
Advertise on podcast: Roll for Lore
Rating
4.7from
This podcast has
113 episodes
Language
EnglishPublisher
Sean McDonnellExplicit
No
Date created
2024/09/20
Latest episode
2026/10/19
Average duration
75 min.
Release period
7 days
Description
Discover the captivating world of Dungeons & Dragons with "Roll for Lore," a fun and light-hearted podcast hosted by Sean and Jessica. Perfect for both beginners and veteran players, this podcast dives deep into the rich history and lore of the D&D universe. With their friendly and approachable style, Sean and Jessica make learning about D&D enjoyable, and they always welcome listener feedback to keep the experience engaging. Whether you're a seasoned player or new to the game, "Roll for Lore" is your go-to guide for exploring the legendary worlds of Dungeons & Dragons! Hosted on Acast. See acast.com/privacy for more information.
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Check latest episodes from Roll for Lore podcast
Undermountain with Shawn Merwin
2026/10/19
Undermountain Explained: Halaster Blackcloak, the Yawning Portal & D&D's Deadliest Dungeon | Forgotten Realms Lore
Beneath the streets of Waterdeep lies Undermountain, one of the largest, deadliest, and most legendary dungeons in Dungeons & Dragons history. With 23 massive levels, ancient dwarven ruins, entire underground civilizations, and enough monsters to kill an army of adventurers, Undermountain is more than just a dungeon. It's an entire world buried beneath the Forgotten Realms.
In this episode of Roll for Lore, we dive into the history of Undermountain, from the ancient dwarven kingdom of Melairbode to the twisted creations of the Mad Mage, Halaster Blackcloak. We'll explore the infamous underground city of Skullport, the magical mysteries of Stardock, the monsters and villains lurking in the dungeon's deepest levels, and the legendary treasures that keep adventurers coming back for more.
We'll also uncover the history of the Yawning Portal tavern and its legendary owner, Durnan the Wanderer. How did Durnan and Mirt survive Undermountain and return with unimaginable wealth? Why did Durnan's descendants take over the tavern? And what happened when the original Durnan returned after nearly a century?
Drawing on Forgotten Realms sourcebooks from AD&D 2nd Edition through D&D 5th Edition, including The Ruins of Undermountain, Halls of Undermountain, and Waterdeep: Dungeon of the Mad Mage, we break down decades of D&D lore, forgotten history, deadly creatures, and the secrets hidden beneath the City of Splendors.
Whether you're a Dungeon Master planning an Undermountain campaign, a player exploring Dungeon of the Mad Mage, or just a fan of Forgotten Realms history, this episode has everything you need to know about D&D's most infamous megadungeon.
Hosted on Acast. See acast.com/privacy for more information.
A History of D&D in Film and Television
2026/10/12
This is a crazy good episode Hosted on Acast. See acast.com/privacy for more information.
DnD Locations: City of Brass
2026/10/05
Floating on a forty-mile hemisphere of glowing brass above a sea of fire, the City of Brass is one of the oldest, strangest, and most dangerous cities in all of Dungeons & Dragons. This week, Sean and Jess take a trip to the capital of the efreeti empire on the Elemental Plane of Fire.
We start with the name's roots in One Thousand and One Nights, then follow the city through nearly fifty years of D&D, from a brief mention in the 1977 Monster Manual to its first full write-up in the 1987 Manual of the Planes, its glory days in Al-Qadim's Secrets of the Lamp, and its role in the 4th Edition Scales of War campaign.
Along the way we dig into the Grand Sultan's army, the strict curfews where breaking the rules can cost you a hand, and the slave markets that keep the whole place running. We look at the devils quietly doing business through portals to the Nine Hells, the archmage Tzunk who tried to conquer the city with the Codex of the Infinite Planes, and the time a shipwreck opened a portal and drained the Sea of Fallen Stars onto its streets.
We also ask a bigger question: do the efreet really rule the Plane of Fire, or is the Sultan just very good at bragging? And why did a city this famous barely show up in 5th Edition?
Grab a cold drink and hit play. You're going to need it.
Hosted on Acast. See acast.com/privacy for more information.
DnD Monsters: Mephits
2026/09/28
https://www.patreon.com/c/RollForLore
What the hell is a Mephit, and why has Dungeons & Dragons spent more than 40 years filling the multiverse with these annoying little elemental gremlins?
