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Boardgames To Go

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Rating
★★★★★
4.7
from
44 reviews
Categories
Country
United States
This podcast has
303 episodes
Language
English
Publisher
Mark Johnson
Explicit
No
Date created
2005/06/23
Latest episode
2026/10/01
Average duration
58 min.
Release period
20 days

Description

Mark Johnson's occasional & opinionated podcast about family strategy boardgames

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Boardgames To Go 259 - Essen Anticipation 2026
2026/10/01
In the old days of this podcast, I often offered an "Essen Anticipation" episode. That's where I would browse the various previews and other scraps of info about the many games being shown at Essen each October. Besides the enjoyable "window shopping" or wishlist-ing of it all, sometimes I even tried to analyze how accurate or useful my anticipation was, judging which games proved to be keepers (or at least fun to play someone's copy), and whether my excitement could be traced to a game's designer, mechanisms, publisher & production, or—heaven help me…—its theme. Then it all got to be too much, and I stopped doing that. To be honest, it's still too much, but I made an exception this year. There are just too many games to think about and anticipate. Plus, I'm now that many more years along in the hobby, meaning I've really settled in to a smaller-sized collection, focusing on my favorites, and it's very hard for a new game to squeeze its way into that limited space. And yet…my gaming throughout the year isn't limited by my collection size or even the need to acquire the game. I have friends who buy other things, and I go to a lot of gaming events, from local games days to national conventions. It's pretty easy for me to end up trying games that interest me, as well as politely playing others that don't! I knew I'd be away on vacation during the time I'd normally record & post this episode, so I decided this was a good topic for me to tackle in advance. Though going out on October 1st per my monthly publication schedule, it was recorded halfway through September. I waded through a lot of previews and lists, easily finding ten games that I wanted to say something about. What are you looking for from Essen? Very few games are anything like an insta-buy, sight-unseen for me nowadays. Once upon a time, we'd place a group order to Germany just as soon as the show ended, hoping the titles we were excited about would arrive before Christmas so we could play them by New Year's parties. These days I can just plan to try almost whatever I want at BGGcon a month later. And I do. What do I want to try? Mostly games I feel less sure about, but still intrigued. My friends or I will acquire the more sure things and get to them eventually. The ten games above are a mix of games I want to talk about because I want to own them, want to just see about them…or have something to say even though I'm not particularly interested. -Mark
Boardgames To Go 258 - Elegance in Boardgames (with Greg Pettit)
2026/09/01
Please join us on the Boardgames To Go discord server where you can chat online with other podcast listeners.   Which is more elegant? Perhaps they both are? @Gregarius   Openers: • Mark: dnup • Greg: Gold Country What the heck is "elegance" in boardgame design or play, anyway? Can it be defined? Probably not, but it can definitely be discussed. Greg suggested on our Discord server that the term is so imprecise, so subjective, that no one should use it any longer. I disagree. Though it definitely is subjective, it's also been talked about for so long in our hobby that some common characteristics have emerged. I had fun digging through BGG archives, but also much further back into rec.games.board and Sumo magazine to read how it's been considered (or re-considered) for decades. Now, there are even YouTube videos from designers & publishers that talk about the concept. Plus a lot of reviewers/pontificators, like us. It's not accurate to say we reached any definitive conclusions, but I do believe we identified some common characteristics that hobbyists mean when they say a game is elegant. 1. Fewer rules. Possibly in an absolute sense, but more often we mean there are a modest amount of rules relative to the game's subject, experience, or what it's trying to do. Probably fewer rules compared to "peer" games, too. However, the rules still need to be clear, not suffering from brevity. 2. A "clean" and highly functional physical design. Boardgames are tangible items, and the ability to see & handle the game components across the table without reading glasses or tweezers or endless storage containers is a strong aspect of an elegant boardgame. The physically beautiful abstracts have a leg up here. 3. Natural or intuitive gameplay. This relates to both of the above characteristics, and is especially interesting to think about for our usual themed boardgames. The rules, the production, and setting or subject of a game can help make it easier to learn & play a game just because it "makes sense." Players can almost anticipate how & why certain things happen, rather than just needing to remember the rules. Game duration sometimes get mentioned, but even I don't like to include that as a quality of a game's elegance. True, a lot of common examples for elegant games tend to be shorter (and so do my favorites), but I believe that's correlation rather than causation. At least theoretically, a longer and thematically complex game could still be elegant in the way it's learned, played, and physically experienced. (The degree of difficulty for the designer/publisher is quite high, and I struggle to think of any great examples, but I want it to be possible.) I really recommend designer Matthew Dunstan's entire YouTube channel, and this episode about game elegance in particular. How to design elegant games Closers: • Greg: Thrift store finds • Mark: How games like Carolus Magnus can receive themes that are both arbitrary and perfect at the same time     Also be sure to check out the excellent BGG blog by @waxbottle,  Mostly Short Sentences     -Mark
