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Rating
5from
This podcast has
277 episodes
Language
EnglishPublisher
Rum Propelled GamingExplicit
Yes
Date created
2021/01/26
Latest episode
2026/10/12
Average duration
144 min.
Release period
9 days
Description
Adventures from the imagination of drunk intellects on an actual play D&D podcast. Follow the real story uncut, unedited as two sets of gods are born in this audio diary. A a group of old and new friends, on a raw RPG homebrew fantasy story in two campaigns Allelopollus & Mannipollus, on the world of Tareth. 🌎 Episodes with a (-E#) are from the evil campaign Mannipollus, the prime deity of evil & control. Episodes without a minus sign are from the good campaign Alleopollus, the prime deity of good & chaos. A 3rd campaign happens in IRL ;) Our Linktree. https://linktr.ee/RumPropelledGaming
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Check latest episodes from Metagaming podcast
E107 - A Star goes Out
2026/10/12
Following the fierce reality-shattering revelations from their meditative trip to peninsula of Trời from the gods, the crew of Adüné finally pause to catch their breath. The lingering hum of the vibrating tree still echoes through the deck, leaving the party exhausted and in desperate need of a moment to regroup before facing what comes next.
Seeking a brief reprieve, the group disembarks onto the high-altitude docking gantry and heads toward a small tavern of The Celestial Brew for a much-needed drink. Over floating ales and high-altitude brews, they unwind and toast to their survival. However, the rest is short-lived as business calls. Settling in for the night, the crew hands over the ship to the hyper-efficient gnomes of the Star Talker Federation Union.
With Adüné docked at the golden gantry, the gnomes get to work bestowing her long-awaited 2nd Upgrade as their promised reward. As mechanical gears turn and Aetheric modifications are installed onto her living hull, the gnomes fine-tune her systems and prepare the sentient ship for the ultimate leap: outerspace flight into the cosmos of the Infite Sea beyond Tareth.
-E101_Sealing CeraMOANy
2026/10/05
With the ink dry and the vows exchanged, the ceremony transitions behind the scenes. As plush carpets and privacy panels are drawn to shroud the altar, the mysterious and intimate "Finishing CereMOANy" takes place with the necessary witnesses present. Emerging from behind the panels to a transformed atmosphere, the couple is officially proclaimed Emperor and Empress of their great nations by the officiant—ushering in a new, unified era for the Hegemony and Byzantium alike.
E106: Adüné's Second Upgrade
2026/09/28
Following the intense battle with the Rhyzombie and the reality-shattering revelations from the gods, a small core group of the main crew—Adüné, Nymueh, Kiro, Jimbo, and Dan—finally pause to catch their breath. The lingering hum of the vibrating tree still echoes through the deck, leaving the party exhausted and in desperate need of a moment to regroup before facing what comes next.
Seeking a brief reprieve, the crew gathers for a well-deserved round of drinks at the tavern Celestial Brew. Over floating ales and high-altitude brews, they unwind and toast to their survival. However, the rest is short-lived as business calls. Settling in for the night, the crew hands over the ship to the hyper-efficient gnomes of the Star Talker Federation Union.
With Adüné docked at the golden gantry, the gnomes get to work bestowing her long-awaited 2nd Upgrade as their promised reward. As mechanical gears turn and Aetheric modifications are installed onto her living hull, the gnomes fine-tune her systems and prepare the sentient ship for the ultimate leap: outerspace flight into the cosmos beyond Tareth.
Divgorod - Reclusion - Episode 13
2026/08/31
The Conundrum Inc gang finds the witch they have been looking for. Listen in to find out if they survive this unmasking.
-E100_A Suitor Chosen
2026/08/26
Ash calls an Audible and begins to lay plans in place to become the goddess she has always meant to be.
E105 - The Etum Awaits
2026/08/17
In order to glimpse the cosmic truth, our party had to step beyond normal perception and enter a deep, shared trance with the elder gnomes at the Tuning Fork Tree. What they witness upon awakening into the divine plane is nothing short of apocalyptic: Liber-tree, the newly formed rogue god, has slaughtered the sleeping pantheon, scattering their divine forms across the Mammatus clouds! While Zenith, Lady Death, Lono, and Craiglyna strain every ounce of their remaining power to hold Liber-tree in check, the gods deliver a chilling ultimatum to our level 20 heroes: the end times have been triggered. The clock is ticking, and the party has exactly 13 pages in the notebook to fill with their final plans, notes, and revelations before the world of Tareth comes to an absolute end. How will the campaign conclude when reality itself has a page count?
Divgorod - Reclusion - Episode 12
2026/08/10
The horror in the capital reaches its boiling point as the crew of the Conundrum Carriage pushes deeper into the mystery of Korel. Fresh off a brutal battle to bring down a giant skeleton, the party scours the shadowy halls of the governor's mansion in search of answers.
Instead of a mastermind, they discover Governor Ollek Resnikov himself—despondent, defeated, and obsessively painting away in isolation. But the true heart of the conspiracy lies just down the hall. Armed with clues, lingering suspicions, and a whole lot of bad vibes, the gang stands before the final threshold: the bedchamber of the Governor's wife.
