
Advertise on podcast: Warhammer Old World: Laying Down The Lore
Rating
4.9from
This podcast has
98 episodes
Language
EnglishPublisher
Laying Down The LoreExplicit
No
Date created
2021/03/18
Latest episode
2026/10/21
Average duration
78 min.
Release period
9 days
Description
Join Dhar, Cral & Ben in this informative, irreverent, and largely irrelevant Warhammer Old World lore podcast.
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Check latest episodes from Warhammer Old World: Laying Down The Lore podcast
Lizardmen Spawnings | Warhammer Old World Lore
2026/10/21
In our Warhammer Old World lore dive episode 95, we explore the Spawning Pools and Sacred Spawnings of the Lizardmen, revealing how the mysterious creations of the Old Ones shape every aspect of their civilisation. Rather than being born, Lizardmen emerge fully formed from ancient sacred pools, their species, instincts and purpose already determined, with entire broods often appearing together to fulfil some role within the Great Plan. We examine how unpredictable spawnings can occur centuries apart, how unusual colours and physical traits are interpreted as divine signs, and how blessings associated with Old Ones such as Chotec, Huanchi, Itzl, Quetzl and Tzunki can create extraordinary warriors. From the albino Mark of the Old Ones to the chosen spawnings that produced Nakai, Kroq-Gar and Gor-Rok, every emergence can carry prophetic significance.
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Lizardmen History Pt7 | Warhammer Old World Lore
2026/10/14
In our Warhammer Old World lore dive episode 94, we explore the closing years of the Lizardmen’s Age of Awakening, as the ancient defences protecting the world begin to fail and the struggle against Chaos becomes open war. The Slann reinforce Ulthuan’s weakening Great Vortex, send Tehenhauin against a dangerous Skaven invention and witness the extraordinary return of Oxyotl after seven thousand years within the Realm of Chaos. As Daemons pour repeatedly from Xahutec, the Lizardmen reclaim Old One sites as far away as Albion and even found the new temple-city of Konquata. But when the Great Warding falters, Vashnaar the Tormentor leads a vast Chaos host against Hexoatl, beginning a desperate sixty-three-day siege. Kroq-Gar and Lord Mazdamundi ultimately return to annihilate the invaders, but the victory carries a grim warning. The Age of Awakening ends with the Slann convening in mind-council and all Lustria mobilising, convinced that an even greater war against Chaos is coming.
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Lizardmen History Pt6 | Warhammer Old World Lore
2026/10/07
In our Warhammer Old World lore dive episode 93, we enter the Lizardmen’s Age of Awakening, as the ancient Slann finally turn from contemplation toward an active war against Chaos. While Human settlements and expeditions continue spreading around Lustria, celestial omens convince Lord Mazdamundi and his fellow Mage-Priests that the Great Plan itself is again under threat. We witness their unseen intervention in the Great War Against Chaos, strengthening the Great Warding and Ulthuan’s Vortex, before the terrifying Black Sun unleashes Daemonic armies across Lustria. The Lizardmen increasingly intervene beyond their borders, even saving the High Elf Citadel of Dusk because its survival serves the Great Plan, while ancient magic transforms Lustria’s jungles into an increasingly lethal defence. Finally, Mage-Priest Tecciztec attempts the extraordinary feat of driving Morrslieb from the heavens... with hilarious consequences.
