
Advertise on podcast: Tales by Daggerlight
Rating
4.8from
This podcast has
24 episodes
Language
EnglishPublisher
Tales by DaggerlightExplicit
Yes
Date created
2025/12/23
Latest episode
2026/10/11
Average duration
120 min.
Release period
14 days
Description
Tales by Daggerlight is a TTRPG actual play podcast where seven storytellers dive headfirst into a unique world of lore and mystery. We weave bold choices, heartfelt connections, and glorious chaos into an unforgettable adventure, one episode at a time. Join us at the Blade’s Edge every other Sunday for new episodes! This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
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Check latest episodes from Tales by Daggerlight podcast
C1 | Journey of Hope and Fear | S1EP20
2026/10/11
Episode SummaryHallowmere is behind them, but rest does not last long.
After the battle with Oryx, the party gathers what they can, tends what wounds they can reach, and prepares to move deeper into the Verdance. Meyer is still holding on somewhere near the Heartwood, and the message that comes back is simple enough:
Run.
The road ahead is not really a road. It is swamp gas, old memories, strange lights, half-heard voices, and a forest that seems to know exactly where to press. The Verdance offers beauty in one breath and sickness in the next. It gives the party shelter, then steals the ground out from under them. It whispers with the voices of fear, regret, and things that should have stayed buried.
Along the way, old names surface. Varathus. Delric. The Black Vessel. The Heartwood.
Some answers are finally close.
So is whatever has been waiting there.
Content Warnings Magical corruption, rot, and sickness Body horror and corrupted forest imagery Swamp gas / respiratory distress Bug swarms, bites, and insect horror Fear visions / hallucination-like experiences Panic, trauma response, and intrusive memories Confinement trauma References to torture and screaming References to death and past character deaths Eating humanoid remains / ritualized consumption Family trauma Music / SFX LicensingMusic and Sound by Soundstripe, Monument Studios’ Fantasy+, and Syrinscape!
https://www.soundstripe.com/ https://www.fantasyplus.app/ https://syrinscape.com/Tales_by_DaggerlightBecause Epic Games Need Epic Sound!
Complete list of Syrinscape credits here: https://tinyurl.com/TBD-Syrinscape-20
LinksSocials: https://talesbydaggerlight.com/community
Daggerheart NoticeThis product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Fall of the Warden | S1E19
2026/09/27
Episode Summary
Oryx has come to Hallowmere.
The first wave has broken, but the village is still surrounded, the roots are trembling, and the former warden of the First Blood is calling Basagar home.
Basagar answers with fire, claw, and every ounce of rage he has been carrying since Haemawud fell.
What follows is not a clean fight. It is a desperate scramble through rot, blackwater, briars, broken armor, and choices made a little too close to the blast radius. Zeph throws himself between friends and ruin. Seraphina reaches for the flame she finally remembers. Ciaran and Kua turn shadow and arrows into something surgical. Severian sees what Oryx has done to his people, and what might still be left inside the thing wearing his name.
The wardens clash.
And Hallowmere waits to see what survives.
Content Warnings
Intense fantasy combatBlood, injury, and severe woundsBody horror and corrupted plant/animal imageryMagical rot, ooze, and sicknessExplosions / arcane blastVomiting / illnessDeath and dyingFamily and community traumaThreats of violence against civilians
Music / SFX Licensing
Music and Sound by Soundstripe, Monument Studios’ Fantasy+, and Syrinscape!
https://www.soundstripe.com/https://www.fantasyplus.app/https://syrinscape.com/Tales_by_DaggerlightBecause Epic Games Need Epic Sound!Complete list of Syrinscape credits used in this episode here: https://tinyurl.com/TBD-Syrinscape-19Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Clash of the Wardens | S1E18
2026/09/13
Episode Summary
Hallowmere has been warned, and this time the Mare of Echoing Roots is very clear: something is coming.
The party spends the daylight turning a swamp village into a fortress. Seraphina gives the people something to hold onto. Zeph and Severian fortify the Rootbound Hall. Kua arms civilians with whatever Hallowmere can spare. And Basagar, caught between the people he came from and the people he’s choosing to protect, reaches into the Mare for help, and finds something ancient reaching back.
