
Advertise on podcast: Post Games
Rating
5from
This podcast has
40 episodes
Language
EnglishPublisher
Chris PlanteExplicit
No
Date created
2025/05/18
Latest episode
2026/02/02
Average duration
63 min.
Release period
7 days
Description
Post Games is an audio magazine about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Why do people play games that scare them? Why do great games sometimes flop? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games.
Unlock Post Games podcast Email contact info,
Listeners & Audience details
Email contact information
Direct podcast contact details

Listeners
Audience numbers & engagement insights

Audience details
Podcast Insights

Podcast episodes
Check latest episodes from Post Games podcast
A History of Dragon Quest (and Why To Try It Now)
2026/02/02
Want full show notes for free, including links to everything we mention? Visit www.post.games
Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
This week on Post Games:
Act 1: Dragon Quest’s Many False Starts in AmericaAct 2: How Dragon Quest Became InescapablePatreon Bonus: Tim Rogers on How to Savor a Dragon Quest GameAct 3: The News of the Week
Guests: Andrew Webster, The Verge & Tim Rogers, Action ButtonClosing Song: “Haven” by Nicolas Gueguen (MIO: Memories in Orbit)
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Nintendo Gets the History Book It Deserves (Keza MacDonald)
2026/01/26
Want full show notes for free, including links to everything we mention? Visit www.post.games
Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
This week on Post Games:
Act 1: How Nintendo Became a Game CompanyAct 2: Nintendo’s PresentPatreon Bonus: The Future of Nintendo After Its Icons DepartAct 3: News of the Week
Guest: Keza MacDonald, journalist and author of Super Nintendo: The Game-Changing Company That Unlocked the Power of PlayClosing Song: "Oubliette: from Ratcheteer DX (Matthew Grim)
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Adapting Life into a Video Game (Meredith Gran)
2026/01/19
Want full show notes for free, including links to everything we mention? Visit www.post.games
Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
This week on Post Games:
Act 1: Turning Your Life into a GameAct 2: Recreating a Place and a MomentPatreon Bonus: The History of Memoir Games in 5 TitlesAct 3: News of the Week
Guest: Meredith Gran, creator of Perfect Tides: Station to StationClosing Music: Perfect Tides: Station to StationUpcoming Mini-Episode: An extra special bonus for Patreon subscribers. On the launch day of Station to Station, January 22nd, I’ll release an additional mini-episode in which Meredith and I talk about the game’s themes, twists, and ending. It was incredible to chat with a game creator without the fear of spoilers, to actually dig deep into the work and their intentions. You’ll love it!
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Mothership and a History of Women in Games Media (Maddy Myers and Zoë Hannah)
2026/01/09
Want full show notes for free, including links to everything we mention? Visit www.post.gamesGet weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
This week on Post Games:
Act 1: A History of Women in Games MediaAct 2: Mothership Lands on EarthPatreon Bonus: Imagining a Better Future for Video GamesAct 3: The News of the WeekPatreon Bonus Mini-Episode: A Century of Women’s Media in 15-MinutesGuests: Maddy Myers and Zoë Hannah, founders of Mothership.blog
Editor's note: This episode went live at the same time as its Patreon version so everyone had access to news of Mothership.blog. The public Post Games feed will return to its Monday release time next week.
Say hello to your next favorite website.
Mothership is a site built at the intersection of gender and games. Today, I’ll be chatting with founders Maddy Myers and Zoë Hannah. They’ll provide a primer on the history of women in games media, dating back to the early 1980s. And they’ll share their months-long effort to make Mothership a reality.
To set the stage, here’s part of Mothership.blog‘s mission statement:
"Whenever we boot up an RPG character creator (or pick up a TTRPG character sheet), we can’t help but interrogate the choices that are available — and the ones that aren’t. We’ve noticed how many female video game characters, even our favorites, have hourglass figures and pale complexions. We can’t help but consider and interrogate the gender norms on display among male characters in games as well, whether we’re revving a Lancer as Marcus Fenix or swinging a sword as Link… or putting on a Gerudo disguise.
At Mothership, you’ll read writing from a diverse roster of contributors. You’ll find reviews, criticism, and opinion stories about games’ depiction of gender, as well as stories about how these games are marketed. You’ll get investigative reporting on the people who make games in an era when “DEI” is on the wane. You’ll read historical deep dives on the games and creators that paved the way, especially those that didn’t get due credit way back then."