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Lizardmen History Pt5 | Warhammer Old World Lore
2026/09/30
In our Warhammer Old World lore dive episode 92, we continue the Lizardmen’s Age of Strife, as Lustria becomes a permanent frontier for explorers, pirates and would-be conquerors. We follow Dark Elf raids against ancient temple-cities, the catastrophic Cathayan expedition of Yin-Tuan, and the growth of coastal settlements such as Port Reaver that prove increasingly difficult to eradicate. While Prince Rodrik’s Bretonnians discover the deadly reality behind Lustria’s supposedly abandoned ruins, the Lizardmen restore Pahuax and continue guarding sacred sites against relentless intrusion. The age grows darker with Lord Nanahua’s infection by the lingering plagues of Clan Pestilens and culminates in Mazdamundi’s destruction of El Cadavo’s persistent colony through a devastating earthquake. Finally, at the Sentinels of Xeti, a Skink Priest claims to hear the voice of the long-silent Old Ones—only for the Slann to reject the message after years of contemplation
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Lizardmen History Pt4 | Warhammer Old World Lore
2026/09/23
In our Warhammer Old World lore dive episode 91, we continue the Lizardmen’s Age of Strife, as Lustria’s isolation gives way to an age of exploration, piracy and foreign ambition. We witness Lord Mazdamundi reshape the continent itself to halt a Dark Elf invasion, while Luthor Harkon expands the Vampire Coast and ancient Daemonic breaches continue to threaten the temple-cities. Beyond Lustria, the Arabyan explorer Ibn Jellaba reaches Zlatlan, demonstrating that diplomacy and even cooperation with the Lizardmen are possible. Finally, Marco Colombo crosses the Great Ocean in 1492, trading and fighting alongside the Lizardmen before returning to Tilea laden with fabulous wealth. His stories ignite a rush of explorers, mercenaries and treasure hunters, forcing the Slann to reoccupy abandoned cities and defend their sacred lands.
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Lizardmen History Pt3 | Warhammer Old World Lore
2026/09/16
In our Warhammer Old World lore dive episode 90, we explore the Lizardmen’s Age of Strife, when Lustria’s isolation finally began to collapse beneath waves of invasion, plague and colonisation. We follow the secret rise of Clan Pestilens and its devastating plague war, culminating in the fall of Chaqua, the coming of the serpent god Sotek and Tehenhauin’s century-long crusade to drive the Skaven from Lustria. Along the way, Kroq-Gar battles invading Orc tribes, Dark Elves raid sacred sites for artefacts, and the Slann continue manipulating the Geomantic Web with consequences felt across the world. Finally, new permanent threats emerge as Luthor Harkon establishes the Vampire Coast and the Norse found Skeggi, Lustria’s first lasting Human colony. By the age’s end, the Lizardmen have defeated plague, Chaos invasions and foreign raiders, but their greatest defence has been lost forever: the wider world now knows how to reach Lustria, and it is coming in ever greater numbers.
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Lizardmen History Pt2 | Warhammer Old World Lore
2026/09/09
In our Warhammer Old World lore dive episode 89, we explore the Lizardmen’s Age of Isolation, when the survivors of the Great Catastrophe struggled to rebuild a civilisation whose original purpose was slowly being forgotten. As the Slann retreated into centuries of contemplation, Skink priests governed the temple-cities, ancient technology became sacred ritual, and the vanished Old Ones became gods. We follow the bloody first encounter with the High Elves, the sinking of Chupayotl and isolation of the Southlands, and the first signs that even Slann memories were beginning to fail. Finally, Lord Quex’s geomantic realignment unleashes the Dwarfs’ Time of Woes, topples Skytitan strongholds, breaches Cathay’s Great Bastion and helps scatter the Skaven across the world— catastrophic lab failure or exactly what the Old Ones intended?
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Lizardmen History Pt1 | Warhammer Old World Lore
2026/09/02
In our Warhammer Old World lore dive episode 88, we journey to the dawn of the Warhammer world, tracing the epic history of the Lizardmen from the arrival of the godlike Old Ones to the long Age of Isolation that shaped their civilisation. We witness the creation of the Slann Mage-Priests and the first spawnings of the Saurus, Skinks, and Kroxigor, the founding of mighty temple-cities linked by the Geomantic Web, and the birth of the Great Plan that would guide the world's destiny. The story then descends into the Great Catastrophe, as the Polar Gates collapse, Chaos floods into reality, and the Old Ones vanish, forcing the Lizardmen into a desperate war for survival. From the fall of ancient cities and the legendary defence of Itza by Lord Kroak and Nakai the Wanderer to the creation of the Great Vortex and the banishment of the Daemonic hordes, we explore one of Warhammer's defining sagas. Finally, we examine the Age of Isolation, where the surviving Slann struggled to rebuild a shattered world, preserve the remnants of the Great Plan, and guide a civilisation slowly losing the knowledge of its creators
