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Designer Notes

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Rating
★★★★★
4.9
from
118 reviews
This podcast has
98 episodes
Language
English
Publisher
Idle Thumbs
Explicit
No
Date created
2014/10/30
Latest episode
2026/10/07
Average duration
140 min.
Release period
55 days

Description

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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Designer Notes 98: Xalavier Nelson - Part 1
2026/10/07
In this episode, Soren interviews Xalavier Nelson, founder of Strange Scaffold and best known for his work on El Paso Elsewhere, Clickolding, and An Airport for Aliens Currently Run by Dogs. They discuss why he drew review screenshots using MS Paint, whether you should do the hard thing when making a game, and what’s a good price for eyeballs. This episode was recorded on March 9, 2026 and was engineered by Michael Hermes.
Designer Notes 97: My Perfect Console - Soren Johnson
2026/09/02
Designer Notes is hosting a special guest episode from Simon Parkin’s excellent podcast My Perfect Console, in which he interviews Soren Johnson about his career and his favorite games. In each episode, Simon asks the guest to choose five games to compose their version of a perfect console or, in Soren’s case, a perfect personal computer. Check out the show at myperfectconsole.com.
Designer Notes 96: Owen Mahoney
2026/07/06
In this episode, Soren interviews Owen Mahoney, who served first as the CFO and then as the CEO of Nexon. They discuss what the transition to free-to-play meant for game design, how to make sure your company has the right type of shareholders, and how close Nexon came to buying Riot. This episode was recorded on March 11, 2026, and was engineered by Michael Hermes.
Designer Notes 95: Seth Sivak
2026/06/06
In this episode, Soren interviews Seth Sivak, best known as the co-founder and CEO of Proletariat, makers of World Zombination and Spellbreak. They discuss how he invited hover doobers, the many times Proletariat almost went out of business, and whether free-to-play still makes sense. This episode was recorded on September 13, 2025, and was engineered by Michael Hermes.
Designer Notes 94: Charles Cecil - Part 2
2026/05/04
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025.
Designer Notes 93: Charles Cecil - Part 1
2026/04/20
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025.
Designer Notes 92: Paul Kilduff-Taylor
2025/12/26
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.
Designer Notes 91: Tomislav Uzelac
2025/11/18
In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025.
Designer Notes 90: Patrice Desilets - Part 2
2025/07/25
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.
Designer Notes 89: Patrice Desilets - Part 1
2025/07/03
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was recorded on April 15, 2025.
Designer Notes 88: Caroline Marchal - Part 2
2025/05/17
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024.
Designer Notes 87: Caroline Marchal - Part 1
2025/04/19
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.
Designer Notes 86: Anton Strenger
2024/11/04
In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.
Designer Notes 85: Zach Barth - Part 2
2024/09/29
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023.
Designer Notes 84: Zach Barth - Part 1
2024/08/31
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023.

Podcast reviews

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4.9 out of 5
118 reviews
★★★★★
nauseatingpain 2025/05/11
G
Great stuff but please dampen the reverb
★★★★★
Bellinater 2023/12/06
Love this pod
I was wondering when you’d interview Jake Solomon! I’ve listened to other interviews with him and he mentioned you, so I was wondering why he hadn’t b...
★★★★★
Just go ahead and shoot me 2023/11/05
Quality conversations
Soren manages to balance more technical questions with broader and personal ones such that the podcast is entertaining and relevant for a broad audie...
★★★★★
OhTheWerewolf 2023/10/27
Great interviews with some games industry legends
Very thoughtful and in-depth interviews with many of the greats of the field. I love that Soren, as a peer of his interviewees, is not afraid to somet...
★★★★★
mbcauley 2022/03/29
In depth conversations with legendary game designers
A really great podcast with some legendary guests and extremely thorough conversations. Soren covers a lot of ground in each episode. I appreciate tha...
★★★★★
__EricS 2019/06/29
👍👍
I always find this podcast super interesting with how the business works, the theory behind games, the various ways people have come up in the busines...
★★★★★
Coffee Jones 2019/05/01
Just about every episode is worth a second or third listen
I’d probably never work in game dev but I love hearing about the business and all the trade offs that have to be made to get a game out the door
★★★★★
lightswitch11 2019/03/05
Probably my favorite podcast
This is a great podcast. You don’t even really need to be very interested in game design to enjoy it. Soren might have missed his true calling as an i...
★★★★★
superdupergc 2016/12/14
Only one problem
The only problem with this podcast is that there isn't a lot more of it. Love the in-depth analysis coupled with old war stories.
★★★★★
Swinlo44 2016/10/09
One of my favorite podcasts!
Really interesting discussions always a must listen when a new episode comes out.
check all reviews on apple podcasts

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