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This podcast has
21 episodes
Language
EnglishPublisher
journeymanquestersExplicit
No
Date created
2019/07/18
Latest episode
2021/01/31
Average duration
183 min.
Release period
44 days
Description
The Journeyman Questers are a rag tag bunch of dudes that meet up weekly to play Dungeon's and Dragons and record it as a podcast!
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Check latest episodes from Journeyman Questers podcast
The Forest of Ymr, Journeyman Questers. Episode 21
2021/01/31
As the Gypsies gaze upon the ancient mural deep in the catacombs of the Church of the High Hunt, it dawns on them that they may be tied up with dark and powerful forces beyond their will. At least to the less sceptical among them, the fates seem to have clasped sinister knuckles about their future. What secrets does this room hold? The prophecy speaks of six coming from the south, upon a breeze, headed by a wolf. Could this refer to our brave heroes? The axe that belonged to Father Orius is the key, but what would they be opening? Some locks serve a purpose that curiosity should not meddle in. One thing is certain; the key to such a lock must not be left in untrustworthy hands. From what Brother Draug recounts, Chaplain Blackwood, the one seeking the stolen axe after a raid on the Church, is not an ally beyond suspicion. Whether the axe lies in the hands of some Sküldalandish creature from the far north, or in the possession of this shrouded figure, Blackwood, the Gypsies will not rest easy until it is returned to its owner. Hearing that Blackwood set off into the north-east, toward the Forest of Ymir, the Gypsies prepare to pursue her. Can they find her amongst the dark glades and beast-riddled pines of this vast wood? Will the key to the dark chambers wreathed in fate and mystery be returned to safe hands? All is to be unveiled in this most audacious episode of… The Journeyman Questers!
The Church of the High Hunt. Journeyman Questers, Episode 20.
2020/11/10
With the trial of Dutch concluded our brave heroes the Gypsies of fortune have left G’Mirri with their sights set towards the icy coast of ‘The Varamark!’ home to both Varion and Richter. A harsh environment with harsher occupants set in boreal forests and tundra planes, as well as fearsome and windswept coastal bluffs and frozen islands. The Gypsies head towards the Church of the High Hunt, refuge to Brother Draug after his resurrection as a Lycanthrope. But HARK the Gypsies see a small abandoned caravan on the road south and upon landing the forests tremble and the hulking figures stir!!!
The Trial of Dutch Gray. Journeyman Quester's, Episode 19
2020/11/01
What is Law, dear listener? Is Law a reflection of our morality? Is it an arbitrary code of societal conduct? Is Law merely the established and indelible whim of the ruling classes and their preferred form of social covenant? Or is Law the only thing standing between civility and savagery? Civility and savagery, eh? Sounds like someone we know, doesn’t it? In this instalment of the Journeyman Questers we see the fire and fury of Dutch, half Orc pugilist of the Gypsies of Fortune, clapped in irons and brought before the dock so that the city of G’Miri might pass judgement on his deeds and actions. A worker lay dead, his head dashed against the cobblestones like a ripe pomegranate when introduced to the fist of the force of nature known as Dutch - alley carrouser, pub fight instigator, the gnarled and painted hot-blooded heart of the Gypsies of Fortune. Whispers move across the flagstones, past poorhouse brazier and merchant guild treasury. Dutch, who fought so valiantly to defend the city during the Bloodmoon siege, guilty of pummeling an innocent onlooker so hard that his body lay shattered and broken? Was it an accident, as some are perhaps too quick to say? Could a being so sure of his fists misplace them so tragically? Or, as some of the less tolerant murmur, could it simply be a case of Dutch’s Orcish ‘nature’ rising to the surface, a savage cream clawing its way past the milk of kindness and patience that he has fought so hard to cultivate? Or, as some smallfolk mutter and merchant tycoons nod unconcernedly, has Dutch’s status as City Saviour and close comrade of Mayor Rufus merely gone to his head and made him unconcerned for the ruin and devastation left in the wake of the maelstrom he unleashes every time he smirks and cracks his knuckles? Dutch’s allies seek to restore his freedom even as they seek to restore their own powers, and witnesses hold bated breath as all eyes turn on them. They say one should not build statues to the living, as they still have time to disgrace the stone. What does it mean when a hero falls, commits an error or act unbefitting of the legend we have mantled them with like a rich cloak of ermine? A man of redemption seeks to redeem Dutch’s reputation, while Mayor Rufus grapples with the torn loyalties between his citizen’s desire for justice and his own wish to see his friend safe. The lupine stalker awaits his brother’s verdict with trepidation, and a rather enigmatic figure will yet leave the worried Gypsies with a rather peculiar valentine. But hark! The bailiffs call for order as the gavel finds the wood, much the way a headsman’s axe finds the neck. Something is closing in around Dutch - is it the love of his friends? The aura of fate? Or the noose?
G'Mirri Ablaze. Journeyman Quester, Episode 18
2020/09/24
With Brenna’s White Tusks firmly gouged into the belly of G’Mirri, our brave heroes The Gypsies of Fortune must find a way to burn them out! But with a friend dead and another locked in the guardhouse things don’t look so hot for these Gypsies. How can the gypsies defeat a foe this close to home? What will happen to Dutch in the trials to come? Will Zook ever get his ears back? Tune in to this week’s instalment of… THE JOURNEYMAN QUESTERS!!!!