In this episode of Roll For Lore, we dig into the surprisingly weird history of Mephits in D&D. They started life as reader-submitted “Imps of the Flame” in a 1979 issue of White Dwarf before making the jump into the Fiend Folio as evil messengers and errand boys for the Lower Planes. From there, Planescape went completely overboard and gave us sixteen different varieties, including fire, smoke, magma, lightning, salt, mineral, radiance, and more.
We trace Mephits through AD&D, Planescape, 3rd Edition, 4th Edition, and 5th Edition to see how they transformed from disposable fiendish servants into the elemental tricksters we know today. Along the way we get into their bizarre personalities, their constantly changing alignments, the elemental planes they call home, why fiends absolutely hated working with them, and the wonderful Planescape tradition of sending someone a live Mephit as an insult.
We also go way further back to uncover where the word “Mephit” actually comes from, involving ancient Roman sulfur vents, a goddess named Mefitis, Renaissance elemental spirits, WWII gremlins, and one extremely appropriately named skunk.
If you love D&D lore, Planescape, Forgotten Realms, the Elemental Planes, weird monsters, and the strange history buried in old Dungeons & Dragons sourcebooks, this episode is for you.
Hosted on Acast. See acast.com/privacy for more information.
2 Year Celebration | Let's Play with Bill
2026/09/21
No intro needed, this is episode was a blast! Hosted on Acast. See acast.com/privacy for more information.
DnD Worlds: Guide to Dark Sun
2026/09/14
Dark Sun is one of the most brutal, strange, and unforgettable campaign settings in Dungeons & Dragons history.
In this episode of Roll For Lore, we dive into the world of Athas, the post-apocalyptic setting introduced for AD&D 2nd Edition in 1991. We cover the rise of the sorcerer-kings, the Cleansing Wars, Rajaat, defiling magic, the destruction of the natural world, and how Athas went from a lush planet to a deadly wasteland beneath a crimson sun.
We also explore what everyday life is actually like in Dark Sun, including slavery, gladiatorial combat, psionics, merchant houses, city-states like Tyr and Urik, the scarcity of metal and water, strange Athasian food, and why arcane magic is feared while psychic powers are completely normal.
If you love Dungeons & Dragons lore, classic TSR campaign settings, AD&D 2nd Edition, Dark Sun, Athas, sorcerer-kings, psionics, or post-apocalyptic fantasy, this episode is for you.
Welcome to Athas. Try not to die of thirst.
Hosted on Acast. See acast.com/privacy for more information.
DnD Gods: Tharizdun
2026/09/07
Tharizdun doesn't get a chapter in most Forgotten Realms books. He gets a footnote, a whisper, and a very large lock.
This episode digs into the Chained God: the interloper deity who wandered in from Oerth, went irretrievably mad, and, depending on which edition you're reading, planted the seed that grew into the Abyss. We trace his fall, his imprisonment by the same gods who couldn't stomach what he'd built, and the alias he wears when he wants something done: the Elder Elemental Eye.
Then there's the Toril problem. Tharizdun isn't a Faerûnian god, but he keeps turning up anyway. A cult in western Chessenta in 1340 DR that hired bandits and consorted with demons before an alliance wiped it out. The plague demon Murmur seeding a new order inside the Firestorm Cabal in 1479 DR. The elemental cults of the Dessarin Valley that became Princes of the Apocalypse. Plus the permanent confusion with Ghaunadaur, who also answers to Elder Eye, because naming things is hard.
And the dogma, or what passes for it. Tharizdun has been mad and chained so long he can't actually tell anyone what he wants. His worshippers get shrieking babble and have to interpret. What they've landed on: channel him power, recover his relics, and unmake the world so he can walk out.