This is a sprawling conversation about games, gender, media, and that deep urge we all share to connect and be seen
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
2026's Big Games, Trends, and Showdowns (Ash Parrish)
2026/01/05
Want full show notes for free, including links to everything we mention? Visit www.post.games
Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
Guest: Ash Parrish, reporter and critic at The Verge
Act 1: The IndustryAct 2: The Games and TrendsPatreon Bonus: The Best and Worst Case Scenarios for 2026Act 3: The News of the Week
2026 has only just begun, but already I’m certain it’ll be (at least for gaming culture) historic.
Yes, it’s the year of GTA 6. It’s also the year of no fewer than ten thousand other games. Barring a cataclysmic event, more games will be released in 2026 than in any year prior.
This avalanche of competition will continue to be bad news for game makers, who must not only will they battle for attention with their contemporaries, but also the tens of thousands of “new” and now steeply discounted games released since the pandemic, the free-to-play time drains, and the entirety of retro gaming playable on ever cheaper handheld emulators.
Inversely, in 2026, this abundance will be a boon for most of you listening, at least in the short term. Where the glut of games that nearly killed the game industry in the 1980s was garbage, we are not wonting for high quality games serving nearly every imaginable niche.
Before 2025 ended, I had already played a dozen or so solid games that will be released in 2026. And two 2026 games would have made my 2025 Game of the Year list had they been released.
Add in some acquisitions, some closures, an uptick in unionization, a delinquent government oversight, and a nauseating economy, and you will be overwhelmed with existential questions about the medium.
Will video game players return to buying new games after years of gorging on forever games? Will Take Two and Grand Theft Auto deal the final blow to the once-powerful video game publishers? Will developers find new ways to get their games to their intended audience, or will more and more great games be commercial failures, leading some of the great game makers of our time to change careers?
The answers to those questions could alter the lives and fortunes of tens of thousands of game makers. And could influence what you do and don’t make time to play.
We’ll untangle those knots in today’s episode. Our guest is The Verge’s Ash Parrish, who has a uniquely broad and deep understanding of modern gaming, both in the industry as a reporter and the games as a critic.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Pokémon origin story
2025/12/29
Editor's Note: Hey Post Games listeners. To give myself a lighter load this holiday, I’m posting one of the monthly Patreon-exclusive episodes. The patrons selected the origin story of Pokémon. They think you’ll enjoy it, and I do, too!
If you like this episode and want access to a backlog of bonus episodes and future bonuses, subscribe to Patreon.com/PostGames for $5. Next Monday, I’ll be posting the latest exclusive, “1996: The Most Important Year in Games,” featuring the co-hosts of My Life in Gaming!
Get full show notes for free at www.post.games
Before Game Freak created Pokémon, it was a hand-stapled video game zine written by a crew of arcade-loving teenagers.
Welcome to the debut episode of Past Games, the new Patreon-exclusive series dedicated to revisiting the stories behind classic games and gaming moments. Over the next few months, we’ll be flipping through dusty periodicals and dog-eared history books to learn more about 2026’s big gaming anniversaries.
For this episode, I invited my buddy Brendon Bigley (Wavelengths, Into the Aether) to talk pocket monsters. I share the history of the biggest children’s entertainment icon since Mickey Mouse, and Brendon shares his experience of growing up alongside the rise of Pokémania.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
What 2025 taught us about games
2025/12/22
Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
Want full show notes? Visit www.post.games
This week on Post Games: the final listener mailbag of 2025!
Act 1: Questions about video gamesAct 2: Questions about the industry and the culturePatreon bonus: Questions about the nitty-gritty of gamingAct 3: The news of the week
This week, I emptied the Post Games mailbag and tried to answer as many questions as I could muster. The result is one of the longest episodes to date, with the AMA spanning three acts and over 60 minutes!
