
Advertise on podcast: UIBuzz - Software and game development
Rating
5from
This podcast has
77 episodes
Language
EnglishPublisher
Peter WithamExplicit
No
Date created
2020/04/20
Latest episode
2026/02/01
Average duration
11 min.
Release period
49 days
Description
I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
Unlock UIBuzz - Software and game development podcast Email contact info,
Listeners & Audience details
Email contact information
Direct podcast contact details

Listeners
Audience numbers & engagement insights

Audience details
Podcast Insights

Podcast episodes
Check latest episodes from UIBuzz - Software and game development podcast
Pivot to Web-based Tech for Scripting in Project Hack
2026/02/01
I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io in early development. This approach eliminates engine constraints and accelerates feature development.
Check it out at projecthack.net and share your feedback!
★ Support this podcast ★
My experiences with AI-assisted Android porting of iOS apps
2026/01/11
Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.
What I Covered:
I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin from scratch wasn't realistic with my limited time outside the day job. So I decided to try a different approach: using Claude Code AI to help convert my existing iOS apps.
The Process:
Working with Claude Code and an Android developer friend, I fed the AI my handcrafted iOS source code and asked it to analyze the architecture, technologies, and features. It came back with a solid five-phase plan:
Phase 1: Build data structures and database (replacing Core Data with Room)Phase 2: Create UI with basic CRUD operationsPhase 3: Add advanced features like calendar and local notificationsPhase 4: Set up syncing capabilitiesPhase 5: Testing and refined features like PDF importingThe Results:
In less than 12 hours of work time, I went from nothing to a fully functional Android app. About 90% of the conversion was handled by AI, with manual tweaking needed for specific features like customizable push notifications. The app now runs beautifully, even on my ancient test tablet.
Key Takeaway:
AI alone wouldn't have gotten this right, but by feeding it a well-architected project I'd built by hand, it got me most of the way there. This approach lets me learn Android development while getting apps to market quickly.
Moving forward, I'll be building all new apps for both platforms from the start, keeping me platform-independent and flexible for whatever trends come next.
Check out Job Finder Tracker at https://www.PeterWitham.com/jft
Support this podcast by buying me a coffee, this keeps the podcast advertising free with no interruptions
★ Support this podcast ★
My thoughts on the 2025 game awards
2025/12/14
In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention.
Please tune in for my honest take on where the gaming industry is headed!
★ Support this podcast ★
Game balancing is hard
2025/11/30
Game Development Challenges and Innovations
I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for more updates on my game and app projects!
Mentioned in this episodeProject HackSub Radar subscription tracking app
Contact mepeterwitham.com/contact
★ Support this podcast ★
AI for Unity game development, my experiences
2025/09/04
In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the comments!
Video versionhttps://youtu.be/2QEJyDjMzb4
★ Support this podcast ★
My experiences with Cursor for creating applications
2024/11/11
In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers.
Reach out to me at PeterWitham.com
★ Support this podcast ★
The Pros and Cons of using Prebuilt Assets
2024/10/13
Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.
(00:00) - Introduction
(01:14) - The Pros
(03:47) - The Cons
(06:55) - Contact me on X
(07:25) - Support the Podcast
Support the Podcasthttps://peterwitham.com/bmcContacthttps://peterwitham.com/contact
★ Support this podcast ★
How Warframe got free to play right and everyone else gets it wrong
2024/08/24
In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it.
Try Warframe at warframe.com
Reach out to me at www.peterwitham.com/contact
★ Support this podcast ★
Project updates and my thoughts on the Bungie game studio layoffs disaster
2024/08/05
In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry.
Including an update to my "Endless Hurdles" game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app.
I also delve into Bungie's layoffs, scrutinizing management's decisions and their broader implications for the gaming industry. I share my frustration over the industry's treatment of employees and encourage a shift towards valuing and nurturing talent.
Listeners can join the conversation with me on X @UIBuzz and find more details about my projects on PeterWitham.com and my live streams on twitch.tv/compileddev.
★ Support this podcast ★
Learning Blender in public and a great video resource, plus game testing advice
2024/07/04
I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games.
Mentioned in this episodeMy Godot Endless Runner video courseJoey Carlino's excellent Blender modeling video
★ Support this podcast ★
Everything you do has value
2024/06/16
In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts.
I give practical advice on handling changing circumstances, especially when transitioning from offering free to paid services, and stress the importance of not feeling guilty about charging for your work.
I encourage listeners to reflect on what their time is worth and to find a balance that works for them.
I emphasize the need not to feel bad about charging for your services if your situation changes and you can no longer offer them for free.
Thank you for tuning in! If you have opinions on this topic, contact me at PeterWitham.com/contact.
Share this episode with someone who might benefit from this perspective.
★ Support this podcast ★
Should you use 3rd party services or make your own for game backends?
2024/05/27
I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.1. I build my own2. I use a 3rd party serviceIn this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices.
Play Endless Hurdles for iOShttps://peterwitham.com/eh
Contact mehttps://peterwitham.com/contact
Could you show your support by buying me a coffee?https://peterwitham.com/bmc
★ Support this podcast ★
WordPress to Astro site conversion
2024/05/07
I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same.
Mentioned in this episodeAstroTailwindCSS
Contact me
★ Support this podcast ★
Solo vs team game development
2024/04/11
Some thoughts on the wins and losses of developing a game by yourself versus a team.
I welcome your participation in the show and discussion of this topic.
(00:00) - Introduction
(00:14) - Solo game development
(03:53) - Buy me a Coffee
(04:52) - Contact Me
Contact me to share your thoughtshttps://peterwitham.com
★ Support this podcast ★
Update on porting my game from Unity to Unreal Engine
2024/03/30
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.
I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.
Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!
As mentioned in this episodeBlog post - Porting from Unity to UnrealMy Godot Endless Runner video course
My Live streaming
Support this and future work by buying me a coffee. Thank you
https://peterwitham.com/bmc
★ Support this podcast ★
Podcast reviews
Read UIBuzz - Software and game development podcast reviews
Podcast sponsorship advertising
Start advertising on UIBuzz - Software and game development relevant audience podcasts
You may also like to advertise on these Podcasts

3.4306557
WEEI Afternoons
Audacy

4.82563423
F1 Beyond The Grid
Formula 1

4.189538
Karsch and Anderson
Audacy

4.9911222
Puttin' On Airs
Podcast Heat

4.9188189
Who Knew It with Matt Stewart
Do Go On Media

4.3401911
Talk Breakfast
Talk

4.892482
Intimate Conversations
Allana Pratt

42462895
True Murder: The Most Shocking Killers in True Crime History
Dan Zupansky

4.9182286
Melanin Money Show
Melanin Money Media

4.970249
The Upshot
The Upshot