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Skeleton Songs

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Rating
★★★★★
5
from
28 reviews
This podcast has
36 episodes
Language
English
Date created
2020/01/21
Latest episode
2026/08/10
Average duration
61 min.
Release period
71 days

Description

A games and literature podcast all about stories and game dev, from London-based indie developers Weather Factory. Currently all about making a CRPG with a two-person team.

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Check latest episodes from Skeleton Songs podcast


"Nuages"
2026/08/10
'You're a miniature Herod, wading in the blood of the innocents every morning...' We launch Travelling At Night's first public demo! Along the way, we talk about the game's 'Black Museum', AK's tussel with Django Reinhardt, how Tom Stoppard influenced the Incorporates' song on the soundtrack, and what cozy gamers really think of Weather Factory games. Impressions of The Nameless One from Planescape: Torment may, also, appear. Support the show
"Scarf Problems"
2026/06/01
Travelling At Night reaches an important milestone: the minimum length of a novel! We talk I/O Interactive, 'Harrison violations' and phatic speech, balancing rich personalities with empty roleplaying vessels and how to make difficult characters likeable - here's looking at you, Hokobald of Pocsind... Support the show
"Mr Chi's Magic Emporium"
2026/04/27
"It's never lupus." Take a turn with us through some of the kookier parts of the Second World War (dropping unmeltable ice into Winston Churchill's bath; how French fashion defeated the Nazis; the British Army's self-mythologising stage musician; etc). We also talk about the importance of art being bold, an infamous bug in Hush House, and why we're aiming for Jason Bourne over James Bond in Travelling At Night. Support the show
"Hyperpimps"
2026/03/30
What is the true 'artist's reward'? When are you pushing usefully out of your comfort zone, and when are you banging your head against a rock? Alexis and Lottie discuss developing your own creative talents alongside game design issues like the 'murderhobo' RPG outfit problem, medicine in Fallout: New Vegas and why John Constantine is a pillar of our crafting system. Support the show
"Down With Art"
2026/03/16
Who are the 'old gods' of gamebooks? Why can we mess with rules in Travelling At Night but not in Cultist Simulator? What's 'combinatorial explosion', and why is it ruining your life? Join Alexis and Lottie for these questions alongside a potted history of text-based games, the perils of voiceovers in CRPGs and Lottie's most important rule for marketing. Support the show
"Imaginarium"
2026/03/02
What's the 'double or half' rule? Why is game design like Khazad-dûm? What the hell is a quaternion? No, really, we don't know. Join AK and Lottie for another jaunt through game dev, via narrative modifiers, infinite nuns and 'entering the Mansus', for the first time ever... Support the show
"The Kazoo Variants"
2026/02/16
"There are games where the player is having fun and games where the designer is having fun." - Sid Meier Maps! Music! British pre-decimal currency! We discuss planning game narratives around major player choices, Mike Rosewater's 'complexity budget' and why putting little stamps on bank notes is not a good idea. Support the show
"Agave Aeterna"
2026/02/02
"What we want is a sort of semi-glutide octi-frenetic image that is kinda made of lighting and also is a baby..." This week AK and Lottie discuss how art direction works, how to balance being weird with being commercially viable, how we're building Travelling At Night's entirely 2D visual world, and how to paint a tree. All while accidentally revealing what we suspect might be our next Weather Factory game and answering our first batch of mail bag entries. Support the show
"The Sphinx"
2026/01/19
'My fingers are worn to bleeding nubs. I am typing this with my tongue. my keyboard is sticky with game dev drool. Do you not understand...' Thus did 2026 begin. Welcome back to the world of game dev, this time about 'murdering darlings', the Curst curse and why Newt will always trump Aliens' M577 Armored Personnel Carrier. Support the show
"Snow in the Neath"
2025/12/12
Our final episode of 2025! Talking Travelling At Night's alpha, the sine wave of game dev, where Fallen London's Overgoat came from and how we're attempting to solve the 'layer of plastic' in AAA RPGs. Support the show
