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The Game Design Round Table

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Rating
★★★★★
4.7
from
150 reviews
Categories
Country
United States
This podcast has
398 episodes
Language
English
Date created
2012/11/13
Latest episode
2026/10/09
Average duration
59 min.
Release period
15 days

Description

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

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Podcast episodes

Check latest episodes from The Game Design Round Table podcast


The Horizon of AI in Video Game Development: What Can Current Frontier Models Actually Do?
2026/10/09
Hosts Dirk Knemeyer and David Heron answer a Discord listener question from Langal about the realistic scale and capabilities of AI in modern video game development. They explore what solo developers and small teams can achieve right now using current frontier AI models—covering prototyping, playtesting, asset generation, custom tool building, and industry disruptions.
The Economics and Design of Sustainable Live Services
2026/09/23
In this episode of Design Talks, hosts Dirk Knemeyer and David Heron engage in a deep-dive conversation about what actually makes live service games sustainable. Moving past moral arguments, the hosts examine the core economic realities and design mechanics behind live service models. They unpack why copying blockbuster titles like Fortnite often leads to fatal financial missteps for smaller studios, analyze player lifetime value (LTV) curves versus retail release models, and break down how titles like Warframe succeed through deep systemic complexity and parallel progression.
Hands-On with AI: From Tabletop Redesigns to the Compiler Paradigm
2026/09/09
In this episode, host Dirk Knemeyer and co-host David Heron dive deep into their hands-on workflows with artificial intelligence in game design and software development. Moving past high-level theories, both hosts describe how they are actively getting their "hands filthy" with these tools. David shares his progress in setting up an automated dev environment using Claude to run headless unit tests. He also explains his process of scoping out a simple tower defense and Tetris hybrid prototype. Meanwhile, Dirk discusses his extensive redesign of his bestselling tabletop game, Tesla versus Edison, demonstrating how AI acts as an incredibly fast historical research assistant. Together, they explore the historical parallel between AI and the emergence of computer compilers, which similarly abstracted complex layers of programming without divorcing creators from their ultimate output. They also tackle the core challenges of AI in creative work, including the tool's tendency to force game design decisions toward a homogenized consensus, how to program out AI "sycophancy," and why good "document hygiene" is the key to successfully managing AI as "the hands" while you remain "the brains".
The Economics and Ethics of Live Service Game Design
2026/08/25
In this episode, hosts Dirk Knemeyer and David Heron dive into a complex listener question regarding the incentives and ethics of Games as a Service (GaaS). They explore the fundamental difference between designing a "boxed" product intended to be finished and a service designed to retain players indefinitely. The discussion challenges the common narrative around "dark patterns," suggesting that what looks like malice is often economic necessity or design incompetence driven by the staggering costs of modern game development—such as a single raid boss costing $9 million to produce. David provides a unique perspective on value perception, comparing high-tier game spending to the difference between a home-cooked steak and a $1,000 professional tasting menu.
The Great Contraction: Navigating the Video Game Job Market
2026/08/12
In this episode, host Dirk Knemeyer is joined by co-host David Heron, a veteran game executive known for his six-year tenure at Warner Brothers, to discuss the "great contraction" currently hitting the industry. They explore why thousands of jobs are being lost at major publishers like Microsoft, Sony, and Bungie even as total consumer spending on games remains high. David provides an insider's look at his own job hunt, the shift from product-based sales to low-risk live-service models, and how the drying up of international institutional funding has decimated the mid-market studio. Listeners will also get a fascinating preview of David's upcoming experiments with AI as a design "mentee" that can handle the grunt work of procedural generation while leaving the creative "thumbprint" to the human designer.
The No-Hit Wonder Strategy: Survival and Success with Jake Birkett
2026/07/29
In this episode, hosts Dirk Knemeyer and David Heron sit down with Jake Birkett, the veteran indie developer behind Grey Alien Games. Jake is perhaps most famously known in the industry for his "No-Hit Wonder" philosophy—a survival strategy that has allowed him to thrive as a full-time indie developer for over 20 years without relying on a single "mega-hit". The conversation explores the fascinating evolution of Jake's career, from his early days creating seasonal match-3 games like Spooky Bonus to his recent breakthrough with the FMV horror-themed Forbidden Solitaire. We delve into the "Birkett Ratio," a proprietary metric for predicting Steam sales, and discuss the pragmatic reality of the 2026 indie market.
Bizarro World: Indie Devs Feel the Fury Over AI in Games
2026/07/14
The show is hosted by Dirk Knemeyer and David Heron. In this episode, they dive deep into the current cultural and technical landscape of AI in game development. The discussion explores the "bizarro world" where indie developers face intense backlash for AI use while major corporations continue to use it unscathed. Dirk shares his transition into a "Total Claude" workflow, explaining how he uses high-level AI agents and local hardware like the Nvidia Spark machine to achieve massive productivity gains. Listeners will hear about the shift from "vibe coding" to professionalized AI audits, the creation of a sovereign AI chief of staff named "Kate," and why the "machine is going to win" in the long-term game design space.