Boardgames To Go 257 - Summer Season 2026
2026/07/31
Opener: Thief's Market Closer: 3D printing and game aids/enhancements During the summer I always get in plenty of gaming…but not always with my normal game group. Often I'm away on vacation, or at a game convention. Or they are. Regardless, it means I get together with those local friends a little less often, and I miss it. Of course I enjoy going on my own vacations, but it'll also be nice when things get back to normal. This shouldn't shock anyone…I'm very much a "back to normal" kind of guy. This episode is normal in the sense that it's just me, talking about stuff that interests me…possibly more than it interests others! Between last time & this the Spiel des Jahres and other prizes were announced: Jinxo, Rebirth, and Mookie Island. All great games. This year I watched the awards ceremony live on YouTube, which was "simulcast" in AI-translated English voiceover. At least I think that's how that worked. BGG was the host for the English broadcast, and I think there were other options, e.g. in Portuguese. Very cool. Also, as much as I feel I already know about the SdJ organization and its awards, I still learned a lot from listening to the audio versions of Oliver Kinne's outstanding game journalism on the subject. These are short and easy to take in. Highly recommended for anyone who is avid about our hobby. I think it's required reading/listening for anyone who has a podcast or blog or video show about boardgaming.   https://tabletopgamesblog.com/2026/06/09/spiel-des-jahres-th... https://www.youtube.com/watch?v=OYYEXheFKkA Similarly useful were Ben Maddox's outstanding interviews of the nominated designers. He did this on his excellent 5 Games for Doomsday podcast, which is also available on YouTube (the way of podcasts, these days… sigh). If you listen to one, listen to the Donald X Vaccarino interview. If you listen to two, add the Reiner Knizia one. But go ahead and listen to all of them. Really worthwhile. Kudos to these other game journalists, Ben & Oliver! After that I talk about what makes "a Mark Johnson game," because I sometimes hear that folks are surprised I play any long, complicated games at all. I do, and I also play new games. This goes to explain some of why I do, and which ones I enjoy.    -Mark
Boardgames To Go 256 - Spiel des Jahres Deep Dive 2026 (with Jonathan Takagi)
2026/07/01
Please join us on the Boardgames To Go discord server where you can chat online with other podcast listeners. Openers: Mark: Kraftwagen and old podcasts like CubeLove Jonathan: Cocktail Games, and what will I do when the "old masters" pass away? Closers: Jonathan: Do we have too many good games? Here's what Bruno Faidutti says. scroll down for English Mark: How old is "an old game"? Does 2019 count? Jonathan Takagi @jtakagi My friend Jonathan Takagi returns to the podcast to talk about the upcoming Spiel des Jahres award. Not just the SdJ, we also talk about the Kennerspiel and Kinderspiel awards for "expert" and kids' games, too. And not only that, but Jonathan is known for digging past the three nominees for each award, deeper into the recommended games, too. Only the nominees can be picked for the top awards (announced live on July 12 and broadcast on YouTube). Nonetheless, sometimes we find amazing, "hidden gems" in the recommended lists, games that we may not have otherwise heard about. First we cover the Kennerspiel games. Nominees: Boss Fighters QR, Moon Colony Bloodbath, and Rebirth. Along with the Recommended list: Sanctuary, Frosted Blooms, Foundations of Metropolis, and Tag Team. Next it's the Kinderspiel titles. Nominees: Boo Party, Mookie Island, and Verflixt Verzaubert. Plus the Recommended list: Little Stinker, Half-and-Seek, and Paleolino Finally the big prize itself, the Spiel des Jahres. Nominees: Cozy Sticker Ville, Jinxo, and Morty Sorty Magic Shop. And the Recommended list: Hot Streak, Meister Makatsu, Take Time, Toriki, Toy Battle, and Wilmot's Warehouse. -Mark
Boardgames To Go 255 - Cult of the New...for an Old Guy
2026/06/01
