
Advertise on podcast: Furidashi Game Design Academy
Rating
5from
This podcast has
160 episodes
Language
EnglishPublisher
Nicholas TheisenExplicit
No
Date created
2020/09/28
Latest episode
2026/09/28
Average duration
57 min.
Release period
34 days
Description
A podcast on gaming and video game design from both practical and academic perspectives.
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Check latest episodes from Furidashi Game Design Academy podcast
145. Metal Gear Solid: Peace Walker (2010) | Year of Metal Gear | S6E12
2026/09/28
While Lauryn is deep behind enemy lines (i.e. quite sick), Nicholas is busy organizing things back home in Mother Base, while trying not to bore all the new recruits with lectures on Maoism vs. Marxism-Leninism. In this rare solocast, he'll dive into Metal Gear's Cold War revisionism, discuss the effects that a more technologically constrained platform in the PSP has on gameplay mechanics, and wrap things up with a more philosophical interrogation of what "Outer Heaven" means as an ideology, even if Big Boss claims it isn't one.
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
144. Death Stranding 2: On the Beach (2025) | Year of Metal Gear | S6E11
2026/08/27
In comparing Death Stranding with its sequel, we come to a dichotomy of two gameplay experiences: a lonely one that matches what the games say about their protagonist and one in solidarity with other players that seems to confuse what the story has to say about what is happening in Kojima's world. We look at two conflicting narratives, then: the story of gameplay, where the game shines, and the story of the game's dialogue and cutscenes, where it... well... doesn't.
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
143. Death Stranding | Year of Metal Gear | S6E10
2026/07/31
Now that our boy Kojima has been taken out of Konami and Metal Gear, we have to wonder whether you can take the Metal Gear out of the boy. In this episode, we consider what it means to start a newly independent studio that can't help but rehash all the good and the bad of the games that made you who you are. Is Kojima trapped in a kind Metal Gear samsara? Listen and find out!
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
142. Metal Gear Solid V: The Phantom Pain (2015) | Year of Metal Gear | S6E09
2026/06/25
Here we are at the end... or, at least, an end. One of many ends, as it turns out. We explore what it means for a whole series of games to end up being about alienation despite trying to be about identity. A game that can't escape its own structural sexism. A game that has genuinely refined combat and stealth mechanics but is so bloated it can never quite cohere into a well-defined vision. It's a sad to place to end, but fret not. We will end again.
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E08
2026/05/29
[Content Warning] In this episode we discuss sexual assault and all the ways in which Kojima handles it VERY BADLY. We do try to pry out the good as well, but in many ways this relatively brief game is a dark premonition of where things will end for Snake... and it ain't good.
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
140. Video Games and Digital Preservation | S6E07
2026/05/01
In this episode we not only learn that Nicholas has a day job but also that it is immediately relevant to questions surrounding video games and digital preservation. We discuss four modes or vectors for how this can work, none of which are mutually exclusive. All this to get at why preserving games is important and why people have conflicting ideas about how to do that.
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06
2026/04/06
In this episode, we go back in time to the height of the Cold War, to discover the origin of the Snake/Boss dichotomy in Metal Gear Solid's third installment. Also on the docket: fan service scars, our boy Ocelot, and why it kicks ass to do martial arts with a motorcycle. Oh, and Nicholas tries to be nicer this time...
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05
2026/03/06
In this episode Nicholas tries to be fair to a game he very much did not enjoy, and Lauryn makes sure they cover something important, how the series is now leaning more heavily into its MANY combat mechanics and perhaps moving away from its origins as an anti-war war game.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04
2026/01/27
This month, we finally discuss a game people have actually played: Metal Gear Solid. We also take a look back at Kojima's notion of creativity as a memetic/genetic process and how this game maybe complicates the somewhat rosy picture he paints in his memoir and interviews. Also! The premiere performance of "Liquid Snake and the Konami Code," with its hit song, "Genome Soldier!"
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03
2025/12/24
In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawareness.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
135. Metal Gear (1987) | Year of Metal Gear | S6E02
2025/11/20
Lauryn and Nicholas take you back to the Cold War, to the '80s, when hair was big and everyone was worried about nuclear winter. We begin with the very first Metal Gear game and discuss what it means to try and make an anti-war war game. We reckon with all the ways the game teaches you how to play that were in many ways anathema to how video games were played at the time but nevertheless became the bedrock for how modern games are designed.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
134. Hideo Kojima, Memelord | Year of Metal Gear | S6E01
2025/09/25
In this, the first episode of season 6, our YEAR OF METAL GEAR, we dive into the Kojima lore, why you shouldn't always take it at face value, and what it means to think of one's creative output as a kind of genetic legacy. ALSO: a mysterious message from an enigmatic stranger...
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
133. Kiki's Delivery Service (1989) | S5E11
2025/08/28
For our final episode of Season 5, before THE YEAR OF METAL GEAR, we look at the seminal Studio Ghibli film, Kiki's Delivery Service. We discuss what it means to come of age in a context where you are a literal outsider and how the film indirectly meditates on what it means to doubt your creative powers, lose them, and ultimately get them back.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
132. Halo: Combat Evolved | S5E10
2025/07/24
In which we argue that Halo represents a genuinely novel approach to shooter design at a time when the video games industry was becoming but had not yet turned into what we know it to be today. Join us as we delve into the complex narrative and gameplay relationship between Master Chief and Cortana and ask... is Halo a tragedy?
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
131. Ghost in the Shell (1995) | S5E9
2025/06/19
In celebration of Pride month, we take a somewhat unusual look at Oshii Mamoru's Ghost in the Shell as an allegory of trans becoming. We look at how trans individuals have read the film against their own experiences and how this highlights a queerness in Kusanagi's character that Oshii likely never intended yet is still palpably there.
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://bsky.app/profile/espressocat.bsky.social
Nicholas: https://bsky.app/profile/academicality.bsky.social
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