Revisiting Civ 7
2026/06/30
In this episode, host Dirk Knemeyer, a long-time game designer and industry veteran, sits down with co-host David Heron, known for his deep technical and design experience in digital games. They dive into the "crisis" surrounding Civilization 7, exploring how a legendary franchise took a "big swing that missed hard". The discussion centers on the "Test of Time" update, which attempted to address player disdain by removing civilization-locked transitions but instead exposed deeper issues of under-resourcing and "minimum viable product" design.
Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder
2026/06/16
In this episode, hosts Dirk Knemeyer and David Heron sit down with Mikey Gilder, the Chief Creative Officer of Avantress Entertainment, known for their hit actual play show Legends of Avantress and the massively successful $9 million+ Kickstarter campaign for Neon Odyssey. The discussion explores the intersection of actual play performance and "crunchy" game design, examining how the rise of shows like Critical Role has fundamentally shifted the way players approach tabletop RPGs. Mikey shares candid insights into the transition from hobbyist to professional publisher, the painful lessons learned while creating The Crooked Moon, and the philosophy of "inverting the pyramid" to provide players with more mechanical "buttons to press" while maintaining narrative freedom. Listeners will find a deep dive into the realities of high-stakes crowdfunding, including how to balance expensive merchandising like plushies and minis with the core integrity of the RPG book.
Listener Questions, AI and the Future of Game Design
2026/06/03
Host Dirk Knemeyer, a veteran in user experience (UX) design, is joined by co-host David Heron, a long-time game industry professional known for his work across major console evolutions and mobile free-to-play titles. In this episode, they dive deep into the rapidly evolving landscape of AI in game development, sparked by listener questions from their Discord community. The discussion explores the technical hurdles of AI memory and "drift," the ethical debates surrounding AI-generated art versus code, and the historical parallels between current AI fears and past technological shifts like the Luddite movement. Whether you're a developer or a curious player, this conversation offers a blunt, expert look at how AI might either disrupt or democratize the craft of making games
Listener Questions May 2026
2026/05/19
In this episode, host Dirk Knemeyer is joined by co-host David Heron to answer a series of deep dives from their community. The discussion explores the technical and philosophical underpinnings of game creation, ranging from the "Wild West" of QA processes to the evolving landscape of global publishing. The duo discusses why mimicking video games might actually be making your tabletop combat feel slow and uninteresting, the "heartbreaking" reality of survivor bias in digital publishing, and why educational games must prioritize fun to survive the scrutiny of "hyper-literate" young players who are used to the polish of modern hits.
Design Talk - Exploring Claude with Dirk & David
2026/05/05
Join host Dirk Knemeyer and Co-Host David Heron as they discuss Dirk's transformative first month using Claude. Dirk, who previously avoided technical tools like the terminal, shares how he was "pill-popped" into AI-assisted programming to build a massively multiplayer online turn-based game from scratch. The conversation explores the sheer speed of AI development—achieving nine months of human work in a single afternoon—while also providing a grounded reality check on security flaws, AI hallucinations, and the future economics of game studios
Design Talk - Buried Giant with Cole Werhle
2026/04/21
Join hosts Dirk Knemeyer and David Heron as they welcome back Cole Werhle, the designer of hits like Root and Oath. In this episode, Cole details his major career move from Leder Games to founding Buried Giant Studios. He explains his unique business philosophy of making "fewer games more slowly" to focus on dense games and sustainable creative infrastructure. The conversation explores how digital playtesting revolutionized his design process, the development of his massive project Arcs, and his insights on why the board game industry should remain "small and homey" compared to the volatile video game market
Design Talk - Exploring Nevaros with Raven Zachary
2026/04/07
Hosts Dirk Knemeyer and David Heron are joined by Raven Zachary, a veteran tech executive and product leader known for his work in spatial computing, AI, and the internet industry. This episode explores the intersection of traditional game design and modern technology, focusing on Raven's new project, Navaros, a persistent browser-based game (PBBG). Raven shares how he utilized AI-assisted "vibe coding" to build a complex maritime exploration game without being a professional programmer, spending over 300 hours iterating with AI agents. Listeners will learn how to use AI as a "research assistant" to clarify mechanics and why iterative design is the key to mastering these new tools.
Design Talk - NYT Games with Rohit Crasta
2026/03/24
Join hosts Dirk Knemeyer and David Heron as they welcome Rohit Crasta, a longtime game designer and former lead designer of Wordscapes who now serves as a lead designer for the New York Times. This episode dives into the design philosophy behind the New York Times' latest social word game, Crossplay, and how it seeks to fill a gap in the market by offering a "pure," high-quality experience free from heavy microtransactions. The discussion covers the transition from casual mobile games to the NYT's unique "daily ritual" ecosystem, the technical hurdles of native app development over using game engines like Unity, and how social sharing tools like Wordle's grid revolutionized player engagement.