Is she the witch behind the grotesque horrors plagued across the land, or is something even more sinister waiting on the other side?
Divgorod - Reclusion - Episode 11
2026/08/03
The doors of the Conundrum Carriage burst open to reveal a wild assembly of new companions, leaving Scooby Don't to lead the charge into the capital city of Korel. While Winrey spends time running order fulfillments for Dwarf Winfrey, the rest of the gang fan out to scout the town. Their investigation leads them to the Recommended Inn, where they gather key intelligence on Governor Ollek Resnikov, his alleged witch wife, and their fortress-like castle.
To get the real power behind the city, the crew heads into a dark alley outside the local tavern, pushing past heavy orc guards to contact the big boss himself: Jebadiaha Troll-Gut (via his loyal henchman Hart-Gut-Migillacutty). With Troll-Gut's intel in hand and a restless night spent at the Recommended Inn, the party officially breaches the castle grounds. The mystery is heating up—will they uncover the truth about the Governor, or have they walked right into a trap?
Divgorad - Reclusion - Episode 10
2026/07/27
Conundrium Inc. does it again! They escape the bad guy and burn down his village... wait who's the heroes again?
Divgorod - Reclusion - Episode 9
2026/07/22
Conundrum Inc. continues on the hunt for the Witch Hunter General - Vidomeer after digging up long forgotten tombs and capturing some of the witch hunter's men.
Heading towards his last known location in Tolev. Where the Conundrum Crew performs in the local tavern. Whereupon the witch hunter general makes himself known with a crack of a gun shot.
-E99: Vomit on a Dog
2026/07/13
First impressions are everything—unless you're Jimbo and Ord, in which case a first meeting involves getting absolutely blackout drunk with Ezra. What was supposed to be a standard introduction to the Shadow Seekers quickly devolves into pure tavern chaos, culminating in a mutual stomach-turning debuff that neither will soon forget. Meanwhile, Aganon hits the books to prep Ezra for an upcoming high-stakes duel, uncovering a chilling truth: they are dealing with a sinister coven of Night Hags.
After sleeping off the hangover of a lifetime, it’s time for the main event. Ezra steps into the arena for a brutal duel to unconsciousness against the Grandchip’s formidable Seeker/minder. Will the werewolf barbarian's primal strength carry the day, or will the lingering effects of the tavern brawl bring them down?
Divgorod - Reclusion - Episode 7
2026/06/29
Following the harrowing discovery that their companion, Winry, has been abducted, the crew of the Conundrum Carriage waste no time. Gathering what clues remain, they trace the abduction back to their prime suspects: the ruthless Witch Hunters operating out of northern Divgorod.
With tensions running high and the clock ticking, the crew rallies together, securing their transport and setting a desperate pace toward the bleak, treacherous northern frontier. As the familiar landscapes fade into the shadow of the northern wilds, the party must contend not only with the grueling elements but also with the looming threat of an enemy known for their absolute intolerance and brutal efficiency. The journey ahead promises to test the crew's resolve, forcing them to prepare for an inevitable confrontation to rescue one of their own before they face the Witch Hunters' grim brand of justice.
Divgorod - Reclusion - Episode 6
2026/06/22
The dust settles on one burned-out nightmare, only for the next mystery to pull up right alongside it.
Following the explosive destruction of the monster tree, the Conundrum Carriage doors burst open to reveal a bizarre assembly of new faces: the hexblade goth rocker Dusk, a high-pitched gunslinger named Winry, the scrappy Azernak, and a basketball-spinning smarlin globe-trotter named Medowlark. As the lone returning survivor of the previous chaos, Scooby Don't is immediately tasked with keeping this wild new crew on track while hunting for clues to a brewing political conspiracy.
The immediate mystery? Determining whether the Governor of Larja's wife is actually a witch. The Governor himself, Ollek Resnikov, is shrouded in deep suspicion—having inexplicably appeared in the region at the exact same time as the grotesque horror tree and its creatures.
To find answers, the party sets their sights west toward the capital city of Korel. However, the road ahead is treacherous. The carriage must navigate directly through lands tightly controlled by the ruthless Witch Hunter General. As if the physical dangers weren't enough, psychological horrors are already creeping in; Medowlark is plagued by vivid, terrifying dreams every step of the journey.
Can this newly assembled crew survive the road to Korel, or will the Witch Hunter General catch their scent first?
E104: Oooom
2026/06/15
The fabric of reality stretches once again as a new player leaps directly off the table and into the world of Tareth! Materializing straight through a mysterious coat closet, Haku and Dan officially join the ranks of the Rum Rollers. There’s no time for a formal welcome, however, as the party finds themselves standing in a breathtaking, lush garden situated on top of the massive Airship 86. High above the world, the crew navigates floating flora and shifting winds as they prepare for a high-stakes introduction with the enigmatic ruler of the city. Will the new arrivals prove to be the ultimate allies, or will this soaring introduction crash and burn?
-E98 - Baron Enters Chat
2026/06/08
The balls continue to fly with Silas in the lead and a new player The Baron Vesper "The Vine" who begins with a wild swing and Ash hears many pleas for her hand while thinking about how to best come out on top.
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