Then the forest goes silent.
Briar Warriors pour into Hallowmere from every direction, and the village answers with steel, magic, tooth, claw, and a surprising amount of weaponized swamp water.
The first wave breaks.
Then Oryx steps out of the trees.
And he came for Basagar.
Content Warnings
• Warfare and mass violence
• Blood, gore, and decapitation
• Body horror and magical corruption imagery
• Civilians and children in danger
• Refugees and displacement
Music / SFX Licensing
Music and Sound by Soundstripe, Monument Studios’ Fantasy+, and Syrinscape!
https://www.soundstripe.com/https://www.fantasyplus.app/https://syrinscape.com/Tales_by_DaggerlightBecause Epic Games Need Epic Sound!Complete list of Syrinscape credits here: https://tinyurl.com/TBD-Syrinscape-18Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Visions of the Lumora | S1E17
2026/08/30
Episode Summary
Hallowmere has shelter.
It also has questions.
Beneath the Chapel of the Ninefold Root, the party meets Thistle, the last of the Rosari, and finds that the Verdance has been trying to speak through rot, memory, and blackwater.
The Lumora offer answers, but not gently.
Zeph sees old ties tightening in Virelia. Kua finds proof that hope may still be moving inside the fallen city. Seraphina remembers fire as something other than fear. Severian sees what his people were, what they may have become, and what Oryx has taken from them. Basagar is shown a beginning he was never meant to remember.
Every vision gives them something useful.
Every truth takes something back.
And somewhere beyond Hallowmere, the Heartwood is still bleeding.
Content Warnings
• Disturbing visions and memory loss
• Body horror imagery
• Blood and injury
• References to death and public execution
• War / apocalyptic imagery
• Family trauma and lost identity
• Prejudice / dehumanizing language
Music / SFX Licensing
Music and Sound by Soundstripe, Monument Studios’ Fantasy+, and Syrinscape!
https://www.soundstripe.com/https://www.fantasyplus.app/https://syrinscape.com/Tales_by_DaggerlightBecause Epic Games Need Epic Sound!Complete list of Syrinscape credits here: https://tinyurl.com/TBD-Syrinscape-17Additional Freesound credit:
25th of May 2014 thunderstorm in Pécel by csengerihttps://freesound.org/s/238678/ -- License: Attribution 4.0Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Echoing Roots | S1E16
2026/08/16
Episode Summary
The Verdance does not sleep quietly.
After a night beneath the trees, Basagar wakes from a vision of rot, blood, and a voice that should not have found him. Oryx is searching. The Heartwood may be dying. And the road to Haemawud suddenly feels much shorter than anyone would like.
But the forest has its own delays.
The party pushes deeper into the Verdance with royal refugees, exhausted nobles, and the Ghore Bound in tow. There are old bridges, strange tracks, bad decisions, and one very important lesson about eating unidentified forest delicacies.
Then a new path appears.
Hallowmere waits in the blackwater.
And whatever happened to Haemawud did not stay there.
Content Warnings
• Body horror imagery
• Refugees fleeing political violence
• References to public execution
• Panic and trauma response
• Burn injuries
• Drugged / intoxicated behavior
• Prejudice / dehumanizing language
• Threats of violence
Music / SFX Licensing
Music and sound by Monument Studios’ Fantasy+ and Syrinscape.
Fantasy+: https://www.fantasyplus.app/ Syrinscape: https://syrinscape.com/Tales_by_Daggerlight
Complete Syrinscape credits: https://tinyurl.com/TBD-Syrinscape
Because Epic Games Need Epic Sound!
Additional Freesound credit:
tibetan chant falsalama d# low reverb.wav by Falsalama — https://freesound.org/s/64617/ — License: Sampling+
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Into the Verdance Forest, Part2 | S1E15
2026/08/02
Episode Summary
The campfires are lit, but no one is really resting.
Deep in the Verdance Forest, the party finally has enough quiet to ask the questions that have been waiting too long. Zeph learns more about the mother he lost, the father he never knew, and the royal bloodline that left him behind. Seraphina finds herself tied to a name from the Fey Realm. Basagar reaches into the First Blood and hears something reaching back.