Return to G'Mirri. Journeyman Questers, Episode 17
2020/09/19
Having seen to the burial of the betrayer Archdruid of fire, settling the unchewed beef of the head to head of Orc brethren, learning of the fate of old friends and new and initiating the formal establishment of the Kobold nation, the Gypsies of fortune turn their noses homeward, to old and familiar smells, sights and a new chapter in their meandering tale. What has become of the town of G'mirri? Adventurers wonder from place to place, rescuing innocents, slaying beasts of the darkest making, and occasionally turning the tides of the succession of power. Seldom, however, do they consider the many cascades of fate that tumble down from their actions to fill the pool of the future. Just such a tumultuous torrent awaits the Gypsies. Dive into it with us on this instalment of......
The Journeyman Questers!
Homeward Bound. Journeyman Questers, episode 16
2020/08/31
Returning from the elemental plane of fire, and with the Corruption from the dimensional tear solved and vanquished, the Gypsies of Fortune now find themselves back in the ashen ruins of Cinderhelm. What will they do now that the forest has been cleansed and this leg of their quest complete. Who has survived the battle? What of Varion, and the refugees that fled with the orcs and kobolds? Will they return to their beloved town of G’Mirri? All will be revealed in this exciting instalment of… The Journeyman Questers!
Out of the fire and into the fire realm. Journeyman Questers, Episode 15
2020/06/01
As the wind strewn ash settles, the bodies of friend and foe alike lie silhouetted across the ruins of Cinderhelm. Zazzi, the Archdruid of Flame, has met his demise having betrayed the other Archdruids and the Forest itself. Around his still-warm corpse the outcome of his treachery plagues the landscape.The silvermark brotherhood's stronghold has been laid to waste by a colossal golem of the fire plane. That same titan now demands a pact fulfilled by our brave heroes: that its children, enslaved and entoiled in service to the dwarves, are set free from the mystic shackles that bind them. In the aftershock of blood, fire and an eruption of holy platinum scaffolding, The Gypsies of Fortune must now follow this great elemental into its home world, a land made of pure ember and scalding sun. What lies ahead for the Gypsies? Will they be incinerated by the primeval forces that the dwarves sought to harness? Will the elemental take his revenge regardless of the best intentions of our brave heroes? Will Richter find an extra planar pen pal to keep in touch? Time to join us for the next chapter in the tale of the Journeyman Questers...
Betrayal. Journeyman Questers, Episode 14
2020/05/15
With their choice made and the burning figure of Zazzi coasting deep into the heart of a volcano within the portal to the realm of fire, our gang set about protecting the people of the forest and putting a stop to this wretched town of Cinderhelm and all the Silvermark who oppose them! But just as things seems to be going in our heroes favour a mighty eruption of fire and brimstone engulfs the entirety of the Citadel centre. A gargantuan elemental of legendary proportion towers over the fortified settlement, molten chains of aquantium melting away, a dark figure silhouetted in the head of the great beasts. What is this primordial creature and why has it come here? Who has allowed it to breach the portal and what are t’s motives? Friend or foe? Or something else perhaps? All will be revealed and more! In this nail-biting, butt-clenching and sweat-inducing climatic episode… of…. THE JOURNEYMAN QUESTERS!!!!
Episode Picture Description: Wayland, an important figure who resides within the town of G'Mirri, and has aided the Gypsies as they have risen as local heroes.
The Battle of Cinderhelm, Part Three. Journeyman Questers, Episode 13
2020/02/20
Within the heart of every fire roars the same capacity for revolution. The hearth which warms your home. The bonfire you take your rest beside, prodding absently as the day's trials ache across your body. The candlelight by which you read at night. No mortal race ever climbed from the obscure swamp of creation and stood long enough to mark the ground without first learning to wield that most volatile of elements. Controlled, it can feed your armies, light your streets and power your machines. To shackle the flame is to gamble your civilisation on the confidence that you can keep such powers bound.
Because unshackled? Oh, woe betide any and all who stand in the path of untamed flame, for a fire unchecked will devour not merely out of hunger but with vengeance against those who sought to ensconce it carelessly among all that is held dear.
High walls of stone hiding a terrible injustice bake and crack around our Questers as the siege of Cinderhelm approaches its infernal crescendo. The fires of truth shall burn away all falsehoods as true natures and motives are brought forth into the light of a dawning new era.
The elements shall clash as Druids cross bellow and blaze.
Fire incarnate manifests in vendetta against mortalkind.
And the Dragon's pilgrim will wield his Faith with a strength that shall move the very mountains. All this, and more...
Episode Picture Description: Elgrin and Fleet, two young Brothers, whom with the Gypsies of Fortune crossed paths with in the early days of their adventures. Having survived the Lycanthrope attack, they reside within the town of G'mirri with their Grandmother.
The Battle of Cinderhelm, Part Two. Journeyman Questers, Episode 12
2020/01/07
The trap is sprung! With Oshkar revealed to be an illusion broadcast from an unknown distance, our intrepid Gypsies must instead concern themselves with the imposters before them. It has been some time since the Gypsies crossed paths with the Silver Shifters, those who would ride to glory on a pilfered name and stolen valour.
With the betrayal of the Orc shaman signifying potential doom for the unaware sieging armies outside the walls of Cinderhelm, time is of the essence.
The Gypsies of Fortune must strike now if they wish to bring this hive of corruption to justice and end the corruption which stains the blackens the forest. The Gypsies stand now, ready to cross blades with those who have eaten greedily from the bounty of their success. But now the bill is due.
Episode picture description: Frank Griffin led the lycanthrope attack during the blood moon on the Gypsies of Fortune's home of G'mirri, slaying many of their friends and almost burning the town to the ground.
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