Opener: Another online Games Day for podcast listeners Closer: Games BGG-weighted over 4 are never for me! (Never say never...) The folks on Discord gave me several good ideas for an episode. So good, in fact, that I decided to save them for a time when I could to more prep, have a co-host, or both. That meant I needed something else to feature this time. Since I often talk about the old games I play (10+ or even 25+ years old), this time I decided to change it up and highlight several new games I'd played. Because really--I'm always playing new games, usually ones that friends bring over or I find online. Once in a while they're even my own new acquisitions. It's just that so many of the newest, hottest games are in a complicated, overlong euro style that doesn't match my preferred kind of boardgame. "So many"...but not all. Here are the games & their publication dates that I set out to discuss in the episode. You'll see they're all from 2025-26, though I do include a couple notable ones from 2024. Still new, though, yeah? 7 Wonders Dice (2025) Hutan Life in the Rainforest (2025) Biathlon Blast (2025) Formidable Farm (2025) Oranges & Lemons (*2024) Orbit (2025) Star Wars Battle of Hoth (2025) Wingspan Americas expansion (2026) - Hummingbirds RA & Write (2025) 1975 White Christmas (2025) Tenby (2025) Piñatas (2025) 3 Witches (2025) Tango (*2024) One Round (2025) Well, after the episode, longtime listener & collaborator Greg Pettit took me to task for a bunch of "new" games that still maintained a connection to the past! Though he generously credits me with this as an intentional bit of creative control, it wasn't! It merely highlights my tendencies. The title of this episode is very apt. The part after the ellipsis is essential! I kept thinking, "That's a reprint. That's an expansion. That's just a new setting for C&C. That's another reprint. Where's all the 'New'?" Even some of the new were from old designers. Then I remembered "...for an Old Guy." Ahhhh. I get it now. Touché, Monsieur Pettit. 🤺 -Mark
Boardgames To Go 254 - Officially Old?
2026/05/01
Opener: I encourage listeners to join me at the OG guild's online game convention, OG Fest: Maispiele Within the last month I turned 60. Does that make me old? Officially? Whether it does or not, I'm still playing games. Which is what I discuss in this episode--what it's like to turn 60 in this hobby, as well as reflecting on what it was like when I turned 50, 40, 30, 20, 10...and even 0! Those were all personal milestones in some way--what did it mean for me as a gamer? In getting ready for this episode, I realized I kept thinking about time in three major ways: •  When I turned another milestone age (60, 30, whatever, and how old my kids were then) •  How long I'd been in the hobby at that point •  What the calendar date was, and what important things were happening in the hobby then (game releases, websites, the larger culture, etc.) It was an interesting exercise, thinking about all those things. Is my journey through life as a gamer anything like yours? Finally, I thought a little into the future--what will things be like for me as a gamer when I turn 70? I'm sure I'll still be playing, but it will be when I'm retired, living a thousand miles away from here. Will I be playing the same games? Going to some of the same conventions? Meeting new people or still focusing on my longtime gamer friends? -Mark
Boardgames To Go 252E - Mark Madness 2026 (Conclusion) with Adam Brocker
2026/04/03
My annual Mark Madness contest is over, and co-host Adam Brocker joins me to wrap it up. Adam won the prediction contest last year, and this was his prize...a side job to work with me! Now we have a new winner, Mark363, who I am working to locate. If he's willing, in 2027 he will join me to run the next version of this contest. In 2026 Adam had suggested we take a closer look at games that were designed by pairs or teams of designers, in contrast with their solo work. With that in mind, we set up four divisions of sixteen game titles apiece. One division was centered around Wolfgang Kramer's solo and partnered design work, then another with Alan R. Moon, one more with Bruno Cathala, and a final centered around the mostly-Italian designer collaborations. After everyone made their predictions, we started voting for the games we liked best, wanted to win, or for any other reason. Gradually games were knocked out in a series of 1v1 matchups, leaving Azul, Ticket to Ride, 7 Wonders Duel, and Grand Austria Hotel as our Final Four. In the end, Ticket To Ride was the ultimate winner, which meant Mark363 had done the bes with his predictions.
Boardgames To Go 253 - Retro Games at Dice Tower West (with DaveO)
2026/04/01
For the third year in a row I made it to Dice Tower West. Not only that, I enjoyed that convention with DaveO and other buddies. Not only that, but once again DaveO was my partner-in-crime for insisting we dedicate one day of our convention to focus on older boardgames. By "old" we mean games that are at least 25 years old. When we started this tradition that mean games published in in the last century, last millenium--1999 or earlier. Now, however, we can include games published all the way up to the year...2001 or earlier! That still leaves plenty of old favorites and dim memories we want to rediscover.   We give a quick rundown about the games we played, then spend the rest of the time talking about our favorites from the weekend, as well as fielding some listener questions (posted in advance on the Discord server!) about OG games. -Mark
Boardgames To Go 252D - Mark Madness 2026 (Elite Eight with Adam Brocker)
2026/03/21
The Sweet 16 is already done and we're on to the Elite Eight. That means just two remaining titles in each of our four divisions, so almost like a mini, division-level championship in each one.  From Germany it's either Azul or 6 Nimmt, then from America it's Diamant or Ticket to Ride. From France we'll either have 7 Wonders Duel or Sea Salt & Paper, and from "Italy" it's either Grand Austria Hotel or Barrage.
