
Advertise on podcast: Dekahedron Fannish Podcast
Rating
5from
This podcast has
279 episodes
Language
EnglishPublisher
J.P. GillExplicit
No
Date created
2022/09/20
Latest episode
2026/10/18
Average duration
28 min.
Release period
17 days
Description
Dekahedron is a weekly podcast featuring Joe, an old referee discussing tabletop RPGs. Di ve into topics ranging from classic OSR/D&D gameplay to modern systems like FATE. Join the conversation by - Email (text or attach an audio file): email [email protected] - Phone (call or text): 562-RPG-CAST (562-774-2278) - Web: https://sayhi.chat/dekahedron Cover art logo by DesignKat.
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Check latest episodes from Dekahedron Fannish Podcast podcast
208: 4 Years & The Way of the Crouching Crane
2026/10/18
The Dekahedron Fannish Podcast celebrated 4 years by having James and Mirke review 'The Way of the Crouching Crane,' a cinematic martial arts RPG that Joe made.
Email: [email protected] Voicemail: (562) 774-2278 / (562) RPG-CAST Web Voice Message: sayhi.chat/dekahedron
207: The Ethical Fan: Where Do We Draw the Line on AI?
2026/09/20
A real-time stream-of-consciousness pondering about the use of generative AI in fandom. I don't have the answers, just questions, and I'm dying to know your thoughts:
Email: [email protected] Voicemail: (562) 774-2278 / (562) RPG-CAST Web Voice Message: sayhi.chat/dekahedron
206: Three Movies
2026/09/06
It's been a while since I made an episode! I'm back!
In this one I talk about Project Hail Mary, Spider-Man: A Brand New Day, and The Odyssey.
Feedback Email: [email protected] Feedback Line: 562-RPG-CAST (562-774-2278)Web Voicemail: sayhi.chat/dekahedron
205: Narrative without Rails
2026/07/12
I talk about how I run narrative games without running a rail road.
Feedback Email: [email protected] Feedback Line: 562-RPG-CAST (562-774-2278)Web Voicemail: sayhi.chat/dekahedron
204: GNS, Real Men, Real Roleplayers, Loonies & Munchkins
2026/07/06
I’m look at two different player models: the classic academic GNS Theory (Gamist, Narrativist, Simulationist) and the hilarious 1983 joke "Real Men, Real Roleplayers, Loonies, and Munchkins."
I also share my spoiler-free thoughts about Widows Bay on Apple TV+ and give an update on a trope-heavy, narrative martial arts RPG I’m tinkering with.
Show Notes & Links:
The 1983 Chaosium Document: https://df.lth.se/~jesper/old_funnys/archive/realmen.frp.htmlGNS Theory on Wikipedia: https://en.wikipedia.org/wiki/GNS_theoryFeedback Email: [email protected] Feedback Line: 562-RPG-CAST (562-774-2278)Web Voicemail: sayhi.chat/dekahedron What kind of player are you? Let me know in the comments or call the feedback line!
203: Mailcall for June 2026
2026/06/28
I clear out the old mailbag and answer 13 pieces of feedback!
Stay Connected
Thanks for listening and for all the feedback! If you want to weigh in on the episode, tell me what you think of the new format, or suggest topics for future episodes, here is how you can reach me:
Voice Message: 562-RPG-CAST (562 774-2278)
Email: [email protected]
Online: sayhi.chat/dekahedron
Until next time... happy gaming, happy life!
202: Memorizing Spells in the '70s
2026/06/22
YouTube commenter MrRourk made some comments about magic users in Holmes that I wanted to address. I also answer other comments from recent episodes.
Stay Connected
Thanks for listening and for all the feedback! If you want to weigh in on the episode, tell me what you think of the new format, or suggest topics for future episodes, here is how you can reach me:
Voice Message: 562-RPG-CAST (562 774-2278)
Email: [email protected]
Online: sayhi.chat/dekahedron
Until next time... happy gaming, happy life!
201: Difference Between Holmes & AD&D
2026/06/16
Welcome to a new era for the show! After hitting the 200-episode milestone, I’ve decided to broaden the focus. While I’ll always have a special love for tabletop games, the podcast is officially expanding to cover all things fantasy and science fiction.
This Episode’s Highlights:
Geek Out: I kick things off with my thoughts on the Amazon Prime series Spider Noir. It was a fun watch with a great take on the character, though it didn't quite reach "great" status for me. Still worth checking out.