"Don't Be A Cube"
2025/12/01
This week in the life of jobbing game developers, we reach ALPHA. Cue period appropriate beatnik slang, a disagreement about potato croquettes and why 2D and 3D are such frenemies in isometric CRPGs. Support the show
"Dreamweaver"
2025/11/17
Skeleton Songs is BACK with a game-dev-centric season all about the inside story of making an indie RPG. In this episode, find out why CRPGs are such hard work, why UI eats time, why we're scared of Disco Elysium, and what's up with Travelling At Night. Also we have a fight about jazz. Support the show
Only In Silence The Word
2024/01/25
"The final victory of sci-fi is its final defeat," says AK, gnomically, before we sing the Beverly Hills Cop theme tune and talk about trombones. Join us for a discussion of 'the best fiction novel of the 20th century', A Wizard of Earthsea, and its masterful magic system: from Native American folklore to shamanism, demonic to natural theurgy, and eastern wyrms to western protodragons. Is it written for children or not? What is 'Equilibrium'? Why is 'clot of shadow' so upsetting, and what does it have to do with Cultist Simulator? In memory of Ursula Le Guin, and little Hoag. Games / books mentioned in this episode, for your gaming / reading pleasure: - A Wizard of Earthsea, by Ursula Le Guin - City of Illusions, by Ursula Le Guin - Cultist Simulator, by us Support the show
The Wood Between the Worlds
2023/12/18
Lord of the Rings + Narnia + Jane Austen = ? A smash-hit 800-page faux-Victorian novel of realist magic and alternate histories, of course! Welcome to the world of Susanna Clarke, whose rules-based, Mametian and very 'English' magic system is one of the best we've had the good fortune to meet. Join us for a discussion of made-up magical scholarship, urban versus natural magic, whether you should consider the Land of Faerie for your next holiday destination, and 'the beauty of grey'. Games / books mentioned in this episode, for your gaming / reading pleasure: - Jonathan Strange & Mr Norrell, by Susanna Clarke - Piranesi, by Susanna Clarke - The Ladies of Grace Adieu and Other Stories, by Susanna Clarke - Harm's Way, by Colin Greenland - Take Back Plenty, by Colin Greenland - Lud-in-the-Mist, by Hope Mirrlees - The Secret History, by Donna Tartt - Cultist Simulator + BOOK OF HOURS, by us - Deus Ex, by Ion Storm - "Time Enough At Last", by John Brahm and Rod Serling Follow us on Twitter and sign up to the mailing list to make sure you don't miss the next episode! ♥  Support the show
The Kilns of Smorgasbord
2023/11/24
Author. Visionary. Dreamweaver. Plus bellhop. Meet Jack Vance, one of the most inventive fantasy authors we've ever heard of, and probably not a pirate king. What happens when fairies become too lumpen and earthy? Why are Lvl1 wizards in D&D so rubbish? Who is Larkin the Baby-Stealer, and why are you reaching for that kazoo? We talk Cugel the Clever, Vancean magic and why you shouldn't make bread from dogs. Games / books mentioned in this episode, for your gaming / reading pleasure: - Lyonesse, by Jack Vance - Tales of the Dying Earth, by Jack Vance - 'Liane the Wayfarer', by Jack Vance - Garth Marenghi's Darkplace, by Richard Ayoade and Matthew Holness - BOOK OF HOURS, by us - Fallen London / Sunless Sea, by Failbetter Games - Dungeons & Dragons, by Gary Gygax and Dave Arneson Follow us on Twitter and sign up to the mailing list to make sure you don't miss the next episode! ♥  Support the show

Podcast reviews

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5 out of 5
28 reviews
★★★★★
Vinistaq 2022/07/20
Absolutely worth your time
Alexis and Lottie are so entertaining to listen to, I love the topics and insights they discuss. My only two complaints are that; 1: there aren’t more...
★★★★★
TheGremlin_ 2020/08/08
Great games and podcast
They make great games as well as this podcast. This podcast is amazing even with out knowing about their games.
★★★★★
dustycrowbar 2020/02/01
Fun & Fascinating!
An intriguing look into the origin of monsters, brought to life by two brilliant game developers whose love of stories shines brightly. Oh, and there'...
★★★★★
ZenaStarfish 2020/01/28
One of my absolute favorite devs
A podcast by one of my favorite development teams? Yes please. I've been looking forward to this!
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