Tharizdun, Chained God, Elder Elemental Eye, D&D lore, Dungeons and Dragons gods, Forgotten Realms deities, Greyhawk gods, the Abyss origin, Princes of the Apocalypse, Elemental Evil, obyriths, Dawn War, Ghaunadaur, Elder Elemental God, Dessarin Valley cults, Firestorm Cabal, Murmur plague demon, Chessenta, D&D cosmology, mad gods D&D, Temple of Elemental Evil, D&D podcast, D&D history podcast, Faerun lore
#Tharizdun #ChainedGod #ElderElementalEye #DnD #DungeonsAndDragons #DnDLore #ForgottenRealms #Greyhawk #TheAbyss #PrincesOfTheApocalypse #ElementalEvil #Ghaunadaur #DnDGods #DnDPodcast #TTRPG #DMTips #Faerun #RollForLore
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DnD Locations: Deep Imaskar
2026/08/31
The Imaskari built the greatest magical empire in the history of Toril, and then they did something so monstrous that it took their victims' gods four thousand years to make them pay for it.
This episode traces the full arc of Imaskar, from a fertile basin in −8350 DR to the dust desert it is today. We cover the Lord Artificers who ruled without gods, the portal network that let them conquer a continent by stepping through walls, and the kobold kingdom they erased using golems built specifically for the job. We get into the plague that drove out their priests, and the decision that doomed them: Lord Artificer Khotan opening a gate to a world without magic and dragging back hundreds of thousands of people who would become the Mulan.
Then we go underground. Deep Imaskar, the City of the Great Seal, where one wizard-lord's household hid for nearly four millennia behind a ward so powerful it convinced all of Faerûn they were extinct. We cover the necromancer coup, Chaschara's revolution, the invasion that came through their own portal, and the Elder Evil Pandorym, waiting inside a demiplane that the merchants of Vaelan were quietly mining and selling as luxury prosthetic limbs.
And we finish in the present, because the new Unearthed Arcana playtest brings the Deep Imaskari back with the Path of Unlight barbarian and the Imaskarcanist wizard, and this time they intend to conquer the Underdark.
Sources include Lost Empires of Faerûn, Underdark, The Grand History of the Realms, and Bruce R. Cordell's Darkvision.
Imaskar, Imaskari, Deep Imaskar, Forgotten Realms lore, D&D lore podcast Unearthed Arcana Underdark Options, Path of Unlight, Imaskarcanist, Unlight D&D, new D&D subclasses 2026. Underdark, Great Seal, Raurin, Plains of Purple Dust, Mulan, Mulhorand, Lord Artificer, Imaskarcana, Celestial Nadir, Pandorym, Elder Evils, Ususi Manaallin, High Imaskar, Faerûn history, fallen empires D&D. who were the Imaskari, why did the Imaskari go underground, what is Deep Imaskar, how did Imaskar fall, D&D ancient empires, Forgotten Realms Underdark cities, Path of Unlight barbarian explained
#DnD #DungeonsAndDragons #ForgottenRealms #DnDLore #Imaskar #DeepImaskar #Underdark #UnearthedArcana #PathOfUnlight #Imaskarcanist #TTRPG #DnDPodcast #LorePodcast #Faerun #ElderEvils #DnD2026
Hosted on Acast. See acast.com/privacy for more information.
DnD Basics: The Dungeon
2026/08/24
This is a great place to start if you are new to Dungeons and Dragons and DnD lore and you want to know what the Dungeon is all about, we will talk about famous Dungeons and the real world origins. Hosted on Acast. See acast.com/privacy for more information.
DnD Gods: Wee Jas
2026/08/17
She's been in print since 1983. She made it into the 3rd Edition Player's Handbook deity list. She survived the Edition Wars and she's still in the current game. And if you asked a hundred D&D players to tell you one thing about her, most of them couldn't.
This week Jess drags Wee Jas out of the Greyhawk footnotes and makes the case that the goddess of magic, death, vanity, and law is one of the most underused deities in the entire game. On paper those four portfolios look like a grab bag. In practice they're all the same thing: preservation. Knowledge, precedent, souls, and faces — Wee Jas is the goddess who doesn't let things rot.
To get there we have to talk about the Suel Imperium, a mage-ruled empire with slave labor, engineered peoples, and a sixty-three year war it could not win. We cover the Invoked Devastation and the Rain of Colorless Fire, including Gary Gygax's own descriptions of both from a Q&A in Paul J. Stormberg's Oerth Journal — material that never made it into a sourcebook. Then the aftermath: a goddess whose worshippers essentially prayed a death portfolio onto her because nobody else was left to tend the dead.
