Winning Experiences
2026/02/25
Pitch decks shouldn’t feel like homework, they should feel like gameplay.
In this session, I break down how indie developers can Gamify their pitch decks and design decks that engage, guide, and convert investors, publishers, and partners using game design thinking.
Drawing from real indie pitching lessons, failed pitches, and successful iterations, I’ll show how to structure your deck like a player journey, with clear stakes, progression, and payoff.
Art of Pitching: How to Pitch Your Game, Your Idea, Yourself
2026/02/24
In the current industry investment climate, every pitch needs to find an edge in order to succeed. In 'The Art of Pitching', Travis takes a look at pitching at a foundational, psychological level at what needs to be communicated and how. A break from the normal pitch templates, guides, or ideal format the talk covers lessons that you can use regardless if you're trying to pitch your game, your idea, or even yourself. Key takeaways include messaging, strategy, and how to understand who you're pitching to.
Winning Partnerships: Pitching & Collaboration with Government & Investors
2026/02/23
You'll discover essential strategies for successfully navigating the funding landscape. Learn how to craft compelling pitches tailored for government bodies and private investors, ensuring your project stands out. We'll explore networking techniques to build lasting relationships and share real-world case studies showcasing successful collaborations. Key takeaways include actionable insights on pitching dynamics, effective communication, and overcoming challenges, empowering you to secure vital support for your game development ventures.
After the Pitch: Negotiating the Contract
2026/02/21
All the time and effort spent honing your pitch has paid off and now a publisher has agreed to publish your game. Congratulations!! However, the next morning you receive an email with a PDF publishing agreement full of unnecessarily cumbersome phrasing and legal language. What does it all mean and how can you tell if it is a good deal? In this hour-long presentation, video game and entertainment lawyer Andrew Thomas will cover the basic contract terms every developer should know about when entering into a publishing agreement as well as some common pitfalls.
After the Event with Ash and Indie
2026/02/20
Join Ash and Indie as they break down everything that happened at the recent IndieGameBusiness® Sessions: From Pitch to Partnership. In this post-event discussion, they’ll recap key moments, standout conversations, and the biggest takeaways from speakers and attendees.
Ash and Indie will also talk about what worked, what surprised them, and what these insights mean for indie developers moving forward. If you missed the event or want a deeper look at the lessons learned around pitching, partnerships, and business growth, this stream will get you fully up to speed.
They’ll also share what’s coming next for IndieGameBusiness and how future events and sessions are evolving based on community feedback.
#IndieGameBusiness #IGBSessions #IndieDev #GameBusiness #PostEvent
Authenticity Sells: A Better Way to Pitch Cultural Games
2026/02/20
How do you pitch a culturally grounded game without getting pushed into clichés or “folklore tourism”? In this session I share practical ways to communicate the heart of your game, explain your cultural influences, and keep control of your narrative while still giving publishers what they need. You will learn simple tactics to frame your fantasy, highlight your team’s strengths, and pitch your world with honesty and confidence.
Pitch Review: Live & Unfiltered
2026/02/19
Join Jay Powell and Omar Khalil for a live pitch review session, where they’ll evaluate a game pitch in real time and share practical feedback, insights, and best practices.
Podcast reviews
Read IndieGameBusiness® podcast reviews
Gedod 2022/04/21
Great I formation
Love the Podcast - lots of valuable real world information delivered in a relatable way.
ScottD890 2021/06/29
Good episodes but some of the production needs some work.
Good info, I just wish they would turn off their mics when they aren’t talking and are on the discord or sneeze. When you listen with headphones it ca...
Recovering BJ fan 2021/05/24
Great info!
There are very informative interesting talks with variety of guests.
Logisverð 2019/07/15
Not enough effort put in
I've listened to quite a few game development podcasts, so seeing one proclaiming to be one about gamedev business piqued my interest. Unfortunately, ...
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