
Advertise on podcast: The Games Press
Rating
4.9from
This podcast has
28 episodes
Language
EnglishPublisher
People Make GamesExplicit
No
Date created
2021/06/04
Latest episode
2026/10/16
Average duration
62 min.
Release period
86 days
Description
Chris Bratt interviews interesting people from around the games media about how they do their work. Support this show on Patreon!
Unlock The Games Press podcast Email contact info,
Listeners & Audience details
Email contact information
Direct podcast contact details

Listeners
Audience numbers & engagement insights

Audience details
Podcast Insights

Podcast episodes
Check latest episodes from The Games Press podcast
Episode 28: Danny O'Dwyer (Founder of Noclip)
2026/10/16
Another repeat guest on The Games Press this episode, as I catch up with Danny O'Dwyer following a surprise announcement that he's mostly done with visiting video game studios to film his documentaries in the style we've come to associate with Noclip.
What does that mean exactly? And what's driven such a significant change in direction? As Noclip celebrates its 10th birthday, I sit down with its founder to hear what's going on.
"And when I had that revelation that we've done sit-down, talking head videos with people for a long time. And that is a cost effective — you get a lot of great answers from questions, you have great control over the interviews, all that sort of stuff — but from a personal creative perspective, I am kind of getting sick of doing this, or at least I don't have another 10 years of doing it."
Support the show
Episode 27: Chris Tapsell (Editor-in-chief of Eurogamer)
2026/05/28
Chris Tapsell is the new editor-in-chief of Eurogamer, having first started at the site back in 2016 when the two of us worked there together.
In the years since then, Chris and I have spent many evenings talking about how we'd run Eurogamer if we were in charge and of course, for me, that was mostly a risk-free exercise as I'd never have to put any of my grand plans into action. For Chris, however, things are a little different. He's now the one behind the reins and it'll be up to him to help guide this site through an increasingly turbulent era for internet media.
So what does that mean for original reporting? And how about review scores, are they a good idea? What's going on with guides and search traffic? There is so much to dig into here and I think you'll really enjoy our conversation.
Support the show
Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun)
2026/03/09
Keza MacDonald is the video games editor for The Guardian and most recently, she's also the author of 'Super Nintendo: How One Japanese Company Helped the World Have Fun', a deep dive into the rich, creative history of one of gaming's most important companies.
We recorded today's episode in front of a live audience as part of Keza's book tour which happened to swing through Brighton last month and if you can forgive some dodgy audio, I think there's a lot to get out of this conversation as we examine Nintendo and why it's lasted the test of time in this particular moment, as much of the Western games industry is on its knees.
Support the show
Episode 25: Maddy Myers & Zoë Hannah (Co-founders of Mothership)
2026/02/09
Maddy Myers & Zoë Hannah just launched Mothership, a brand new site all about games, gender and identity. Their initial pitch promises a different kind of gaming publication "for her, them, and yes, him too", which feels surprisingly radical given the state of games coverage and, erm, the world, in 2026.
In today's episode we discuss the retreat of feminist writing across the mainstream games media, whether "subscription fatigue" is a real concern for this new wave of independent outlets and how the pair feel about what happened to them at Polygon, a site they both quit following the mass layoffs that hit its editorial team after it was acquired by Valnet.
Chris/Keza Interview in Brighton: https://luma.com/mkp59tca
Support the show
Episode 24: Wesley Yin-Poole (Director of News at IGN)
2025/02/04
Wesley Yin-Poole is in charge of the news desk over at IGN and has been reporting on the games industry for almost two decades at this point.
He's also been a mentor of mine ever since our days working together at Eurogamer where he helped shape some of my very first stories, while he himself published some incredible work on the rise and fall of Lionhead Studios and its notorious co-founder, Peter Molyneux.
Wes is one of the best games reporters in the business and I'm so happy to finally have him on the show.
Support the show
Episode 23: Jason Schreier (Author of Play Nice: The Rise, Fall, And Future of Blizzard Entertainment)
2024/10/07
Jason Schreier is a games reporter for Bloomberg, best known for his extensive reporting on the volatile reality of AAA game development.
On today's episode we'll be talking about his latest book, Play Nice: The Rise, Fall, And Future of Blizzard Entertainment and the frankly horrifying number of interviews he needed to complete over the course of his reporting.
Despite having a young baby to look after and exactly two and a half hours of free time each day (when said baby is soundly asleep upstairs), I devoured Jason's book in less than a week. It's very, very good. Let's talk about it!