Holmes/AD&D: Inspired by a great comment from Retro DM Ray, I’m digging into the 13 key differences between the classic Holmes edition of Dungeons & Dragons and AD&D.
Stay Connected
Thanks for listening and for all the feedback! If you want to weigh in on the episode, tell me what you think of the new format, or suggest topics for future episodes, here is how you can reach me:
Voice Message: 562-RPG-CAST
Email: [email protected] (Remember: K for Dekahedron!)
Online: sayhi.chat/dekahedron
Until next time... happy gaming, happy life!
200: Holmes Edition (with James)
2026/05/31
It's the big 200! To celebrate this massive milestone, Joe & James take a nostalgic trip back to the exact edition that started it all for them nearly 50 years ago: the iconic 1977 Holmes Basic Blue Box.
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
199: Mailcall for T&T A New Age
2026/05/03
I got a lot of feedback about my review of Tunnels & Trolls: A New Age. Here it is.
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
198: Mailcall! Setting up a Sandbox Campaign
2026/04/13
I answer your feedback from my series about making a sandbox campaign.
here's the 20 Quick Question about the rules: https://necropraxis.com/2012/02/24/20-quick-questions-rules/
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
197: Making a Sandbox Campaign, Part 8 (Inciting Incident)
2026/03/21
I finish my step-by-step series on building a sandbox campaign from scratch. In this episode I look at how to kick things off with an inciting incident.
Next time I'll answer listener feedback.
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
196: Making a Sandbox Campaign, Part 7 (Rapid Fire Questions)
2026/03/09
I continue my step-by-step series on building a sandbox campaign from scratch. Following the framework of Jeff Rients’ 20 Questions, this seventh installment does rapid-fire answers to questions 11 through 20 to define where and how players can be healed and look at how magic users interact with the Concilium Arcanum.
Promised Links:
The 20 Questions: https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.htmlShare your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
00:00 Jingle
00:30 Introduction to Episode #196
02:23 Question #10: Alchemists & Experts in Big Cities
02:59 Question #11: Mercenaries vs. Sworn Henchmen
04:35 Question #12: Where are Swords and Magic Illegal?
05:11 Question #13: Mead Halls and Village Hospitality
06:49 Question #14: The Monsters of Shipslee
07:47 Question #15: War and Border Skirmishes
08:06 Question #16: Gladiators & The Alting Festival
08:36 Question #17: Secret Societies (Fnord)
09:05 Question #18: Local Cuisine (Fish & Oats)
09:33 Question #19: The Legend of the Lost King's Gold
09:50 Question #20: Dragons and High-Tier Treasure
10:09 Closing: Map-Making & Next Steps
195: Tunnels & Trolls: A New Age
2026/03/01
Tunnels & Trolls: A New Age--the new versions of T&T is out! I looked it over and these are my thoughts.
Spoiler: This isn't the T&T you're looking for!
Promised links:
The T&T: A New Age free quickstart: https://www.drivethrurpg.com/en/product/555881/tunnels-trolls-a-new-age-beta-quickstart-rules
TunnelQuest: http://www.1km1kt.net/rpg/tunnel-quest-v3-5
Note: this site seems down so here it is at the Wayback Machine: https://web.archive.org/web/20250818092726/http://www.1km1kt.net/rpg/tunnel-quest-v3-5
Official previous releases of "Real" T&T: https://www.drivethrurpg.com/en/publisher/2238/flying-buffalo?src=fid2140&productType=2140-core-rulebooks
Monsters! Monsters: https://www.drivethrurpg.com/en/publisher/9559/trollgodfather-press?productType=2140-core-rulebooks&src=fid100040&ruleSystem=100040-monsters-monsters
Share your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
194: Making a Sandbox Campaign, Part 6 (Healing & Magic Guild)
2026/02/23
I continue my step-by-step series on building a sandbox campaign from scratch. Following the framework of Jeff Rients’ 20 Questions, this sixth installment answers questions 7, 8, and 9 to define where and how players can be healed and look at how magic users interact with the Concilium Arcanum.
Promised Links:
The 20 Questions: https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.htmlShare your thoughts via:
🌐 sayhi.chat/dekahedron
📧 [email protected]
📞📱 562-RPG-CAST (562-774-2278)
More information is at dekahedron.com
00:00 Jingle
00:32 Introduction to Episode #194
01:55 Question #7: Where can we go for magical healing?
09:07 Question #8: Where can we get big healing and cures?
13:29 Question #9: Are there any special magic guilds?
16:48 Outro
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