And then the old map opens.
What was carried out of Virelia may be more than a way forward. It may be a warning, a confession, and the first real clue to what the First Blood cost.
The Heartwood is waiting.
So is Oryx.
Content Warnings
• Family trauma and abandonment
• Discussion of parental neglect and alcoholism
• Political violence and aftermath of a coup
• References to public execution
• Bloodline persecution
• Magical corruption / spreading sickness
• Panic and trauma response
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios).Track/playlist details used under subscription license:Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music”Soundstripe: https://www.soundstripe.com/Fantasy+: https://www.fantasyplus.app/Monument Studios: https://www.monumentstudios.net/
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Into the Verdance Forest, Part1 | S1E14
2026/07/19
Episode Summary
Virelia burns behind them.
The Verdance waits ahead.
After escaping Ghorelitch Mesa, the party leads a frightened group of royal survivors into the cold, wet dark beyond the city walls. For most of them, the forest is a mystery. For Basagar and Severian, it is something stranger than safety.
It is home.
But home does not mean harmless. The Abrogate is hunting royal blood, the refugees are exhausted, and every fire they light risks being seen by someone, or something, in the trees.
The party needs food, shelter, and one quiet night.
The Verdance offers two out of three.
Content Warnings
• Civil unrest and aftermath of a political coup
• References to public execution / body display
• Refugees fleeing violence
• Exhaustion and survival stress
• Animal hunting and field dressing references
• Animal attack / bite
• Blood and injury
• Mild body horror / corrupted wildlife
• Family tension and hidden parentage
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios), and Syrinscape.
Track/playlist details used under subscription license:
Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music”
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net/
Grunts Roar by TheVeoMammoth11-- https://freesound.org/s/492652/ -- License: Attribution 3.0Music and Sound by Syrinscape.syrinscape.com/Tales_by_Daggerlight"Because Epic Games Need Epic Sound"Complete list of credits here: https://syrinscape.com/attributions/?id=928
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Smothered & Covered | S1E13
2026/07/05
Episode Summary
The Abrogate does not whisper anymore.
It speaks to all of Virelia.
From the Sovereign’s Perch, a voice calls the crown a cage, the bloodline a lie, and the city itself a thing waiting to be taken back. Some people hear a threat. Some hear permission. And as Virelia begins to turn on itself, the party realizes the streets are no longer safe for anyone carrying royal blood.
There is no clean rescue. No heroic charge. No time to save everyone.
So Basagar reaches through the strange network of the First Blood and finds King Alric before the Abrogate can. What follows is not a plan. It is a warning, a goodbye, and one last desperate attempt to keep the royal line alive.
Now the party has one job:
Run.
Down through the old tunnels beneath Ghorelitch Mesa, past ancient doors and warnings carved into stone, they flee toward the Verdance Forest with the city collapsing behind them.
But Virelia is not the only thing waking up.
And some doors were sealed for a reason.
Special Guest:
Bec Wild - as The Pillar of LandContent Warnings
• Political coup / violent uprising
• Mob violence and public panic
• Threats of execution
• Threats against family members
• Bloodline persecution
• Family trauma and parental regret
• Alcohol intoxication references
• Claustrophobic underground scenes
• Implied danger to civilians
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios), and Syrinscape.
Track/playlist details used under subscription license:
Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music”
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net/
Syrinscape: https://syrinscape.com/
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | No Rest for the Weary | S1E12
2026/06/21
Episode Summary
For once, nobody is actively trying to kill them.
That lasts about as long as expected.
Battered after the attack on the Ghosts of Ghorelitch headquarters, the party finally gets a moment to breathe, argue, patch wounds, and decide what kind of people they are going to be before someone else decides for them. Seraphina faces the name she escaped, Zeph and Ciaran circle the crown-shaped problem between them, and the group starts to realize that every path forward leads somewhere dangerous.
Then Basagar reaches for answers and finds something stranger than pain.
A flash of color. A distant connection. A name that should not be easy to forget.