Support the show
Episode 22: Nicole Carpenter (Senior Reporter at Polygon)
2024/08/21
Nicole Carpenter has been reporting on the games industry at Polygon for the last five years, where she's perhaps best known for her coverage of unions and the increasingly vital role they're playing in shaping the future of video game development.
In fact, not only has she reported on this subject diligently over the last few years, she also wrote what is perhaps the defining piece of journalism on the subject: The Rise of the Video Game Union.
"....the type of journalism we're doing impacts people's lives in really tangible ways. And, you know, whether that's somebody we're writing about who did something bad, or people who are unionizing, or people who have been laid off. And that is a huge responsibility. And so it needs a certain level of investment and dedication and sometimes sacrifice to make sure you're doing your job, treating the work you're putting out, with the respect and care and responsibility it needs."
Support the show
Episode 21: Grant Stoner (Accessibility & Disability Reporter)
2024/07/18
Grant Stoner is a freelance reporter who specializes in covering accessibility and disability across the games industry in his work.
Among other work, he writes a monthly column for IGN where he recently examined how the mass layoffs ripping through the games industry have affected disabled game workers, in particular. This is a great example of why Grant's perspective is so necessary in the games media right now, shining a spotlight on an often overlooked area of games and the people who play and make them.
"They can't afford their medications, they've had to stop procedures, some person can't afford life-saving medication that they were only able to afford because of their insurance... So often, with accessibility, we see that 'oh, these studios are great, they really care about us', but this is the reality of being disabled, especially if you're in this industry."
Support the show
Episode 20: Sarah Parvini (LA Times)
2024/05/28
Sarah Parvini was a games reporter at the LA Times until just a few months ago, having been among those who were hit by a staggering round of layoffs at the paper earlier this year. In fact, the publication is meant to have shed around 20% of its newsroom in one fell swoop. Journalism is in a rough state, folks.
In this episode you'll hear guest host Nicole Carpenter talk with Sarah about what it's like reporting on the games industry for such an established publication and how she managed to approach her stories through the lens of California and Los Angeles in order to appeal to a regional audience.
"So, the video game industry layoffs, that's not something that is unique to California, but given the nature of California's importance to the video game industry it's something that I felt like we should be covering. And, it wasn't hard to find companies, unfortunately, that had laid people off here in California. And it's only getting easier everyday, right?"
Support the show
Episode 19: Chelsea Reed Miller (IGN Creators Guild)
2024/04/19
Chelsea Reed Miller is a video editor for IGN and a spokesperson for the IGN Creators Guild, a brand spanking new union that's been officially recognized by IGN's parent company just a couple of months ago.
In today's episode, you'll hear guest host Nicole Carpenter talk to Chelsea about what that means for people working at one of the biggest publications in the games media and why it's important to think about collective action before things start falling apart, if possible.
"The best time to unionize is when things are good. You want to unionize when you love your job, so you can make sure that those things that you really love about your job are codified. So that you can make sure that those things that you love are going to stay."
Support the show
Episode 18: Quintin Smith (People Make Games)
2024/03/06
Quintin Smith is one third of People Make Games, although hopefully you already knew that. Outside of his work with us, he's also known as the co-founder of board games behemoth Shut Up & Sit Down and now, as of just a few weeks ago, he's started something brand new, exploring the world of TTRPGs. It's called Quinns Quest and it's extremely weird and good, just like Quinns.
"If you just go into a community going 'hey, I wanna understand why this is fun for you', people will tell you! People are able to explain their passions and once you know their passions, you can ask about those passions in more detail and once you've got that, you're able to understand the community. There are no weirdos."
Support the show
Episode 17: Stephen Totilo (Reporter at Game File)
2024/01/23
Stephen Totilo has been a games journalist for two decades now, making him one of the most experienced people in the field. His career spans a stint at MTV News as its first ever games reporter, nine years as Kotaku's Editor-in-Chief and until recently, he wrote a twice-weekly gaming newsletter for Axios.
Today, Stephen is looking to strike out on his own with Game File, an independent newsletter published on Substack and funded directly by his audience.
