
Advertise on podcast: RPG Design Panelcast
Rating
4.3from
This podcast has
395 episodes
Language
EnglishPublisher
Jason PitreExplicit
No
Date created
2012/11/19
Latest episode
2026/10/25
Average duration
56 min.
Release period
49 days
Description
The best panels and seminars about analog game design & publishing.
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Podcast episodes
Check latest episodes from RPG Design Panelcast podcast
Episode 393: Loss Aversion and Player Psychology
2026/10/25
Recorded at Metatopia 2025
Presented by Geoff Engelstein
Loss aversion is a core effect in human psychology. Simply stated, losses make people feel worse than gains make them feel better. In other words, the negative emotions from losing $100 are stronger than the positive emotions from gaining $100; about twice as strong according to a variety of experiments. The fundamental aspect of loss aversion to human psychology is very deep, and touches a wide variety of phenomena, most of which are directly relevant to game design.
Episode 392: Mapping Your Mechanics
2026/08/02
Recorded at Metatopia 2025
Presented by Ted Hayes
In this panel, we introduce a practical, visual way to understand how your game's systems connect. We'll explore a simple framework for representing events, quantities, and states as nodes in a graph, and see how these diagrams can quickly reveal opportunities for adding and improving mechanics. The session will be hands-on, with time to sketch and share graphs, so you leave with both a clear methodology and a new perspective on your design.
Episode 391: Underlying Models
2026/07/19
Recorded at Metatopia 2025
Presented by Meguey and Vincent Baker
Every game is based on some underlying models of our social reality. In this panel, we will discuss how to think about these models and how they will affect the games you create, with Apocalypse World as a working example.
Episode 390: Worldbuilding and Solidarity
2026/03/15
Recorded at Metatopia 2024
Presented by Meguey Baker
Games and stories have told us that life is nasty, brutish and short, while the true story of human society is built on solidarity and empathy. In this panel, we will discuss how we can come together and care for each other in games and in life.
Note that this panel was originally focused more on world building, inspired by some of the excellent posts by Meguey on her blog at https://lumpley.games/2022/11/28/follow-the-thread-a-worldbuilding-guide/
Episode 389: Self Publishing - Should I
2026/01/26
Recorded at Metatopia 2024
Presented by Curt Covert
Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices for success and planning for managed growth. Bring your questions.
Episode 388: What is Agile?
2026/01/11
Recorded at Metatopia 2024
Presented by Stephanie Bryant and Melissa Lewis-Gentry
What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.
Episode 387: Designing for the User Experience
2025/12/27
Recorded at Metatopia 2024
Presented by Melissa Lewis-Gentry
Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game itself.
Episode 386: Designing with Loved Ones
2025/12/15
Recorded at Metatopia 2024
Presented by Meguey Baker, Meri Baker
The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.
Episode 385: Automata Design in Games
2025/11/29
Recorded at Metatopia 2024
Presented by Jason Pitre
Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.
Episode 384: Board Game Design Fundamentals
2025/11/23
Recorded at Metatopia 2024
Presented by Geoff Engelstein
This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.
Episode 383: What is Three Tier Distribution?
2025/10/04
Recorded at Metatopia 2024
Presented by Avonelle Wing and Nicholas Ambrose
My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it." Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.
Episode 382: Business Adulting 101
2025/07/19
Recorded at Metatopia 2024
Presented by Jason Pitre, Moth Rodriguez and Lauren
Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.
Episode 381: Law and Governance in Games
2025/07/01
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.
Episode 380 : Level Up Your Sexy Game
2025/01/27
Recorded at Metatopia 2024
Presented by Samphire Savage & Meguey Baker
Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.
Episode 379: How to Work With an Editor
2024/12/16
Presented at Metatopia 2024
Hosted by Amanda Valentine, Lisa Padol
You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.
Podcast reviews
Read RPG Design Panelcast podcast reviews
JohnnyButton 2024/04/15
Sometimes unforgivably bad quality!
I want to love this podcast. The info being shared is SO useful and it’s amazing that the host is putting it out there for free but some of the episod...
Business RPG 2022/04/06
Tons of info
I learn a lot every time I listen to this podcast. One of my favorites for the industry
Jim Likes Games 2020/02/20
Service Journalism for Tabletop RPG Creators
Jason has compiled a far-reaching and inclusive selection of seminars and panels from both well-known creatives and subject experts richly deserving o...
jtspgs 2018/10/10
Alt-Left Views On RPGs
What they don't tell you is this is extreme liberal view points on how RPGs should be made and ran. for exsample. In one episode, they talked about ho...
Ranger in the sky 2018/05/24
Wanted to rate better
There was some helpful info, enduring the political and social justice warriors was just way too annoying . Stopped listening after one podcast. Pleas...
iudiciarius 2015/02/04
Excellent and informative
This podcast is the gold standard to which all RPG podcasts are to be judged by. The speakers are informative, insightful and interesting. The only ...
ConcreteDog 2013/09/05
Great panels
Hope you can keep up the feed. I'm really learning a lot. Thanks!
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