Plus, a very special extended news of the week: I chatted with Phil Salvador from the Video Game History Foundation. The VGHF has preserved the Sega Channel, the 1990s predecessor to PlayStation Now and Xbox Game Pass. How the hell do archivists preserve such a thing? Listen to find out!
Now, I’d say this is the final episode of 2025, but that’s not entirely true. Next week, I’ll be sharing a special Patreon-exclusive mini-episode, reflecting on my personal favorite games of the year, along with a few small surprises. But I’m getting ahead of myself!
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
How games and anime became BFFs (Mother's Basement)
2025/12/15
Visit patreon.com/postgames to get bonus segments, early access, and exclusive monthly episodes like "The birth of Pokémon: 30 years ago, a young game critic imagined the biggest franchise on the planet" for $5
Visit post.games to get full episodes for free, including links to all games and stories referenced in today's show
This week on Post Games: How video games and anime took over pop culture together.
Act 1: Anime in your video gamesAct 2: Video games in your animePatreon bonus: The anime every gamer should watchAct 3: News of the Week
Last year, I helped oversee the first major national survey of anime consumption in the United States. Before the survey, I knew anime had achieved pop culture status, with characters from Dragon Ball appearing in Fortnite and musicians like Megan Thee Stallion wearing over a dozen anime cosplays. Even still, the numbers surprised me.
Nearly half of Gen Z watches anime once a week. And a quarter of millennials. 44% of anime viewers have had a crush on an anime character. And 65% of anime viewers find the form more emotionally compelling than other forms of media. Anime fans claimed to watch for escape and comfort. But also for strength, a tool to prepare them for a big test or a challenging day at work.
We ran this survey at Polygon, a site broadly focused on video games, because while games and anime are two different mediums, they have for decades influenced and elevated one another. And the line between the two is blurrier and blurrier, with shows inspiring games that inspire more shows.
How did we get here?
To find out, I reached out to Geoff Thew, the founder and host of the hit anime YouTube channel, Mother’s Basement.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The history (and secrets) of The Game Awards (Oli Welsh)
2025/12/08
Visit patreon.com/postgames to get bonus segments, early access, and exclusive monthly episodes like "The birth of Pokémon: 30 years ago, a young game critic imagined the biggest franchise on the planet" for $5
Visit post.games to get full episodes for free, including links to all games and stories referenced in today's show
UPDATES
Before we get to this week’s episode, I have two important updates!
Post Games mailbag returns: I’m collecting listener voice notes for my final mailbag episode of 2025. I’d love questions reflecting on 2025 or looking forward to 2026. But you’re welcome to ask anything related to games! Here’s how to email me audio using a smartphone and any voice notes app.The First Official Post Games Movie Screening: This Friday, I’ll be hosting a screening of Mortal Kombat (1995) at The Frida in Santa Ana, CA. I’ll have some rare Post Games shirts and hats on sale. I’d love to see you there, so if you come, please say hello!
THIS WEEK ON POST GAMES
The Game Awards isn’t the Oscars. It’s not the Tonys. If we’re being generous, it shares the same pop cultural status as the modern MTV Music Video Awards. But even if the show is a bit embarrassing and largely serves as an advertisement for future games, it matters.
It matters to big game publishers and tiny developers alike. All nominees stand to not only get a healthy dose of public praise, but a burst of press and a spike in sales. Especially if they win.
With more games released in 2025 than in any other year, awareness is invaluable. The Game Awards claimed a 2024 audience of 154 million streams, which would mean more people watched it than the Super Bowl. Even if the audience is actually half that number, then The Game Awards remains one of the most widely seen annual broadcasts in the world.
So this week on Post Games, we take The Game Awards seriously. My guest is the only year-round Game Awards beat reporter and analyst, Polyon’s Oli Welsh.
Act 1: The history of The Game Awards
Act 2: How The Game Awards actually work
Patreon bonus: What The Game Awards got right… and very wrong
Act 3: The news of the week
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Two Blue Prince interviews, seven months apart (Tonda Ros)
2025/12/01
Get video versions of every episode, bonus segments, and monthly exclusives for $5 at patreon.com/postgames
Get free show notes at post.games