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Intro to Lustria | Warhammer Old World Lore
2026/08/26
In our Warhammer Old World lore dive episode 87, we journey into the deadly continent of Lustria, the legendary homeland of the Lizardmen and one of the most mysterious regions in the Warhammer world. We explore its vast and varied landscapes—from the towering Spine of Sotek and the steaming Great Jungles to haunted coasts, hidden valleys, and forgotten temple-cities—all bound together by the ancient Geomantic Web, a planetary network of magical power created by the Old Ones to maintain the world's balance and contain the forces of Chaos. Along the way, we uncover the secrets of Amazon Island, the Estalian colony of Santa Magritta, the ruins of the Gwangee Valley, and countless sacred sites where prophecy, ancient technology, and forgotten history still shape the fate of the continent. More than a simple jungle, Lustria emerges as a living relic of a lost golden age—a land where every river, mountain, and ruined pyramid may conceal unimaginable treasures, ancient horrors, or vital pieces of the Great Plan
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Intro to Lizardmen | Warhammer Old World Lore
2026/08/19
In our Warhammer Old World lore dive episode 86, we journey into the ancient jungles of Lustria to explore the Lizardmen, the oldest civilisation in the Warhammer world and the last living servants of the mysterious Old Ones. We uncover their creation, the cosmic purpose known as the Great Plan, and the rigid society that has endured for millennia, where mighty Slann Mage-Priests interpret celestial omens, Saurus wage war without ambition, Skinks maintain an empire of temples and knowledge, and towering Kroxigors build and defend vast temple-cities hidden beneath the jungle canopy. Along the way, we examine the primeval wilderness of Lustria, the sacred beasts that fight beside the Lizardmen, and their unyielding devotion to restoring the world after the coming of Chaos. Finally, we explore their complex relationships with the other races of the world—from uneasy alliances with the High Elves to bitter wars against the Skaven and the forces of Chaos
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Skaven Heroes Pt2 | Warhammer Old World Lore
2026/08/12
In our Warhammer Old World lore dive episode 85, we explore two of the greatest Skaven warlords ever to plague the Old World: the fearless conqueror Queek Headtaker and the endlessly scheming Grey Seer Thanquol. We begin with Queek, Clan Mors’ infamous "Headtaker," whose rare willingness to lead from the front, duel legendary champions, and collect the severed heads of his enemies made him one of the most feared Skaven warriors in history. From his bloody rise through the breeding pits to his brutal wars for Karak Eight Peaks and relentless campaigns against Dwarfs, Orcs, and rival Skaven, Queek embodies a twisted vision of martial honour in a race defined by treachery. The episode then turns to Thanquol, the Horned Rat’s favoured Grey Seer and perhaps Warhammer’s most iconic villain—a paranoid, megalomaniacal sorcerer whose world-ending schemes are repeatedly undone by his own arrogance, incompetent allies, and the constant interference of Gotrek and Felix. Alongside his ever-doomed Rat Ogre Boneripper, Thanquol wages disastrous campaigns across the Empire, Lustria, the Chaos Wastes, and the Dwarf Holds, somehow surviving every catastrophe to scheme another day.
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Skaven Heros Pt1 | Warhammer Old World Lore
2026/08/05
In our Warhammer Old World lore dive episode 84, we cast our focus back to spotlight four of the most infamous Skaven to ever crawl from the Under-Empire. Each of whom embody a different facet of Skaven ambition, madness, and treachery. We begin with Throt the Unclean, Clan Moulder’s grotesque Master Mutator, whose endless hunger and warpstone-fueled experiments have spawned some of the deadliest monsters in the world. Next comes Lord Skrolk, the living embodiment of disease and the greatest Plaguelord of Clan Pestilens, who spreads corruption and apocalypse in the name of the Horned Rat. From there, we follow the shadowy legend of Deathmaster Snikch, Clan Eshin’s supreme assassin, whose impossible killings and political murders have toppled kings, generals, and entire nations from the darkness. Finally, we descend into the laboratories of Ikit Claw, Clan Skryre’s half-mechanical genius, whose warp-powered inventions, superweapons, and reckless experiments threaten to destroy friend and foe alike. Together, these four warlords reveal the true nature of Skaven society—a civilization driven by mutation, plague, assassination, and unchecked technological ambition, where every path to power is as dangerous as it is deadly.