Boardgames To Go 252C - Mark Madness 2026 (2nd Round of 32)
2026/03/17
BGTG 252C - Mark Madness 2026 (2nd Round [of 32])   1st round votes are in, now each successive round moves quickly—just three days. 2nd round voting due March 18 at noon BGG-time in Texas (UTC-5).   How are you voting? For the games you enjoy the most or the ones you predicted to win (based on what you imagined OTHERS would vote for)? I've heard the latter is like how a political primary works.   Close calls & Blow-outs • Vikings squeaked by Wandering Towers via a single vote • Same for Nucleum over Anachrony   • Meanwhile, Top & Down only GOT one vote compared to El Grande, losing 2% to 98 • Similarly Cleopatra & SOA over SOS Titanic, or 7 Wonders Duel over Terror in Meeple City, Diamant/Incan Gold over Andromeda, or Memoir 44 over Warriors. (I told you there were some gimmes in the first round)   But what about Ticket To Ride over Elfenland? 96% to 4%??     Regarding Designer Teams contrasting with individual designers, there doesn't seem to be any pattern in the results yet. That is, designers' individual efforts are not favored over their collaborations…or the other way around. It's just whatever is the better game?   However, thinking about has led me to offer some half-baked theories and observations.   All (almost): the collaborations tend to be with people from the same country, speaking the same language. I'm sure this is naturally easier Kramer: I think the games with collaborators are more "gamer-y" Moon: I think his collaborations are more "lush" Cathala: Similar to Kramer "Italians": Don't know! But looking forward to Nucleum vs Barrage
Boardgames To Go 252B - Mark Madness 2026 (1st Round of 64)
2026/03/13
The first round is underway! Go vote at https://boardgamegeek.com/geeklist/375187/mark-madness-2026-designer-teams
Boardgames To Go 252A - Mark Madness 2026 (Introduction) with Adam Brocker
2026/03/08
Please join us on the Boardgames To Go discord server where you can chat online with other podcast listeners. Play along and predict the winners at https://challonge.com/MarkMadness2026 Predictions must be submitted by March 13 to be in the contest Mark Johnson @MarkEJohnson Adam Brocker @abrocker The calendar says March so that means it's time for "Mark Madness" again, my podcast-hosted voting contest. Like its namesake sports tournament, Mark Madness is where 64 games are pitted against each other in successive rounds of single-elimination votes. As before, I took the winner of llast year's contest, Adam Brocker, and asked him to co-host this year's contest. Adam told me he's interested in the designers behind our games, specifically when famous designers partner with others or create other games on their own. Just thinking about boardgame designer partnerships makes me immediately think of Wolfgang Kramer & Michael Kiesling, though there many others. Kramer himself has done many games on his own, other famous ones with Kiesling, still more with Ulrich, and that's not all. Before long, we realized that we could have a 16-game subset "Division" of Kramer games, which happen to feature German designers. Alan R. Moon is another famous designer who's worked alone or with others. Sure enough, that American designer primarily (but not exclusively) has worked with other Americans on their collaborations. Same for Bruno Cathala with the French designers (or French-speakers from nearby Belgium). With those three divisions established, we just needed one more to fill out the contest. Turning to Italy, some of the hottest games and designers come from that country & community. A little bit unique from the divisions previously devised, the Italians appear to work together in small groups that overlap and change from game-to-game. That itself is fascinating. Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 13 to submit your guesses, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner? We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I will link them here, too. -Mark
Boardgames To Go 251 - German Vacation
2026/03/01
Opener: 7 Wonders Dice Closer: Mark Madness 2026 (with Adam Brocker) preview - Register for free and make your predictions at https://challonge.com/MarkMadness2026! I've recently come back from a vacation in Germany. Once upon a time in this hobby, that really meant something significant. Germany was the worldwide headquarters and creative generator for boardgaming. Gamers in other countries hung on scraps of information, imported products, and had to learn a little of the German language to really be an active part of strategy boardgaming. In a way, that extra effort was also part of the fun, a level of commitment & dedication that went way beyond what it took to be a videogamer or cinephile. But, it's also true that it was a barrier to wider growth of the hobby.    I'm talking about 20-30 years ago. Now, in 2026, it's notably different. I don't think we even speak "Gamer German" any longer! 😀 Also, a boardgamer's trip to Germany doesn't have to include much about boardgames. That was the case with me. I can now acquire & play just about everything I'd want from the ease of my American home with internet access. At the same time...I've still got those 1990s roots in "German boardgaming," as we use to call our hobby, that I looked around and made some observations on this trip. That's what I share in this podcast. -Mark