But rest is a luxury Virelia cannot afford. When Meesta reveals that the safe house is open, Wilhelm is drunk, and both the king and princess are missing, the party is forced back into the streets before their wounds have even closed.
The flags are down. Smoke rises over the castle. The city is listening.
And someone else has taken the stage.
Content Warnings
• Violence and combat aftermath
• Blood, injury, and wound care
• Memory loss and identity distress
• Captivity, coercion, and manipulation
• Alcohol intoxication
• Missing persons
• Body horror and corruption references
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios), and Syrinscape.
Track/playlist details used under subscription license:
Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music”
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net/
Syrinscape: https://syrinscape.com/
Freesound items:
Interior walls cafe many voices close female conversation and then close male talking.aif by dcaudio -- https://freesound.org/s/17115/ -- License: Attribution 3.0
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
Talkin bout Daggerlight | E1
2026/06/07
Episode Summary
Before the blood, bombs, bad decisions, and deeply suspicious mushroom lore, there were six players trying to figure out who the hell they were going to be.
Welcome to the first episode of Talkin bout Daggerlight, our above-table sidecar where we step away from the main campaign and talk about the characters, choices, mechanics, and chaos behind Tales by Daggerlight.
In this episode, the cast digs into how Seraphina, Pi N’kuwa, Zeph, Basagar, Severian, and Ciaran came to life. We talk Daggerheart character creation, weird inspirations, comfort classes, anti-edgelord rogues, tragic fungi, character secrets we definitely are not allowed to explain yet, and why this system makes it dangerously easy to turn a single flavor choice into a whole emotional problem.
It is part character breakdown, part table therapy, part GM confession booth, and part proof that this entire campaign started because a bunch of friends at Luck Factory Games said, “Wait… should we actually make this a podcast?”
So pull up a chair at the Blade’s Edge.
We’re not rolling initiative today.
We’re just talking 'bout Daggerlight.
Content Warnings
• Mild profanity
• Light sexual innuendo / adult humor
• Brief discussion of character death
• Brief discussion of memory loss, corruption, and traumatic backstory elements
• Out-of-character spoilers are avoided, but early campaign events and character concepts are discussed
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios).
Track/playlist details used under subscription license:
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net/
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Bears, Bombs, Battle with the Abrogate | S1E11
2026/05/24
Episode Summary
A simple interrogation goes sideways fast.
Inside the Ghosts of Ghorelitch headquarters, the crew barely has time to process one explosion before the next threat comes crashing through the smoke. Bombs, blades, magic, and one very large problem turn a locked-room interrogation into a brutal fight for survival.
The Abrogate is no longer just a rumor. They are here, they are organized, and they know exactly who they came for.
As Seraphina’s past catches up with her in the worst possible way, the party is pushed to its breaking point. Bodies hit the floor, old names carry new danger, and one question hangs over the city: how many people in Virelia are already marked for death?
And who decides which name comes next?
Content Warnings
• Violence and combat
• Blood and injury
• Explosions and magical blasts
• Interrogation and coercive questioning
• Body horror and severe scarring
• Threats of death
• Panic and trauma responses
• Animalistic violence / biting
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios).
Track/playlist details used under subscription license:
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net/
Intro Music:
Kai Bittner, “Tales by Daggerlight Theme Music”
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | In the Room Where it Happened | S1E10
2026/05/10
Episode Summary
The safest room in Virelia might be the most dangerous one.
Hidden in Ashward with the royal family, the crew finally has a moment to breathe, ask questions, and piece together what the night has revealed. The king is awake, old secrets are surfacing, and every answer seems to point toward something buried deeper than politics.
But when a captured enemy offers the first real thread to pull, the room turns tense fast.
Names are spoken. Loyalties are tested. Bloodlines, old wounds, and dangerous magic all collide as the party learns that the people hunting them may be closer, older, and far more prepared than anyone wanted to believe.
And in Virelia, even a locked room is never truly safe.
Content Warnings
• Violence and combat
• Interrogation
• Torture / coercive questioning
• Blood and injury
• Magical explosion
• Body horror / painful transformation imagery
• Psychological distress / memory visions
• Family conflict and emotional distress
• Profanity
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios).
