
Advertise on podcast: Controlled Fire - Mantic Firefight Podcast
Rating
5from
This podcast has
22 episodes
Language
EnglishPublisher
Controlled FireExplicit
No
Date created
2024/05/20
Latest episode
2026/01/27
Average duration
64 min.
Release period
29 days
Description
Join Sam, Mike and Luke for monthly musings on Mantic Game’s Firefight: the best alternative Sci-fi Tabletop Wargame to Warhammer 40K.
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Check latest episodes from Controlled Fire - Mantic Firefight Podcast podcast
CF21 Interview with Ronnie Renton: Warpath Universe in 2026 - 01/26
2026/01/27
What's in store for Firefight and Deadzone in 2026? What should we expect from DreadBall All-Stars? The Controlled Fire team sit down with Mantic CEO Ronnie Renton for the inside word on what to expect in the Warpath Universe in 2026!
CF20 Narrative Missions - 12/25
2025/12/20
There's more to a game than winning - it's about the stories that emerge from the unpredictability of the tabletop. Join Luke, Mike and Sam as they embrace the chaos of Narrative Missions.
CF19 Best In Class - 11/25
2025/11/24
If you could pick one unit as the best Command choice in Firefight, what would it be? How about the best Support choice? Join Mike, Luke and Sam as they explore which options across all Firefight factions are the "Best in Class".
CF18 Size Matters - 10/25
2025/10/22
We like big bases and we cannot lie! Sam, Mike and Luke break down all matters related to size: Are big bases a help or a hindrance? What sneaky plays can you make with increased coherency range? Join the Controlled Fire team to see how different sizes measure up!
CF17 Veer-myn Faction Review - 09/25
2025/09/25
Rats! Rats! Rats! With the new Voltaic Rising expansion for the Veer-myn, it's the perfect time to delve into the subterranean tunnels of the Veer-myn! Join Luke, Mike and Sam as they unearth the most tricksy faction in Firefight.
CF 17 Tricksy Cheese
CF17 Two Strikes And You're Out
CF17 Maximum Power!!!
CF16 Alignment Protocols Pt.2 - 08/25
2025/08/19
If you thought we were done with the sweeping changes that Alignment Protocols has brought to Firefight: think again! This month, the Controlled Fire team unpack the changes to Designation Keywords and Orders across all of the Firefight factions. Is there still more to come next month? We'll have to wait and see...
CF15 Alignment Protocols Pt.1 - 07/25
2025/07/29
It's here! The biggest shake-up to Firefight since Command Protocols has landed. Join Luke, Mike and Sam as they begin to unpack all of the changes that Alignment Protocols has brought to Firefight. As part one of two, in this episode the Controlled Fire team work through the changes to the core game rules and adjustments to faction lists.
CF14 The Plague Faction Review - 06/25
2025/06/23
The Death Arc holds a dark secret that once brought down a glorious Star Empire. Now, unchecked corporate greed has awakened something unspeakable. Something that corrupts and consumes. A threat that grows, adapts and repurposes everything sent to oppose it. Join Sam, Mike and Luke as they catch The Plague!
CF14 Godzilla
CF14 Three is a Magic Number
CF14 Fast and Furious
CF13 RC Chat: Alignment Protocols - 05/25
2025/05/20
What's in store for the future of Firefight? What are Alignment Protocols?! Mat and Richard from the Firefight Rules Committee spill the beans on the upcoming balance adjustment. Strap yourselves in and get your protocols aligned!
CF12 New Asterian Units & Tournament Reflections - 04/25
2025/04/23
Not one... Not two... Not three... But FOUR new units for the Asterians! Hot on the heels of FoolCon '25, join Luke, Mike and Sam as the Controlled Fire team explore the latest releases for the Asterians, and unpack their approaches to tournament play: How to build; how to deploy; and how to keep your cool when a Veer-myn Progenitor surprises everyone by dropping a Wolverine tank!
APRIL FOOL '25 - Unit Review: TAD-65 Hornet
2025/03/31
Join us for a special bonus episode where Mike, Sam and Luke take flight with the TAD-65 Hornet, and break down all of the reasons that you might want to include one in your games of Firefight.
CF11 Terrain (and Marauder Salvage Engineers!) - 03/25
2025/03/22
Games of Firefight aren't fought in a void (except maybe in the nefarious plane of the Nightstalkers) - battlefields are covered in terrain of many kinds. Join Luke, Mike and Sam for an exploration of all the terrain types in Firefight, and how to exploit these for your advantage! The Controlled Fire crew also unpack the latest addition to the Marauders - the Salvage Engineers!
CF10 Forge Father Faction Review - 02/25
2025/02/26
Before humanity had even left their homeworld, the Star Realm of the Forge Fathers was already an expansive galactic power. How do these doughty, dour and downright difficult-to-damage aliens play in Firefight? Join Mike, Sam and Luke as they explore the fire and steel of the Forge Fathers. The Star Realm Endures!
CF10 Stake Your Claim
CF10 Shift This!
CF10 Stop! Hammer Time
CF09 Gotchas, Quirks and Oft-Overlooked Rules - 01/25
2025/01/23
How many Orders can a Unit technically receive in an Activation? Is it easier to trap a retreating unit with terrain or a flanking unit? What's the quickest way to lose the Bodyguard scenario? Luke, Mike and Sam unpack and unpick some of the situations that cause rulebooks to come out, or "gotchas" that can catch newer players unawares. Jump in, and never be caught unawares by odd quirks again!
CF08 Turn 0: The Most Important Turn! - 12/24
2024/12/18
What is Turn 0? Turn 0 is the most important turn of the game! Join Sam, Mike and Luke as they unpack all of the critical decisions that happen between list-building and activating the first unit. Turn 0 is where you set yourself up for glorious victory or ignominious defeat!
Podcast reviews
Read Controlled Fire - Mantic Firefight Podcast podcast reviews
Guy.phlebas 2025/09/27
Love it
Somehow I have now listened to every episode of Controlled Fire multiple times and still can't get enough of it. I think it hits just the right spot o...
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