Plus the Ruby Church and its hospice work, the Ruby Knight Vindicator prestige class, her stance on necromancy (consent matters), her rivalry with Nerull, and a very long detour into the battle cubes of Acheron.
Wee Jas, Greyhawk deities, D&D gods, Suel Imperium, Suloise, Baklunish, Rain of Colorless Fire, Invoked Devastation, Nerull, Ruby Knight Vindicator, Acheron, Oerth, Gary Gygax, Oerth Journal, Dragon Magazine 350, Core Beliefs, D&D death gods, necromancy in D&D, goddess of magic, Dungeons and Dragons lore podcast, Greyhawk lore, D&D pantheon, prestige classes, 3.5 edition, D&D history
Hosted on Acast. See acast.com/privacy for more information.
DnD Demigods: Cthulhu
2026/08/10
Grab your Elder Sign, because Sean and Jess are diving into the sleeping god at the bottom of the ocean: Cthulhu. This one goes way past the tentacle face. Sean breaks down what a Great Old One actually is (older, weirder, and far more indifferent than any demon), why the Elder Gods sealed these things away instead of killing them, and how Cthulhu ended up dreaming in the drowned city of R'lyeh.
Then it's on to the man himself, H.P. Lovecraft: the sickly Providence recluse who fired off a hundred thousand letters, ghostwrote Houdini's autobiography, and died broke and unknown in 1937 with no clue he'd become the backbone of modern horror. From there Sean traces fifty years of Cthulhu creeping through Dungeons & Dragons, from a throwaway line in the 1975 gate spell, to Rob Kuntz statting him up in Dragon #12, to the infamous Deities & Demigods printing that caught a cease and desist, all the way to his 2026 turn as a full Darklord in Ravenloft: The Horrors Within.
Plus the conversation nobody skips: Lovecraft's racism, and how you reckon with art that grew way bigger than the person who made it. Come for the squid god, stay for Jess deciding whether Cthulhu even belongs in D&D at all.
Want to pick our next topic or hang in the most active Discord in D&D? It's all on the Patreon, and it costs nothing dollars.
Cthulhu, Cthulhu D&D, Dungeons and Dragons, D&D lore, H.P. Lovecraft, Great Old Ones, Cthulhu Mythos, Call of Cthulhu, Deities and Demigods, Erol Otis, Rob Kuntz, Ravenloft, The Horrors Within, Darklord, Great Old One warlock, Elder Gods, R'lyeh, Arkham House, Gary Gygax, D&D history, tabletop RPG, TTRPG podcast
Hosted on Acast. See acast.com/privacy for more information.
DnD Heroes: Bigby
2026/08/03
You have said Bigby's name out loud at a table. You have pointed at a monster, squeezed it with a giant spectral fist, and felt powerful doing it. But do you actually know the man behind the hand? Probably not... and he is so much weirder than the spell.
This week we dig into Bigby, the most powerful anxious person in the history of Greyhawk. We trace him from his origins as a throwaway evil NPC (created in 1973 by Rob Kuntz, not Gary Gygax, for once) all the way to his current existence as a gnome. Along the way: the bumblebee sigil nobody can explain, his career as an exceedingly picky eater, and how "Bigby, Riggby, and Zigby" quietly solves the fifty-year mystery of where his name actually came from.
We cover the famous hand spells, the founding of the Circle of Eight and its refusal to ever let the good guys win, the fake merchant cover identity, the death at the hands of a frost giant, and the reincarnation that turned the most famous wizard in D&D into a gnome who does not buy his best friend's excuse for one second.
From Oerth to Bigby Presents: Glory of the Giants, this is the full story of a name in a spellbook who finally got a life. Plus the AI art controversy nobody asked for.
You know the spell. Come meet the man.
Hosted on Acast. See acast.com/privacy for more information.
DnD Events: Tearfall
2026/07/27
There are two events known as Tearfall in the history of Faruen and they are both buck wild, so if you like Dungeons and Dragons lore and are especially fond of apocalyptic dragon stuff.... JOIN US!!! Hosted on Acast. See acast.com/privacy for more information.
DnD Locations: Feywild EPISODE 100
2026/07/20
One hundred episodes deep, and we finally set foot in the Feywild. Welcome to the Plane of Faerie, a warped mirror of the Material Plane where the colors run too bright, the emotions run too hot, and a single night of dancing can cost you a decade of your life.