Track/playlist details used under subscription license:
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net/
Intro/Outro Music: Kai Bittner, “Tales by Daggerlight Theme Music”
Vision Scream: Performed by Sophia Dziki
Beer Bottle Bouncing off of Concrete Floor by OpenWindow_2023_Group_14 https://freesound.org/s/707934/ License: Attribution 4.0
Links
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | What's the Procedure | S1E9
2026/04/26
Episode Summary
The procedure is simple.
Survive first. Ask questions later.
With the castle under attack and the royal chambers no longer safe, the party is forced into a desperate escape through hidden walls, old tunnels, and secrets buried beneath Castle Gorlitch itself. Every step pulls them deeper into a legacy of blood, betrayal, and power that none of them fully understand.
But getting out alive is only the beginning.
As the royal family fractures under the weight of old truths, the party must decide what comes next: run, fight, hide, or face the rot spreading through Virelia before it consumes everything left standing.
And somewhere in the quiet after the chaos, old memories begin to wake.
Content Warnings
• Violence and combat
• Blood and injury
• Medical distress
• Family conflict and emotional tension
• Claustrophobia
• Psychological distress
• Body horror
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios), and Syrinscape.
Track/playlist details:
Intro Music: TBD Intro w/ Vocals, Kai Bittner
Pi N’Kuwa’s piano vision:
“Etude al a Kua” Piano lesson arrangement written and performed by Flynt RavenSpear.
YouTube: Flynt RavenSpear https://www.youtube.com/@flyntravenspear9883
Soundcloud: Flynt RavenSpear https://on.soundcloud.com/PZTvBaJWOZPP1NckGP
Instagram: flyntravenspear
Links
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net/
Syrinscape: https://syrinscape.com/
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.
C1 | Like Father Like Son | S1E8
2026/04/12
Episode Summary
Blood calls to blood.
And not all of it is loyal.
After surviving a shared vision of ruin, the party pushes deeper into the heart of power itself, Castle Gorlitch, where wealth, control, and secrets sit behind guarded walls.
But something is wrong.
Old systems are failing. Trust is thin. Beneath polished stone and royal expectation, cracks are already spreading.
As truths begin to surface about lineage, legacy, and what the crown has tried to bury, the party finds themselves caught in something far more dangerous than politics.
Because while they search for answers…
The attack has already begun.
Content Warnings
• Violence and combat
• Body horror / transformation elements
• Psychological distress / visions
• Family conflict and tension
• Sudden ambush / high-intensity danger
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios).
TBD Intro Music: Kai Bittner
Links
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Monument Studios: https://www.monumentstudios.net
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at . There are no previous modifications by others.
C1 | In the Wake of the Lumora | S1E7
2026/03/29
Episode Summary
They saw how it ends.
Now they have to stop it.
After witnessing a future where Virelia is torn apart by something far worse than war, the crew is left with a choice: run… or become the only thing standing in its way. But knowing what’s coming doesn’t make them ready for it.
As tensions rise and alliances begin to crack, even a simple move through the city turns dangerous. Eyes are watching. Blades are ready. And not everyone hunting them plans to miss twice.
Because this time… they’re not the only ones who remember what’s coming.
Content Warnings
• Violence and combat
• Body horror / transformation elements
• Psychological distress / shared visions
• Themes of fate, death, and inevitability
Music / SFX Licensing
Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios).
Links
Soundstripe: https://www.soundstripe.com/
Fantasy+: https://www.fantasyplus.app/
Socials: https://talesbydaggerlight.com/community
Daggerheart Notice
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at . There are no previous modifications by others.
Podcast reviews
Read Tales by Daggerlight podcast reviews
JeffyouintheEff 2026/03/28
Great, but audio quality is an issue
The only thing stopping me from giving this 5 stars is the audio. I can barely hear it, even with it turned up to max. If this gets fixed, I will 100%...
Finger genius! 2025/12/23
Hadn’t even released and I’m hooked!
I’ll be listening to this as soon as it releases! Audio quality sounds great already!
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