"I have concerns about a younger generation of reporters finding a footing, coming up, because we are seeing in the elimination of a lot of these jobs, lesser opportunity for people who are still trying to make a name for themselves and do it in a way that is sustainable. But, what I see in aggregate is more outlets, right now, committed to covering games than I saw several years ago."
Support the show
Episode 16: Nathan Grayson & Riley MacLeod (Just launched Aftermath)
2023/11/07
Nathan Grayson and Riley MacLeod have just launched a brand new, worker-owned games publication called Aftermath, along with some other ex-Kotaku staff you'll recognise. As in, today, right now! Chris grabbed them for an interview a few days ago to talk about the challenges that come with starting something fresh, crowdfunding and what being "worker-owned" really means in this context.
"You know — and everyone knows — that 2022 and 2023 have been nightmarish for games journalism, and for journalism broadly, and also for games studios. And like, what else are you going to do? Where else are you going to go? When I panic and I'm like: is this a ridiculous idea? Should I just go and get a real job where somebody else understands how the taxes work? I'm like... what is it? Where is it? It's exciting to think about, you know, now we're the job! We'll make the job."
Support the show
Episode 15: Patricia Hernandez (Former Editor-in-Chief at Kotaku)
2023/08/23
Patricia Hernandez is now the former Editor-in-Chief of Kotaku, having been fired from the position just a few days ago. In today's episode we're going to be talking to her about what's happened and digging into the increasingly strained relationship between Kotaku's editorial team and the company which owns the site itself, G/O Media.
"I can't really go into specifics about the reason because it does involve other staffers and their personal information, so I just want to be sensitive to that. But I will say it was a deeply G/O Media reason. It's all been pretty disappointing.
I feel like, in some ways, maybe it was for the best. I was opening my notes app and kind of scrolling through it and came across a resignation letter that I wrote literally a year ago."
Support the show
Episode 14: Rebekah Valentine (Senior Reporter at IGN)
2023/06/30
Rebekah Valentine is a Senior Reporter at IGN and an instrumental figure in the site's latest ambitions to establish itself as a true home for longform video games reporting. She's also just been on the ground at Summer Games Fest, the potential successor to the games industry's biggest, flashiest trade show, E3.
How do the two shows compare from a reporter's perspective and will E3 ever manage a revival? We'll be asking Rebekah all about it.
"I am now two and a half years in and I'm still doing reporting! I'm kind of blown away by it. I'll freely admit that I sort of had an idea in my head of what IGN is... and it was grounded in the way that IGN had actually been. But especially if you're somebody listening to this and hasn't read IGN in several years, I would really encourage you to dip back in and look at some of the stuff we've been doing the last couple of years, because Tina really did set up a legacy of good journalism and good reporting."
Support the show
Podcast reviews
Read The Games Press podcast reviews
FunnelChest94 2021/06/17
Off to a great start
Great first episode with an incredible guest.
AtTheSpeedOf 2021/06/17
Thumbs Up
Stellar work
young edwin 2021/06/17
Excited for this!
Chris is a thoughtful, entertaining interviewer. The show is off to a promising start.
fine😄❤️☺️👌😂👋😊 2021/06/16
Good Podcast
Having someone from Waypoint, yes please.
Zereta 2021/06/16
Had someone from Waypoint on 👍
Thoughtful, honest discussions are what I’ve come to love about PMG and this podcast is a wonderful extension of that so far. Can’t wait to hear more....
SenorWooHoo 2021/06/16
Great listen
Off to a great start with Austin Walker as your first guest. Can’t wait to see where this goes next.
Ryan Del Vecchio 2021/06/16
Great show!
Super enjoyed this episode. ESPECIALLY considering it included Austin Walker of Waypoint. What a great site/podcast. All cool peeps doing good work th...
Brendan_McLeod 2021/06/16
Bright, thoughtful, and engaging
Chris Bratt’s easy-going-but-insightful interview style is a perfect fit for this series: an in-depth, humanizing talk with someone else from games jo...
Some Space Nerd 2021/06/16
Having someone from waypoint, yes please!
PMG is incredible, and I’m really enjoying the new podcast!!
njrom16 2021/06/16
Strong Start!
Really enjoyed this first episode. Excited to hear more!
Podcast sponsorship advertising
Start advertising on The Games Press relevant audience podcasts
You may also like to advertise on these Podcasts

4.7278572000
The Matt Walsh Show
The Daily Wire

4.959892000
Legal AF by MeidasTouch
MeidasTouch Network

4.7292742000
The Michael Knowles Show
The Daily Wire

4.890631580
Fearless with Jason Whitlock
Blaze Podcast Network

4.7106622000
FantasyPros - Fantasy Football Podcast
iHeartPodcasts

4.942051993
Chente Ydrach
Chente Ydrach

4.8121171000
Mind Pump: Raw Fitness Truth
Sal Di Stefano, Adam Schafer, Justin Andrews, Doug Egge

4.8104502000
Steve Deace Show
Blaze Podcast Network

4.6652482197
The Charlie Kirk Show
Charlie Kirk

4.6619862000
The Dan Bongino Show
Cumulus Podcast Network | Dan Bongino