Podcast reviews

Read The Game Design Round Table podcast reviews


4.7 out of 5
150 reviews
★☆☆☆☆
GregH343 2026/05/06
AI!?
Boo! Hiss! Never entertain the theft machine wrapped in human skin. That’s an automatic one star.
★☆☆☆☆
Njsjisisisndjd 2024/04/08
These guys are super annoying!
Just listened to the slay the spire episode and I am impressed at how bad of interviewers these hosts are. They clearly want to seem smarter than the ...
★★★★★
mvelasco07 2023/06/08
A must-listen!
I recently discovered Game Design Round Table and have been consistently impressed by the wealth of knowledge and insights share in each episode. No m...
★★★★★
David Dunham 2022/08/30
Serves its niche well
Probably not as interesting if you’re not a designer, but I am and it’s always something worthwhile. They have a wide range of guests, and the combina...
★★★★★
jonbmc 2021/11/29
Excellent resource and community
GDRT has been providing thoughtful and relevant conversations with designers and game creators for years, and offers a progressive and thorough look i...
★★★★★
Gatene 2021/08/08
A joy to listen to
In the early episodes, the show had a slow start, but at some point in time, I found myself not being able to stop listening. Dirk and David have been...
★★★★☆
Evhtjjfbtn 2020/05/06
For the budding game designer.
I have enjoyed this show from the beginning. For those who want a good set of rules/ideas/axioms for designing both tabletop and digital games this i...
★★★★★
Ezra Szanton 2019/10/17
Excellent
This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topi...
★★★★★
miner in the deep 2018/10/16
Great discussions and a wealth of experience
I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the bes...
★★★★★
Are Pee Gee Fan 2018/03/14
Essential for a game designers que
A wealth of amazing interviews and communal knowledge. This podcast has been very helpful as a game designer aspiring to go professional. With a large...
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