Boardgames To Go 250 - This and That Again
2026/02/02
Openers: The Hobbit: There and Back Again, The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game Although it's true that episode #250 is a milestone, this podcast passed that some time ago. Between all of the extra episodes for BGGcons and Mark Madnesses, plus the occasional double-episodes in the old days, I don't know how many podcasts have actually been released. (My podcast host Libsyn says it's almost 400.) So this isn't an anniversary episode, just another "regular" one where I share some thoughts about games & the hobby overall. Although I missed EsCon in January (and Gulf Games last summer) due to illness, I still managed to play a bunch of games last month, including several at SoCal Games Day. I've described this event before. This was the 94th one of those, and I have a special fondness for them…maybe more than they even deserve! In the podcast I forgot to mention how they offer me the chance to play with my regular friends, and also other gamer friends that I don't see as often. Besides the games, part of the day was going out to lunch at an Italian deli and just talking. Can't believe I forgot to mention that! Closer: More comments & griping from me about how there aren't enough boardgames that are really about their subject matter. I think of this most of all when I'm visiting somewhere, and I wish there was a game I could play & learn/appreciate my vacation more. -Mark
Boardgames To Go 249 - Annual Retrospective & Feedback
2026/01/01
Here we are at another season already. The podcast has now reached it's 22nd season, which is a small miracle. We just keep chugging along. If anything, I think it now has a solid core of listeners and participants that feel like they're going to stick with me. :-)   With BGStats, it's now even easier for me to see my final tallies for the games I played last year. Plus, I can separate out the digital ones from the in-person plays. Though as you'll hear in the podcast, a bunch of those digital plays are as real as anything, thanks to live play and voice/video connections. I expect that trend will continue to be an important part of my hobby. After talking about those statistics and some more meta thoughts at the end of the year, I jump into some questions & comments from listeners. I used to do this regularly. Now, perhaps the Discord server itself serves some of that function. But it's still nice to respond on the podcast to questions. I'll probably do that again sometime. -Mark

Podcast reviews

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4.7 out of 5
44 reviews
★★★★★
BGHT Tim 2025/02/08
Experience Matters
As the host of a younger board game podcast, I really appreciate Mark’s experience with decades of games and gaming experiences. We definitely don’t ...
★★★★★
pjbent 2017/02/13
Straightforward and personal
I like the fact that Mark keeps this podcast simple, straightforward, and consistent. It's like an audio blog since he doesn't try to do anything more...
★★★★★
Whiskey man4679 2016/08/18
Mark is the best
When I was getting into the hobby Mark was the voice of reason in the hobby. We disagree on certain games, but you really feel like you're having a co...
★★★★★
Brad Washington 2016/08/06
Grandpa Mark
Mark is the grand-daddy of the boardgame podcast genre (he would insist a couple other shows beat him out of the gate). His show is the progenitor of ...
★★★★★
CoolVillain 2014/11/11
CoolVillain
Great, easygoing podcast. My favorite boardgame podcast by far. Mark does a nice job going over tons of games weather he likes them or not. Guests are...
★★★★★
BGSpielguy 2014/07/14
Consistently Good
I love listening to Mark and I look forward to new episodes. My only complaint is that he doesn't release episodes often enough, but I have been subsc...
★★★★★
Kevin's Unique Nickname 2014/02/02
Great content. Wish there was more!
I love this podcast. Mark and his guests have great insights into board gaming and I really like their perspective. Now that I've burned through eve...
★★★★☆
Dice All Day 2012/12/04
The most relaxing of them all...
Mark Johnson is just the most easygoing and pleasant host you could want for a low-key, consistently engaging podcast like this one. And it's one of t...
★★★★★
Kigital 2011/05/09
I'm not a rocket scientist.....
But Mark is, still I did not hold that against him and I checked out his podcast. I have heard half of the back log now and it's just great he is so p...
★★★★★
BBFling 2011/02/22
Great coverage
Probably my favorite board game podcast. Just wish they came out more often.
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