In our 100th episode, Sean and Jess trace the Feywild from its earliest D&D roots through its modern 5e form. We break down the great fey courts: Titania and the Summer Court on the Seelie side, and the Queen of Air and Darkness ruling the Gloaming Court for the Unseelie. We get into the Archfey themselves, the eladrin and their seasonal moods, and the sheer variety of fey that call this plane home, from harmless pixies and sprites to redcaps, quicklings, and the truly nasty hags lurking in the deep woods.
We also wander into the Domains of Delight, those pocket realms ruled by individual Archfey, and talk about why the Feywild remains one of the most dangerous places in the multiverse precisely because it looks so beautiful. Time distortion, stolen memories, bargains you should never have made. It is all here.
Thank you for a hundred episodes of monsters, planes, and Forgotten Realms lore. This one is for the community that got us here.
Grab your iron, mind your manners, and never eat the food.
Hosted on Acast. See acast.com/privacy for more information.
DnD Planes: The Shadowfell
2026/07/13
Grab a torch... it won't help, but grab one anyway. This week Sean and Jess drag Roll for Lore into the Shadowfell, Dungeons & Dragons' gloomy echo of the Material Plane, where the sky is a black vault, the food bleeds, and despair has actual game mechanics.
We trace the plane's whole history: how Jeff Grubb's 1987 Demiplane of Shadow footnote became 4th edition's Shadowfell, and how, in Forgotten Realms canon, the goddess Shar helped Cyric murder Mystra, kicked off the Spellplague, lost everything anyway, and built the plane as a consolation prize. Then it's a full 5e travel guide (Gloomwrought, Evernight, shadow crossings, and the despair rules), the truth about where Strahd and Barovia actually live inside the Domains of Dread, fifty years of shadow spells from the 1975 illusionist to shadow blade, and a bestiary of the plane's greatest nightmares: the shadar-kai, the Raven Queen, sorrowsworn, nightwalkers, banderhobbs, and Shimmergloom the shadow dragon.
Whether you're prepping a Curse of Strahd campaign or just here for deep D&D lore, this one's for you. Follow Roll for Lore wherever you get your podcasts.
Hosted on Acast. See acast.com/privacy for more information.
Podcast reviews
Read Roll for Lore podcast reviews
ScaryWizard4666 2026/10/02
Not too good
The actual dnd stuff is good but all the real life origin things are really boring and I don’t like all the cussing.
Current Music 2026/07/27
Roll for more!!!!
If you love Dungeons & Dragons, this podcast is an absolute gem. Sean and Jessica have the rare ability to take decades of D&D lore and make it feel a...
R. Raine 2026/07/13
Lore for days
This show will give you D&D lore for days. With good banter, facts and research that’s well done.
Sean and Jess are clearly good friends, and both en...
Ziah The Wizard-Philosopher 2026/02/09
Love this SO much!
This is my favorite non-actual play D&D podcast. It’s funny, relaxed, and makes the extensive lore behind D&D actually thrilling to listen to in bite ...
Janjan027 2026/02/07
Wow
Soooo after suffering through this podcast numerous times I cannot stress to you all enough how awful it is. I wanted to be fair and give it a chance ...
LilScooterPie 2026/02/04
Nat 20!
This podcast is a great listen! Between the massive info dumps, the laughs and 2 great voices for a podcast, Roll for Lore hits on all cylinders. Sid...
Billybillbilled 2025/12/03
Highly entertaining D&D podcast!
Jess and Sean are great!! Bingeing this podcast and it’s so much fun! Absolutely check this out if you like D&D!!!
baillyb 2025/11/04
One of my favorite podcasts!
I stumbled upon roll for lore in my search for a good D&D podcast and I was shocked when I realized that this show is a side project produced by the 2...
brendani7179 2025/08/07
Excellent for seasoned players and new players alike
Are you someone who’s only seen home brew campaigns so know nothing about D&D lore? Were you like me and felt like you missed something when Shadowhea...
captatio 2025/05/18
Fun hosts and fun subject!
I love this podcast because of the hosts. It’s a ton fun to hear new conversations with sweet, intelligent, funny people embracing the depth of this n...
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