This week on Post Games, “Life Before and After Releasing Blue Prince”:
Act 1: The Days Before Blue PrincePatreon bonus: The Magic site that made Blue Prince possibleAct 2: The Days Before The Game AwardsPatreon bonus: Blue Prince: The Movie? Blue Prince 2?Act 3: News of the Week
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
18 reasons to be thankful for video games
2025/11/24
Get full show notes for free at post.games
Get bonus and video episodes, extra segments, and more for $5 at patreon.com/postgames
Welcome to The Inaugural Post Games Thanksgiving Special!
I’ve invited 19 people from across video games to share what they’re thankful for. They could celebrate a game, a person, a place, a trend, an idea, or whatever else inspires them. Our guests come from across the entertainment and media industries, including award-winning indie game designers, a former executive from a AAA publisher, brilliant text-based critics, beloved audio-only hosts, a contract-securing union leader, and a good ol' fashioned movie star.
Here's the party's guest list!
Kumail Nanjiani and Emily V. GordonKirk HamiltonChristian DonlanJenny Jiao-HsiaLucy JamesAustin WalkerChris NovakTina Sanchez O’HaraBlessing Adeoye Jr. Sarah ElmahlehGiovanni ColantonioNajay GreenidgeChris BrattNina FreemanFrank LantzKitty Calis and Jan Willem NijmanEvan Narcisse
Because this episode is a holiday special, and because we have so many guests, there are no acts and no news of the week. Instead, what follows are nearly twenty notes of gratitude from our brilliant guests. And Patreon subscribers get an extra-long personal note from me, in which I talk about what I’m grateful for this year: the games, the movies, the books, the music, the people, and most importantly, the opportunity to do this show.
We have so many delicious dishes to plop on your plate, so let’s work our way around the buffet!
This week on Post Games: The Thanksgiving Special
19 guests share what part of video game culture they’re thankful forWhy I’m grateful for change and how you can create your own
On the Patreon - Only $5!!!
Bonus segment: Why I’m thankful for change (and how you can create your own)Plus, the films, movies, books, ideas, and other things I’m thankful forEarly access to ad-free episodesVideo versions of new episodes!Five hour-long episodes of Video Game Journalism 101, including the new episode on storytellingFree game of the weekThis week in video game linksWhat else I’m enjoyingAll of that and more for only $5 a month!
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
2025's scariest game recreates the site of a real tragedy (Piotr Surmacz)
2025/11/17
Get extra segments, video episodes, bonus episodes, and early access at patreon.com/postgames
Get full episode notes for free at post.games
I was stunned when I first saw Cave Crave, a VR game in which the player squeezes through dark tunnels, the gaps so tight that the character must hold their breath, causing red light to pulse. As your virtual lungs empty, you see the blood vessels in your eyes
To my surprise, the dark, suffocating caves of Cave Crave were just the beginning of both its terror and its depth.
This week on Post Games: A trip into a real cave that became a tomb
Act 1: The game that traps you in a dark, tight holeAct 2: Recreating the infamous Nutty Putty CavePatreon Bonus: A history of the Steam Machine and the “living room” PCAct 3: News of the week
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
What it's actually like to release a game in 2025 (Joel Burgess)
2025/11/10
Post Games for $1!! - The Early Bird, Not-Quite-Black Friday Sale
Rather than compete with Black Friday and Cyber Monday, I’m running my holiday deal early. Subscribe to the Patreon before 11/14 and get your first month for $1. Yes, you read that right. A buck gets you...
Video episodes!Weekly bonus segments!5 deep dives on storytelling, reviews, and media!1 oral history of Street Fighter: The Movie!25 incredible interviews with the most fascinating people in video games!Expanded newsletters:Free game of the weekThe best video game stories of the weekWhat else I’m enjoyingAccess to community group chats!
This episode is a bit unusual. I’m chatting with a talented game developer who also happens to be a friend. I’ve known Joel Burgess for many years, dating back to his time helping to design open-world RPGs for AAA studios.
He currently serves as the Studio Head of the indie studio Soft Rains, which has been busy preparing the debut of its first game. Ambrosia Sky is a sci-fi immersive sim in which you play as a death cleaner. Picture Powerwash Simulator spliced with BioShock, and then add the NYTimes obituaries, and you’re not far off. This week, Ambrosia Sky: Act 1 hits Steam.
