
Advertise on podcast: RPG Design Panelcast
Rating
4.3from
This podcast has
391 episodes
Language
EnglishPublisher
Jason PitreExplicit
No
Date created
2012/11/19
Latest episode
2026/01/26
Average duration
56 min.
Release period
36 days
Description
The best panels and seminars about analog game design & publishing.
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Check latest episodes from RPG Design Panelcast podcast
Episode 389: Self Publishing - Should I
2026/01/26
Recorded at Metatopia 2024
Presented by Curt Covert
Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices for success and planning for managed growth. Bring your questions.
Episode 388: What is Agile?
2026/01/11
Recorded at Metatopia 2024
Presented by Stephanie Bryant and Melissa Lewis-Gentry
What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.
Episode 387: Designing for the User Experience
2025/12/27
Recorded at Metatopia 2024
Presented by Melissa Lewis-Gentry
Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game itself.
Episode 386: Designing with Loved Ones
2025/12/15
Recorded at Metatopia 2024
Presented by Meguey Baker, Meri Baker
The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.
Episode 385: Automata Design in Games
2025/11/29
Recorded at Metatopia 2024
Presented by Jason Pitre
Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.
Episode 384: Board Game Design Fundamentals
2025/11/23
Recorded at Metatopia 2024
Presented by Geoff Engelstein
This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.
Episode 383: What is Three Tier Distribution?
2025/10/04
Recorded at Metatopia 2024
Presented by Avonelle Wing and Nicholas Ambrose
My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it." Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.
Episode 382: Business Adulting 101
2025/07/19
Recorded at Metatopia 2024
Presented by Jason Pitre, Moth Rodriguez and Lauren
Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.
Episode 381: Law and Governance in Games
2025/07/01
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.
Episode 380 : Level Up Your Sexy Game
2025/01/27
Recorded at Metatopia 2024
Presented by Samphire Savage & Meguey Baker
Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.
Episode 379: How to Work With an Editor
2024/12/16
Presented at Metatopia 2024
Hosted by Amanda Valentine, Lisa Padol
You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.
Episode 378: Anti-Hustle Game Design
2024/12/02
Recorded at Metatopia 2024
Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine
Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby?
Episode 377: Avoiding Lonely Content
2024/11/23
Recorded at Metatopia 2023
Presented by Hosted by Whitney Delaglio
Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/does what the designer wants it to.
Episode 376: Eye for Design
2024/11/16
Recorded at Metatopia 2023
Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre
The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.
Episode 375: Packaging Design
2024/09/22
Recorded at Metatopia 2023
Presented by Taylor Hubler and Nicholas Ambrose
Join our experts for a conversation looking at how to physically design, package, and ship games. We want to make sure that every copy that is printed makes it into the hands of a player, but games can get damaged in transit, or be passed up by game stores due to a physical design misstep. Part one will be going over physical design, layout considerations, and what retailers like to see in a product on their shelves. Part two will be going over why product gets damaged in transit, best packaging practices for distribution, and how avant garde physical design can make shipping difficult. Q and A, as well as workshop elements will be present in this panel.
Podcast reviews
Read RPG Design Panelcast podcast reviews
ConcreteDog 2013/09/05
Great panels
Hope you can keep up the feed. I'm really learning a lot. Thanks!
JohnnyButton 2024/04/15
Sometimes unforgivably bad quality!
I want to love this podcast. The info being shared is SO useful and it’s amazing that the host is putting it out there for free but some of the episod...
Business RPG 2022/04/06
Tons of info
I learn a lot every time I listen to this podcast. One of my favorites for the industry
Jim Likes Games 2020/02/20
Service Journalism for Tabletop RPG Creators
Jason has compiled a far-reaching and inclusive selection of seminars and panels from both well-known creatives and subject experts richly deserving o...
jtspgs 2018/10/10
Alt-Left Views On RPGs
What they don't tell you is this is extreme liberal view points on how RPGs should be made and ran. for exsample. In one episode, they talked about ho...
Ranger in the sky 2018/05/24
Wanted to rate better
There was some helpful info, enduring the political and social justice warriors was just way too annoying . Stopped listening after one podcast. Pleas...
iudiciarius 2015/02/04
Excellent and informative
This podcast is the gold standard to which all RPG podcasts are to be judged by. The speakers are informative, insightful and interesting. The only ...
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