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Ogre Warfare | Warhammer Old World Lore
2026/07/22
In our Warhammer Old World lore dive episode 83, our final episode on Ogres, we explore the armies of the Ogre Kingdoms, from towering Tyrants and grotesque Slaughtermasters to the endless masses of Bulls, mercenaries, monsters, and living artillery that make Ogre warfare one of the most terrifying forces in the Warhammer world. The episode dive into the strange ecosystem surrounding Ogre armies, including Gnoblar swarms, wandering Hunters, elite Ironguts, globe-trotting Maneaters, and the horrifying Gorgers lurking beneath the mountains. Finally, we unleash the full monstrous might of the Ogre war machine: thunderous Mournfang cavalry, Stonehorns and Thundertusks, chained Slavegiants, roaring Leadbelchers, and ramshackle artillery dragged into battle by Rhinoxen. Blending savage tribal culture, monstrous beasts, blackpowder firepower, and overwhelming brute force, the Ogre Kingdoms armies are built entirely around hunger, violence, and unstoppable momentum.
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Ogre Heroes | Warhammer Old World Lore
2026/07/08
In our Warhammer Old World lore dive episode 82, we explore some of the most infamous figures in Ogre history. We begin with Bragg the Gutsman, a feared duelist whose monstrous weapon, the Great Gutgouger, made him notorious for brutally disembowelling enemies. Braugh Slavelord, whose escape from a Necromancer’s dungeon leaves him commanding chained armies of both the living and the undead. Golgfag Maneater, a cunning and endlessly opportunistic mercenary who fought for Orcs, Dwarfs, Tilean princes, and Imperial armies alike, betraying nearly all of them in pursuit of battle, profit, and food. Finally, the episode culminates with the rise of Greasus Goldtooth, the richest and most powerful Ogre alive, whose brutal conquests and victory over the Black Orc warboss Urk Ironskull at the Battle of the Fire Mouth unite the Ogre Kingdoms under a single ruler for the first time.
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Ogre Gut Magic & Gorgers | Warhammer Old World Lore
2026/06/24
In our Warhammer Old World Lore deep dive episode 81, we descend into the gruesome heart of Ogre spirituality, exploring the terrifying world of Butchers and their grotesque mastery of Gut Magic where cooking, religion, and violence become one and the same. These hulking priest-chefs channel the will of the Great Maw by devouring flesh mid-battle, transforming raw consumption into devastating magical power that can heal allies or obliterate enemies. From their horrific training and blood-soaked rituals rise the Slaughtermasters. We look at Skrag the Slaughterer whose fall, mutilation, and monstrous revenge elevate him into a living avatar of divine hunger. Alongside this, we uncover the nightmare fate of abandoned Ogre young, who descend into the depths to become Gorgers, warp-twisted, feral predators driven by endless hunger and used as barely controllable weapons of war.
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Podcast reviews
Read Warhammer Old World: Laying Down The Lore podcast reviews
CoolGuy-0 2026/01/02
More than very little
These lads are quite knowledgeable (at least Dhar is) but also quite fun. A simple 5 stars.
sith bunny 2025/03/17
Love these guys
These guys are great, the commercials are great.
A nick name has been taken 2024/08/17
Thanks guys. This is great
This podcast has it all, odd jokes and nerd stuff... Love it. The icing on the cake are the fake adverts for stuff in the old world. Thanks and keep ...
HellsDogg22 2024/01/11
Amazing
Never get to talk about or hear about Warhammer Fantasy so this pod is absolutely perfect for getting to learn more and being hilarious at the same ti...
mmfrankford 2023/05/27
I know a “f” ton about Warhammer and still enjoy listening to these fellas!
Still learn some things, and laugh at the commercials. Very entertaining!
definitely.ish 2023/03/16
Delightful and Informative
I knew nothing about this lore before listening but now I love it so much. The dynamic between the 3 hosts is hysterical. Definitely going to start my...
Milwaukee Native 2023/02/23
Excellent Entertainment
Informative and fun! ‘Nuff said.
Airacobra952 2022/12/10
Awesome
Very funny. The hosts all have very unique personalities that blend together. Also very informative.
Mindy M. — Springfield, MO 2022/12/05
Great intro to AOS Lore
Newbie here! I’ve really enjoyed listening along while these three unpack AOS lore. Eagerly awaiting an intro to Death lore. Great show.
KapnKracker 2022/09/20
An amazing breakdown
This is my first review on a podcast but because I believe you don’t get enough listeners that is definitely needed and deserved. The absolute best br...
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