What does it feel like to launch a video game, particularly as the head of a studio, responsible for not just the success of the game but the business? The stress. The joy. The mixed sense of finishing one race, and in the current age of DLC, updates, and additional acts, starting another marathon.
This week on Post Games: what it’s actually like to release a video game in 2025.
Act 1: The chaos of making a video game in the 2020sAct 2: The moments before pressing publishPatreon bonus: How Joel’s dog inspired the look and soul of Dogmeat in Fallout 4Act 3: News of the week
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Why people play games that scare them (Ashley Bardhan)
2025/11/03
Get extra segments, video episodes, bonus episodes, and early access at patreon.com/postgames
Get full episode notes for free at post.games
Sure, spooky season is over. But listeners, the scary season has just begun at Post Games. To prepare you, I have invited one of my favorite horror critics, Ashley Bardhan, to explain the appeal of playing horror games – and how they might make your life less scary.
This is one of my favorite (and most surprising) conversations yet!
Act 1: The case for playing more horror gamesAct 2: Horror as therapyPatreon bonus: 5 horror games for the holiday seasonAct 3: The news of the weekSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
20 years later, Shadow of the Colossus still matters (Jacob Geller)
2025/10/27
Get video episodes, extra segments, bonus episodes, and early access at www.patreon.com/postgames
Get full show notes free at post.games
Few video games achieve mainstream cultural relevance. Fewer still get labeled as "art." And only a handful of games that get through the culling manage to retain their relevance across decades. Shadow of the Colossus is the exception to the rules of video games.
What makes it so unique? How has its place in gaming culture evolved? And why does it play a special part in the life of today's guest, video essayist and author Jacob Geller?
Act 1: Why Shadow of the Colossus never lost its relevanceAct 2: How Shadow of the Colossus launched a critic’s careerPatreon bonus: The future of video essays about video gamesAct 3: News of the Week
Art by James Bareham
Theme by Mark Sparling
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Podcast reviews
Read Post Games podcast reviews
ThatMtnDudeGuy 2026/02/03
Great Show
I love “game journalists chat about new releases” video game podcasts, but this show provides a markedly different format that is worth a listen. Thes...
Beefcap 2026/01/27
This podcast has value
Chris is an intelligent voice in the video game news space. This is a worthwhile listen if you’re a gamer with a deeper interest in the hobby.
ebellempire 2026/01/27
An audio magazine
Love the carefully-crafted tone and structure of this show, it’s the audio equivalent of a beautifully-produced print magazine.
nathangsm 2026/01/27
Post-Oddcast
I’m been listening to Christopher Thomas Plante since he was stuck at the bottom of a well, phoning in to The Oddcast.
CJT203 2026/01/27
Phenomenal show
A very informative and entertaining show great for casual gamers who like to know a little more behind their hobby or anyone else who’s interested in ...
Bengrieve 2026/01/26
TAL for Videogames
Great weekly audio magazine. Great taste in topics with an eye for history of gaming culture
Bravo_Jobinson 2026/01/26
Excellent Editorial Video Game Pod
I have loved Besties, a video game chat pod, for years and always look forward to what Plante has to say. So even more Plante and even more Plante-y s...
RiceCube 2026/01/26
Tasteful Gaming podcast
Tasteful gaming podcast with thoughtful insight about the industry and interviews from artists and historians.
Eddy Tony 2026/01/13
Fantastic independent games journalism that’s always a good time
The podcast is always fun, informative and stimulating to listen to even for non-gamers or casual gamers. The host is formerly of Polygon and clearly ...
_noel_ 2026/01/05
Favorite gaming cast
This has quickly become my favorite gaming podcast. Post Games is the “This American Life” of gaming podcasts - well reported, well produced, personal...
Podcast sponsorship advertising
Start advertising on Post Games relevant audience podcasts
You may also like to advertise on these Podcasts

4.6166201
Paranormal Punchers
Paranormal Punchers

4.8187131
Craig's List
Craig's List Podcast

4.8181132
Rachel Watches Star Trek
Rachel Watches Star Trek

4.999228
The Strong Talk Podcast
Kalle Beck

4.9222100
REDIRECT: Immigration Law and Perspectives
Stephen Robbins

4.9171121
Speak L.A. the Podcast
Camille Thornton-Alson & Jen Jostyn

4.8154150
Batman v Superman: By The Minute
Andrew Dyce & Stephen Colbert

4.4167266
Fab 4 Free 4 All
Mitch Axelrod, Rob Leonard, Tony Traguardo

4.7127216
Getty Art + Ideas
Getty

520195
Leading in the Gospel
Cary Schmidt